Criminally Insane

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This article covers Criminally Insane prisoners for PC version

Criminally Insane inmates are a new type of prisoners and main feature of Psych Ward: Warden's Edition DLC. They feel a constant level of suppression and require new padded cells and psychiatric help to reduce some of their needs before they ignite.


Criminally Insane prisoners can be requested via Intake tab in Reports book, the same way as other security level prisoners. They require a padded cell or padded holding cell (and padded solitary in case some of them get punished for arriving with contraband) that should be built before accepting any CI inmates. CI cells and other rooms can be designed the exact same way as for normal prisoners. Padding is added automatically once the rooms as marked as padded. You can also add extra padding by changing the floor type to padded floor which will cater to prisoner's safety need.

Criminally Insane prisoners are very profitable but only in short term[1]. You get $3000 for every CI prisoner you take and $150 daily payment for each.

Prisoners turning into Criminally Insane[edit]

Regular prisoners can turn into Criminally Insane prisoners if their needs are ignored for too long. It's possible to turn off this feature in the Map Settings accessible from main menu:

ESC > Extras > Map Settings > Prisoners can turn Criminally Insane.


Most of the Criminally Insane prisoners will be doing exactly the same things as normal prisoners and you'll see them trying to satisfy their needs by going to places like Common Room, Canteen, Shop or Library.

Some of their needs will be more problematic though. Those are:

  • Privacy,
  • Comfort,
  • Safety,
  • and Freedom need.

All of these as well as their suppression level are constantly growing up and a regular psychiatric consultation sessions are needed to lower them down and help prisoners stay calm.

Also, some of the prisoners may have some sort of disease or habit and you will see them doing weird things such as:

  • ghost fighting,
  • stacking up stuff,
  • doing guards and other staff members jobs like searching cells,
  • panicking, running around looking for shelter
  • Commit nudism
  • feed imaginary pets through perimeter fence by carrying their food tray with them, during eating time.
  • get into relatively harmless fights with other stackers, if caught stealing from other stackers stash.

and more.

These are caused by their unique traits they arrive with. When they search cells, they may actually uncover contraband. There should be a guard available to remove the contraband from the prison.


Some of the criminally Insane inmates may have their own unique traits that change the way they behave:


Criminally Insane prisoners attend only to,Psychiatric Consultation sessions, and Well-being programs (Alcoholics Group Therapy, Spiritual Guidance, and Behavioral Therapy - see their locked privileges in the policy report). They do not work in the workshop, laundry and other places. Sometimes you may see CI prisoners moving around uniforms but that's just the effect of their illness.


  • There is one premade prison created just for Criminally Insane prisoners called The Farm. You can access it from the main menu (ESC > Extras > Premade Prisons).



  1. They can not work in the workshops