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# ============================================================================= # Basic dialog strings # ============================================================================= dialog_new New dialog_load Load dialog_save Save dialog_saveas Save As dialog_delete Delete dialog_width Width dialog_height Height dialog_name Name dialog_type Type dialog_x X dialog_y Y dialog_z Z dialog_w W dialog_h H dialog_exit Exit dialog_cancel Cancel dialog_ok Ok dialog_open Open dialog_close Close dialog_closed Closed dialog_add Add dialog_up Up dialog_down Down dialog_yes Yes dialog_no No dialog_loading Loading... dialog_low Low dialog_medium Medium dialog_high High dialog_none None ellipsis ... # ============================================================================= # Dialog Editor # ============================================================================= dialogeditor_title Dialog Editor dialogeditor_back Back dialogeditor_front Front dialogeditor_reloadlanguage Reload Language dialogeditor_test Test dialogeditor_window Window dialogeditor_grid Grid dialogeditor_caption Caption dialogeditor_component Component dialogeditor_select Select dialogeditor_create Create dialogeditor_background BG img dialogeditor_panel Panel dialogcomponent_custom Custom dialogcomponent_button Button dialogcomponent_container Container dialogcomponent_caption Caption dialogcomponent_titlecaption TitleCaption dialogcomponent_checkbox Checkbox dialogcomponent_inputfield InputField dialogcomponent_inputslider InputSlider dialogcomponent_dropdownmenu DropDownMenu dialogcomponent_selectionlist SelectionList dialogcomponent_selectionlistitem SelectionListItem dialogcomponent_scrollbar Scrollbar dialogcomponent_progressbar ProgressBar dialogcomponent_canvas Canvas dialogcomponent_iconbox IconBox dialogposition_absolute Absolute dialogposition_relative Relative dialogposition_scaled Scaled # ============================================================================= # Profiler # ============================================================================= profiler_title Profiler profiler_name Name profiler_timings Timings profiler_totaltime Total profiler_glfinishcaption glFinish profiler_reset Reset # ============================================================================= # Sound tools # ============================================================================= soundchannelviewer_title Sound Channels soundeditor_title Sound Editor soundinstanceeditor_title Sound Instance Editor soundeditor_positiontitle Position Type soundeditor_instancetitle Instance Type soundeditor_looptitle Loop Type soundeditor_sourcetypetitle Sound Type soundeditor_soundnametitle Sound Name soundeditor_volumetitle Volume soundeditor_frequencytitle Frequency soundeditor_mindistancetitle Min Distance soundeditor_attacktitle Attack soundeditor_sustaintitle Sustain soundeditor_releasetitle Release soundeditor_loopdelaytitle Loop Delay soundeditor_dsptitle DSP soundeditor_nexteventtitle Next Event soundeditor_play Play soundeditor_stop Stop soundparametereditor_title Sound Parameter soundparametereditor_typetitle Type soundparametereditor_linktitle Linked To soundparametereditor_updatetitle Update Type soundparametereditor_smoothing Smoothing soundparametereditor_chaintitle Chain soundeditor_newdsp Add DSP sounddspeditor_title DSP Editor samplebankeditor_title Sample Bank Editor samplebankeditor_addsample Add Sound samplebank (Sample Bank) # ============================================================================= # Interface Mode # ============================================================================= interfacemode_done Done interfacemode_destroy Destroy interfacemode_foundations Foundations interfacemode_construction Materials interfacemode_planning Planning interfacemode_objects Objects interfacemode_designation Rooms interfacemode_utilities Utilities interfacemode_staff Staff interfacemode_deployment Deployment interfacemode_logistics Logistics interfacemode_prisoners Prisoners interfacemode_needs Needs interfacemode_threats Threats interfacemode_overlays Overlays interfacemode_research Bureaucracy interfacemode_emergencies Emergencies interfacemode_clone Clone interfacemode_contraband Intelligence interfacemode_grading Grading interfacemode_spawn (Spawn) interfacemode_properties (Properties) interfacemode_cutscenes (Cutscenes) interfacemode_selection Select interfacemode_prefabs Quick Build interfaceoverlay_security Security interfaceoverlay_patrols Patrols interfaceoverlay_decay Decay interfaceoverlay_territory Territory interfaceoverlay_contraband Contraband interfaceproperty_indoor Indoor interfaceproperty_visible Visible interfaceproperty_territoryprisoner Gangs interfaceproperty_territoryguard Guards interfaceproperty_sectorprisoner Rioting interfaceproperty_tunnel Tunnel interfacedeployment_guards Guards interfacedeployment_patrols Guard Patrols interfacedeployment_dogpatrols Dog Patrols interfacedeployment_armedpatrols Armed Patrols interfacedeployment_removeguards Remove Guards interfacedeployment_clearpatrols Clear Patrols interfacedeployment_targetting Logistics interfacedeployment_targettingfood Food Logistics interfacedeployment_targettinglaundry Laundry Logistics interfacedeployment_securearea SecureArea interfacedeployment_sharedzone Shared interfacedeployment_staffonlyzone Staff Only interfacedeployment_maxseczone Max Sec Only interfacedeployment_medseczone Med Sec Only interfacedeployment_minseczone Min Sec Only interfacedeployment_protectedzone Protected Only interfacedeployment_supermaxzone SuperMax Only interfacedeployment_deathrowzone Death Row Only interfacedeployment_unlockedzone Unlocked interfacedeployment_zonered Red Wing interfacedeployment_zonegreen Green Wing interfacedeployment_zoneblue Blue Wing interfacedeployment_zoneyellow Yellow Wing interfacedeployment_zoning Zoning interfacelogistics_jobs Prison Labour interfacelogistics_removejobs Remove Labour interfacelogistics_targettingfood Food Distribution interfacelogistics_targettinglaundry Laundry Distribution interfacelogistics_roomquality Room Quality interfacelogistics_weathermap Temperature interfaceplanning_wall Walls interfaceplanning_object Objects interfaceplanning_route Pathways interfaceplanning_clear Clear interfaceplanning_zone1 Zone 1 interfaceplanning_zone2 Zone 2 interfaceplanning_zone3 Zone 3 interfaceplanning_zone4 Zone 4 interfaceplanning_zone5 Zone 5 interfaceplanning_zone6 Zone 6 interfaceplanning_zone7 Zone 7 interfaceplanning_zone8 Zone 8 interfaceplanning_zone9 Zone 9 interfacecontraband_source Dangers interfacecontraband_day -24 Hours interfacecontraband_week -7 Days interfacecontraband_alltime -30 Days interfacecontraband_stolenfrom Stolen From interfacecontraband_informants Informants interfacecontraband_gangs Gangs interfacecallout_fireengine Fire Engine interfacecallout_riotpolice Riot Police interfacecallout_armedpolice Armed Police interfacecallout_paramedics Paramedics interfacecallout_soldiers Soldiers interfaceclone_copy Copy interfaceclone_paste Paste interfaceclone_cancel Cancel Quickbuild interfaceclone_clone Clone interfacetopbar_todo Todo interfacetopbar_balance Bank *B interfacetopbar_budget Cashflow *C interfacetopbar_income Income *I interfacetopbar_expenses Costs *C interfacetopbar_day DAY *D interfacetopbar_title_balance Bank Balance interfacetopbar_title_budget Daily Cashflow interfacetopbar_title_cctv CCTV interfacetopbar_title_day Day interfacetopbar_title_prisoners Prisoners interfacetopbar_title_guards Guards interfacetopbar_title_tension Danger interfacetopbar_tooltip_balance How much cash you have in the bank.\n\nClick to raise more funds through the Grants list. interfacetopbar_tooltip_budget The amount of money you will receive each day, based on your current expenses and income.\n\nClick to access a detailed financial breakdown of income and expenses. interfacetopbar_tooltip_cctv The number of CCTV cameras and monitors you currently have. interfacetopbar_tooltip_day How long you've been running your prison. interfacetopbar_tooltip_prisoners The number of prisoners you currently have, and how many you can hold, in your prison. interfacetopbar_tooltip_guards How many guards you have available for work in your prison. interfacetopbar_tooltip_tension The overall danger level of your prison, according to your security chief. interfacetopbar_tooltip_recenttransactions Recent Transactions interfacetopbar_tooltip_gametime Total time played : *X hours, *Y minutes, *Z seconds interfacetopbar_tooltip_totalguards *X total guards interfacetopbar_tooltip_guardincapacitated *X Incapacitated interfacetopbar_tooltip_guardstationed *X Stationed interfacetopbar_tooltip_guardpatrolling *X Patrolling interfacetopbar_tooltip_guardavailable *X Available interfacetopbar_tooltip_guardresting *X Resting interfacetopbar_tooltip_guardactive (*X Responding to incidents) interfacetopbar_tooltip_guarddoingjob *X Doing Jobs interfacetopbar_tooltip_idle (*X are idle) interfacetopbar_tooltip_armedguards + *X Armed Guards interfacetopbar_tooltip_dogs + *X Dog handlers interfacetopbar_unlimitedfunds UNLIMITED FUNDS interfacetopbar_cheatsenabled CHEATS ENABLED interfacetopbar_budget_moneyin Money In: $*M /day interfacetopbar_budget_moneyout Money Out: $*M /day interfacetopbar_budget_cantgonegative You cannot have a negative cashflow (ie have more expenses than income) until you have hired an Accountant to manage your finances. interfacetopbar_prisoners_types Currently holding *X Prisoners: interfacetopbar_prisoners_capacity Maximum safe capacity: *X interfacetopbar_prisonercells_shared Shared capacity: *X interfacetopbar_prisonercells_unlocked Unlocked capacity: *X interfacetopbar_prisonercells_minseconly Minimum capacity: *X interfacetopbar_prisonercells_medseconly Medium capacity: *X interfacetopbar_prisonercells_maxseconly Maximum capacity: *X interfacetopbar_prisonercells_protectedonly Protected capacity: *X interfacetopbar_prisonercells_supermaxonly SuperMax capacity: *X interfacetopbar_prisonercells_deathrowonly Death Row capacity: *X interfacetopbar_prisonercells_staffonly Unavailable: *X interfacetopbar_prisoners_nocells *X Prisoners are unable to be assigned a cell interfacetopbar_prisonercells_parents Parent Capacity: *X interfacetopbar_cctv_current Currently running *C cameras interfacetopbar_cctv_cap Space for *C cameras interfacetopbar_tension_currentlevel The danger level is *X interfacetopbar_tension_currentlevellow Low interfacetopbar_tension_currentlevelmedium Medium interfacetopbar_tension_currentlevelhigh High interfacetopbar_tension_increasing and is increasing interfacetopbar_tension_decreasing and is decreasing interfacetopbar_tension_description FACTORS: interfacetopbar_tension_happyprisoners - *X prisoners say they are well treated interfacetopbar_tension_unhappyprisoners + *X prisoners have serious complaints interfacetopbar_tension_lockedupprisoners + *X prisoners are shackled in their cells or in solitary interfacetopbar_tension_riotingprisoners + *X prisoners are rioting interfacetopbar_tension_wellfedprisoners - *X prisoners are well fed interfacetopbar_tension_suppressedprisoners = *X prisoners are suppressed (compliant) interfacetopbar_tension_activeriotguards + *X riot police are on site interfacetopbar_tension_activearmedguards + *X armed guards are in service interfacetopbar_tension_recentdeaths + *X people have been killed recently interfacetopbar_tension_recentsearches + *X prisoners have been unnecessarily searched recently interfacetopbar_tension_angrygangmembers + *X GANG MEMBERS ARE FURIOUS (leader being punished) interfacetopbar_tension_recentpunishments = (DETERRENT) *X punishments have been handed down recently interfacetopbar_tension_recentcalmed - *X prisoners have been calmed recently interfacecontrol_mainmenu Main Menu (Esc) interfacecontrol_mainmenu_tooltip Toggle the main menu (New/Load/Save/Exit etc) interfacecontrol_todo Todo List interfacecontrol_todo_tooltip Toggle the todo list interfacecontrol_research Bureaucracy interfacecontrol_research_tooltip Opens the Bureaucracy screen, where you can assign your administrators to unlock new items, staff types, and facilities. interfacecontrol_grading Prison Grading interfacecontrol_grading_tooltip Opens the Prison Grading screen, which shows you an overall rating of how successful you have been. interface_confirmlandbuy Are you sure you wish to buy this plot of land for $*X? interface_loadconfirm Are you sure you wish to load this map? All unsaved progress will be lost. interface_saveconfirm Are you sure you wish to save with this file name? Existing data will be overwritten. interface_landbuylabel *Xm x *Ym. Total area *A sq metres. *C interface_action_dismantle Dismantle interface_action_dump Dump interface_action_repair Repair interface_action_medicalbay Medical Bay interface_action_search Search interface_action_searchcell Search Cell interface_action_searchcellblock Search Cell Block interface_action_sack Sack interface_action_dooropen Open Door interface_action_doormodenormal Door Mode: Normal interface_action_doormodelockedshut Lock shut interface_action_doormodelockedopen Lock open interface_action_switchon Switch On interface_action_switchoff Switch Off interface_action_sellobject Sell Object interface_action_dismiss Dismiss interface_action_connect Connect interface_action_clearconnections Clear Connections interface_action_servoopen Open On Trigger interface_action_servoclose Close On Trigger interface_action_follow Follow interface_action_rapsheet Show Rapsheet interface_contents_container Contents : *X interface_contents_stack Contents : *X x *Y interface_skip SKIP interface_error_riotmove Cannot Enter: Riot interface_foundationsinprogress Foundations in progress riot_underway RIOT UNDERWAY riot_status_prisoners *X prisoners are rioting shakedown_underway SHAKEDOWN UNDERWAY shakedown_found Found: gameover_caption Press ESC to Continue sector_jobs_max Max Jobs *X sector_jobs_qualified Qualified Prisoners: *X sector_jobs_required (Required: *X) sector_noaccess NO ACCESS sector_insecure INSECURE # ============================================================================= # Hardware Compatibility # ============================================================================= hardware_compat_title Hardware Compatibility Test hardware_compat_message With your permission, we would like to collect the following hardware data from your computer.\n\nThis information is completely anonymous and will help us to ensure Prison Architect is supported on the widest possible range of computer hardware.\n\nThank you! hardware_compat_accept Accept hardware_compat_decline Decline connectionmenu_connect Connect connectionmenu_disconnect Disconnect connectionmenu_clear Clear connectionmenu_done Done # ============================================================================= # Build Toolbar # ============================================================================= buildtoolbar_title Build buildtoolbar_reports Reports buildtoolbar_bangup Bangup buildtoolbar_lockdown Lockdown buildtoolbar_shakedown Shakedown buildtoolbar_weaponsfree Freefire buildtoolbar_tooltip_reports Open up the reports window to see information on your prisoners, staff, income, grants, and more. buildtoolbar_tooltip_bangup Send all (willing) prisoners back to their cells. This will make your prisoners very angry if you leave them locked up for too long. buildtoolbar_tooltip_lockdown Instantly lock all doors in the prison. buildtoolbar_tooltip_shakedown Order an immediate search of all Cells. This will take some time and will annoy the hell out of your inmates. buildtoolbar_tooltip_weaponsfree Authorises your armed guards to use lethal force. Snipers will no longer fire warning shots before taking a target down. buildtoolbar_cost Cost: $*C buildtoolbar_cost_sqrft Cost: $*C /sq buildtoolbar_wages Wages : $*W per day buildtoolbar_outdoor Outdoor only buildtoolbar_indoor Indoor only buildtoolbar_walk_speed Walk Speed : *S buildtoolbar_walk_speed_slow Slow buildtoolbar_walk_speed_norm Normal buildtoolbar_walk_speed_fast Fast buildtoolbar_locked LOCKED buildtoolbar_locked_research LOCKED (You require *B) buildtoolbar_locked_administrator LOCKED (*B required) buildtoolbar_room Room buildtoolbar_electrical - Electrical buildtoolbar_highpower - High Powered buildtoolbar_water - Requires Water Connection buildtoolbar_wired - Wired (connects to other wired objects) buildtoolbar_modcontent - Mod Content buildtoolbar_popup_foundations Construct/Demolish buildings in order to shape your prison. buildtoolbar_popup_construction Different types of floors and walls. buildtoolbar_popup_planning Plan out your prison without the fear of workers actually doing anything. buildtoolbar_popup_designation Designate areas of your prison with a specific function. buildtoolbar_popup_objects Place useful items around your prison. buildtoolbar_popup_overlays Visually identify weaknesses in your prison's layout. buildtoolbar_popup_utilities Plumbing and electrical systems. buildtoolbar_popup_staff Employ the necessary people to keep your prison running. buildtoolbar_popup_deployment Assign staff to areas of your prison. buildtoolbar_popup_logistics Assign prisoners to work around your prison. Also manual control over the canteen and laundry assignments. buildtoolbar_popup_research Unlock new possibilities for your prison. buildtoolbar_popup_emergencies Call in the emergency services if things take a turn for the worse. buildtoolbar_popup_spawn Spawn? The fuck does this do? buildtoolbar_popup_clone Copy and paste your existing structures. buildtoolbar_popup_properties Find out about shit. buildtoolbar_popup_contraband Show the sources of Contraband, and all recently recovered contraband in your prison. Also shows your Confidential Informants and their information. buildtoolbar_popup_grading See your overall prison grading on four key metrics - Punishment, Reform, Security, and Health. Also shows the re-offending rate for your prison. buildtoolbar_popup_prefabs Copy and paste existing parts of your prison, or place predefined rooms. buildtoolbar_popup_room_cell Where your prisoners live. buildtoolbar_popup_room_holdingcell A room where new recruits are placed until a cell is found for them. buildtoolbar_popup_room_solitary An isolated form of imprisonment for the worst of the worst. buildtoolbar_popup_room_dormitory A variable-size room for housing multiple prisoners. The bigger the dormitory, the more prisoners it can house. buildtoolbar_popup_room_familycell Where your prisoners live, if they have babies. buildtoolbar_popup_room_sharedcell A multiple-occupancy cell for holding multiple prisoners. Can hold up to 8 prisoners. buildtoolbar_popup_room_canteen Where your prisoners will take their afternoon tea. buildtoolbar_popup_room_kitchen Area for cooks to prepare food for your prisoners. buildtoolbar_popup_room_shower Used to keep your prisoners squeaky clean, and lice free. buildtoolbar_popup_room_yard Let your prisoners see the sun for a few hours a day under the watchful eye of your sniper towers. buildtoolbar_popup_room_storage Area designated to hold any materials your prison staff need. buildtoolbar_popup_room_deliveries Where your goods, materials, and prisoners are dropped off. buildtoolbar_popup_room_garbage Where your waste is collected from. buildtoolbar_popup_room_execution Where you send your prisoners to die. buildtoolbar_popup_room_workshop Where you send your prisoners to die of boredom while making you car license plates. buildtoolbar_popup_room_security Offices for your Officers. buildtoolbar_popup_room_office An area for your administrative staff to work. buildtoolbar_popup_room_medicalward Area for your medical staff to work. buildtoolbar_popup_room_morgue Where you send your dead prisoners and staff to. buildtoolbar_popup_room_commonroom Allowing your prisoners some free time to relax. buildtoolbar_popup_room_kennel Where your dogs live. buildtoolbar_popup_room_chapel What happens when a bureaucratic committee gets together and designs a solution to inmate's religious needs? A 'Multi Faith Prayer Room', that's what. We refer to it as the Chapel. buildtoolbar_popup_room_paroleroom Your prisoners will be eligible for parole after serving 50% and 75% of their terms. Their fate will be decided in this room, with the Warden and the Chief.