Alpha 3
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Released on Nov 1st 2012 with details at http://forums.introversion.co.uk/prisonarchitect/introversion/viewtopic.php?t=3412
A video of the new features was posted here: http://www.youtube.com/watch?v=nP_kLgH7GYs
Headline Features[edit]
- Fog-of-war / Visibility system
- You now lose visibility of the indoor areas of your Jail over time (Roof covers up the area)
- Guards reveal the area around them - spread them out to keep your jail fully visible at all times
- Fog of War is optional and can be toggled when creating a new sandbox
- CCTV system
- Unlocked by the Security Chief after Deployment
- CCtv cameras can be used to uncover fog-of-war instead of Guards
- CCtv cameras require monitors - each monitor station allows 3 cameras
- Monitor stations require Guards nearby watching them (One guard can watch a lot of monitors)
Other new features[edit]
- Researching "Deployment" now unlocks Guard Patrols immediately, rather than requiring a separate research project
- Guards who are deployed within a sector will now stay within that sector unless ordered away by the player
- You can now press R to rotate objects during placement
- You can now press Q and E to zoom in and out
- Metal Detectors improved
- Low powered electrical items no longer take damage from water, nor electrocute people in water
- High powered electrical items should never be allowed to touch water ;)
- Holding Cells no longer count towards your prison's capacity. (And no longer affect intake of prisoners)
- You can now disable the checkerboard room pattern if you wish, to provide a cleaner look
- (Controlled by preferences option "RenderRooms")
- The PC executable now has an icon
Bug Fixes[edit]
- You can no longer use the "Dismantle Object" tool to dismantle fire (Mantis case 0000020), polaroids (0000258), vehicles (0000005)
- Lights can now be dismantled (0000234)
- You can no longer search dead prisoners
- The "Incident Reports" objective was sometimes remaining hidden when it should be displayed
- You can no longer rotate the following objects: Light, Tree, Electric chair
- Saving a prison with a '#' symbol in the filename would cause the game to fail to start on next run
- (Preferences.txt would remember the map filename and the game fails to autoload the prison on startup)
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