Emergency

From Prison Architect Wiki
(Redirected from Emergencies)
Jump to navigation Jump to search
Menu
  Emergency

Sub Menus:

Other Information:

  • None provided

Emergency Units

Emergency units can be selected either individually or as a whole group with a special control element on the side of the screen.
For information on the normal prison units, see Staff.

Emergency units are units that can be called out for severe emergencies that the prison staff can't handle. They can be fully controlled by the player and walk about and there is a $100 (or $3,000)charge to call them out.

Staff Member Role Stats Description Armaments
Riot.png
Riot Guard
Emergency Riot
  • Call: $100
  • Wages: $0
  • Members per team: 6
  • Max teams on site: 3
  • 60 HP
  • DLC None
Riot Police are heavily armored units and can take on multiple prisoners, and prisoners with weapons, with moderate ease.
  • Baton with Riot Shield
  • Jail keys
Elite Ops.gif
Elite Ops
Emergency Riot
  • Call: $3,000
  • Wages: $0
  • Members per team: 4(6, console)
  • Max teams on site: 3
  • 80 HP
  • DLC Island Bound
As the ultimate armed response unit, Elite Ops can take on multiple prisoners, and can deploy drop from helicopters anywhere on the map.
  • Jail keys
  • Assault rifle
80px x 80px
Fireman
Emergency Fire
  • Call: $100
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 2
  • 10 HP
  • DLC None
Firemen can put out fires around your prison.
  • Fire hose
80px x 80px
Air Fireman
Emergency Fire
  • Call: $2,000
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 2
  • 10 HP
  • DLC Island Bound
Air Firemen can put out fires around your prison, but deploy from helicopter. The helicopter can be ordered to extinguish fire from the air.
  • Fire hose
80px x 80px
Paramedic
Emergency doctor
  • Call: $100
  • Wages: $0
  • Members per team: 4
  • 10 HP
  • Max teams on site: 2
  • DLC None
Paramedics will heal injured staff and prisoners and are useful on prisons which are short on doctors.
  • None
80px x 80px
Air Paramedic
Emergency doctor
  • Call: $1,000
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 3
  • 10 HP
  • DLC Island Bound
Air Paramedics will heal injured staff and prisoners. They deploy from a helicopter.
  • None

Emergency Actions

There are currently seven emergency actions that can be used to control various situations in your prison. Since version The Bucket, each emergency action can be toggled for only a certain security sector.

Guard Response

Guard Response is a function that the player can use to direct guards to a specific location in case of an incident, so the player doesn't have to hire extra guards to deal with it.

Lockdown

Lockdown is a feature in the emergency access tab. Lockdown instantly closes all open doors, and instructs guards not to open them unless they're specifically moved by the player. Prisoners with stolen keys can still open doors closed during lockdown,[1] and prisoners without keys will able to smash and destroy doors.

See the lockdown section for workarounds using "Door Mode: Locked Shut". It's unclear if this is buggy or intended behavior. [verification needed]

Bangup

Bangup will send all willing prisoners immediately back to their cells, allowing for easier control of riots.

Shakedown

Shakedown will immediately search all prisoners and hiding spots in your prison.

Freefire

Freefire will immediately order every Armed Guard to draw their weapons and fire when a Prisoner misbehaves. It will also cause all Snipers to fire at will, without firing warning shots first.

Tunnel Search

Tunnel Search is identical to Shakedown, with the exception of that it only searches every toilet in the prison for any potential Escape Tunnels.

Roll Call

Roll Call will force all prisoners to stand outside their cells. It can be used to find prisoners digging tunnels as they wont appear or will be late. Roll Call can only be used during sleep regimes.

Emergency Events

There are currently 3 Emergency Events that can occur in every game, and there is the optional feature of activating random events.

Riot

Riots occur when inmates Needs are unsatisfied for extended periods of time. This causes the Danger level of your prison to pass the level for a riot to start up.

Fire

Fire is a devastating emergency event that can potentially destroy your entire prison. One main cause is if water touches your Power Station, which will cause it to explode.

Overdose

When a Prisoner with an addiction to drugs continues using without intervention, there is a chance he might overdose and begin vomiting while incapacitated on the ground. If a Doctor is not directed to the Prisoner, there's a chance that they could die.

Random events

If the option is activated, several random events like power station or kitchen fires, workshop accidents or prisoner demands may occur.

See Events for more information.

References

[1]: http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?p=31017#31017