\n\nNb Extra security is advised. Prisoners have been known to become quite upset when their parole is denied. buildtoolbar_popup_room_library Your prison will be sent boxes of discarded and used books from around the country. Prisoners will need to sort those books onto the shelves. buildtoolbar_popup_room_intake Where your prisoners are first taken when they arrive. buildtoolbar_popup_room_nursery Activity room for prisoners with babies. buildtoolbar_popup_obj_bed Not too soft, not too hard, just right. Well, actually, really hard and too small. buildtoolbar_popup_obj_toilet A basic human right, if you believe all those crackpots. buildtoolbar_popup_obj_table Goes excellently with a chair. buildtoolbar_popup_obj_chair Goes brilliantly with a table. buildtoolbar_popup_obj_bench For sitting on. buildtoolbar_popup_obj_electricchair To deliver 2000V of justice. buildtoolbar_popup_obj_jaildoor Keep your prisoners where they should be. buildtoolbar_popup_obj_jaildoorlarge Keep lots of your prisoners where they should be. buildtoolbar_popup_obj_door A simple door. buildtoolbar_popup_obj_solitarydoor A heavyset door to stop even the strongest of prisoners from escaping. buildtoolbar_popup_obj_staffdoor A locked door that can be opened by any member of staff, not just Guards. buildtoolbar_popup_obj_window To glimpse the sun through. buildtoolbar_popup_obj_windowlarge To glimpse lots of the sun through. buildtoolbar_popup_obj_tree Taking steps against global warming is all of our responsibility. buildtoolbar_popup_obj_light Ensure you can see your prisoners at all times of the day. buildtoolbar_popup_obj_cooker Give your prisoners the life of luxury with hot food. buildtoolbar_popup_obj_fridge Keep your food supplies from rotting. buildtoolbar_popup_obj_bin Tidiness is important when it comes to contraband. buildtoolbar_popup_obj_sink All employees are required to wash their hands. Will work faster if connected to hot water. buildtoolbar_popup_obj_servingtable Dish up food to your prisoners. buildtoolbar_popup_obj_showerhead The head of a shower. For showering. Showering with hot water makes your prisoners happier. buildtoolbar_popup_obj_bookshelf A shelf that holds books. buildtoolbar_popup_obj_officedesk Your staff need to write things down a lot. Give them a shiny office desk to do it on. buildtoolbar_popup_obj_filingcabinet Your staff need to keep the things they write ordered nicely. buildtoolbar_popup_obj_medicalbed A place to hold the narcotics until your prisoners steal them. buildtoolbar_popup_obj_morgueslab Ensure the dead have a respectful place to rest before moving. buildtoolbar_popup_obj_drain Remove water from the floor. buildtoolbar_popup_obj_sprinkler Automatically sprays the area with water in the event of a fire. buildtoolbar_popup_obj_metaldetector Find contraband on your prisoners that pass through these. Will require a guard to be nearby to take the contraband. buildtoolbar_popup_obj_weightsbench Allow your prisoners to exercise, which keeps them happy. buildtoolbar_popup_obj_phonebooth Prisoners might want to talk to their family, and these handy phonebooths let them. buildtoolbar_popup_obj_tv Pacify your prisoners with mind-numbing mediocrity. Requires a place for prisoners to sit in front of the TV. buildtoolbar_popup_obj_largetv Allow lots of your prisoners to share the experience of brain rot. Requires a place for prisoners to sit in front of the TV. buildtoolbar_popup_obj_radio Lets your prisoners listen to their favourite boy bands as they go about their day. Makes all prisoners in the same room slightly happier. buildtoolbar_popup_obj_pooltable Remove the monotony of prison life with a game of pool. buildtoolbar_popup_obj_dismantleobject Remove an object from your prison. buildtoolbar_popup_obj_altar Relays your prayers directly to your higher power of choice. buildtoolbar_popup_obj_pews Seats for the faithful. Made from the hardest, most unpadded of woods. buildtoolbar_popup_obj_prayermat Protect your prisoners from the dirty floor while they offer their prayers. buildtoolbar_popup_obj_guardtower A tower from which your snipers (hired separately) can watch over your prison. buildtoolbar_popup_staff_workman Will build your prison for you, based on the plans you provide them. buildtoolbar_popup_staff_guard Used to keep your prisoners in check and out of trouble. buildtoolbar_popup_staff_armedguard Armed with a shotgun, prisoners will think twice before attacking this fellow.\n\nNote: Each armed guard requires his own locker in the Armoury. buildtoolbar_popup_staff_doctor Automatically heals all nearby injured people, whether they are guards or prisoners. buildtoolbar_popup_staff_cook Feeds your prisoners with the meals they prepare. buildtoolbar_popup_staff_gardener Keeps your prison grounds nice and tidy. buildtoolbar_popup_staff_janitor Keeps the inside of your prison nice and tidy. Can also help with the prison laundry. buildtoolbar_popup_staff_warden The grand overseer of your prison. Required before you can research and hire advanced staff members. buildtoolbar_popup_staff_chief An advanced staff member that gives access to the deployment, CCTV, and riot guards research items. buildtoolbar_popup_staff_foreman An advanced staff member that allows you to gain access to Janitors and Gardeners. buildtoolbar_popup_staff_psychologist An advanced staff member that allows you to gain an insight in to the minds of your prisoners. buildtoolbar_popup_staff_accountant An advanced staff member that gives access to your financial reports. buildtoolbar_popup_staff_lawyer An advanced staff member that helps you bend some of the rules for greater control over your prison. buildtoolbar_popup_staff_sniper A highly trained marksman who will automatically occupy an empty Guard Tower if one is available. Will fire a number of warning shots at prisoners causing trouble within the prison walls before taking a target down. Escaping prisoners are given no such warnings. buildtoolbar_popup_uts_powerstation Generates electricity to be used in your prison. buildtoolbar_popup_uts_capacitor Increases the amount of electricity generated when placed next to a power station. buildtoolbar_popup_uts_electricalcable Distributes electricity around your prison. buildtoolbar_popup_uts_powerswitch Toggles the availability of electricity to any cable connected to it.\n\nRight click to toggle on/off state. buildtoolbar_popup_uts_waterpumpstation Provides a source of water to your prison. buildtoolbar_popup_uts_pipevalve Toggles the availability of water to any pipe connected to it. buildtoolbar_popup_uts_pipelarge Distributes a large volume of water around your prison, under high pressure. Probably big enough for someone to crawl to freedom through five hundred yards of shit smelling foulness.\n\nNb not generally used to connect to sinks, shower heads etc - the pressure is too high. Use a small pipe for that. buildtoolbar_popup_uts_pipesmall Used to connect items like toilets, showers, sinks etc to your large pipe network. The pressure is much lower, so there is a limited length that a small pipe can run for before the pressure becomes too low. buildtoolbar_popup_uts_cctv Keep an eye on your prison without the need for guards to be everywhere at once.\n\nYou must Connect a CCTV Monitor to this camera for it to work. buildtoolbar_popup_uts_cctvmonitor Designed to be built in a Security Room, and operated by a Guard. Monitors the CCTV cameras around your prison remotely.\n\nUse the Connect tool to connect this monitor to your CCTV cameras.\n\nNote: A maximum of eight cameras can be viewed at once. If you connect more than eight cameras, the monitor will cycle through them gradually, giving only partial coverage. buildtoolbar_popup_uts_DoorControlSystem Designed to be built in a Security Room, and operated by a Guard. Can be used to remotely open doors around your prison.\n\nUse the Connect tool to connect this system to your Door Servos. The Door Servos should be built over the doors you wish to control remotely.\n\nNote: You can connect this to as many Servos as you wish, however the Guard operating the system can open a maximum of two doors per second. buildtoolbar_popup_uts_phonemonitor Designed to be built in a Security Room and operated by a Guard. Allows you to monitor all outgoing phone calls made by inmates, giving you vital insights into planned illegal activity.\n\nUse the Connect tool to connect this system to your Phone Booths. buildtoolbar_popup_uts_Servo Place a servo over a door you wish to control remotely. Ensure the motor gear is directly above the door.\n\nOnce installed, the door will be opened when the Servo itself is triggered - typically by a Door Control System, or a Door Timer.\n\nServos can be chained together, so that when the first one opens it will trigger the later ones. buildtoolbar_popup_uts_LogicCircuit Advanced architects only.\n\nA simple circuit box that performs a logical operation based on its inputs, and sets its output accordingly.\n\nAvailable operations: And / Or / Not / Nand / Nor / Xor\n\nRight click to cycle through logical operations. buildtoolbar_popup_uts_LogicBridge Advanced architects only.\n\nTakes its incoming signal, and bridges it onto Electrical Cable installed in the same square. That Electrical cable will carry the signal to any other Logic Circuits installed on the same Electrical Cable.\n\nCan be used to 'broadcast' a common signal all around your prison, eg Useful to pass around a common Clock signal. buildtoolbar_popup_uts_DoorTimer Can be used to automatically open doors at certain times of day.\n\nUse the Connect tool to connect this timer to your Door Servos. buildtoolbar_popup_uts_Wire Connect your remote access systems together. buildtoolbar_popup_uts_showallwires Show every connected wire in your prison. buildtoolbar_popup_uts_remotedoor A strong metal door that cannot be opened with a key (Can only be opened remotely). Use this to prevent mass escape events when a prisoner has Jail Keys. buildtoolbar_popup_uts_dismantleutility Remove a utility object from your prison. buildtoolbar_popup_uts_pressurepad Sends a signal to connected objects whenever something is on top of the pad. buildtoolbar_popup_uts_statuslight Lights up either red or green, depending on the signal it is receiving. buildtoolbar_popup_autolights_name Auto Lights buildtoolbar_popup_autolights Automatic Light Placement buildtoolbar_popup_autolights_desc When selected, lights will automatically be placed throughout your newly created buildings once they are finished. buildtoolbar_contraband_source Shows all the locations around your prison that contraband could be stolen from. buildtoolbar_contraband_day Shows all contraband confiscated in the last 24 hours. The icons show where the contraband was confiscated. buildtoolbar_contraband_week Shows all contraband confiscated in the last 7 days. The icons show where the contraband was confiscated. buildtoolbar_contraband_alltime Shows all contraband confiscated in the history of your prison. The icons show where the contraband was confiscated. buildtoolbar_contraband_stolenfrom Shows all contraband from the last 7 days. The icons show where the contraband was stolen from, or smuggled into the prison. buildtoolbar_contraband_informants Shows information gathered by your confidential informants. buildtoolbar_contraband_gangs Shows information about your prison's gangs. buildtoolbar_deployment_Guards Assign guards to the sectors of your prison. buildtoolbar_deployment_Patrols Click and drag to create patrol routes.\n\nTo assign a guard to a patrol route, click again on an existing patrol square.\nRight click and drag to clear guard patrols. buildtoolbar_deployment_DogPatrols Click and drag to create patrol routes.\n\nTo assign a guard to a patrol route, click again on an existing patrol square.\nRight click and drag to clear guard patrols. buildtoolbar_deployment_ArmedPatrols Click and drag to create patrol routes.\n\nTo assign a guard to a patrol route, click again on an existing patrol square.\nRight click and drag to clear guard patrols. buildtoolbar_deployment_SharedZone All prisoners will be allowed in this sector. buildtoolbar_deployment_MinSecZone Only minimum security prisoners will be permitted to enter this sector. buildtoolbar_deployment_MedSecZone Only medium security prisoners will be permitted to enter this sector. buildtoolbar_deployment_MaxSecZone Only maximum security prisoners will be permitted to enter this sector. buildtoolbar_deployment_ProtectedZone Only 'protected custody' prisoners will be permitted to enter this sector. buildtoolbar_deployment_SuperMaxZone Only 'superMax' security prisoners will be permitted to enter this sector. buildtoolbar_deployment_DeathRowZone Only 'death row' prisoners will be permitted to enter this sector. buildtoolbar_deployment_StaffOnlyZone Only staff will be permitted to enter this sector. buildtoolbar_deployment_UnlockedZone Anyone will be permitted to enter this zone, and all doors will be unlocked. buildtoolbar_quickbuild_clone The Clone tool lets you select an area of your prison to copy, and then place that area again. With the Clone tool selected, hold the Right Mouse button and drag an area that you want to copy. Then, Left Click somewhere else in the prison to queue up construction of a copy of that area. # The ~ and ^ characters in front of some of the lines in the buildtoolbar_popup_help section are colour codes and should be preserved during translation buildtoolbar_popup_help_targettingfood_1 The Food Distribution view shows you which cell blocks are being served by which canteens, and which canteens are being supplied by which kitchens. You can also see the current supply and demand of currently active kitchens and canteens (cooking starts 4 hours before the next Eat regime). buildtoolbar_popup_help_targettingfood_2 ~Left Click a cell block, and then Left Click a canteen to force the selected cell block to use that Canteen. You can also change which kitchens target which canteens in the same way. Right Clicking a zone will cause its targeting to reset to default.\n\n buildtoolbar_popup_help_targettingfood_3 ~Holding Shift while Left Clicking will let you target multiple rooms.\n\n buildtoolbar_popup_help_targettingfood_4 ^Tips buildtoolbar_popup_help_targettingfood_5 - If you find a Cell Block or Kitchen isn't targeting a canteen as you would expect, try Right-Clicking it to force it to reset. buildtoolbar_popup_help_targettingfood_6 - If you notice that your Supply to a canteen doesn't fill all the way up during an Eat session, it's a good indication that it's overloaded and you need to be able to cook more food. buildtoolbar_popup_help_targettinglaundry_1 The Laundry Distribution view shows you which cell blocks, dormitories and receptions are being targeted by which laundry rooms.\n\n buildtoolbar_popup_help_targettinglaundry_2 ~Left Clicking a Laundry and then Left Clicking a cell block, dormitory or reception to make the laundry serve that room. Hold Shift to target multiple rooms. buildtoolbar_popup_help_targettinglaundry_3 ~Right Clicking a Laundry will cause its targeting to reset to default. \n\n buildtoolbar_popup_help_targettinglaundry_4 ^Tips buildtoolbar_popup_help_targettinglaundry_5 Laundry rooms can target as many different rooms as you want, but they are limited in how fast they can operate (based on their size and the number of Prisoners or Janitors working there). Having a single laundry serve an entire large prison can work, but each room will get their clothes very sporadically. buildtoolbar_popup_help_roomquality_1 The Room Quality view shows you the quality of all of the cells and dormitories in your prison, graded from 0 to 10 - the higher the number, the better the quality. Mousing over a room will show you the factors that went into determining it's quality, and what you can add to increase that quality.\n\n buildtoolbar_popup_help_roomquality_2 ^Tips buildtoolbar_popup_help_roomquality_3 - Prisoners are entitled to a higher quality cell for good behaviour over time. Having higher quality cells available is a good way to incentivise good behaviour. buildtoolbar_popup_help_roomquality_4 - It's important to keep some low quality cells in your prison, as new arrivals to your prison will need somewhere to go, and if all the available cells are too high quality they might find themselves in a holding cell. buildtoolbar_popup_help_roomquality_5 - Prisoners can be placed in a higher quality cell than they deserve if there is no other space available, but it might make the other prisoners unhappy... buildtoolbar_popup_help_jobs_1 The Prison Labour view shows you which rooms can have prisoners assigned for work, and how many prisoners are currently assigned there.\n\n buildtoolbar_popup_help_jobs_2 ~Left Click a room to add a work slot to it. Each work slot can potentially be filled by a prisoner during a work regime. Right Click the room to remove a slot.\n\n buildtoolbar_popup_help_jobs_3 ^Tips buildtoolbar_popup_help_jobs_4 - Some jobs, such as working in the kitchen or workshop, require the prison to have passed a training course first. You can run these courses from the Programs tab of your report window. buildtoolbar_popup_help_jobs_5 - Working prisoners are paid a small amount for every hour that they work. Allocating the maximum number of jobs might not necessarily be the best idea; prisoners still get paid even if there is nothing for them to do. buildtoolbar_popup_help_source_1 The Dangers view shows which contraband a prisoner can steal from each of the rooms in your prison. Additionally, you can see the supply and demand of each type of contraband to the right. If the demand of a specific type of contraband is higher than the supply, a prisoner is more likely to try and steal it, especially if they are in desperate need of something themselves.\n\n buildtoolbar_popup_help_source_2 ^Tips buildtoolbar_popup_help_source_3 - Not all rooms that are sources of contraband need to be accessed by prisoners, and their access to those rooms can be restricted or blocked entirely. buildtoolbar_popup_help_source_4 - While this shows you which rooms in your prison contraband can be stolen from, rooms aren't the only way for prisoners to get what they need... buildtoolbar_popup_help_contraband_title Contraband buildtoolbar_popup_help_contraband_1 The Contraband view shows you all of the contraband that has been found in your prison, either over the last day or the last week, and where it was found.\n\n buildtoolbar_popup_help_contraband_2 ~Mouse over a specific piece of contraband to see its history, including how it was originally acquired by the prisoner and where it went before it was found.\n\n buildtoolbar_popup_help_contraband_3 ^Tips buildtoolbar_popup_help_contraband_4 - If you are finding that a lot of contraband is coming from a relatively small number of places, it might be time to beef up security in those areas. buildtoolbar_popup_help_contraband_5 - Different types of contraband are detected in different ways. Guard Dogs, for example, as very good at detecting things that have a strong smell to them. buildtoolbar_popup_help_informants_1 The Informants view shows you a list of your current Confidential Informants. Additionally, potential CIs are highlighted in yellow, usually in your Solitary Confinement cells.\n\n buildtoolbar_popup_help_informants_2 ~To recruit a Confidential Informant, find a Potential CI, go to the Experience tab of their rapsheet and click on the Recruit Informant button.\n\n buildtoolbar_popup_help_informants_3 ~To activate an informant, click on the button that says Idle (it will flash Active when you highlight it), and wait for them to be escorted to the Security Office. They will then show you some amount of hidden contraband, prisoner reputations and potential assassination targets, based on their coverage.\n\n buildtoolbar_popup_help_informants_4 ^Tips buildtoolbar_popup_help_informants_5 - Activating an informant, and performing searches based on the information they give you, will raise their suspicion level. If it gets too high, they might be in for some trouble... buildtoolbar_popup_help_informants_6 - You can dismiss an informatant by clicking the 'X' next to their activation button. buildtoolbar_popup_help_utilities_1 The Utilities view shows you the various connections that are occurring beneath the surface of your prison. You can create electrical cables and water pipes, and also connect various items using wires.\n\n buildtoolbar_popup_help_utilities_2 ~When creating electrical cables or pipes, hold the Left Mouse button and drag between the 2 points you want to connect. Right Clicking will cancel any existing tasks to place cables or pipes.\n\n buildtoolbar_popup_help_utilities_3 ~When connecting items using wires (e.g., a CCTV Monitor to a CCTV Camera), Left Click the first object, and then Left Click the object you want to connect. Holding down Shift will let you connect multiple objects.\n\n buildtoolbar_popup_help_utilities_4 ^Tips buildtoolbar_popup_help_utilities_5 - Small electrical items, like lights and TVs, will automatically connect to power as long as an electrical cable is nearby. Larger items, such as Laundry Machines or Water Pumps, will need to be connected directly to the cable. buildtoolbar_popup_help_utilities_6 - Large water pipes can carry water over a long distance, but smaller pipes have a shorter range. Having a single large pipe leading to a building or area, and connecting individual objects using smaller pipes, is a good way to save money. buildtoolbar_popup_help_utilities_7 - The Utilities view can have a lot going on, especially in larger prisons. Clicking on a specific object will highlight the related connects much more clearly, making it easier to see. For example, clicking electrical cables will make all electrical cables and objects in your prison much clearer. buildtoolbar_popup_help_utilities_8 - If you have multiple Power Stations in your prison, they will need to have their own separate Electrical Cables. If Electrical Cables connected to 2 separate Power Stations come in contact, both stations will shut down. buildtoolbar_popup_help_guard_1 Guards are the main part of your work force in your prison, and will deal with everything from escorting new prisoners to their cells to dealing with fights to searching for contraband.\n\n buildtoolbar_popup_help_guard_2 ~With a guard selected, you can order them to move anywhere in your prison by Right Clicking that location. \n\n buildtoolbar_popup_help_guard_3 ^Tips buildtoolbar_popup_help_guard_4 - Guards can find escape tunnels by searching toilets in Cells. If the toilet is searched specifically, they will find any escape tunnels without fail. buildtoolbar_popup_help_guard_5 - If you have a Security Chief, you can see how many idle Guards you have on the information bar at the top of the screen. If you frequently have 0 Guards available, it might be an indication that you don't have enough guards to keep up with their current workload. buildtoolbar_popup_help_workman_1 Workmen are the people who build your prison, help unload deliveries and, in some cases, bring those deliveries to the various areas of your prison.