The base game is required for any and all DLC relating to the game. While cosmetic/music DLCs can be used with any game version, content DLCs can't be used prior to the version they were released with.
Only the world's most ruthless Warden can contain the world's most ruthless inmates. Design and develop your personalized penitentiary in Prison Architect.
Customized Confinement: Allocate resources to optimize your compound, but don't restrict the flow of the crowd lest you encounter a flood, fire, fight, or full-blown riot.
Invest and Innovate: Tap federal money with grant applications & direct your funds to combat disease, gang activity, litigation, and more!
Management and Muscle: Ensure your prison is mostly ethical and safe with top-notch staff including armed guards, psychologists, doctors, lawyers and snitches.
Detention by Design: Each prisoner's criminal history requires custom treatment programs, labor schedules, and reform workshops.
Lockdown Showdown: Attempt a high-stakes escape of your own supermax prison in Escape Mode, or try Online mode to test one of 12,000 player-created prisons. Expand your empire limitlessly in Sandbox mode.
Expansions change the game considerably; introducing new and improved gameplay mechanics as well as many kinds of flavor and various balance tweaks (included in the accompanying free patch).
Your prison will be more lively than ever with the arrival of the criminally insane. Lucky for you, it's time to outfit your prison with the latest and greatest in Psych Ward management to house these unpredictable inmates.
Plead Insanity: Criminally insane inmates are unpredictable, require special care, and have their own Reputation traits for you to consider when building your prison. Let them co-exist with the general population or lock them away in a padded cell, how you manage their needs is up to you!
Shrinks: Any prison holding the criminally insane needs a team of Psychiatrists and trained Orderlies to keep everything under control. These valuable prison staff can sedate rowdy prisoners or pull out the straitjackets when things get too rough.
Doctor's Note: Provide counselling to the criminally insane with the new Psychiatrist's Office. Improve their sessions by upgrading the office with leather sofas, medicine cabinets, and Rorschach tests.
It's Gone Viral: Treat your inmates with care. Subjecting your inmates to excessive suppression or punishment can cause them to turn criminally insane.
Extra Padding: Psych Ward: Warden's Edition adds padded cells along with a bundle of new objects, floors, and wall types to customize your prison. Now you can easily build a dedicated wing for the criminally insane.
Tools of the Trade: Additional contraband, including Adrenaline Shots, Fountain Pens (Shanks), and Gold Pocket Watches, can be stolen by your prisoners, or by you in Escape Mode.
Attention Wardens! Your prisoners have been cleared for transfer!
Cleared for Transfer introduces new privileges, giving you leverage to reward good behavior and motivate reform.
Prison Transfers: Prisoners can now transfer between sectors (or wings) of your prison. Requirements for transfer to a lower-security sector are entirely up to you.
Special Privileges: Privileges can be assigned based on the security sector, giving your prisoners a motivation to transfer. Prisoners in high security areas are able to see the privileges given to lower security sectors.
Room Grading: You can now grade other rooms, such as yards, classrooms, common rooms, and a new gymnasium.
Goodies: Over twenty new items, including slum walls, table football, dumbbell rack, painting materials, snack machines, and more, are available to upgrade, and downgrade, your prison.
Custom Security Sectors: Create areas with custom security sectors that can include prisoners from different security levels.
New Actions and Enhancements: You can initiate actions like shakedowns, tunnel searches, and lockdowns by security sector.
Prison Architect: Island Bound introduces more ways to build and manage your prison with helicopters, ships, and lots of water.
Sea and Air: Upgrade your prison's logistics with a variety of ferry and helicopter transport options that deliver supplies and inmates directly to docking areas around your compound. However, there are also more access points to sneak contraband into the prison.
Chain Link Up: Maximize your prison's efficiency by linking docks, helipads, and roads to specific deliveries. You can even toggle what services are available to each delivery point within your compound.
Supermax Security: New security objects make it easier to search deliveries and prisoners as they enter the prison, or at key security checkpoints. Additional emergency services can be called when things get out of hand, including Air Firefighters, Elite Ops Teams, and Air Paramedics.
Island Life: Customize your Island or Connected Island Plot with over fifteen nautical tiles and objects. Shape the land around your compound with moats, rivers, and lakes for security, or for style -- no access roads needed!
The Rock: Manage the world's most famous prison with two premade maps: Alcatraz Prison and Alcatraz Island.
Prison Architect: Going Green brings agriculture to your compound, introducing farming, produce exports, and a whole bunch of contraband.
Fruits of Labor: Farming introduces a new type of Prison Labor, allowing prisons to grow potatoes, wheat, apples, and more. Produce can be exported or used as ingredients for inmate meals.
Room to Grow: Three outdoor rooms facilitate farming: Fruit Orchard, Farm Field and Vegetable Allotment. But that's not all, players can recruit staff Farm Workers, build a Pantry to store produce, and construct a Shed to house farming-related items.
Best Buds: Inmates who enjoy nature's beauty can grow flowers and other plants recreationally. Gardening affects inmates and gives them a positive recreation activity.
Trouble is Brewing: With new crops comes new contraband. Prisoners can now secretly grow herbs in the fields and swipe kitchen ingredients to brew Booze. Fields can also become Gang Turf, so keep your guards on alert!
A Greener New Deal: Prisons get an eco-friendly makeover with Solar, Wind, and Solar/Wind Hybrid power sources. Excess power created by these sustainable methods can be sold back to the grid using the Power Export Meter.
Prison Architect: Second Chances gives your inmates a fresh start with reform and rehabilitation features, helping them improve behaviors and reduce sentences.
Return To Reform: New programs, such as Animal Therapy, Meetings with civilians, and Conflict Resolution classes led by former prisoners can remove an inmate's negative traits and see improved behaviors.
