Armoury

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Armoury.PNG Armoury
Armoury icon.png
Date of the last article update. Content based on The Sneezer
2/2021 | The Sneezer

Requirements:

Improvements:

  • None provided

Used by:

Contraband:

Other Information:

  • This room must be researched before it can be used.
    (Armoury)

The Armoury can be unlocked by the Chief for $2,000. Once unlocked, the player will receive the ability to build an armoury along with its equipment and the ability to hire Armed Guards. Each Armed Guard requires his own Guard Locker. If staff needs are off, armed guards and snipers and will rest in the armoury - unlike the other staff members who rest in the Staff Room. Idling armed guards and snipers might also decide to wait in the armoury.

The armoury will become a primary target during riots. Prisoners will head for the armoury to equip themselves with weapons: Rifles, Shotguns, Guns, Tazers and Batons. They will then spread throughout the prison. The most dangerous prisoners are the first to break into the armoury.

Once the player has built an armoury, Armed Guards, Guards and Dog Handlers will come to collect their upgrades if they have been researched (body armour and tazers). If the player has already researched the items, newly hired guards will spawn already wearing the upgrades and the price will be deducted on purchase.

Note that each normal Guard must first attend a Guard Tazer Certification program before being able to equip a tazer.

Gallery[edit]