\n\n buildtoolbar_popup_help_workman_2 ^Tips buildtoolbar_popup_help_workman_3 Workmen operate largely automatically, however if you want a construction job to be completed quickly you can Ctrl+Right Click the job to mark it as High Priority. This will make the nearest Workman drop what they are doing to go and complete your task. buildtoolbar_popup_help_cook_1 Cooks prepare the food for your prisoners, clean up the canteen areas and bring food deliveries into the kitchens.\n\n buildtoolbar_popup_help_cook_2 ^Tips buildtoolbar_popup_help_cook_3 - It is important to make sure you have enough Cooks to keep up with the food demands of your prison. If you don't have enough, they won't be able to prepare enough food and some of your prisoners will go hungry... buildtoolbar_popup_help_warden_1 Wardens are your link to the Bureaucracy involved in running a prison. They unlock the Bureaucracy window, allowing you to research various new features to use in your prison. Once they are given an Office, they will largely manage themselves. buildtoolbar_popup_help_armedguard_1 Armed Guards are used to keep especially dangerous or unruly prisoners in line, carrying a shotgun with them at all times. They Suppress all nearby Prisoners making them much less likely to cause trouble, and if their life is threatened they will use their shotgun, which will usually make all other nearby prisoners stop causing trouble.\n\n buildtoolbar_popup_help_armedguard_2 ~With an Armed Guard selected, you can order them to move anywhere in your prison by Right Clicking that location. \n\n buildtoolbar_popup_help_armedguard_3 ^Tips buildtoolbar_popup_help_armedguard_4 - If the Freefire button is activated, Armed Guards will not wait until their life is in danger before using their shotgun. They will just open fire on any prisoners causing trouble. buildtoolbar_popup_help_armedguard_5 - Armed Guards are hard for a prisoner to take down, but if they do their shotgun will just end up laying there on the floor, free for anyone to pick up... buildtoolbar_popup_help_doctor_1 Doctors are responsible for treating the injuries that prisoners and staff will almost inevitably receive during their time in your prison. They heal injuries, treat overdosing prisoners and run treatment programs for drug addicts.\n\n buildtoolbar_popup_help_doctor_2 ~With a Doctor selected, you can order them to move anywhere in your prison by Right Clicking that location. buildtoolbar_popup_help_janitor_1 Janitors are responsible for keeping your prison clean, and also help run the Laundry rooms.\n\n buildtoolbar_popup_help_janitor_2 ^Tips buildtoolbar_popup_help_janitor_3 - All of the tasks performed by Janitors can also be performed by working prisoners. With a sufficient number of prisoners assigned to Laundry Rooms and Cleaning Cupboards, it can be possible to get by with very few or even no Janitors. buildtoolbar_popup_help_gardener_1 Gardeners keep the outdoor areas of your prison tidy, getting rid of the weeds and planting trees.\n\n buildtoolbar_popup_help_gardener_2 ^Tips buildtoolbar_popup_help_gardener_3 - If you have a Forestry, Gardeners will be responsible for planting the tree saplings you receive. Make sure you have enough to keep up with the intake! buildtoolbar_popup_help_doghandler_1 Dog Handlers come partnered with a Guard Dog. Guard Dogs excel at sniffing out strong-smelling contraband items like Drugs and Alcohol, and can also detect escape tunnels hidden underground.\n\n buildtoolbar_popup_help_doghandler_2 ~With a Dog Handler selected, you can order them to move anywhere in your prison by Right Clicking that location.\n\n buildtoolbar_popup_help_doghandler_3 ^Tips buildtoolbar_popup_help_doghandler_4 - Sending a Dog Handler into an area will cause the Guard Dog to try and sniff out any contraband that might be hidden nearby. buildtoolbar_popup_help_doghandler_5 - When walking over an underground escape tunnel, a Guard Dog might give a signal indicating it's there. A small marker will be left behind to show this. Sometimes, however, the Dog might signal when there's nothing there... buildtoolbar_popup_help_doghandler_6 - If a Dog Handler is killed, their Guard Dog might go berserk and try to kill their Handler's murderer before leaving the prison. buildtoolbar_popup_help_sniper_1 Snipers station themselves in the Guard Towers you build around the prison, providing a strong deterrent against prisoners causing trouble, and acting as a last line against escaping prisoners.\n\n buildtoolbar_popup_help_sniper_2 ^Tips buildtoolbar_popup_help_sniper_3 - Snipers have a powerful, long range rifle, but can only cover areas in their direct line of sight. buildtoolbar_popup_help_sniper_4 - Snipers will fire warning shots at prisoners misbehaving inside the prison grounds. If the prisoners don't surrender, they will start firing at the prisoners directly. buildtoolbar_popup_help_sniper_5 - If Freefire is activated, or a prisoner is outside the prison and escaping, no warning shots will be fired. buildtoolbar_popup_help_chief_1 The Chief is the head of security in your prison. He gives you an overall readout of the mood in your prison, showing the likelihood of prisoners causing trouble, and also lets you keep track of how many guards are currently busy within your prison. He also allows you to research more advanced security features such as Guard Dogs or CCTV Cameras. Once Given an office, they mostly manage themselves. buildtoolbar_popup_help_foreman_1 The Foreman is the head of maintenance and construction in your prison, allowing you to research and hire Janitors and Gardeners. He also deals with Prison Labour, and personally oversees the training of Prisoners in the use of Workshop tools.\n\n buildtoolbar_popup_help_foreman_2 ^Tips buildtoolbar_popup_help_foreman_3 - Once you have built a Workshop in your Prison, the Foreman will be responsible for teaching the Workshop Safety Induction programs, which can be scheduled in the Programs tab of your reports window. buildtoolbar_popup_help_psychologist_1 The Psychologist is responsible for monitoring the mental health of your Prisoners. Having a Psychologist will let you see the current needs of your prisoners, and they are also responsible for running a few reform programs for Prisoners.\n\n buildtoolbar_popup_help_psychologist_2 ^Tips buildtoolbar_popup_help_psychologist_3 - With a Psychologist in your prison, you can see individual prisoners needs by highlighting them, or all of your prisoners needs collectively in the Needs tab of your Report window. buildtoolbar_popup_help_psychologist_4 - Psychologists run the AA Programs for treating alcohol addiction in your prison, and also Behavioural Therapy programs to try and manage your more troublesome prisoners. As such, having multiple Psychologists in your prison is a valid option, should you feel you need them. buildtoolbar_popup_help_accountant_1 The Accountant manages the finances of your prison, and unlock the ability to see the cash flow and total value of your prison as well as some research items for improving your income. Once given an Office, they largely manage themselves. buildtoolbar_popup_help_lawyer_1 The Lawyer helps you get around certain laws that might be troublesome in the running of your prison, and can help you avoid legal liability for any particularly disastrous things that might happen in your prison. They can also unlock the Death Row option for your Prison. Once given an office, they will manage themselves. buildtoolbar_popup_help_gangs_1 The Gangs view shows you the current status of any Gangs in your prison. You can see information on each individual gang, as well as which rooms are owned by gangs and which prisoners are gang members. You can also see which gang members are Gang Lieutenants, highlighted by 2 circles, and Gang Leaders, highlighted by 3 circles.\n\n buildtoolbar_popup_help_gangs_2 ~If you want to forcibly remove gangs from an area they control, highlight the room and click the Evict button that appears. The gang won't be happy about this, though...\n\n buildtoolbar_popup_help_gangs_3 ^Tips buildtoolbar_popup_help_gangs_4 - You will be unable to change areas of the prison that Gangs control. If you want to add or remove anything in those areas, you will have to reclaim them first. buildtoolbar_popup_help_gangs_5 - Non-gang members will be charged for using the facilities in areas of the prison that a Gang controls. Rival Gang members will avoid those areas completely. buildtoolbar_popup_help_gangs_6 - You can use Security rooms to help maintain your influence over an area. Any Guards in a Security Office that is adjacent to a potential Gang area will count towards your control. buildtoolbar_popup_help_gangs_7 - Gang members are very protective of their gang leader. They won't like it if anything happens to them... buildtoolbar_popup_help_weathermap_1 The Temperature view shows you the temperature across the various areas of your prison. Temperature can be increased primarily using Radiators. If an area is too cold, the Warmth need of any prisoners there will go up. buildtoolbar_popup_help_prefabs_1 The Quick Build menu contains options that help you speed up the construction of rooms that you use a lot. The Clone tool lets you select an area of your prison to copy, and then place that area again. The Pre-fab rooms let you place premade rooms that will automatically meet their requirements.\n\n buildtoolbar_popup_help_prefabs_2 ~With the Clone tool selected, hold the Right Mouse button and drag an area that you want to copy. Then, Left Click somewhere else in the prison to queue up construction of a copy of that area.\n buildtoolbar_popup_help_prefabs_3 ~With a Prefab tool selected, simply Left Click the area of your prison that you want to build the room, and it will be built by your Workmen.\n\n buildtoolbar_popup_help_prefabs_4 ^Tips buildtoolbar_popup_help_prefabs_5 - The Clone tool does not copy Utility connections. You will have to connect power and water up to your newly created areas manually. buildtoolbar_popup_help_zoning_1 The Zoning tools let you control which prisoners are allowed into which areas of your prison, with Shared and Unlocked being open to all prisoner categories.\n\n buildtoolbar_popup_help_zoning_2 ~Select the category you want to assign to a zone, and Left Click the zone. Right Clicking will reset the zone to Shared.\n\n buildtoolbar_popup_help_zoning_3 ^Tips buildtoolbar_popup_help_zoning_4 - Since no prisoners are allowed to enter Staff-Only areas, this allows you to create "airlocks" that can keep prisoners in certain areas from accessing otherwise shared facilities. This can be especially useful if, for example, you wanted to keep all of your protected custody prisoners inside their own area, away from a shared Yard or Common Room. buildtoolbar_popup_help_zoning_5 - If a zone is set to Unlocked, all doors in that area will be locked open. buildtoolbar_popup_help_guards_1 The Guards tool lets you station Guards in zones. A stationed guard will move around their assigned zone randomly, and will perform any Guard tasks in that area, such as opening doors.\n\n buildtoolbar_popup_help_guards_2 ~Left Click to increase the number of Guards deployed to a zone. Right Click to remove a Guard.\n\n buildtoolbar_popup_help_guards_3 ^Tips buildtoolbar_popup_help_guards_4 - If you have Micromanagement unlocked, you will have access to the Deployment Scheduler. This lets you create a timetable of when guards are assigned to certain areas. For example, if you only wanted Guards deployed in the Canteen during the Eat regime, you could click each block of the Scheduler that lines up with your Eat regime, then move the time slider into that block and click your Canteen to assign guards. buildtoolbar_popup_help_guards_5 - You have up to 7 different time blocks available for Scheduling, plus the default Always-active mode, allowing you to create complex deployment routines that match the needs of your prison. buildtoolbar_popup_help_guards_6 - If you don't manually select a time block when assigning Guards, the Scheduler will use the current time; make sure you have the correct time selected when changing your Deployment! buildtoolbar_popup_help_patrols_title Patrols buildtoolbar_popup_help_patrols_1 The 3 Patrol tools let you create specific routes you want to be patrolled, and then assign either regular Guards, Dog Handlers or Armed guards (or a combination of all 3) to patrol them. These patrols can cross over multiple zones.\n\n buildtoolbar_popup_help_patrols_2 ~Hold the Left Mouse Button and drag to create patrol routes, and Left Click on an existing patrol route to add a Guard to that patrol. Right Click a Guard on a patrol to remove it, or hold the Right Mouse Button and drag to remove the patrol entirely.\n\n buildtoolbar_popup_help_patrols_3 ^Tips buildtoolbar_popup_help_patrols_4 - Regular Guards on patrol will continue to perform Guard duties such as opening doors or searching Prisoners. Dog Handlers and Armed Guards will not. buildtoolbar_popup_help_patrols_5 - If you have unlocked Micromanagement, you will have access to the Deployment Scheduler, which works for Patrols in the same way as it does regular Guard Deployment. job_matsassigned Materials Assigned job_matsavailable Materials Available job_awaitingmaterials Awaiting Materials job_inprogress -In Progress- job_blocked -Blocked- job_queued -Queued- job_failed_noroute No Route job_failed_nomaterials No Materials job_failed_toodangerous Too Dangerous job_failed_materialsbeingcarried Materials On Route job_rightclicktocancel - Right Click to Cancel job_ftofollow - Press F to follow job_makehighpriority - Ctrl + Left Click to make High Priority job_removehighpriority - Ctrl + Right Click to remove High Priority job_makehighpriority_mac - Alt + Left Click to make High Priority job_removehighpriority_mac - Alt + Right Click to remove High Priority job_highpriority_tooltip - URGENT job_refundamount - Refund Amount: *X failuremessage_blocked Blocked failuremessage_cantafford Insufficient Funds failuremessage_cantaffordupkeep Exceeds Daily Budget failuremessage_maximumcountreached Max Hired Already failuremessage_maxstaff Too Many Staff # ============================================================================= # Status Toolbar # ============================================================================= statustoolbar_deliveries Deliveries statustoolbar_finances Finances statustoolbar_regime Regime statustoolbar_escapemap Security statustoolbar_electricity Electricity statustoolbar_stats Stats statustoolbar_danger Danger statustoolbar_jobs Jobs statustoolbar_gangs Gangs statustoolbar_staff Staff statustoolbar_research Research # ============================================================================= # Sprite Bank Editor + other tools # ============================================================================= spritebankeditor_title Sprite Bank Editor spritebankeditor_create Create spritebankeditor_rotate Rotation spritebankeditor_sort Sort spritebankeditor_markermodetitle Marker Mode # ============================================================================= # Codex # ============================================================================= codex_mainmenu Main Menu codex_campaign Campaign codex_cutscenes Cutscenes codex_qualifications Qualifications codex_load Load Prison codex_loadcampaign Load Campaign codex_save Save Prison codex_savecampaign Save Campaign codex_performance Performance Test codex_developer_load (Developer) Load Map codex_developer_save (Developer) Save Map codex_developer_clearach (Developer) Clear Achievements codex_contacts Contacts codex_materials Materials codex_play Play codex_play_escape Play Escape Mode codex_polaroids Polaroids codex_introduction Introduction codex_restartintroduction Restart Introduction codex_restartchapter Restart Chapter codex_help Help (wiki) codex_opensavefolder Open Save Folder codex_options Options codex_nitgs Names in the Game codex_workshop Prison Sharing (Steam) codex_steamtrending Most Popular Prisons (Steam) codex_checkforupdates Check for updates codex_preorder Pre-order Now codex_termsconditions Terms and Conditions codex_twitter Twitter codex_extras Extras codex_unlocked Unlocked *X/*Y codex_mapsettings Map Settings codex_new Create New Prison codex_new_worldsize World Size codex_new_small Small codex_new_medium Medium codex_new_large Large codex_new_selectwarden Choose your warden codex_new_selectgender Select Prisoner Gender codex_options_graphics Graphics codex_options_resolution Resolution codex_options_resolutionauto Auto codex_options_windowed Windowed codex_options_highdpi High DPI codex_options_filtering Filtering codex_options_nofiltering Off codex_options_multisampled Multisampled codex_options_supersampled Supersampled codex_options_audio Audio codex_options_volume Master Volume codex_options_frequency Mix Frequency codex_options_swapstero Swap Stereo codex_options_dspenabled Enable DSP codex_options_11khz 11025 Hz codex_options_22khz 22050 Hz codex_options_44khz 44100 Hz codex_options_clocktype Clock Type codex_options_clocktype_analogue Analogue codex_options_clocktype_12h 12 Hour codex_options_clocktype_24h 24 Hour codex_options_gameplay Game codex_options_autosave Autosave Timer codex_options_renderrooms Room Checkerbox codex_options_apply Apply codex_options_v2gui Version 2.0 GUI codex_options_zoomtomouse Zoom To Mouse codex_options_language Language codex_options_experimental Experimental codex_options_enablevbo Enable Vertex Buffer Objects codex_nitgs_authwarning Important: If you have recently changed your Name in the Game entry, it will need to be authorised before it will appear in the list. codex_nitgs_filtercaption Filter codex_nitgs_filterall All codex_nitgs_filtermen Men codex_nitgs_filterwomen Women codex_nitgs_checkingforupdate Checking for update... codex_nitgs_updateavailable Update available codex_nitgs_downloading Downloading update... codex_nitgs_downloadcomplete Download complete. codex_nitgs_downloadfailed Download failed. codex_enabled Enabled codex_disabled Disabled codex_option_intake Continuous Intake codex_tooltip_intake If enabled, you will receive a random number of new prisoners every day... forever.\n\nIf disabled, you can chose when you are ready to receive prisoners by going to the reports and clicking on the prisoner tab. codex_option_fogofwar Fog of War codex_tooltip_fogofwar You will lose visibility of the insides of your prison buildings, unless you have Guards patrolling the area or CCTV cameras covering the area. codex_option_lakes Generate Lakes codex_tooltip_lakes Random lakes will block sections of your land. WARNING: Experimental. codex_option_forests Generate Forests codex_tooltip_forests Clusters of trees will appear on your land. codex_option_buildings Generate Buildings codex_tooltip_buildings Random derelict buildings will be left behind on your land, which you can use as you wish. codex_option_failure Failure Conditions codex_tooltip_failure An extra challenge! You will be sacked and it will be game over if you let things get too bad. (Riots, Bankruptcy, too many Deaths or Escapes, etc.) codex_option_unlimitedfunds Unlimited Funds codex_tooltip_unlimitedfunds Pure Sandbox Mode! You can spend as much money as you like right from the start, without having to worry or wait for more later. codex_option_gangs Gangs codex_tooltip_gangs Some prisoners will arrive with gang allegiences, and will attack rival gang members on site. Extra challenge. codex_option_events Events codex_tooltip_events Causes events to occur during the game to keep you on your toes. Adds extra challenge and an element of unpredictability. codex_option_weather Weather and Temperature codex_tooltip_weather Adds changing weather and varying temperatures to your prison, requiring you to think about heating. codex_option_enablecheats Enable Tools and Cheats codex_tooltip_enablecheats Enables developer tools and cheats in this prison. If selected, this can not be disabled, achievements are not awarded, and you will not be able to sell this prison. codex_option_funds Funds codex_tooltip_funds You will start with this much money in your bank account. Sell your established prisons from the Valuation screen to start with more funds. codex_transfer Transfer codex_transferring Transferring codex_in_prison Currently Incarcerated codex_unavailable Unavailable codex_useravatar This is me codex_tooltip_useravatar Mark this prisoner as your own entry. If you should somehow end up in prison yourself, this is the prisoner that will represent you. codex_tooltip_flagbio Report this bio as objectionable or offensive. codex_workshop_current Current Prison codex_workshop_publish Publish this prison codex_workshop_update Update codex_workshop_play Play codex_workshop_downloading Downloading codex_workshop_download_failed Download Failed codex_workshop_publishing Publishing... codex_workshop_new NEW codex_workshop_title Title codex_workshop_desc Description codex_workshop_view_in_workshop View in Steam Workshop codex_workshop_heading_pubed Your published prisons codex_workshop_heading_subed Subscribed prisons codex_workshop_published_by Published by *P codex_workshop_published_by_you Published by you codex_workshop_published_good Prison Published codex_workshop_published_good_msg Your prison has been published successfully. codex_workshop_published_bad Failed To Publish Prison codex_workshop_published_bad_msg Your prison failed to publish. codex_workshop_published_bad_msg_new Your new prison has failed to publish. Please try again. codex_workshop_busy Some magic is already happening with Steam. Please wait for that to finish first, then try again. codex_workshop_file_exists You've already published a prison with this name. Please pick a different name. codex_workshop_generic_fail Failed to publish your prison. Please try again. codex_workshop_download_bad Failed To Download Prison codex_workshop_pa_workshop Open Prison Architect Workshop codex_workshop_agreement By submitting this item, you agree to the [url=http://steamcommunity.com/sharedfiles/workshoplegalagreement]workshop terms of service[/url]. codex_workshop_update_warning Updating Published Prison codex_workshop_update_warning_msg Updating this Published Prison will override the published prison with the currently loaded prison. This will delete the published prison, permanently replacing it with the prison you are currently playing. This action can not be undone.