Alpha 22

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Alpha 22 is also known as Bugbash 1. This version includes many fixes to popular bugs on the Mantis Bug Tracker. The Bugbash versions were only available to Steam users who opted-in to the testing branch of Prison Architect.

Learn about bugbash from here: http://forums.introversion.co.uk/viewtopic.php?f=43&t=48964

Links[edit]

You can download this build here. Read the forum post or watch the update video.

New Construction Material: Clear Indoor Area[edit]

  • This removes any walls and floor materials and returns them to concrete floor. It only works indoors, and does not remove the external walls of the building. It will also remove any objects in the area.

Informative Failure Messages[edit]

  • Added more informative failure messages to the Reform screen, for when scheduling fails. These are common failures that were wrongly reported as NO ROOMS FOUND, leading to many bug reports:
    • ALL ROOMS STAFF ONLY: The room must be available to the prisoners, Staff Only therefore doesn't count.
    • NO REGIME TIMESLOT: There must be a slot in the regime of X hours of Work time, sufficient to fit the full session in.
    • NO TEACHERS: You don't have any of the required teacher type.

Narcotics Continued[edit]

  • The Methadone program is no longer 'graded' in the same way as the other academic/practical programs.
  • Success chance is now based simply on attendance. Concentration and Understanding no longer play a part.
  • Doubled the penalty to 'Health' grading for drug and alcohol addictions (now -4 points per addiction).
  • Doubled the effect on re-offending chance of drug and alcohol addictions.
  • The Methadone program has been renamed to Pharmacological Treatment of Drug Addiction.
  • The Alcoholics Anonymous program has been renamed to Alcoholics Group Therapy.

Miscellaneous Changes[edit]

  • Guards no longer hang out in the Holding Cell when they have nothing to do.
  • You can now clear a regime for Max or Min sec prisoners and return to the default Normal sec regime, with a new X button in the regime window.
  • Food ingredients will only be delivered if you have a Kitchen.
  • Food trays will only be delivered if you have a canteen.

Bug Fixes[edit]

  • 2 kitchens cause cooks to run between the two unproductively.
  • Jobs: Operate *X.
  • Cancelling foundation doesn't refund money.
  • CCTV not revealing prisoners in Common Room and showers.
  • CCTV Cameras get stuck.
  • Max Security Prisoners are put into Med Security Holding Cells.
  • Delivered maxsec prisoners not taken to shared holding cell.
  • When Constant Intake is on, guards do not escort prisoners to holding cell.
  • Store *X in *Y.
  • Programs not working.
  • Pressing space in menu resumes game time.
  • Non-utility-related objects visible in utilities view.
  • Two-layer objects appear incorrectly on deployment/utilities screen.
  • Guard Tazers appear in Utilities view.
  • can't run education programs because "all rooms booked."
  • Expanding land drops ALL patrols.
  • When you have 2 laundries all the baskets end up in one of them eventually (it gets crowded with laundry baskets).
  • Failed to save any prison or load second scene in introduction. [Cyrillic symbols]
  • Isn't the doctor supposed to treat overdose?
  • Bureaucracy for free.
  • Install Garbage.
  • Crash in generating PNG *after* writing save on 64bit linux/windows/mac.
  • Game hangs when / after saving.
  • Unfinished foundations won't complete after loading.
  • I would like to see the foundation tool have an option for concrete walls instead of brick.
  • Existing Prisoners will not be reassigned "shared" security cells.
  • Prisoner release, leaves map, On bio tab select crash.
  • Solitary door won't close.
  • Injured Guards don't seek medical treatment on their own.
  • Utility placed as object and interrupts further utility placement.
  • Shadows not visible for off screen objects.
  • Camera controls active when focus is in menus.
  • Regime is changed on load.
  • Speed up games with hotkeys.
  • "Read the CEO's letter" in the Todo list comes back.
  • Dead prisoners moved to Infirmary not Morgue.
  • Dead visitors slide off morgue slabs.
  • Dead visitor's not taken away by hearse.
  • Corners pathfinding flawed.
  • If job inside inaccessible room, build doors/demolish wall/bulldoze ignored.
  • Assertion failed, mutex_win32.cpp, line 43.
  • Teacher never goes home (and classroom seems bugged).
  • Make it Capacitors don't need to turn on .
  • Several menus do not halt game.
  • AI fails to properly path-find around non-everyone doors.
  • Laundry Baskets can not be dismantled or removed once placed.
  • Can click on some menus "behind" Bureaucracy screen.
  • Workshop saw and press deployed incorrectly if rotated.
  • Shower drains not aligning to grid properly.
  • Startup crash in __GLeeGetExtensions.
  • Injured Guards don't seek medical treatment on their own.
  • Workmen do not demolish wall to no-access areas.
  • Delivered maxsec prisoners not taken to shared holding cell.
  • When Constant Intake is on, guards do not escort prisoners to holding cell.
  • Max Security Prisoners are put into Med Security Holding Cells.
  • CCTV can not see the bleach in cleaning cupboard.
  • Programs not working.
  • Cloning of Laundry Baskets.
  • Non-utility-related objects visible in utilities view.
  • Two-layer objects appear incorrectly on deployment/utilities screen.
  • No route to install small pipe.
  • CCTV cameras are being blocked by doors in the walls.
  • persona name resolution.
  • suddenly crashed.
  • Guards cannot be healed while escorting a prisoner.
  • CCTV not working in showers & visitor rooms.
  • Guards not opening nearest doors.
  • Prisoners are not shown by CCTV.
  • Utility placed as object and interrupts further utility placement.