Alpha 36
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Contents
Random Event System[edit]
Random incidents, disasters and challenges will occur during your game, providing extra difficulty and unpredictability. This is an optional system, and is enabled from the "Create new prison" screen.
- Events will not happen during riots, or if you have less than 50 prisoners on site
- Events are less likely if there have been deaths and escapes recently.
- Sometimes, rarely, several events may occur at once.
- All events have an EXTREME version, which is very rare, and much more severe.
Power Station Fire[edit]
- Your power station catches fire.
- Can only occur if your power station is overloaded.
- EXTREME version: Your power station explodes, damaging buildings/equipment/people nearby.
Kitchen Fire[edit]
- A cooker in the kitchen catches fire. This can cause havoc with your mealtime arrangements!
- We recommend you build sprinkler systems in key areas to mitigate this.
Bulk Intake[edit]
- A random number of prisoners will be transferred into your facility within the next hour.
- EXTREME version: All of the prisoners belong to the same gang.
Workshop Accident[edit]
- A prisoner injures himself on the equipment in the workshop, and requires medical attention.
- Prisoners injured this way get the "Bleeding" status effect. Get them to a doctor quick!
Subsidence[edit]
- A random section of your wall or fence collapses. Get it rebuilt before we have a mass escape!
- We always recommend double outer walls, and this gives yet another good reason.
Virus[edit]
- A prisoner comes down with a highly contagious virus. The virus will spread to nearby inmates, so try to isolate them.
- Prisoners suffering from this virus will look sickly, move slowly, and vomit a lot. Some will fall unconscious.
- Your guards will try to take confirmed cases to the infirmary for cure.
- Some inmates will go to the infirmary themselves, but only when they are let out their cells.
- EXTREME version: Some prisoners will eventually die from the virus if left untreated.
Mass Assassination[edit]
- You discover that several inmates at your prison are federal witnesses in an upcoming prosecution.
- Unfortunately, somebody has put a price on their heads and they will all be assassinated in the next few hours.
- Find out who there are (using your Confidential Informants), and get them moved to Protected Custody.
- Once the timer hits zero, they will all leave the prison to attend the court hearing, and will not return.
- (Most likely living out their lives in federal witness protection, holding their breath every time they start their cars)
City Mayor Demands[edit]
- The Mayor is under political pressure to appear to be doing the right thing.
- He will from time to time phone you and demand certain changes to your prison, in the public interest.
- The demand is always temporary - after a few days, things return to normal.
- However, Failure to comply will result in a heavy fine.
Demands:
- TV Removal Due to public pressure, all TVs must be removed
- Weights Removal Due to public pressure, all Weights Benches must be removed
- Less Food Provide smaller meals with less variety, to try to save on costs
- Remove Visitation For security reasons, all visitation must be halted
Prisoner Demands[edit]
- From time to time the prisoners in your facility become so frustrated that they demand changes.
- It's your choice to comply or not, but the prisoners will not be happy if you refuse.
Demands:
- Less Work Prisoners wish to work for less hours during the day
- More Sleep Prisoners want longer to sleep at night
- More Free Time Prisoners want more free time during the day
Other changes[edit]
- Logs will now be automatically exported, unless EITHER
- You have at least one carpenters table
- OR You have a running carpentry program
- Nb. This obviously requires an Exports zone near the road.
- The CEO's letter is now made of a graphic and a (localisable) string in the language file.
- This should make it much easier to translate into multiple languages.
Bug Fixes[edit]
- 0009322: [AI & Behaviour] The mere presence of a shop is stopping prisoners from wanting to do carpentry (Icepick) - resolved.
- 0009713: [Other] Crash after Assertion failed : 'index < m_numItems' (John) - resolved.
- 0009842: [Gameplay] CRASH: The attached savegame crashes within minutes (John) - resolved.
- 0009701: [Gameplay] Fatal error with lots of dead bodys stuck. (John) - resolved.
- 0009623: [Control & User Interface] Weird Mini-Sectors in doorways (John) - resolved.
- 0000515: [Graphics] Garbage bag sprite overlays garbage bin sprite (lim_ak) - resolved.
- 0009806: [Mod System] Lua scripting: .GetNearbyObjects() range values are strings, not numbers (elDiablo) - resolved.
- 0009716: [Mod System] Lua scripting: this.SubType is always type string, even if I specifically set it to a number (elDiablo) - resolved.
- 0009499: [Graphics] Phone taps and Filling Cabinets bug (lim_ak) - resolved.
- 0009559: [Graphics] Layering (z-index) issue with outdoor lights and trees (lim_ak) - resolved.
- 0009543: [Graphics] Layering (z-index) issue with door control and filing cabinet against wall (lim_ak) - resolved.
- 0009588: [Graphics] Layering (z-index): light vs. sprinkler flickering (lim_ak) - resolved.
- 0009589: [Graphics] Layering (z-index): light vs. cctv camera (lim_ak) - resolved.
- 0009709: [Graphics] Layering (z-index) issue: lights vs. road gate pillar (lim_ak) - resolved.
- 0009647: [Save & Load] Save crash! (John) - resolved.
- 0009715: [Mod System] Lua scripting: this.SubType is -1 if accessed during Create() function (elDiablo) - resolved.
- 0009585: [Other] Assertion failed : 'm_cellCache.ValidIndex( newCachedIndex )' (John) - resolved.
- 0006776: [Save & Load] Fatal error during load save file. (John) - resolved.
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