\n\nAre you sure you wish to proceed? codex_options_timelapse Time Lapse codex_timelapse_record Record Time Lapse codex_timelapse_stop Stop Time Lapse codex_timelapse_camera Camera Mode codex_timelapse_resolution Resolution codex_timelapse_customresw Custom Res Width codex_timelapse_customresh Custom Res Height codex_timelapse_resolution Resolution codex_timelapse_fps Playback Rate codex_timelapse_interval Capture Interval codex_timelapse_quality Quality codex_timelapse_unsupported This feature is unavailable on your hardware. codex_timelapse_savesettings Save Settings codex_timelapse_cam_zoom Zoom Camera codex_timelapse_cam_fitmap Fit Map codex_timelapse_cam_fitheight Fit Map Height codex_timelapse_cam_fitwidth Fit Map Width codex_timelapse_fps_value *X FPS codex_timelapse_quality_high High codex_timelapse_quality_med Medium codex_timelapse_quality_low Low codex_timelapse_interval_value *X Game Minutes timelapse_caption Timelapse recording length *X:*Y, *Z frames recorded, backlog: *T codex_performance_running Performance Test Running codex_performance_time Time Left: *Ts codex_performance_current Current Frame Time: *Tms codex_performance_min Min Frame Time: *Tms codex_performance_avg Average Frame Time: *Tms codex_performance_max Max Frame Time: *Tms codex_performance_numframes Num Frames: *T codex_last_modified Last Modified: *T codex_sortbydesc Sort By Date codex_sortname Name codex_sortdate Date codex_apply Apply codex_select Select codex_mods Mods codex_mod_activetitle Active Mods codex_mod_inactivetitle Available Mods codex_mod_deactivate Deactivate all mods codex_mod_wiki Find more mods (Wiki) codex_mod_openmodsfolder Open Mods Folder codex_mod_moresteammods Find more mods (Steam Workshop) codex_mod_findsteamtranslations Find more translations (Steam Workshop) codex_authortitle Author codex_versiontitle Version codex_datetitle Date codex_urltitle URL codex_typetitle Type codex_mod_graphicsandsound Graphics and Sounds codex_mod_translation Translation codex_mod_scenario Scenario codex_mod_content Content codex_mod_load_scenario Play Scenario codex_publishmod Publish This Mod codex_mod_update Update This Mod codex_mod_published_good Mod Published codex_mod_published_good_msg Your mod has been published successfully. codex_mod_published_bad Failed To Publish Mod codex_mod_published_bad_msg Your mod failed to publish. codex_mod_modsupdated Mods Updated codex_mod_modsupdated_msg Some of your active mods have been updated. Click OK to apply the new changes. Your game will be autosaved. codex_mod_translationcaption Is this a translation to another language? codex_language Language codex_language_englishdefault English (Default) codex_language_default Default Language codex_language_download Download codex_language_failed_download Failed To Download Translation codex_language_failed_download_msg Your selected translation has failed to download. codex_language_searching_workshop Searching Steam Workshop codex_language_community This translation is created and maintained by the community - Thank You! codex_polaroids_new NEW codex_save_confirm Are you sure you wish to overwrite *X with the current prison? codex_researtchapter_confirm Are you sure you wish to restart the current chapter? Unsaved progress will be lost. codex_premadeprisons Premade Prisons codex_trending_more ... codex_sortbycaption Sort By: codex_trending_oneday One Day codex_trending_oneweek One Week codex_trending_threemonths Three Months codex_trending_sixmonths Six Months codex_trending_oneyear One Year codex_trending_alltime All Time codex_trending_failedtogetlist Failed to get prison list codex_trending_failedtogetlist_msg Failed to get the list of trending prisons. codex_settings Map Settings codex_settings_gangs Enable Gangs codex_settings_events Enable Events codex_settings_weather Enable Weather codex_settings_confirm Once enabled, this setting cannot be deactivated. Are you sure you wish to enable *X? codex_packrects Pack Rectangles codex_addboxbutton Add New Rectangle codex_setsize Set Space Size codex_removeallrects Remove All Rects codex_packrects_widthcaption Space Width codex_packrects_heightcaption Space Height codex_packrects_boxwcaption Rect Width codex_packrects_boxhcaption Rect Height mods_downscaled_spritesheet Sprite Sheet Downscaled mods_downscaled_spritesheet_msg The sprite sheet has had to be downscaled due to your graphics card limitations. This is probably a result of activating a lot of mods. Please disable some mods in order to improve quality. mods_errors_no_memory No Mod Sprites Loaded mods_errors_no_memory_msg There is insufficient graphics memory to load additional mod sprites. This is probably a result of activating a lot of mods. Please disable some mods in order to use less memory. # ============================================================================= # Graphics Change Confirmation # ============================================================================= graphicschange_message Do you wish to keep these graphics options? These changes will revert in graphicschange_time seconds. graphicschange_accept Accept graphicschange_revert Revert # ============================================================================= # Script # ============================================================================= scriptdebugger_title Script Debugger (F3) # ============================================================================= # Mod Confirmation # ============================================================================= modnotification_title Mod Differences Found modnotification_info These mods were used when the current prison was saved. We highly recommend downloading and activating them before playing this prison. modnotification_playnow Play Now modnotification_active Active modnotification_inactive Inactive modnotification_new New modnotification_unknown Unknown modnotification_popup_title Mod difference modnotification_popup_active This mod is currently active. Click to deactivate. modnotification_popup_inactive This mod is currently inactive. Click to activate. modnotification_popup_new_url This is a new mod. Click to open it's link in a web browser. modnotification_popup_new_steam This is a new steam mod. Click to subscribe to and download the mod now. modnotification_popup_unknown We were unable to determine where this mod came from. Please find and install this mod yourself. # ============================================================================= # Biography # ============================================================================= biography_search Stop and Search biography_selected SELECTED biography_prisoner_name *S, *F biography_prisoner_number Prisoner #*X biography_prisoner_age Age : *X biography_prisoner_traits Traits : biography_prisoner_convicted Convicted of *C (pleaded *P) biography_prisoner_sentenced Sentenced to *X years in jail biography_parole_now Eligible for parole now biography_parole_later Eligible for parole after *X years biography_prisoner_served Served *X years biography_prisoner_priors Priors: # ============================================================================= # Rap Sheet # ============================================================================= rapsheet_age Age: rapsheet_category Category: rapsheet_traits Known Traits: rapsheet_conviction_text *C - *Y years rapsheet_found_text (Plea: *P) rapsheet_convictions Convictions rapsheet_misconductstitle Recent Misconduct rapsheet_biography Biography rapsheet_guilty Guilty rapsheet_notguilty Not guilty rapsheet_served Served rapsheet_served_time Served *Y years rapsheet_time *Y years rapsheet_bio Sentenced to *Y years for *A. rapsheet_bio_med Sentenced to *Y years for multiple crimes including *A, and *B. rapsheet_bio_long Sentenced to *Y years for multiple crimes including *A, *B, and *C. rapsheet_category_minsec Minimum Security rapsheet_category_normal Normal Security rapsheet_category_maxsec Maximum Security rapsheet_category_protected Protective Custody rapsheet_category_supermax SuperMax rapsheet_category_deathrow Death Row rapsheet_tab_biography Biography rapsheet_tab_experience Experience rapsheet_tab_grading Grading rapsheet_tab_character Character rapsheet_punish Punish rapsheet_recruit Recruit Informant rapsheet_timeinside *X days in your prison rapsheet_timeinside_hours *X hours in your prison rapsheet_mood Mood rapsheet_activity Activity rapsheet_condition Condition rapsheet_program Program rapsheet_passchance Success Chance rapsheet_reformhistory Reform Program History rapsheet_reform_success Success rapsheet_reform_successcount Completed *X times rapsheet_reform_failed Failed rapsheet_reform_failcount Failed *X times rapsheet_grading_punishment Punishment rapsheet_grading_health Health rapsheet_grading_security Security rapsheet_grading_reform Reform rapsheet_grading_points *X points : rapsheet_grading_penalties *X penalties : rapsheet_scheduleexecution Schedule Execution punish_lockdown_6 Lockdown (6hrs) punish_lockdown_12 Lockdown (12hrs) punish_lockdown_24 Lockdown (24hrs) punish_solitary_6 Solitary (6hrs) punish_solitary_12 Solitary (12hrs) punish_solitary_24 Solitary (24hrs) punish_solitary_perm Solitary (Permanent) punish_lockdown_perm Lockdown (Permanent) punish_solitary Solitary punish_lockdown Lockdown punish_none None punish_timer *Xh *Ym punish_timer_minutes *Xm punish_active ACTIVE punish_permanent (Permanent) punish_end End Punishment punish_up Up punish_down Down punish_setmin Min punish_setmed Med punish_setmax Max punish_setsuper Super # ============================================================================= # Misconducts # ============================================================================= misconduct_reporttype_none None misconduct_reporttype_complaint Complaint misconduct_reporttype_destruction Destruction misconduct_reporttype_escapeattempt Escape Attempt misconduct_reporttype_injuredprisoner Attacked Prisoner misconduct_reporttype_injuredstaff Attacked Staff misconduct_reporttype_seriousinjury Serious Injury misconduct_reporttype_murder Murder misconduct_reporttype_contrabandweapons Found Weapons misconduct_reporttype_contrabandtools Found Tools misconduct_reporttype_contrabandnarcotics Found Drugs misconduct_reporttype_contrabandluxuries Found Luxuries misconduct_reporttype_intoxicated Intoxication misconduct_title =[Misconduct]= misconduct_totalitems (Plus *X more) misconduct_report_addiction Addicted to *X misconduct_report_recoving Recovering from *X addiction misconduct_report_alcoholic Alcoholic misconduct_report_recovingalcoholic Recovering alcoholic # ============================================================================= # Research Names + Captions # ============================================================================= research_required You need a *X to prepare this report. research_requireunlock You need to research '*X' to unlock this report research_approved APPROVED research_cost Cost: *X research_costperitem + *X per item. research_timetounlock Time to unlock : *X hours research_movementpenalty Movement Penalty: *X% research_protectionbonus Protection: *X% research_tap_to_authorise TAP TO AUTHORISE research_none None research_warden Warden research_maintainance Maintenance research_security Security research_legal Legal research_mentalhealth Psychology research_finance Finance research_landexpansion Land Expansion research_cctv Surveillance research_riotguards Riot Guards research_health Health research_cleaning Cleaning research_groundskeeping Grounds Keeping research_clone Clone research_deployment Deployment research_patrols Patrols research_dogs Dogs research_prisonlabour Prison Labour research_education Education research_contraband Intelligence research_policy Prison Policy research_armoury Armoury research_bodyarmour Body Armour research_tazers Tazers research_tazersforeveryone Tazer Rollout research_bankloans Bank Loan research_lowertaxes1 Tax Relief research_lowertaxes2 Offshore Tax Haven research_remoteaccess Remote Access research_extragrant Extra Grant research_advancedmanagement Micromanagement research_deathrow Death Row research_permanentpunishment Permanent Punishments research_removemincellsize Small Cells research_reduceexecutionliability Execution Liability research_legalprep Legal Prep research_legaldefense Legal Defense research_guardtowers Guard Towers researchtooltip_warden Unlocks the Warden, and the entire Bureaucracy system. Hire him from the Staff toolbar.\n\nLike all Administrators, he requires an office to work. researchtooltip_security Unlocks the Chief of Security, who can be hired from the staff toolbar. The chief gives you access to the Deployment screen, and will also give you a realtime report of the danger level of your prison, often predicting future trouble.\n\nLike all Administrators, he requires an office to work. researchtooltip_maintenance Unlocks the Foreman. Hire him from the Staff toolbar.\n\nLike all Administrators, he requires an office to work. researchtooltip_legal Unlocks the Lawyer, who can be hired from the Staff toolbar. Unlocks a number of research options to give you greater control over your prison.\n\nLike all Administrators, he requires an office to work. researchtooltip_deployment Allows you to permanently station Guards to the sectors of your Prison. researchtooltip_patrols Allows you to define patrols around crucial areas of your prison (eg the perimeter), and assign guards to walk those patrols. researchtooltip_dogs Unlocks the Dog Handler and Guard Dog. They excel in sniffing out the smelly contraband in your prison, and detecting escape tunnels.\n\nDogs are also very fast which allows them to chase prisoners with ease. researchtooltip_cctv Unlocks CCtv cameras and security monitors. Use these to keep watch on unmanned parts of your prison.\n\nAlso unlocks the Phone Tap system, which allows you to listen in on prisoner phone calls and gain vital intelligence. researchtooltip_remoteaccess Unlocks high-tech equipment for remote control and automation of doors. Doors can be opened remotely using a Door Control System (operated by a Guard), or opened by a Door Timer at specific times of day. researchtooltip_riotguards (CURRENTLY SERVES NO PURPOSE)\nUnlocks the Riot Guard. These guys are armoured and better able to deal with violent situations. researchtooltip_maintainance Unlocks the Foreman. He allows you to do further research on things like Prison Labour, or additional staff members like the Gardener.\n\nLike all Administrators, he requires an office to work. researchtooltip_clone Unlocks the clone tool on the main toolbar. Use this tool to rapidly duplicate areas of your prison, such as Cells. To use, select a zone to be copied with a right mouse drag, then left click to stamp down a copy. researchtooltip_groundskeeping Unlocks the Gardener. He will keep your outdoor areas tidy. researchtooltip_cleaning Unlocks the Janitor. He will clean all the indoor areas of your prison and can also help with the prison laundry service. researchtooltip_health Unlocks the Doctor, along with the Infirmary and the Morgue. Injured prisoners and staff will be taken to the Infirmary and Doctors will patch them up. researchtooltip_MentalHealth Unlocks the Psychologist, providing you with a valuable insight into your Prisoner's internal psychological state at all times.\n\nLike all Administrators, he requires an office to work. researchtooltip_finance Unlocks the Accountant, which gives access to the financial report for your Prison.\n\nAlso allows you to spend more each day than your income would normally allow, assuming you have the funds in reserve.\n\nLike all Administrators, she requires an office to work. researchtooltip_landexpansion Authorises you to purchase neighbouring plots of land, and thereby expand the size of your prison beyond its initial bounds. researchtooltip_prisonlabour Allows you to put your prisoners to work around your prison (Cooking, Cleaning etc), saving you on staff wages, earning you money, and teaching your prisoners new skills at the same time.\n\nAlso Unlocks the Workshop and the Laundry. researchtooltip_education Unlocks the ability to run educational reform programs for your prisoners, using externally hired teachers. researchtooltip_contraband Training for your Guards to become better at tracking and recovering contraband. Unlocks the contraband Supply and Demand report, the Contraband overlay (showing all possible theft locations within your prison), and tracks all recovered contraband back to where it was smuggled or stolen.\n\nAlso unlocks the ability to recruit prisoners as Confidential Informants.\n\nAlso unlocks the gang intelligence view. researchtooltip_policy Unlocks the Policy Report, allowing you to increase and decrease the punishments for all types of misconduct, as well as automatically triggering searches of the misbehaving prisoner and their cell.\n\nAlso allows you to control the nutritional policy, changing the quantity and variety of food served to prisoners. researchtooltip_armoury Unlocks the armoury room, and allows you to deploy armed guards throughout your prison. researchtooltip_bodyarmour Equips all your Guards, Armed Guards and Dog Handlers with body armour. This can help absorb damage during a fight, but your guards will move slower.\n\nGuards must visit the armoury to get this equipment, and it will cost you for all body armour purchased this way. researchtooltip_tazers Allows your Armed Guards to carry Tazers, a potent single-shot weapon that will render most targets unconscious instantly. Tazers can only be fired once before they need a full hour to recharge.\n\nArmed Guards must visit the armoury to get this equipment, and it will cost you for every tazer purchased this way. researchtooltip_tazersforeveryone Extends the Tazer program so that your regular Guards may also carry Tazers for defense.\n\nThey must visit the Armoury to get this equipment, and it will cost you for every tazer purchased this way. researchtooltip_bankloans Allows you to borrow large lump sums of money from the bank, in exchange for a daily payment of interest. Paying off your loans will increase your credit rating and allow you to borrow larger sums later. researchtooltip_lowertaxes1 Takes advantage of government tax incentives and reduces your effective Corporation Tax rate to just 15%.\n\nYou will save $1,500 taxes per $10,000 of daily profit. researchtooltip_lowertaxes2 Your accountant stretches the rules to breaking point, and moves all your official accounts and business processes to a foreign country with highly preferential tax rates. Your effective Corporation tax liability will drop to around 1%.\n\nYou will save a total of $3,000 taxes per $10,000 of daily profit. researchtooltip_extragrant Enables you to accept up to three grants simultaneously instead of two. researchtooltip_advancedmanagement Gives you the tools to micro manage aspects of your prison so they meet your exact requirements.\n\nUnlocks Food logistics, allowing you to specify which kitchens cook for which canteens, and which canteens inmates eat in. Similarly, Laundry logistics lets you override which cell blocks are covered by which laundries.\n\nAlso unlocks the Deployment Scheduler, which lets you customise your guard deployment at different times of day.\n\nUnlocks the Reform Program Scheduler, letting you manually override the daily schedule of programs. researchtooltip_permanentpunishment Sometimes being in Prison just isn't locked away enough. Your lawyer can file the necessary papers to let you confine prisoners to a cell, permanently. researchtooltip_removemincellsize The cells in your prison require a certain amount of space to fit legal requirements. But imagine how many more cells you could fit in if that wasn't the case! Removes the minimum size requirements for standard cells. researchtooltip_reduceexecutionliability Your lawyer lobbies for a reduction in the required strength of the conviction before death row proceedings can be properly started. Essentially lowers the number of appeals a prisoner gets before you can schedule their execution without liability. researchtooltip_legalprep Every prison runs into problems every now and then, and some of them come with fairly big legal consequences. Your lawyer will start the paperwork to help keep the heat off you should something go wrong, but this needs to be done in advance. researchtooltip_legaldefense You're in a bad situation - something went terribly wrong and you've been put on notice. If it looks like you aren't going to be able to manage the situation, your lawyer can help get you off the hook. Completing this research will remove any current warnings that might otherwise result in you being fired. researchtooltip_guardtowers Unlocks Guard Towers and Snipers, allowing you to have highly trained marksmen keeping an eye on the outdoor areas of your prison.