Bureaucratie

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Bureaucracy a34.png

Bureaucratie

Gameplay

Description:

L'écran Administration permet de débloquer de nouvelles fonctionnalités : objets, bâtiments, personnages

Autres informations:

  • Aucune


User Interface View with shown tooltip

Bureaucracy is the underlying system of administration that governs your prison. Unlocked by a Warden, it costs money to do research, and it can take some time for research to complete. Any hired Administrators require their own functional Office room.


Warden Main Tree[edit]

The main tree is only accessible once the player hires a Warden. Clicking on the bureaucracy button on the Top-Left-Menu-Bar will open the main tree. From there, you can begin researching the many upgrades available for your prison. Take note, each administrator requires their own Office room before they begin researching upgrades.

Below are the different upgrades and sub-trees available in-game.

Note: Research times are based on in-game time, not real time.

Bureaucracy is logically divided into 7 sub-sections, researched by the Warden. The Warden also researches two additional upgrades, which are shown in the second table.

Poste Pré-requis Coût Temps de recherche Description Débloque
DIRECTEUR - gratuit 0 heures Déverrouille le directeur, ainsi que le système d’administration complet.

Engagez-le à partir de la barre d'outils Personnel. Comme pour tous les autres administrateurs,il lui faut un bureau pour travailler.

  • Education
  • Entretien
  • Finances
  • Juridique
  • Microgestion
  • Psychologie
  • Règlement intérieur
  • Santé
  • Sécurité
FINANCES Directeur 500 $ 6 heures Déverrouille la comptable, qui vous donne accès au rapport financier de votre prison.

Vous pouvez aussi dépenser chaque jour plus d'argent que vos revenus, tant que vous disposez des fonds nécessaires. Comme pour tous les autres administrateurs, il lui faut un bureau pour travailler.

  • dégrèvement d'impôts
  • Emprunt bancaire
  • Expansion
  • Subvention supplémentaire
EXPANSION Comptable 1 000 $ 12 heures Vous permet d'acheter des parcelles de terrain voisines et donc d'agrandir votre prison au-delà de ses limites initiales. -
SUBVENTION SUPPLEMENTAIRE Comptable 500 $ 6 heures Vous permet d'accepter jusqu'à 3 subventions en même temps au lieu de 2. -
EMPRUNT BANCAIRE Comptable 500 $ 12 heures Vous permet d'emprunter de grosses sommes d'argent à la banque, en échange d'un remboursement quotidien des intérêts.

Rembourser votre emprunt améliorera votre cote de crédit et vous permettra d'emprunter plus tard des sommes plus importantes.

-
DEGREVEMENT D'IMPOTS Comptable 10 000 $ 48 heures Tire parti des incitations fiscales du gouvernement et réduit votre taux d'imposition effectif à seulement 15%.

Vous économiserez 1 500 $ d'impôts sur un revenu quotidien de 10 000 $.

  • Paradis fiscal
PARADIS FISCAL Dégrèvement d'impôts 50 000$ 48 heures Votre comptable étire les règles au maximum et déplace tous vos comptes officiels et toutes vos odalités administratives dans un autre pays où les taxes sont beaucoup moins importantes. Votre taux d'imposition effectif tombera à environ 1%.

Vous économiserez un total de 3 000 $ d'impôts sur un revenu quotidien de 10 000 $.

-
MICROGESTION Directeur 1 000 $ 6 heures Vous fournit les outils vous permettant la microgestion de certains aspects de votre prison.

Déverrouille Circuit nourriture, qui vous permet de déterminer quelles cuisines desservent quelles cantines, ainsi que les cantines dans lesquelles mangent vos détenus. De même, Circuit linge vous laisse choisir quelles buanderies desservent quels blocs de cellules. Déverrouille également le planificateur de déploiements, qui vous permet de déterminer vos déploiements de gardes selon l'heure de la journée. Déverrouille finalement le planificateur de réhabilitation, qui vous permet de définir personnellement les programmes quotidiens.

-

Security Sub-tree[edit]

Unlocking the security upgrade allows you to do further research on things like Patrol routes, Guard Dogs, Tazers, and more.

Research Name Description Cost Time To Unlock Unlocks Prerequisite(s)
Surveillance This upgrade allows you to install CCTV Cameras and Monitors in your prison. When active, the cameras remove the Fog of War similar to the way your Guards do. This allows you to have a guard watching multiple areas at one time, without having to hire a lot of guards to do the same thing. It also unlocks the Phone Tap machine, which can be connected to multiple Phone Booths. Once connected, you can monitor the phone calls of prisoners as a pro-active way of finding contraband that is thrown over your perimeter walls. It can also reveal the hidden reputation traits of the prisoner. $2,000 6 Hours
Deployment The Deployment view will allow you to station Guards in any sector you choose. $1,000 6 Hours
Intelligence The Intelligence (formerly Contraband) view becomes available once you research Intelligence. It allows you to see which Rooms in your prison hold items that can be stolen by your prisoners and their demand and need for those. Any contraband that is confiscated will show up in the historical view and will show where they were stolen from and when. Additionally, the contraband view can show you active and potential Confidential Informants. It will also show you the known reputations of certain prisoners, and prisoners who's lives are at risk. Additionally it shows known Gangs and their members. Gang member Prisoners are differentiated with coloured rings for each gang. $1,000 6 Hours
Patrols The Deployment view will allow you to set Patrols for Guards in any sector you choose. $1,000 6 Hours
Dogs The Dog Handler and the Guard Dog become available once you research Dogs. Additionally, the Deployment view will allow you to set Patrols for Dog Handlers in any sector you choose. Dogs are very important assets to any prison. They have the ability to sniff out Smelly Contraband such as drugs or cigarettes. They can also place flags on the ground which mark potential Escape Tunnels. $1,000 6 Hours
Remote Access The Remote Access upgrade allows you to make your prison more automated. The new additions can be found in the Utilities menu, below the Power Station, the Water Pump Station, and their parts. $2,000 6 Hours
Armoury The Armed Guard becomes available once you research Armoury. Additionally, the Deployment view will allow you to set Patrols for Armed Guards in any sector you choose. Armed Guards are trained to use Shotguns and to intimidate your prisoners. However, each Armed Guard needs their own Guard Locker. If not enough lockers exist, you won't be able to hire any more. $2,000 12 Hours
Tazers The Tazers upgrade allows your Armed Guards to carry tazers for self-defense. The tazers are a single shot weapon that instantly subdues violent prisoners. It takes one in-game hour for the tazers to recharge. Your armed guards must visit the Armoury to equip themselves with a tazer, and it will cost you money for each tazer that is taken. $1,000
+
$400 per Tazer
6 Hours
Tazer Rollout The Tazer Rollout upgrade allows your Guards to carry tazers for self-defense. However, your guards must pass the Guard Tazer Certification Program before they are able to use one. Afterwards, your guards must visit the Armoury to equip themselves with a tazer, and it will cost you money for each tazer that is taken.