Good Behavior: Inmates can have their sentences reduced or increased based on their actions and reoffenders can now be sent back to prison. Players will be rewarded for each rehabilitated inmate and fined for each reoffender.
Room For Improvement: Inmates with existing or earned work credentials can become vendors to both prisoners and visitors in inmate-run rooms, including a Bakery and Restaurant
Back To Society: Inmates can earn work experience by partaking in different work and training programs
Prison Architect: Perfect Storm makes it rain with grants, emergency services, staff training, and Calamities.
Riot Before the Storm: "Calamities," like Deep Freezes, Heatwaves, Rat Infestations, and Lightning Storms can cause structural damage, lower prison ratings, and wreak havoc in the compound.
Come Cell or High Water: Pest Control, Plumbers, Repairmen, and Road Maintenance Emergency Services are available for immediate relief from calamities. Electrician, Cold Control, Fire Safety, First Aid Training, and Pest Removal training allow staff to mitigate damage and keep things running smoothly.
Granted Refuge: Grants for Disaster Relief, Heatwaves, Emergency Protocol, Subsidence, Advanced Staff Training and Utility Retrofit Grant fund much-needed preparations to help ride out Calamities.
Raining Rats and Dogs: Check current and forecasted weather conditions, and use weather prediction objects, to stay apprised of any impending disasters.
They are organized and want to take control of your prison. Show them who's in charge and stop their schemes! Carefully manage your inmates, staff, and guard presence to avoid riots and ensure a peaceful - yet profitable - prison.
Meet The Gang: Gangs form and grow is gang members arrive through intake or recruitment. Each gang now has its own personality and traits, and will naturally be drawn to recruiting inmates with similar attributes.
Boiling Point: As gangs grow and begin to flex their strength, the 'danger temperature' of your prison will rise. Thanks to the 'Boiling point' UI, you get a detailed overview of what's affecting the life of your inmates, allowing you to act swiftly, keeping them happy, and preventing irrepressible riots.
Reform and Release: Gang members can now leave their crew. Help them come clean by removing their tattoos and enrolling them in the Gang Rehabilitation Program.
New Rooms: Use the Tattoo Removal Room to remove gangs' tattoos, or have gang members train in the Fight Club Room, turning their destructive energy into fighting in a controlled environment.
Crooked Guards: Gangs may coerce guards into smuggling contraband or accepting bribes. You can vet guards during the hiring process (Bureaucracy) as well as recruit C.I.s to identify guards that have turned.
Prisoner Log and improved Scheduler: Always be aware of what's happening in your prison with the new Prisoner Log. Check your inmates' activities, uncover misconducts ahead of time and keep track of who gets released, reformed, or reoffended. We also improved the game's Scheduler, adding new options and settings in the palm of your hand.
Save and Reuse: Whenever you create a new prison, a new policy, or a quick build, you'll be able to save them in your Preferences. Save time setting up your prison next time you wish to start afresh!
Aging is caring: Now inmates are divided into Young, Senior and Elderly. After spending an extended period of time in your prison, they will change both visually and functionally. They will also develop different needs compared to younger inmates.
New Guards ranks: Hired guards will now arrive at your prison unranked and will need to work hard to get promoted to Officer and Specialist Officer. Their commitment will be paid off though, as each increase in rank will provide additional perks.
Improved building and planning tools: The planning menu is getting renewed with lots of new options for fences and walls. Moreover, when “drawing” your walls and using construction options, you'll see a new cursor-based tooltip stating the horizontal and vertical dimensions of the room, along with the planned cost for the currently drawn selection.
Undead brings a whole new scenario where the only objective is to survive. Save your inmates and fight off the undead attacks in this new, spooky expansion!
Welcome the Graveyard: This brand new Quick Room satisfies your inmates' needs for Freedom and Comfort, making them feel calmer for 12 hours. Be mindful when you add gravestones though, as they will easily interrupt this peaceful atmosphere...
The Rise of the Dead: In Undead, no one is safe. And there are many ways to become Infected. One inmate can get sick, some others can be bitten by an unfriendly undead, or again a bunch of infected inmates can rise (aka spawn) directly from the Graveyard. Wardens have no power over the Infected units, they will move and act independently in the prison until stopped. Inmates and guards can try and fight them off, but if they fail, they will join the deadly bunch!
Who You Gonna Call? Bounty Hunters!: When things go south (because they will) and your prison can't hold off the outbreak, call the Bounty Hunter Emergency Service: tough, trained bounty hunters will join your fight against the undead.
New Traps, Techniques, and Weapons: Desperate times call for desperate (and creative) measures. Use zombie chum to lure the undead, build a walled-off area and lock them inside, or steal that glorious chainsaw you've been eyeing for a while: everything is allowed to fight off the horde.
Advanced Searchlights: This technological marvel tracks misbehaving inmates. Equipped with a CCTV camera, a dramatic cone of light, and a siren, nothing will go unnoticed. The best thing? You can operate the searchlights yourself!
New floors, futuristic doors, and keycards: Squares are a thing of the past — embrace the future with hexagonal and triangular tiles. Thanks to the new shiny keycards that open every futuristic door, your guards won't need keys anymore.
Structural updates, devices, and cute robot-dogs: Say goodbye to concrete walls and welcome Glass. With Glass walls, you can keep an eye on your inmates at all times, and if that is not enough they can also wear a Tracking Belt. Follow their locations using the tracking menu, monitors, and routers. If you deem it necessary, there is also an Electrified Fence at your disposal. Lastly, we have reworked the design of inmates' and guards’ uniforms, for a more futuristic look. And don’t forget Subwoofer and Byte, the two new robot guard dogs.
Dive into Introversion Software's (original developers) creative process and the music (composed by Alistair Lindsay) behind the world's most infamous prison management simulator.