\n\nSnipers will need to visit an armoury to collect a rifle, otherwise they will be unarmed. research_legaldefense_adviser1 It looks like your lawyer has filed some paperwork that is protecting you from the consequences of this mess. I guess that means I can't fire you. This time. research_legaldefense_adviser2 Get your prison in order, quickly, and make sure it stays in line. That trick won't work again and it won't protect you forever. research_missingadministrator REQUIRED: # ============================================================================= # Room Requirements # ============================================================================= roomrequirement_required REQUIRED: roomrequirement_recommended Recommended: roomrequirement_minimumsize Minimum Size *W x *H roomrequirement_minimumsize_short Size *W x *H roomrequirement_indoor Indoors roomrequirement_outdoor Outdoor roomrequirement_solidground Solid Ground roomrequirement_secure Secure (behind at least one Door) roomrequirement_secure_short Secure roomrequirement_enclosed Enclosed (surrounded by walls and doors) roomrequirement_enclosed_short Enclosed requirement_entrance Requires Entrance roomrequirement_title =[Room Requirements]= roomrequirement_passed [PASSED] roomrequirement_failed [FAILED] roomrequirement_adjacentobject Adjacent to Room: *X # ============================================================================= # Unlocks # ============================================================================= unlock_title UNLOCKED unlock_special_electricity Electrical Systems unlock_special_food Food Preparation unlock_special_officersafety Officer Safety unlock_special_misbehavior Misbehavior unlock_special_accounting Accounting unlock_special_gangs Gangs unlock_electricity_caption Allows the construction of power stations and electrical cables, providing electricity to all devices that require it. # ============================================================================= # Advisers # ============================================================================= click_to_continue Click to Continue... incoming_call Incoming Call... adviser_name_unknown Unknown adviser_name_ceo The CEO adviser_name_warden The Warden adviser_name_governer The Governor adviser_name_chief The Chief adviser_name_doctor The Doctor adviser_name_kingpin The KingPin adviser_name_edwardshooter Edward adviser_name_edwardsinner Edward adviser_name_edwardinmate Edward adviser_name_edwardswife Edward's Wife Susan adviser_name_priest The Priest adviser_name_newsreader CNDC News adviser_name_mayor Mayor Calvin Heller # ============================================================================= # Valuation, Reports etc # ============================================================================= report_staff Staff report_prisoners Prisoners report_jobs Jobs report_needs Needs report_threats Threats report_regime Regime report_policy Policy report_grants Grants report_finance Finance report_valuation Valuation report_contraband Contraband report_programs Programs report_schedule Scheduler report_intake Intake report_grants_bankloan Bank Loan report_grants_bankloan_text You can borrow a large lump sum from the bank. In return the bank will charge you interest each day which you must pay out of your cashflow.\n\nAs you make regular payments your credit rating will increase, and the bank will allow you to borrow more. However if you miss payments your credit rating will be decimated and the bank will refuse to lend you more when you need it.\n\nNote: Your loan will never be paid off by daily interest payments alone. report_grants_max1 You can accept only one grant at a time.\nUse your accountant to raise this limit. report_grants_max2 You can accept no more than two grants at a time.\nUse your accountant to raise this limit. report_grants_max3 You can accept no more than three grants at a time. report_grants_bankloan_amount Current Bank Loan: *X report_grants_bankloan_interest Interest: *X per day report_grants_bankloan_max Maximum Loan: *X report_grants_creditrating Your Credit Rating: *X report_grants_inprogress_tt (IN PROGESS) report_grants_completed_tt (COMPLETED) report_grants_locked_tt (LOCKED) report_grants_advancepayment *X Advance payment report_grants_completionbonus *X Completion bonus report_grants_objectives [Objectives] report_grants_prereqs [Pre-requisites] report_grants_completed COMPLETED report_grants_locked Locked report_grants_inprogress In Progress report_grants_hidden (*X more hidden) report_grants_taptoaccept TAP TO ACCEPT report_grants_cancelfee Cancellation cost: *X report_staff_title Total Staff: *X report_prisoners_title Total Prisoners: *X report_staff_group_builders Workers report_staff_group_guards Guards report_staff_group_staff Staff report_staff_group_administrators Administrators report_staff_group_prisoners Prisoners report_staff_group_prisoners_high High Risk report_staff_group_prisoners_normal Normal Risk report_staff_group_prisoners_low Low Risk report_staff_group_prisoners_protected Protective Custody report_staff_group_prisoners_supermax SuperMax report_staff_group_prisoners_deathrow Death Row report_staff_fire FIRE report_intake_title Intake report_intake_catheader_cat Category report_intake_catheader_pay Payment report_intake_catheader_available Available report_intake_catheader_amount Ratio report_intake_next_header Next Intake : *X report_intake_cat_minsec Min Sec report_intake_cat_normal Med Sec report_intake_cat_maxsec Max Sec report_intake_cat_deathrow Death Row report_intake_slider_minsec Adjust the Min Sec intake ratio report_intake_slider_normal Adjust the Med Sec intake ratio report_intake_slider_maxsec Adjust the Max Sec intake ratio report_intake_slider_deathrow Adjust the Death Row intake ratio report_intake_closed CLOSED report_intake_locked LOCKED report_intakeclosed Intake Closed report_intakeclosed_tooltip Your prisoner intake is closed. You will not receive any new prisoners until you open it again. report_intakenumperday Daily Intake report_intakenumperday_tooltip The total number of prisoners you want delivered in the next intake. You can increase or decrease the number of prisoners you wish to receive in the next intake.\n\nThe number of prisoner from each category is adjusted with the sliders above. report_intaketotalprisoners Total Prisoners report_intaketotalprisoners_tooltip The total number of prisoners you want in your prison. Intake will automatically top up to this number each day.\n\nThe number of prisoner from each category is adjusted with the sliders above. report_intakeallavailable All Available report_intakeallavailable_tooltip All available prisoners, from all open intake pools, will be delivered in the next intake. report_intakefillcapacity Fill Capacity report_intakefillcapacity_tooltip Take as many prisoners as possible from available intake pools in order to fill your prison to capacity.\n\nThe number of prisoner from each category is adjusted with the sliders above. reports_intaketypenone Closed reports_intaketypefillcapacity Fill Capacity reports_intaketypetotalprisoners Total Prisoners reports_intaketypenumperday Num Per Day reports_intaketypeallavailable All Available report_intakemaxperdaydecr << report_intakemaxperdayincr >> report_intakemaxperdaynone None report_intakemaxperdayall All reports_intakedelivernow Deliver Now report_intakepayment Payment report_intakeall ALL report_intakefill Fill to *X report_intakefill_mothers Fill to *X (Family Cells not counted) report_intake_list_tooltip_title Intake Categories report_intake_list_tooltip A list of all categories you can have delivered to your prison.\n\nThe pool size shows the total number of prisoners available to be delivered in each category. This number will grow over time depending on the ratio of the sliders.\n\nYou can adjust the sliders to change the ratio of prisoner categories you will receive in the next intake. report_intake_list_tooltip_dr \n\nDeathrow inmates require a specifically designated Deathrow cell before they are able to be transferred in to your prison. The Deathrow intake is also a lot slower than regular intake, and you won't always get an increase to the Deathrow pool. These inmates are few and far between. report_intake_buttons_tooltip_title Next Intake report_intake_buttons_tooltip You can increase or decrease the number of prisoners you wish to receive in the next intake using this section.\n\nSelecting "None" will close your prison to new prisoners, while selecting "All" will take the total number of available prisoners.\n\nThe number of prisoner from each category is adjusted with the sliders above. report_intake_overview_tooltip_title Intake Overview report_intake_overview_tooltip Here you can view your next prisoner delivery, and the payment you will receive. The number of prisoners being delivered, and their category, can be changed with the sliders and buttons above. The payment is based on the number of prisoners in each category. valuation_categoryprison Prison Value valuation_construction Bricks and Mortar valuation_objects Fixtures and Fittings valuation_stock Stock and Materials valuation_staff Staff valuation_startupgrant Starting Grant valuation_capacity Prisoner Capacity valuation_cash Cash valuation_debt Bank Loans valuation_categoryperformance Safety and Security valuation_bonustimewithoutincident [Bonus] Time without incident valuation_finedeath [Penalty] Deaths in past 24h valuation_fineescape [Penalty] Escapes in past 24h valuation_total TOTAL valuation_sell SELL valuation_sellprison SELL PRISON valuation_sell_tooltip Selling your prison will allow you to take the profits from this prison and start a new one with a much higher starting bank balance.\n\nYou will still be able to continue running this prison, but you can only sell a prison once. All profit from the sale will be transferred to your new site. valuation_sold This prison was sold for: *X valuation_donotown You cannot sell this prison as you do not own it. valuation_sellsome Sell shares valuation_buysome Buy shares valuation_shares Buy and Sell Shares valuation_shares_tooltip You can sell up to 50% of your prison as shares to outside investors. You will be paid in cash immediately. In return for their investment, your shareholders will take their fraction of the total sale price when you sell your prison.\n\nEg if you sell 30% shares in your prison, you will only receive 70% of the final sale value. You can buy back shares you have previously sold at any time - although the cost may be higher than the sale price you received. valuation_ownership You own *X% of your prison valuation_saleprice Sale Price: *X valuation_title =[VALUATION]= valuation_totalprisonvalue Total Prison Value : *X valuation_subcashreserves Minus Cash Reserves : *X valuation_tenpercentprice Price for 10% : *X valuation_profit Your Profit : *X valuation_tap_to_authorise TAP TO AUTHORISE salecondition_title SALE REQUIREMENTS salecondition_cannotsell You cannot sell your prison or trade in shares until the conditions below are met. salecondition_minimumvalue Minimum value of $50,000 salecondition_cashflow Positive cashflow salecondition_accountant Accountant on site salecondition_minprisoners At least 20 prisoners salecondition_recentdeaths No recent deaths salecondition_recentescapes No recent escapes salecondition_passed [PASSED] salecondition_failed [FAILED] policy_title INCIDENT policy_search - SEARCH - policy_prisoner HIM policy_prisoner_f HER policy_cell CELL policy_security SEC policy_punishment PUNISHMENT policy_quantity TIME policy_punishmenttime *X hrs policy_mealcost $*X / day policy_totalmealcost (TOTAL: $*X / day) policy_cell_quality Use Cell quality ratings policy_cell_quality_tooltip_title Use Cell Quality policy_cell_quality_tooltip If enabled, Prisoners will only be assigned to a cell of a quality they deserve, based on their behaviour. Poorly behaved prisoners will never be assigned to a high quality cell, even if there are no other cells available.\nIf disabled, prisoners will be assigned to any cell regardless of quality, but prisoners in cells of lower quality than average will be more resentful. Prisoners will still be upgraded to higher quality cells if they behave well. job_construct Construct *X job_installobject Install *X job_installobjectinroom Install *X in *Y job_moveobject Move *X job_moveobjecttoroom Move *X to *Y job_loadobjectinto Load *X Into *Y job_storeobject Store *X in *Y job_dismantleobject Dismantle *X job_dumpobject Dump *X job_repairobject Repair *X job_operateequipment Operate *X job_escortprisoner Escort Prisoner to *X job_punishprisoner Process Prisoner job_searchobject Search *X job_searchentity Search Prisoner job_searchingentity Searching Prisoner job_searchcell Search Cell job_searchcellblock Search Cell Block job_improvecellindoor Clean indoor area job_improvecelloutdoor Garden outdoor area job_opendoor Open Locked Door job_giveuniform Give Prisoner Uniform job_failurecount Failed *X times job_feedprisoner Feed Prisoner job_healprisoner Heal Prisoner job_delivermail Deliver Mail finances_title Finances finances_income Income finances_expenses Expenses finances_total Total finances_profit Net finances_timewithoutincident (*X days) finances_dailyincome *X / day finances_category_federalgrant Federal Grant finances_category_minsecprisoners Minsec Prisoner Grant finances_category_medsecprisoners Standard Prisoner Grant finances_category_maxsecprisoners Maxsec Prisoner Grant finances_category_prisoners Prisoner Grant finances_category_workmen Workmen Wages finances_category_guards Guard Wages finances_category_admin Administrator Wages finances_category_staff Staff Wages finances_category_food Food finances_category_electricity Electricity finances_category_workshops Workshops finances_category_loaninterest Loan Interest finances_category_reformprogs Reform Programs finances_category_noincident Days Without Incident finances_category_exports Exports (yesterday) finances_category_corptax Corporation Taxes finances_category_prisonerwages Prisoner Wages (yesterday) finances_category_shoprevenue Shop Revenue (yesterday) reports_foodtitle Nutritional Policy meal_quantity Meal Quantity meal_variety Meal Variety meal_cost Cost Per Prisoner reports_paroletitle Parole Policy parole_title Parole Release Rate parole_info Parole Cutoff: *P% parole_desc If a prisoner has a reoffending rate less than this value, they will be released at the end of their parole hearing. parole_fine Prisoner Reoffending Fine parole_reward Early Release Prisoner Reward victory_title CERTIFICATION victory_PrisonValue Prison Value victory_Income Daily Profits victory_Prisoners Capacity victory_PrisonersReleased Inmates released victory_prisonersdied Deaths in Custody victory_prisonersescaped Prisoners Escaped victory_Bankrupt Bankruptcy victory_Riot Uncontrolled\nRiot victory_TooManyDeaths Criminal\nNegligence victory_TooManyEscapes Security\nDisaster victory_failure FAILURE victory_warning WARNING victory_remaining remaining victory_death DEATHS victory_escapes ESCAPES victory_counter (*X today) victory_executions Illegal Executions victory_innocentsexecuted Innocent Prisoner Executed victory_warning_bankrupt You have 24 hours to avert financial disaster. victory_warning_riot End this riot soon, or our government will be forced to assume control. victory_warning_toomanydeaths You face prosecution if too many more deaths occur today. victory_warning_toomanyescapes You will be fired if too many more escapes occur today. victory_prisoners_units Places victory_prisonersreleased_units Released victory_toomanydeaths_units Deaths victory_toomanyescapes_units Escapes victory_prisonersparoled Prisoners Paroled victory_prisonersreoffended Reoffended Prisoners victory_adviserwarning_toomanydeaths1 Yesterday was a very dark chapter in the history of this prison. Far too many people lost their lives here. victory_adviserwarning_toomanydeaths2 Make sure nobody else dies today, or you will face prosecution for criminal negligence. victory_advisernotice_toomanydeaths1 Don't say we didn't warn you. You have been found guilty of criminal negligence because of recent events here. victory_advisernotice_toomanydeaths2 You will now spend the next ten years in prison as punishment for your crime. Your own prison. Good luck. victory_adviserwarning_riot1 Your prison is out of control. Put down this riot now, or the government will step in and retake the prison by force. victory_advisernotice_riot1 You have failed to control this riot. The government has revoked our prison contract, and is now sending in the national guard to retake the prison. victory_adviserwarning_toomanyescapes1 We have a PR disaster brewing here. Far too many prisoners have escaped recently, and it's your fault. victory_adviserwarning_toomanyescapes2 Lock this place down and make sure nobody else escapes, otherwise the press will expect your head on a platter. victory_advisernotice_toomanyescapes1 You have failed. This prison is a laughing stock in the media, and they want somebody to blame. victory_advisernotice_toomanyescapes2 That somebody is you. You're fired. victory_adviserwarning_bankrupt1 We are bankrupt! Your disastrous management has led us to financial ruin. victory_adviserwarning_bankrupt2 Find a way to fix this soon or you will be fired. victory_advisernotice_bankrupt1 We have no choice but to declare bankruptcy and put the prison into administration. You have failed. victory_adviserwarning_wardendeaths1 Working for you has become much too hazardous. We're struggling to find wardens who want to work at the prison. victory_adviserwarning_wardendeaths2 If you let another warden die, we will have no choice but to fire you. victory_advisernotice_wardendeaths1 You have failed to provide a safe working environment for your wardens. Everyone is afraid to work for you. victory_advisernotice_wardendeaths2 We have no choice by to let you go. You are fired. victory_adviserwarning_reoffenders1 A lot of the prisoners you have put up for early release have gone on to commit new crimes. This could cost us if we don't take control of the situation. victory_adviserwarning_reoffenders2 If too many more prisoners reoffend upon release, you'll be the one to take the blame. victory_advisernotice_reoffenders1 You have released too many dangerous criminals into the world. We have no choice but let you go. You have failed. victory_adviserwarning_executions1 This is the second time that you have put an innocent prisoner to death. The public outrage is enormous. victory_adviserwarning_executions2 If another innocent prisoner is executed, you will be held responsible. victory_advisernotice_executions1 You have allowed too many innocent people to be executed. We can not longer allow you to run this prison. You have failed. victory_advisernotice_InnocentsExecuted1 You've just executed someone without following the proper procedure, and it turns out they were innocent. This is a gross miscarriage of justice, and you are responsible. You're fired, and will probably be jailed yourself. score_title PRISON GRADING score_reoffendingrate REOFFENDING RATE score_prisonersreleased *X prisoners have been released score_minimumprisonersreleased *X prisoners must be released before this report can be compiled score_deaths *X prisoners died in custody score_escapes *X prisoners escaped score_reoffendingchance Estimated Re-offending Chance score_startingreoffendingchance Estimate on arrival : *X% score_prisonersparoled Paroled Early (Reoffended) score_prisonersparoled_info *P (*E%) score_clemencychance Likelihood of Clemency score_convictionstrength State Approved Conviction Strength score_prisonersexecuted Prisoners Executed (Innocent) score_prisonersexecuted_info *E (*I) score_tooltip_punishment This is a grading of how well the prisoner has been punished for their crimes, as perceived by the public. Serving a long term in prison is the foundation of a strong punishment, but hard times locked up alone will also count towards it.\n\nKeep in mind that too much reform or free time will be seen as 'soft on crime' and will count against their punishment grade.\n\nA strong punishment score will deter the prisoner from re-offending after release. score_tooltip_reform A grading of how well you have attempted to reform and rehabilitate this prisoner through the use of Reform programs.\n\nA high reform score will give the prisoner a much greater chance of finding genuine employment after release, and will therefore reduce their re-offending chance.\n\nNote: Putting your prisoners to work around the prison also counts towards this. score_tooltip_health A record of the prisoners health and well-being during their stay in your prison. Outdoor exercise and good food count towards this. Injures that go untreated, drugs and alcohol usage all count against it.\n\nA poor score here will increase their chance of re-offending, particularly if the prisoner leaves prison with untreated drug or alcohol dependencies. score_tooltip_security A grading that represents how well you have kept this prisoner safely locked away. Keeping prisoners locked in their cells under armed guard will count heavily towards this. You will be penalised if the prisoner is involved in fights, murders or escape attempts.\n\nA low score indicates the prisoner simply continued their criminal existence once inside your prison, and hence their re-offending chance will be high upon leaving. score_tooltip_reoffendingchance An estimate of the prisoners likelihood to re-offend after leaving prison. Many factors are taken into account to produce this value:\n\n- DECREASE Harsh/strong punishment\n- DECREASE Successful reform programs\n- INCREASE Poor health and security\n- INCREASE Untreated drug and alcohol addictions\n- INCREASE Gang membership\n\n\n- The prisoner's age is a major factor.\n- The number of prior convictions is a strong indicator.