Guards who miss the beginning of the course are likely to fail the program.

$5,000
+
$400 per Tazer
12 Hours
  • Chief
  • Security
  • Armoury
  • Tazers
Body Armour The Body Armour upgrade allows your Guards, Armed Guards, and Dog Handlers to equip stab vests for self-defense. The stab vest reduces the amount of damage taken to the wearer by 50%. However, the weight of the vest will reduce the movement speed of the wearer by 30%. Your guards, armed guards, and dog handlers must visit the Armoury to equip themselves with a stab vest, and it will cost you money for each vest that is taken. $1,000
+
$100 per Vest
6 Hours
Guard Towers Unlocks Guard Towers and Snipers, allowing you to have highly trained marksmen keeping an eye on the outdoor areas of your prison. Snipers will need to visit an armoury to collect a rifle, otherwise they will be unarmed. $5,000 18 Hours

Legal Sub-tree[edit]

Unlocking the legal upgrade allows you to do further research on some evil things.

Research Name Description Cost Time To Unlock Unlocks Prerequisite(s)
Small Cells Removes the minimum size requirements for cells (2 x 3 without this research). $10,000 24 hours
  • Cells now don't have a minimum size any more
Permanent Punishments Sometimes being in Prison just isn't locked away enough. Your lawyer can file the necessary papers to let you confine prisoners to a cell, permanently. $5,000 24 hours
  • Indeterminate punishments available
Death Row Unlocks Executions $10,000 24 hours
Reduce Execution Liability Your lawyer lobbies for a reduction in the required strength of the conviction before death row proceedings can be properly started. Essentially lowers the number of appeals a prisoner gets before you can schedule their execution without liability. $10,000 72 hours
  • Allowed Chance of Clemency upon execution increased to 10%.
Legal Prep Preparation paperwork for the Legal Defense research $50,000 72 hours
  • Legal Defense
Legal Defense You're in a bad situation - something went terribly wrong and you've been put on notice. If it looks like you aren't going to be able to manage the situation, your lawyer can help get you off the hook. Completing this research will remove any current warnings that might otherwise result in you being fired. $50,000 3 hours

Maintenance Sub-tree[edit]

Unlocking the maintenance upgrade allows you to do further research on things like Labour Programs in places like the Workshop, the ability to hire Janitors or Gardeners and more.

Research Name Description Cost Time To Unlock Unlocks Prerequisite(s)
Prison Labour The Prison Labour upgrade allows you to set jobs for your prisoners. In the Logistics view, you can now click on the Prison Labour button and assign prisoners to work in the Kitchen, the Cleaning Cupboard, the Laundry, and the Workshop. Doing this allows you to save money on staff wages, and can teach your prisoners valuable skills which can lower the re-offending rate of your prison. $1,000 6 Hours
Cleaning The Janitor becomes available once you research Cleaning. The janitors are in charge of cleaning the floors inside of your foundations. They will also work in the Laundry room. $2,000 6 Hours
Grounds Keeping The Gardener becomes available once you research Grounds Keeping. The gardeners are in charge of cleaning the floors outside of your foundations. They will also work in the Forestry zone. $2,000 6 Hours

Before Version 1.4, cloning had to be researched under maintenance. It's now always available and have been moved under Quick Build.

Finance Sub-tree[edit]

Unlocking the finance upgrade allows you to do further research on things like the ability to take out a loan, raising the limit on how many active grants you can have, paying less taxes, and more.

Research Name Description Cost Time To Unlock Unlocks Prerequisite(s)
Tax Relief The Tax Relief upgrade simply reduces the amount of money you need to pay for taxes. $10,000 2 Days
  • Taxes Reduced to 15%
Offshore Tax Haven The Offshore Tax Haven upgrade simply reduces the amount of money you need to pay for taxes. $50,000 2 Days
  • Taxes Reduced to 1%
Bank Loan The Bank Loan upgrade allows you to take out loans in exchange for an hourly payment of interest. Paying back your loans improves your credit and allows you to take out larger loans in the future. $500 12 Hours
  • Can Take Loans from Grants in the Reports
Extra Grant The Extra grant upgrade simply allows you to accept a third grant instead of two. $500 6 Hours
Land Expansion The Land Expansion upgrade simply allows you to expand your land to the North, South, East, and West. You can do so as many times as you want. Once researched, red buttons will appear on the outskirts of your land. Clicking on them will show a confirmation message, and the cost to expand. $1,000 12 Hours
  • Can Expand Land in Any Direction