\n- A large supporting family can help. score_tooltip_clemencychance_title Likelihood of Clemency score_tooltip_clemencychance The likelihood that the Appeals Board will grant clemency and commute the prisoners death row sentence. Each unsuccessful appeal lowers this value until it is below the State Approved Conviction Strength, at which point full authorisation to proceed is given. Scheduling the execution before this point will result in extreme penalties if it is later found that the prisoner's appeal would have succeeded.\n\nIf clemency is granted, the prisoner will be immediately released (if found innocent), or transferred to Maximum Security (if still judged as guilty.) score_tooltip_currentchance The State Approved Conviction Strength is *X% score_tooltip_clemencywarning The chance of this prisoner being granted clemency is currently above the State Approved safe level. If you proceed with this execution, you will be held personally responsible if it is later found he would have been granted clemency. experiencefactor_FractionalLockedUp *X% of stay locked up experiencefactor_FractionalReform *X% of stay in reform programs experiencefactor_fractionalWorking *X% of stay working experiencefactor_fractionalsuppressed *X% of stay suppressed experiencefactor_fractionalinjured *X% of stay with untreated injuries experiencefactor_fractionalintoxicated *X% of stay intoxicated (drugs/alcohol/withdrawal) experiencefactor_fractionalmisbehaving *X% of stay misbehaving experiencefactor_fractionalarmedguard *X% of stay under armed guard or suppressed experiencefactor_fractionalwellfed *X% of stay well fed experiencefactor_fractionalexercising *X% of stay exercising experiencefactor_fractionalfreetime *X% of stay in free time experiencefactor_passedeasyprograms Passed *X easy programs experiencefactor_passedintermediateprograms Passed *X intermediate programs experiencefactor_passedadvancedprograms Passed *X advanced programs experiencefactor_passedexpertprograms Passed *X expert programs experiencefactor_YearsServed *X years served experiencefactor_fights Involved in violent incidents experiencefactor_murders Committed murder *X times within your prison experiencefactor_escapeattempts Tried to escape *X times experiencefactor_addictions *X active addictions experiencefactor_gangmembership Gang Member legend_key Key: needs_graphscale_title Prisoners: needs_key_critical Critical needs_key_high High needs_key_med Medium needs_key_satisfied Satisfied needs_key_active Active needs_show_category Prisoner Category needs_show_category_all All contraband_supplyanddemand Supply and Demand contraband_narcotics Narcotics contraband_weapons Weapons contraband_tools Tools contraband_luxuries Luxuries contraband_metal Metal contraband_smelly Smelly contraband_rangedweapon Ranged Weapon contraband_improvised Improvised contraband_key_supply Supply contraband_key_demand Demand contraband_log_stolen STOLEN contraband_log_position POSITION contraband_log_smuggled SMUGGLED contraband_log_traded TRADED contraband_log_thrown THROWN contraband_log_hidden HIDDEN contraband_log_detected DETECTED contraband_log_dog DOG contraband_log_found FOUND contraband_log_owner OWNER contraband_log_arranged Arranged *X hours ago gangs_guards GUARDS *X gangs_soldiers SOLDIERS *X / *Y MAX gangs_evict EVICT gangs_status *X Members . *Y Kills . $*Z schedule_zone_shared Shared schedule_zone_minseconly Min Sec schedule_zone_medseconly Med Sec schedule_zone_maxseconly Max Sec schedule_zone_protectedonly Protective Custody schedule_zone_supermaxonly Super Max schedule_zone_deathrowonly Death Row schedule_zone_staffonly Staff Only schedule_zone_unlocked Unlocked # ============================================================================= # Needs / Actions / Bio etc # ============================================================================= action_poo Poo action_wee Wee action_wash Showering action_relax Relaxing action_sleep Sleeping action_nap Napping action_getmeal Getting Food action_sit Sitting action_exercise Exercising action_liftweights Weightlifting action_phonehome Phoning Family action_watchtv Watching Tv action_playpool Playing Pool action_stealknife Acting Suspicious action_stealspoon Acting Suspicious action_urinate Urinating action_soilsuit Soiling Suit action_eat Eating action_complain Complaining action_work Working action_visitation Visitation action_parole Parole Hearing action_none None action_misbehaving Misbehaving action_escaping Escaping action_destroying Destroying action_spoiling Spoiling action_fighting Fighting action_rioting Rioting action_hostagetaking Hostage Taking action_reformprogram Reform Program action_changeclothes Changing Clothes action_getbook Get Book action_pray Praying action_shopping Shopping action_playinggame Playing Game action_foodpoisoning_1 Oh god make it stop action_foodpoisoning_2 Everything is coming out action_foodpoisoning_3 Vomiting everywhere action_foodpoisoning_4 Why is this happening action_foodpoisoning_5 Literally dying status_effect_title =[Status Effects]= status_effect_none None status_effect_suppressed Suppressed status_effect_goodfood Well Fed status_effect_drunk Drunk status_effect_high High status_effect_withdrawal Withdrawal status_effect_tazed Tazed status_effect_overdosed Overdosed status_effect_surrendered Surrendered status_effect_calming Calming status_effect_angst Angry status_effect_wounded Bleeding status_effect_virus Sick status_effect_virusdeadly Sick status_effect_overheating Overheating status_effect_exposure Exposure status_effect_foodpoisoning Food Poisoning status_effect_riledup Riled Up condition_treated Treated condition_needstreating Needs Treating experience_totaltime Total Time experience_misconduct Misconduct experience_lockeddown Lockdown experience_regime Regime experience_sleep Sleep experience_work Work experience_class Class experience_freetime Free Time experience_moodbad Bad experience_moodnormal Normal experience_moodgood Good experience_nocondition None experience_kod KOd experience_hurt Hurt experience_suppressed Suppressed experience_intoxicated Intoxicated experience_wellfed Well Fed experience_exercise Exercise need_name_nothing Nothing need_name_bladder Bladder need_name_bowels Bowels need_name_sleep Sleep need_name_food Food need_name_safety Safety need_name_hygiene Hygiene need_name_exercise Exercise need_name_family Family need_name_recreation Recreation need_name_comfort Comfort need_name_environment Environment need_name_privacy Privacy need_name_freedom Freedom need_name_clothing Clothing need_name_drugs Drugs need_name_alcohol Alcohol need_name_starving Starving need_name_spirituality Spirituality need_name_literacy Literacy need_name_babysleep [Baby] Sleep need_name_babyplay [Baby] Play need_name_warmth Warmth needs_locked (Psychologist Required To Show Needs) needs_title =[Needs]= needs_total_prisoners *X Prisoners have this need needs_total_concerned *X Prisoners are concerned about this need needs_total_desperate *X Prisoners desperately want this need fulfilled needs_total_angry *X Prisoners are furious that they can't meet this need needs_total_active *X Prisoners are currently dealing with this need needs_help_bladder Everyone needs to use the toilet, even prisoners. Don't forget that most parts of your prison Regime are pretty strict - they can't use the toilet in their cell if they are supposed to be in the shower room, for example. needs_help_bowels Everyone needs to use the toilet, even prisoners. Don't forget that most parts of your prison Regime are pretty strict - they can't use the toilet in their cell if they are supposed to be in the shower room, for example. needs_help_sleep Prisoners require sleep. Prisoners will only be able to sleep in the cell to which they are assigned, and will only sleep between 8pm and 8am. They'll obviously need a bed, too. needs_help_food Everyone needs to eat, and most people need to eat more than once per day. If you find that your Kitchens aren't able to keep up with the demand, try hiring more Cooks or adding more Cookers to your Kitchens. You can also tweak your food policies in the Policies tab of your Report window. needs_help_safety Even in prison, your Prisoners want to feel safe. If there are lots of fights in your prison or the overall danger level is high, prisoners will feel less safe, and may consider arming themselves. If this is becoming a problem, trying increasing the security throughout your prison by hiring more Guards, creating more patrols, or by seeing to the other needs of your Prisoners. needs_help_hygiene Most Prisoners will want to wash regularly, especially in the mornings after they wake up. The Shower regime will force prisoners who don't have their own personal Shower to go to the nearest Shower room. If this is becoming a problem, consider expanding your Shower facilities, or adding more Freetime so Prisoners can shower as they need to. needs_help_exercise Many prisoners will want to be able to keep in shape. You can help them do this by adding a Yard to your prison. Weights Benches, either in the Yard or other common areas, will also help with this. needs_help_recreation A bored Prisoner is a dangerous Prisoner. You can see to a Prisoners need for Recreation by adding pass-times to the common areas of your prison, such as TVs or Radios. needs_help_comfort Prisoners generally want to feel comfortable, physically and emotionally. There are many ways you can aid this, such as allowing for family visitations, giving them hot showers or simply making sure they have somewhere to sit. needs_help_environment Prisoners hate living in dirty conditions, and with a lot of Prisoners using the same facilities, things can get messy pretty quickly. Hire some Janitors or put your Prisoners to work in a Cleaning Cupboard to keep on top of this. needs_help_privacy Sometimes Prisoners will want some time to themselves. Spending time in their cell will usually see to this, but if they are living in a Dormitory with a lot of other prisoners, they might not find much Privacy there. needs_help_freedom Even in prison, your Prisoners will want to feel as if they have some level of Freedom. You can facilitate this by adding some Freetime or Yard time to your Regime. needs_help_clothing Prisoners are going to want clean clothes from time to time, even if it is just the same coloured jumpsuit. Adding a Laundry to your prison and either hiring Janitors or putting Prisoners to work in it will help make this dream a reality. needs_help_drugs Many prisoners have problems with drug addiction - it might even be why they are in prison in the first place. You can help treat this problem by running a Drug Treatment Program in your Infirmary. needs_help_alcohol Many prisoners struggle with alcoholism, and will go to great lengths to get their hands on some alcohol. You can try to help alleviate this by running Alcoholic Group Therapy sessions. needs_help_spirituality Lots of prisoners have various religious beliefs. You can enable your prisoners' practice of these beliefs by adding Pews or Prayer Mats to your prison, but building a Chapel and running Spiritual Guidance programs will give the best results and generally help calm your prisoners too. needs_help_literacy Some prisoners just want to read. Adding a Library will let those Prisoners borrow books to meet this need. needs_help_warmth No one wants to be cold all the time, but nature doesn't really care about that. Adding radiators to your prison will keep your buildings warm enough to stop this becoming a problem. needs_help_babysleep Babies need to sleep more than regular prisoners. If any of your Prisoners have a Baby, make sure you have Cots available so that the Baby can sleep as needed. needs_help_babyplay Babies need engagement and entertainment. If any of your Prisoners have a Baby, make sure you have Play Mats in an accessible area. needs_help_family Most Prisoners want to keep in contact with their families in one way or another. The easiest way to let them do this is to add Phones to your prison, though adding a Visitation facility to your prison will be much more effective. A Mail Room can also help with this need. reputation_title Reputation reputation_hidden (Unknown Reputation) reputation_hidden_short ??? reputation_legendary --LEGENDARY-- reputation_strong Strong reputation_tough Tough reputation_volatile Volatile reputation_snitch Snitch reputation_deadly Deadly reputation_stoical Stoical reputation_fearless Fearless reputation_exlaw Ex Law Enforcement reputation_copkiller Cop Killer reputation_quick Quick reputation_instigator Instigator reputation_fighter Skilled Fighter reputation_gangmember Gang Member reputation_federalwitness Federal Witness reputation_preacher Preacher reputation_strong_high Extremely Strong reputation_tough_high Extremely Tough reputation_volatile_high Extremely Volatile reputation_deadly_high Extremely Deadly reputation_exlaw_high Ex Prison Guard reputation_quick_high Extremely Quick reputation_fighter_high Expert Fighter reputation_legendary_high --LEGENDARY-- reputation_snitch_high Snitch reputation_stoical_high Stoical reputation_fearless_high Fearless reputation_copkiller_high Cop Killer reputation_instigator_high Instigator reputation_gangmember_high Gang Member reputationtooltip_legendary This prisoner is a legend of the criminal underworld, and has numerous skills and abilities that make them very dangerous. reputationtooltip_strong This prisoner hits harder with each punch during fights. reputationtooltip_tough This prisoner can withstand a lot more punishment in a fight. They can also sometimes withstand being hit by a Tazer. reputationtooltip_volatile This prisoner is liable to kick off without warning and for no reason. reputationtooltip_stoical This prisoner will not become suppressed when locked in Solitary. They really don't care. reputationtooltip_snitch This prisoner is a known informant, and as such their life may be in danger. Don't leave them alone with other prisoners for too long. reputationtooltip_deadly This prisoner is a master in lethal combat moves, and can sometimes kill with a single hit. reputationtooltip_exlaw This prisoner was once a Police Officer, or some other law enforcement profession. Their life may be in danger. reputationtooltip_copkiller This prisoner is guilty of murdering a Police Officer. Your prison guards may be unable to restrain themselves when subduing them. reputationtooltip_fearless This prisoner is not intimidated by the sight of Armed Guards, and is less likely to surrender during a fight. reputationtooltip_quick This prisoner is an unusually fast runner. reputationtooltip_instigator This prisoner sows seeds of discontent in all those nearby. When he causes trouble, nearby prisoners will feel compelled to do the same. reputationtooltip_fighter This prisoner is skilled in defensive combat moves. They can disarm their opponent, or even take their weapon from them in a fight. reputationtooltip_gangmember This prisoner belongs to a gang. They will defend their fellow gang members and will harbour hatred towards rival gangs. reputationtooltip_federalwitness This prisoner is a witness in an important legal case, and as such as been targeted for death by a gang or crime boss. reputationtooltip_preacher This prisoner is extremely charismatic and is able to convert others to their religion, giving them the Spirituality need. # ============================================================================= # Nameplate status # ============================================================================= nameplate_working Working nameplate_stationed Stationed nameplate_patrolling Patrolling nameplate_resting Resting nameplate_tired Tired nameplate_injured Injured nameplate_unconscious Unconscious nameplate_dead DEAD nameplate_released RELEASED nameplate_researching Researching nameplate_overdose OVERDOSED nameplate_starving STARVING nameplate_wounded BLEEDING # ============================================================================= # Objectives, Grants # ============================================================================= objective_feedallprisoners Feed all Prisoners objective_caption_prisoners Prisoners objective_caption_meals Meals objective_readceosletter Read the CEO's letter objective_actionrequired Incident Reports objective_deathrowinmates Death Row Inmates Status objective_prisonerintake Prisoner Intake objective_intake_arrivals *X prisoners arriving 8am objective_intake_closed Your prison is closed to new inmates objective_intake_closed2 (See the Prisoner's Report) objective_intake_closed3 (See the Intake Report) objective_intake_specials Special Transfers: objective_intake_categories Categories: objective_intake_minsec Min, objective_intake_medsec Normal, objective_intake_maxsec Max objective_intake_deathrow Death Row objective_intake_typeclosed Closed objective_intake_typefillcapacity Fill to capacity objective_intake_typetotalprisoners Fill to *X objective_intake_typenumperday *X per day objective_intake_typeallavailable All available objective_firstgrant Accept your first Grant objective_firstgrant_description Accept your first monetary grant, by opening the reports window (pressing the button in the bottom right of the screen), selecting the Grants tab and picking one of the available Grants. objective_builddeliveriesroom Set up a delivery area objective_outgoing Prisoners due for release objective_outgoing_count *X prisoners due for release soon objective_outgoing_timer (*X hrs) objective_visitors Visitors (8am - 8pm) objective_visitors_waiting *X families waiting to visit objective_visitors_onsite *X visitors on site in *Y groups objective_staffexhausted Staff Exhausted objective_reststaff_exhausted *X staff members are exhausted. objective_reststaff_resting (*X are resting) objective_reststaff_needstaffroom Build a Staff Room so they can rest. objective_punishment_solitary *X in Solitary Confinement objective_punishment_solitary_queue *X awaiting Solitary Confinement objective_punishment_solitary_mix *X in Solitary (+*Y awaiting) objective_punishment_lockdown *X in Lockdown objective_incident_medical *X require medical attention objective_incident_dead *X dead bodies objective_prisonerparole Prisoner Parole objective_parole_count *X prisoners up for parole objective_payment_receivedfull Payment: *X received objective_payment_receivedpart Payment: *X received out of *Y total objective_grant_bootstraps Basic Detention Centre objective_grant_bootstraps_description Turn an empty field into a functioning prison. This government contract gives you the funds necessary to build the absolute minimum facilities for your first set of Prisoners. objective_grant_bootstraps_holdingcell Build a holding cell objective_grant_bootstraps_shower Build a shower objective_grant_bootstraps_yard Build a yard objective_grant_bootstraps_kitchen Build a kitchen objective_grant_bootstraps_canteen Build a canteen objective_grant_bootstraps_guard Hire at least two guards objective_grant_bootstraps_chef Hire at least two cooks objective_grant_administration Administration Centre objective_grant_administration_description Every prison project needs a functioning administration facility, to ensure things run smoothly and to hold the project accountable. This contract pays for a Warden and an Accountant and their offices, which will then give us access to the full Federal Grant system. objective_grant_administration_offices Build two offices objective_grant_administration_warden Hire a Warden objective_grant_administration_accountant_research Unlock Finance through Bureaucracy objective_grant_administration_accountant Hire an Accountant objective_grant_firstcellblock Cell Block A objective_grant_firstcellblock_description The basics are up and running. It is time to build your first cell block, and transfer the existing prisoners into cells of their own. objective_grant_firstcellblock_cells Raise your Prisoner Capacity to 15 objective_grant_health Inmate Health and Well Being objective_grant_health_description The physical and mental health of our inmates is very important to us. This grant is to facilitate the construction of a state of the art medical ward, and to hire doctors and psychologists to look after the inmates health needs. objective_grant_health_ward Build a medical ward objective_grant_health_doctors Hire at least two doctors objective_grant_health_psychologist Hire a psychologist (Requires an Office) objective_grant_bailout Government Bailout objective_grant_bailout_description The government is deeply unhappy with your performance, but has decided your prison is too big to fail. Tax-payer funds will be issued to rescue the prison from bankruptcy. However you must balance your books - return your prison to a positive cashflow (daily income higher than expenses), and clear your debts with the bank. objective_grant_bailout_cashflow Income higher than expenses objective_grant_bailout_debt Clear your debts objective_grant_maintenance Prison Maintenance objective_grant_maintenance_description General upkeep and maintenance of the prison and its grounds are important for both the security and safety of the staff and inmates. Hire the necessary personnel to keep your prison clean and orderly. objective_grant_maintenance_research_root Unlock Maintenance through Bureaucracy objective_grant_maintenance_research_cleaning Unlock Cleaning through Bureaucracy objective_grant_maintenance_research_groundskeeping Unlock Grounds Keeping through Bureaucracy objective_grant_maintenance_foreman Hire a Foreman (Requires an Office) objective_grant_maintenance_janitor Hire at least two janitors objective_grant_maintenance_gardener Hire a gardener objective_grant_visitation Visitation Rights objective_grant_visitation_description A number of other facilities in the region are facing legal action for denying prisoners their visitation rights. Investors don't want a scandal, and are providing this grant to ensure adequate facilities are available. objective_grant_visitation_room Build a visitation room objective_grant_visitation_tables Add at least three visitors tables objective_grant_visitation_commonroom Build a common room objective_grant_visitation_pooltable Add a pool table objective_grant_visitation_tv Add at least two TVs objective_grant_visitation_phones Build at least five phone booths objective_grant_basicsecurity Security Procedure Certification objective_grant_basicsecurity_description A common pitfall at new prisons are security lapses due to the inexperience of the staff with the facility. Ensure we have no early mishaps that might hurt our record in the future by increasing security to an acceptable level. objective_grant_basicsecurity_chief Hire a Security Chief (Requires an Office) objective_grant_basicsecurity_guards Hire ten guards objective_grant_basicsecurity_patrols Assign three guards to patrol routes objective_grant_basicsecurity_research Unlock Patrols through Bureaucracy objective_grant_enhancedsecurity Governmental Security Ratings objective_grant_enhancedsecurity_description The Government has certain requirements regarding security for prisons over a certain size, and applies hefty fines to those that come up short. Ensure this doesn't become a problem. objective_grant_enhancedsecurity_armoury Build an Armoury objective_grant_enhancedsecurity_kennel Build a Kennel objective_grant_enhancedsecurity_guards Hire two Armed Guards objective_grant_enhancedsecurity_dogs Hire two Dog Handlers objective_grant_enhancedsecurity_patroldogs Assign two Dog Handlers to a Dog Patrol objective_grant_enhancedsecurity_patrolarmed Assign two Armed Guards to a Patrol objective_grant_advancedsecurity Max-Sec Infrastructure Implementation objective_grant_advancedsecurity_description Maintaining security for a large number of prisoners can be difficult, but the cost of a breach is far greater than the cost of implementing the proper security measures. Install the necessary equipment throughout your prison. objective_grant_advancedsecurity_guards Increase the size of your security force objective_grant_advancedsecurity_researchcctv Unlock CCTV through Bureaucracy objective_grant_advancedsecurity_researchbodyarmour Unlock Body Armour through Bureaucracy objective_grant_advancedsecurity_researchtazers Unlock Tazers through Bureaucracy objective_grant_advancedsecurity_office Build a Security Office objective_grant_advancedsecurity_cctvmonitor Build a CCTV Monitor objective_grant_advancedsecurity_cctvcameras Place CCTV Cameras throughout your prison objective_grant_prisonerworkforce Prisoner Acclimatization and Engagement objective_grant_prisonerworkforce_description Having prisoners work in your prison is a good way of integrating them into the environment while also cutting costs. Complete the necessary training and build the necessary facilities to put your prisoners to work. objective_grant_prisonerworkforce_research Unlock Prisoner Labour through Bureaucracy objective_grant_prisonerworkforce_cleaning Build a Cleaning Cupboard objective_grant_prisonerworkforce_laundry Build a Laundry objective_grant_prisonerworkforce_kitchenclass Have three prisoners complete the Kitchen Safety and Hygiene program objective_grant_prisonerworkforce_laundryassigned Assign three prisoners to work in the Laundry objective_grant_prisonerworkforce_kitchenassigned Assign three prisoners to work in the Kitchen objective_grant_prisonerworkforce_cleaningassigned Assign three prisoners to work in the Cleaning Cupboard objective_grant_educationreformprogram The Reform through Education Initiative objective_grant_educationreformprogram_description A prominent campaign group is conducting a large scale social experiment into the effects of education on prisoner re-offending rates. Set up some classrooms and begin educating your prisoners. objective_grant_educationreformprogram_research Unlock Education through Bureaucracy objective_grant_educationreformprogram_classroom Build a Classroom objective_grant_educationreformprogram_desks Build twenty school desks objective_grant_educationreformprogram_foundationed Have ten prisoners pass the Foundation Education Course objective_grant_educationreformprogram_generaled Have one prisoner pass the General Education Course objective_grant_prisonlabour Prison Manufacturing Facility objective_grant_prisonlabour_description Financiers want you to increase your prison's profitability, and are willing to invest funds to help build workshops and turn your prisoners into a labour force. objective_grant_prisonlabour_workshop Build a Workshop objective_grant_prisonlabour_saw Build two workshop saws objective_grant_prisonlabour_press Build two workshop presses objective_grant_prisonlabour_reform Have five prisoners pass the Workshop Safety Program objective_grant_prisonlabour_plates Produce 30 license plates objective_grant_furnituremanufacturing Carpentry Apprenticeship Program objective_grant_furnituremanufacturing_description Offering carpentry courses to your prisoners can teach them a valuable skill they can use once they are released, and allow them to produce high end furniture in your workshop which can be sold to increase income. objective_grant_furnituremanufacturing_forestry Build a Forestry objective_grant_furnituremanufacturing_table Build two carpenters tables objective_grant_furnituremanufacturing_reform Have two prisoners pass the Carpentry course objective_grant_furnituremanufacturing_bed Produce ten Superior Beds objective_grant_reducestaffstress Staff Well-being Initiative objective_grant_reducestaffstress_description Prison worker unions have been receiving reports of staff being overstressed and overworked, to the point that mistakes are being made. Make sure similar issues do not occur in your facility. objective_grant_reducestaffstress_staffroom Build a Staffroom objective_grant_reducestaffstress_freeguards Have at least five guards without assigned duties objective_grant_reducestaffstress_restedstaff Ensure none of your staff are exhausted objective_grant_shortterminvestment Short-term Investment objective_grant_shortterminvestment_description Pay money into an investment fund which will ultimately give a reasonable return on your initial sum. objective_grant_shortterminvestment_wait Wait for funds... objective_grant_longterminvestment Long-term Investment objective_grant_longterminvestment_description Pay money into an long-term investment fund which will ultimately give a large return on your initial sum. objective_grant_longterminvestment_wait Wait for funds... objective_grant_cellblock50 Cell Block B objective_grant_cellblock50_description It's time to further expand your prison beyond a simple holding facility. objective_grant_cellblock50_cells Raise your prisoner capacity to 50 objective_grant_cellblock100 Cell Block C objective_grant_cellblock100_description Make adequate use of your land by continuing to expand your prison. objective_grant_cellblock100_cells Raise your prisoner capacity to 100 objective_grant_cellblock200 Cell Block D objective_grant_cellblock200_description More prisoners means more government funding. Increase your capacity to capitalize on this. objective_grant_cellblock200_cells Raise your prisoner capacity to 200 objective_grant_cellblock500 Cell Block E objective_grant_cellblock500_description The government offers a great many financial incentives to the largest prisons. It's time to work towards that goal. objective_grant_cellblock500_cells Raise your prisoner capacity to 500 objective_grant_nutritionresearch Inmate Nutrition Research objective_grant_nutritionresearch_description An independent research group is offering funds in order to participate in a trial on the effects of varying inmate eating habits. objective_grant_nutritionresearch_poor Serve a single low quantity, low variety meal for two days objective_grant_nutritionresearch_good Serve three high variety, high quantity meals for two days objective_grant_drugsearch Crackdown on Drugs objective_grant_drugsearch_description Concerns about drug use in larger prisons is increasing recently. Take a pro-active stance and show that you are tackling the problem. objective_grant_drugsearch_find Find ten illegal narcotics objective_grant_contrabandsupply Tool Cleanup objective_grant_contrabandsupply_description Following a number of incidents in other prisons involving stolen items, a group is performing studies on the distribution of tools and weapons throughout prisons. This part of the trial involves trying to remove all such items from your prison population. objective_grant_contrabandsupply_tools Remove the supply of stolen tools objective_grant_contrabandsupply_weapons Remove the supply of stolen weapons grant_category_completed Completed: grant_category_unlocked Unlocked: grant_category_cash Cash: grant_category_cashflow Cashflow: grant_category_debt Debt: grant_category_prisoners Prisoners: grant_property_atleast At Least *X grant_property_atmost No More Than *X # ============================================================================= # Materials # ============================================================================= object_none None object_box Box object_stack Stack object_bed Bed object_bunkbed Bunk Bed object_crib Crib object_toilet Toilet object_table Table object_chair Chair object_bench Bench object_electricchair Electric Chair object_jaildoor Jail Door object_jaildoorlarge Large Jail Door object_door Door object_solitarydoor Solitary Door object_staffdoor Staff Door object_remotedoor Remote Door object_roadgate Road Gate object_jailbars Jail Bars object_window Window object_windowlarge Large Window object_tree Tree object_light Light object_cooker Cooker object_fridge Fridge object_bin Bin object_sink Sink object_servingtable Serving Table object_showerhead Shower Head object_brick Brick object_concrete Concrete object_steel Steel object_ingredients Ingredients object_ingredientscooking Ingredients (Cooking) object_ingredientscooked Ingredients (Cooked) object_ingredientsspoiled Ingredients (Spoiled) object_meal Meal object_foodtray Food Tray object_foodtraydirty Food Tray (Dirty) object_grassturf Grass Turf object_prisoneruniform Prisoner Uniform object_dirtyprisoneruniform Prisoner Uniform (Dirty) object_crumpledprisoneruniform Prisoner Uniform (Crumpled) object_bleach Bleach object_sheetmetal Sheet Metal object_licenseplateblank License Plates (Blank) object_licenseplate License Plates object_log Log object_wood Wood object_workman Workman object_truckdriver Truck Driver object_guard Guard object_riotguard Riot Guard object_armedguard Armed Guard object_prisoner Prisoner object_doctor Doctor object_paramedic Paramedic object_cook Cook object_gardener Gardener object_janitor Janitor object_fireman Fireman object_avatar Avatar object_actor Actor object_visitor Visitor object_executionwitness Execution Witness object_doghandler Dog Handler object_dog Guard Dog object_dogcrate Dog Crate object_teacher Teacher object_soldier Soldier object_sniper Sniper object_warden Warden object_chief Chief object_foreman Foreman object_psychologist Psychologist object_accountant Accountant object_lawyer Lawyer object_supplytruck Supply Truck object_prisonerbus Prisoner Bus object_fireengine Fire Engine object_riotvan Riot Van object_ambulance Ambulance object_hearse Hearse object_trooptruck Troop Truck object_fire Fire object_garbage Garbage object_rubble Rubble object_bookshelf Bookshelf object_officedesk Office Desk object_filingcabinet Filing Cabinet object_medicalbed Medical Bed object_morgueslab Morgue Slab object_equipment Equipment object_prop Prop object_dummy Dummy object_powerstation Power Station object_capacitor Capacitor object_electricalcable Electrical Cable object_powerswitch Power Switch object_logiccircuit Logic Circuit object_logicbridge Logic Bridge object_waterpumpstation Water Pump Station object_pipevalve Pipe Valve object_pipelarge Large Pipe object_pipesmall Small Pipe object_drain Drain object_sprinkler Sprinkler object_metaldetector Metal Detector object_weightsbench Weights Bench object_phonebooth Phone Booth object_tv Tv object_largetv Large Tv object_pooltable Pool Table object_polaroid Polaroid object_cctv CCTV object_cctvmonitor CCTV Monitor object_laundrymachine Laundry Machine object_laundrybasket Laundry Basket object_ironingboard Ironing Board object_visitortable Visitor Table object_visitortablesecure Visitor Booth object_workshopsaw Workshop Saw object_workshoppress Workshop Press object_carpentertable Carpenter Table object_boombox Boombox object_guardlocker Guard Locker object_sofachairsingle Sofa object_sofachairdouble Wide Sofa object_drinkmachine Drink Machine object_arcadecabinet Arcade Cabinet object_radio Radio object_radiator Radiator object_bookshelflarge Library Bookshelf object_weaponrack Weapon Rack object_treestump Tree Stump object_schooldesk School Desk object_superiorbed Superior Bed object_doorcontrolsystem Door Control System object_phonemonitor Phone Tap object_servo Door Servo object_doortimer Door Timer object_pressurepad Pressure Pad object_statuslight Status Light object_wire Connect object_dismantleobject Dismantle Object object_dismantleutility Dismantle Utility object_sellobject Sell Object object_canceljobs Cancel Jobs object_showallwires Show Wires object_tidywires Tidy Wires object_cutscenepolaroid Cutscene Polaroid object_cutscenecamera Cutscene Camera object_cutscenecue Cutscene Cue object_cutscenecaption Cutscene Caption object_foodwaste Food Waste object_altar Altar object_pews Pews object_prayermat Prayer Mat object_paroleofficer Parole Officer object_parolelawyer Parole Lawyer object_spiritualleader Spiritual Leader object_librarybookshelf Library Shelf object_librarybookunsorted Library Book (Unsorted) object_librarybooksorted Library Book (Sorted) object_sortingtable Sorting Desk object_ruinedbook Ruined Book object_foodbowl Food object_appealslawyer Appeals Lawyer object_appealsmagistrate Appeals Magistrate object_mailsatchel Mail Satchel object_mailunsorted Unsorted Mail object_mailsorted Sorted Mail object_prisonermail Mail object_prisonermailopened Mail (Opened) object_shopfront Shop Front object_shopgoods Shop Goods object_shopshelf Shop Shelf object_playmat Play Mat object_guardtower Guard Tower object_waterboiler Water Boiler object_pipehotwater Hot Water Pipe material_none None material_building Building (Brick) material_buildingconcrete Building (Concrete) material_demolish Bulldoze material_clearindoorarea Clear Indoor Area material_demolishwalls Demolish Walls material_removetunnels Remove Tunnels material_canceljobs Cancel Jobs material_dirt Dirt material_sand Sand material_pavingstone Paving Stone material_grass Grass material_gravel Gravel material_road Road material_roadmarkings Road Markings material_roadmarkingsleft Road Markings (Left) material_roadmarkingsright Road Markings (Right) material_stone Stone material_fence Fence material_concretetiles Concrete Tiles material_concretefloor Concrete Floor material_woodenfloor Wooden Floor material_ceramicfloor Ceramic Floor material_mosaicfloor Mosaic Floor material_metalfloor Metal Floor material_marbletiles Marble Tiles material_whitetiles White Tiles material_fancytiles Fancy Tiles material_concretewall Concrete Wall material_brickwall Brick Wall material_perimeterwall Perimeter Wall material_burntfloor Burnt Floor material_burntwall Burnt Wall material_buildingframe Building Frame material_roof Roof material_water Water room_none None room_cell Cell room_holdingcell Holding Cell room_solitary Solitary room_superiorcell Superior Cell room_dormitory Dormitory room_familycell Family Cell room_sharedcell Shared Cell room_canteen Canteen room_kitchen Kitchen room_shower Shower room_yard Yard room_storage Storage room_deliveries Deliveries room_garbage Garbage room_execution Execution room_workshop Workshop room_security Security room_office Office room_medicalward Infirmary room_morgue Morgue room_commonroom Common Room room_laundry Laundry room_visitation Visitation room_cleaningcupboard Cleaning Cupboard room_kennel Kennel room_armoury Armoury room_staffroom Staffroom room_library Library room_forestry Forestry room_classroom Classroom room_exports Exports room_chapel Chapel room_intake Reception room_clearrooms Clear Rooms room_paroleroom Parole room_mailroom Mail Room room_shop Shop room_nursery Nursery equipment_none None equipment_fists Fists equipment_baton Baton equipment_club Club equipment_shank Shank equipment_knife Knife equipment_fork Fork equipment_gun Gun equipment_spoon Spoon equipment_needle Needle equipment_booze Booze equipment_poison Poison equipment_cigs Cigs equipment_saw Saw equipment_jailkeys Jail Keys equipment_mobilephone Cellphone equipment_lighter Lighter equipment_screwdriver Screwdriver equipment_drugs Drugs equipment_sheers Shears equipment_mop Mop equipment_rake Rake equipment_hose Hose equipment_spatula Spatula equipment_woodenspoon Wooden Spoon equipment_cleaningbrush Cleaning Brush equipment_hammer Hammer equipment_clipboard Clipboard equipment_drill Drill equipment_pianowire PianoWire equipment_scissors Scissors equipment_medicine Medicine equipment_shotgun Shotgun equipment_moneybag Money Bag equipment_tazer Tazer equipment_guarduniform Guard Uniform equipment_stabvest Stab Vest equipment_rifle Rifle equipment_dogleash Dog Leash equipment_assaultrifle Assault Rifle equipment_woodenpickaxe Wooden Pickaxe equipment_cbradio Cb radio equipment_axe Axe equipment_spade Spade research_requires_short Requires a *X reformprogram_workshopinduction Workshop Safety Induction reformprogram_foundationeducation Foundation Education Program reformprogram_generaleducation General Education Qualification reformprogram_carpentry Carpentry Apprenticeship reformprogram_kitcheninduction Kitchen Safety and Hygiene reformprogram_therapy Behavioural Therapy reformprogram_methadone Pharmacological Treatment of Drug Addiction reformprogram_alcoholicsmeeting Alcoholics Group Therapy reformprogram_tazertraining Guard Tazer Certification reformprogram_spiritualguidance Spiritual Guidance reformprogram_parolehearing Parole Hearing reformprogram_deathrowappeal Death Row Appeal reformprogram_tazertrained Certified : Tazer reformprogram_workshopinduction_text Safety first! Inmates must pass this course before they are permitted to work in the Workshop. reformprogram_foundationeducation_text Many inmates lack even a basic foundation in reading, writing, and maths skills. This course brings inmates up to that level. Passing allows prisoners to work in the Library. reformprogram_carpentry_text A complex tradeskill that requires good practical ability. Qualified inmates can use this skill to create high value wooden items on the carpenters table. reformprogram_kitcheninduction_text Food standards are important when catering for hundreds of people at once. Inmates must complete this course before they are permitted to work in the kitchen. reformprogram_therapy_text Inmates often struggle to control their violent nature. These one-on-one sessions with the prison psychologist aims to give them the tools necessary to de-escalate any situation they find themselves in before it turns violent. reformprogram_methadone_text A course of 5 pharmacological substitutes, used to combat a prisoner's addiction to narcotics. Each treatment helps the prisoner with their addiction need, and completing the course has a chance to remove the addiction all together. reformprogram_alcoholicsmeeting_text A group therapy meeting for alcoholics. Helps reduce the desire for alcohol. Never completely removes the need. reformprogram_parolehearing_text A hearing to determine is a prisoner is eligible for early release. A successful release in which a prisoner doesn't reoffend will award a nice bonus. reformprogram_spiritualguidance_text Some prisoners are religious, or have a general need for some spirituality in their life. Bring in a spiritual leader from the local community to lead them through prayers and instil a sense of calm amongst your prisoners. reformerror_unscheduled UNSCHEDULED reformerror_noroom NO ROOM FOUND reformerror_nofreetimeslot ALL ROOMS BOOKED reformerror_staffonly ALL ROOMS STAFF ONLY reformerror_noobjects NO EQUIPMENT reformerror_noregimetime NO REGIME TIMESLOT reformerror_noteachers NO TEACHER reform_interested *X Interested reform_interested_qualified *X Interested/Qualified reform_queued *X in Queue reform_completion - *X Finished - *Y Passed (*P%) reform_locked LOCKED reform_start START reform_costpersession *X per session reform_placespersession *X places / *Y sessions reform_program_starting Starting reform_program_active ACTIVE reform_program_paused Paused reform_program_stop STOP reform_program_ledby - Led by a *P in a *Z reform_program_ledwith - Assisted by a *S reform_program_length - Session Length: *X hours reform_program_requirements - Each prisoner requires a *X reform_program_requirements_alt - Each prisoner requires a *X or a *Y reform_program_prereqs Prisoners must have completed: reform_program_research_required Required: *X reform_program_intake_none None reform_program_intake_mandatory Mandatory reform_program_intake_voluntary Voluntary reform_program_intake_referralviolence Referral: Violence reform_program_intake_referraldrugaddiction Referral: Drug Addiction reform_program_intake_referralalcoholism Referral: Alcoholism reform_program_intake_guards For Guards Only reform_program_intake_parole After either 50% or 75% of sentence has been served reform_program_intake_needrequired Each prisoner requires a specific need before joining reform_program_intake_deathrow Prisoner is on Death Row reform_program_properties_canhireexternally Can Hire Externally reform_program_properties_studentssit Students Sit reform_program_properties_academic Academic reform_program_properties_practical Practical reform_program_properties_repeatable Repeatable reform_program_properties_passive Passive reform_program_properties_staffonly Staff Only reform_program_properties_outsideofwork Can be outside of work hours reform_program_properties_teacherssit Teachers Sit reform_program_properties_canescortstudent Students can be escorted by guards reform_program_waittime Can only be done once every *T days reform_program_difficulty_easy - Easy reform_program_difficulty_intermediate - Intermediate reform_program_difficulty_advanced - Advanced reform_program_difficulty_expert - Expert regime_nothing Lockup regime_sleep Sleep regime_eat Eat regime_shower Shower regime_yard Yard regime_work Work/FreeTime regime_lockdown Lockdown regime_freetime FreeTime regime_currenttime Now regime_unspecified Unspecified regime_worklockdown Work/Lockup regimetooltip_nothing Prisoners are locked in their cells. They have nothing to do but reflect on the choices they made that led them to this place.\n\nLong stretches of lockup can prove a decisive punishment to even the hardest of prisoners. regimetooltip_sleep Prisoners are locked in their cells, and the lights are turned out. Everyone goes to sleep.\n\nExcept those who are digging escape tunnels... regimetooltip_eat Prisoners make their way to the nearest accessible canteen and sit down for lunch.\n\nPrisoners are permitted to use any facilities within the Canteen, but are not allowed to leave until this period ends. regimetooltip_shower Prisoners strip off their clothes and get into the showers. Daily shower time is essential for prisoner hygiene, but some inmates will simply not bother unless forced to do so. regimetooltip_yard Prisoners are let out of the facility and into the yard for some much needed exercise, sunlight and fresh air.\n\nPrisoners will make use of any facilities within the yard during this time, like the weight benches for working out, telephones to call loved ones, showers etc. regimetooltip_work Prisoners are put to work around the prison. Any job openings will be filled and prisoners will automatically report to their job locations. (You can set up job openings from the Deployment screen.)\n\nAll Reform programs also take place during Work time. Prisoners without a job and not currently assigned to a Reform program are free to roam around the prison as if under 'Freetime'. regimetooltip_freetime Prisoners are let out of their cell and are permitted to use any facilities around the prison. Prisoners enjoy this time best of all, and will socialise and take care of their needs as best they can.\n\nLong periods of free time can reduce the stress and tension within your prison, but many believe it hardly counts as punishment. regimetooltip_worklockdown Prisoners are put to work around the prison. Any job openings will be filled and prisoners will automatically report to their job locations. (You can set up job openings from the Deployment screen.)\n\nAll Reform programs also take place during Work time. Prisoners without a job and not currently assigned to a Reform program are restricted to their cells as if under 'Lockup'. regime_clear Clear the regime for this category of prisoner, and use the default Normal Security regime instead. schedule_editor_students Students: *X/*Y schedule_editor_error_staffonly Target room is marked as Staff Only schedule_editor_error_noregimetime Program is outside a valid Work regime schedule_editor_error_noteachers No teachers exist for this program schedule_editor_error_noobjects The objects required for this program cannot be found in a valid room schedule_editor_pin Pin this program in place schedule_editor_unpin Unpin this program # ============================================================================= # DoorTimer stuff # ============================================================================= doortimer_title Door Timer Control doortimer_connected_servos *X Connected Servos doortimer_state_open Open doortimer_state_closed Closed doortimer_security_none Any Security doortimer_security_minsec Minimum Security doortimer_security_normal Normal Security doortimer_security_maxsec Maximum Security doortimer_security_Protected Protective Custody doortimer_security_SuperMax SuperMax doortimer_security_DeathRow Death Row # ============================================================================= # Execution # ============================================================================= execution_stage_completed COMPLETED execution_stage_authorise AUTHORISE execution_stage_Start Execution initiated execution_stage_Lockdown Initiate prison-wide lockdown execution_stage_Testing Test facility execution_stage_Assemble Assemble execution detail execution_stage_Witnesses Escort witnesses to facility execution_stage_Escort Escort prisoner to facility execution_stage_Execution EXECUTION execution_stage_Dismissed Dismiss staff and witnesses execution_stage_FinalReport Final report execution_stagetooltip_start You have scheduled the execution of this inmate, and must now follow the official procedure. execution_stagetooltip_lockdown All prisoners are sent back to their cells and the prison is locked down. execution_stagetooltip_testing The final test pass to ensure everything is working. The electrical supply to the chair is tested under load. In addition, the final route of the prisoner is planned out - he must be able to walk to the execution room himself. execution_stagetooltip_assemble The Warden and the Chief make their way to the condemned inmate's cell. In addition, a priest or spiritual leader of the prisoners choice arrives on site and visits the prisoner in his cell to say final prayers. execution_stagetooltip_witnesses Witnesses to the execution arrive on site, and make their way to the execution facility. This group can include family members of the condemned inmate, and also members of the victims family.\n\nNb. Execution witnesses should be provided with chairs. execution_stagetooltip_escort The condemned inmate is escorted from his cell to the execution facility. The Warden, Chief, and Priest accompany him. execution_stagetooltip_execution With everyone in place and all procedures followed, the final authorisation for the execution is given. execution_stagetooltip_dismissed The staff and witnesses are dismissed and may leave the facility. execution_stagetooltip_finalreport With the execution completed, a report is compiled, and your performance graded. execution_underway EXECUTION UNDERWAY execution_result_ok The mandated execution of *N was carried out at *T as scheduled, by electric chair, in the presence of witnesses. The standard compensation of $10,000 is awarded to the institution for their part in this process. execution_result_appealed The mandated execution of *N was carried out at *T as scheduled, by electric chair, in the presence of witnesses. Regrettably, new information came to light after the fact that would have affected his appeal for clemency, though no action will be taken against the institution and they will receive the standard compensation of $10,000 for their part in the process. execution_result_innocent The mandated execution of *N was carried out at *T as scheduled, by electric chair, in the presence of witnesses. Regrettably, evidence was later uncovered that revealed *N's innocence, though no action will be taken against the institution and they will receive the standard compensation of $10,000 for their part in the process. execution_result_illegal The execution of *N was carried out at *T as scheduled, by electric chair, in the presence of witnesses. Due to the failure to follow the legally required appeals process and the discovery of information that would have ultimately resulted in a successful appeal, the institution is fined $50,000. Due to the failure to follow proper protocol, executions are suspended until a later date, and any remaining Death Row prisoners will be transferred to another facility. execution_result_illegalinnocent The illegal execution of *N was carried out at *T as scheduled, by electric chair, in the presence of witnesses. Due to the failure to follow the legally required appeals process and the fact that *N was innocent of his crimes, the administrator of this facility is terminated from their position, effective immediately. execution_warning_one Should the next execution performed here not follow the correct procedure, you will be fired from your position. execution_warning_two Due to your past failures to follow correct procedure, one more breach of protocol in this manner will result in you being fired from your position. execution_error_MissingEquipment ERROR: MISSING EQUIPMENT\nYou need an execution room with an electric chair. execution_error_ElectricalSupply ERROR: POWER FAILURE\nThere is insufficient electrical power to the chair. execution_error_NavigationPrisoner ERROR: PRISONER NAVIGATION\nThe condemned inmate cannot walk from his cell to the execution room. execution_error_NoRouteFromRoad ERROR: NO ACCESS\nPeople attending the execution from the outside cannot reach their destination. execution_error_NoSpaceInRoom ERROR: NO SPACE\nThere is not enough empty space in the execution room for the people attending. execution_error_NoRoom You need an Execution Room before you can begin an Execution roomerror_nokitchen There are no kitchens capable of sending food to this canteen roomerror_noprisoners There are no prisoners assigned to eat at this canteen roomerror_nocanteen_cells There are no canteens accessible by this cell. Prisoners in this cell will have nowhere to eat roomerror_nocanteen_kitchen There are no canteens accessible by this kitchen. It will not cook any food for meal time roomerror_deathrow_sharedcell Death Row Prisoners require individual cells, and cannot be assigned to shared housing roomerror_nonursery There are no nurseries accessible by this cell. Family Cells require a nursery for the prisoners to eat in roomerror_laundryoverloaded Laundry Baskets are unable to be unloaded. The Laundry may be too small to meet the demand. # ============================================================================= # Misc # ============================================================================= box_contents Contents: *X stack_contents Contents: *X x *Y mail_contents Contents: *X Letters mail_opened_from Letter from *X's *F mail_closed_from Letter to *X object_dump Garbage object_todo Todo: *X object_sale_price Sale Price: *X object_door_cyclepermissions Click to cycle Access Permissions object_door_cyclepermissions_1 (Open, Staff Only, Closed) object_firemen_hosehelp_move Click Right Mouse to order your Firemen to move there object_firemen_hosehelp_intro Firemen will aim hoses at any nearby fire object_firemen_hosehelp Press H to Aim their hoses manually interface_clone_help_copy Hold Right Mouse and drag to select an area to clone interface_clone_help_paste Click Left Mouse to copy selected area object_inactive INACTIVE object_cctv_moremonitors Build more CCTV Monitors object_cctvmonitor_needsguards Guard Required to Operate Monitor object_processor_blocked Working Position Cannot be Reached administrator_requiresoffice Requires Office administrator_requiresoffice_2 *X Requires Office office_ownership *X's Office teacher_teaching Teaching teacher_preparing Preparing prisoner_assignedto Requires: *X prisoner_roomquality Cell quality: *X (*Y) prisoner_roomquality_average Average prisoner_roomquality_aboveaverage Above average prisoner_roomquality_wayaboveaverage Way above average prisoner_roomquality_belowaverage Below average prisoner_roomquality_waybelowaverage Way below average prisoner_attendance Attendance prisoner_concentration Concentration prisoner_understanding Understanding prisoner_concentration_0 Terrible prisoner_concentration_1 Bad prisoner_concentration_2 Adequate prisoner_concentration_3 Good prisoner_concentration_4 Excellent prisoner_passchance Success Chance: *X% prisoner_informant Confidential Informant prisoner_dayswithoutincident *X days without incident prisoner_availablemoney Cash : $*X informant_title INFORMANT informant_coverage COVERAGE informant_suspicion SUSPICION informant_status STATUS informant_none You Have No CI's On Record informant_hint (Recruit Prisoners under Duress - eg in Solitary) informant_recruitable (Potential CI) informant_target Target informant_dead DEAD informant_released Released informant_coverblown COVER BLOWN informant_activate Activate informant_deactivate Deactivate informant_idle Idle informant_onroute On Route... informant_active Active informant_coveragecaps COVERAGE *X% contraband_owner Owner: *X contraband_ownerunknown Owner Unknown contraband_stolenfrom Stolen from *X, *Y hours ago contraband_smuggledthrough Smuggled through *X, *Y hours ago contraband_smuggledin Smuggled in by Prisoner, *Y hours ago contraband_type Type: *X contraband_tradevalue_title Trade prices contraband_tradevalue_low $ contraband_tradevalue_medium $$ contraband_tradevalue_high $$$ contraband_tradevalue_veryhigh $$$$ staff_exhausted Exhausted staff_tired Tired staff_needsrest Staff prefer to rest in a Staff Room. dog_needskennel Dogs need a Kennel to sleep in. doctor_requireinfirmary Requires an Infimary entity_carryingequipment Carrying *X entity_carryingkeys Carrying Jail Keys entity_carryingstaffkeys Carrying Staff Key entity_wearingarmour Wearing a *X reports_schedule Reschedule All Programs reports_edit Edit Schedule reports_bankloan Bank Loan reports_increaseloan Increase reports_decreaseloan Decrease reports_unlockbankloans Unlocked by Accountant drugs_heroin Heroin drugs_cocaine Cocaine # Eg "Bob's Mother" visitor_relationship *X's *Y visitor_age Age : *X family_wife Wife family_exwife Ex-Wife family_girlfriend Girlfriend family_son Son family_daughter Daughter family_mother Mother family_father Father family_brother Brother family_sister Sister family_lawyer Lawyer family_priest Priest family_victims Victim's family family_caption Family: family_none None family_husband Husband family_exhusband Ex-Husband family_boyfriend Boyfriend damage_dead Dead damage_unconscious Unconscious damage_serious Seriously Injured damage_injured Injured damage_amount *X% Damaged message_autosaving Auto-Saving... buildtoolbar_entersearchterm enter search term... deploymentscheduler_title DEPLOYMENT SCHEDULER deploymentscheduler_patrolonly [Schedule *X only] deploymentscheduler_schedulenow Showing deployment NOW deploymentscheduler_scheduletime Showing deployment for *X.00 - *Y.00 supplyanddemand_supplyheader SUPPLY supplyanddemand_demandheader DEMAND tooltip_multipleobjects Press TAB to cycle objects remotedoor_noservo Remote Doors will not open without a working servo attached. targettingfood_prisonersassigned Prisoners assigned : *X targettingfood_predicteddemand = PREDICTED DEMAND = targettingfood_demand DEMAND *X targettingfood_supply SUPPLY *X (+*Y) targettingfood_prisoners prisoners targettingfood_required Meals required : *X targettingfood_ready Meals ready : *X targettingfood_cooked Meals being cooked : *X roomgrading Room Grading roomgrading_cell_roomsize Room size at least *X Squares roomgrading_cell_cleanliness Cleanliness above *X% roomgrading_cell_outsidewindow Outdoor Window roomgrading_cell_item Item : *X roomgrading_dormitory_roomsize Room size at least *X Squares per Prisoner roomgrading_dormitory_cleanliness Cleanliness above *X% roomgrading_dormitory_outsidewindow 1 Outdoor Window per 8 Prisoners roomgrading_dormitory_item Item : 1 *X per 4 Prisoners roomgrading_sharedcell_roomsize Room size at least *X Squares per Prisoner roomgrading_sharedcell_cleanliness Cleanliness above *X% roomgrading_sharedcell_outsidewindow Outdoor Window roomgrading_sharedcell_item Item : 1 *X per 4 Prisoners roomgrading_result Grade *X roomgrading_currentoccupant Occupant entitled to grade *X roomgrading_unoccupied Unoccupied roomgrading_shared_occupuants Current Occupants: *X / *Y weathermap_temperature_title Temperature weathermap_temperature_text *CC / *FF weathermap_temperature_c *CC weathermap_temperature_f *FF roomerror_nokitchen There are no kitchens capable of sending food to this canteen roomerror_noprisoners There are no prisoners assigned to eat at this canteen roomerror_nocanteen_cells There are no canteens accessible by this cell. Prisoners in this cell will have nowhere to eat roomerror_nocanteen_kitchen There are no canteens accessible by this kitchen. It will not cook any food for meal time ceos_letter Dear Sir/Madam,\n\n\nCongratulations on completing your basic induction - you are now a fully qualified Prison Architect! Soon you'll be designing, building and running your own prisons starting from nothing but an empty plot of land and a few stacks of bricks. Before you get started, I thought I might share some important lessons with you.\n\n1. Every prison needs a Warden - he should be one of your first hires. Build him a nice office and he'll open up a whole range of advanced facilities via the bureaucracy system.\n\n2. Individual jail cells are expensive, especially early on when funds are very tight. Save money by starting with a single large Holding Cell, which can be shared between many prisoners at once.\n\n3. Get your Kitchen and Canteen up and running before the first prisoners show up, and be sure to hire some Cooks - nothing irritates a prisoner more than an empty stomach!\n\n4. Building a prison is an expensive undertaking, and you need to become a master of raising large volumes of money through grants and contracts. You can access these grants through the 'Reports' screens.\n\nThat's about everything - good luck!\n\nThe CEO,\nPrison Architects Corp. quickbuild_basiccell Basic Cell quickbuild_solitarycell Solitary Cell quickbuild_office Office quickbuild_luxurycell Luxury Cell quickbuild_sharedcell Shared Cell quickbuild_kitchen Kitchen quickbuild_canteen Canteen quickbuild_utilityroom Utility Room quickbuild_classroom Class Room quickbuild_commonroom Common Room season_current Current Season: *X season_spring Spring season_summer Summer season_autumn Autumn season_winter Winter prisoner_cellerror_nonefree There are no free cells for this prisoner prisoner_cellerror_toohighquality All of the available cells are too high quality for this prisoner prisoner_cellerror_nosolitary This prisoner requires solitary confinement, but no solitary cells are available # ============================================================================= # Campaign info # ============================================================================= campaignchapter_chapternumber Chapter *C # ============================================================================= # Death Row # ============================================================================= campaignchapter_deathrow Death Row campaignchapter_deathrow_description We've been contracted to build an Execution Chamber at this prison, in time for the scheduled execution of one of their inmates. campaigncutscene_deathrowmurder Double Murder campaigncutscene_deathrowconfession Confession adviser_deathrow_murder1 I knew I'd catch you two here. adviser_deathrow_murder2 Edward! I... adviser_deathrow_murder25 Don't. Just... don't. adviser_deathrow_murder3 What are you going to do? adviser_deathrow_church1 Can I help you? adviser_deathrow_church15 ... adviser_deathrow_church2 Are you looking for forgiveness? adviser_deathrow_church3 I don't know. I have to do something, I can't live with the things I've done. adviser_deathrow_church4 You have to turn yourself in. Whatever you've done, you cannot evade the consequences. adviser_deathrow_church5 You will never be able to live with yourself until you face up to your past. adviser_deathrow_church6 I want to go back. I want to forgive her. I want her to forgive me. adviser_deathrow_church7 God will forgive you, no matter what you have done, if you ask him to. adviser_deathrow_church8 But you must answer for your crimes in the eyes of the law. There is no other way. adviser_deathrowintro_1 This is a tough one. adviser_deathrowintro_2 There's a prisoner incarcerated at this facility who's been convicted of a double murder, and sentenced to death. adviser_deathrowintro_3 That's where we come in. We've been contracted to construct an execution chamber in time for the guy's big day. adviser_deathrowintrob_1 This is where I want the new facility to be built. adviser_deathrowintrob_2 The first step with any project like this is to construct the building itself - with enough space inside to fit an execution room and a holding cell. adviser_deathrowintrob_3 So let's get started. Construct a new building here. adviser_deathrow_explain1 Your Workmen are responsible for the construction of buildings. adviser_deathrow_explain2 They'll collect the steel and concrete from this store room and take it to the construction site. adviser_deathrow_explain3 They'll use those raw materials to build the foundations and framework of your new building. adviser_deathrow_explain4 This is the slowest part of construction, so you should plan ahead when building new facilities. adviser_deathrow_explain5 While we wait, take a look around. Use WASD or the arrow keys to move around, and use the mouse wheel to zoom in and out. objective_deathrow_building Construct a building to house the Execution Facility adviser_deathrow_buildinside1 We will also need an entrance to the new Execution Facility. adviser_deathrow_buildinside2 Build a Large Jail Door into the south wall. objective_deathrow_buildouterdoor Build a Large Jail Door entrance adviser_deathrow_internalwalls1 Inside the building I want a Cell and an Execution Room. adviser_deathrow_internalwalls2 Partition the space by constructing some Brick Walls. objective_deathrow_buildinternalwalls Build internal walls adviser_deathrow_internaldoors1 Now add Large Jail Doors to those dividing walls. adviser_deathrow_internaldoors2 You can rotate an object before placement by clicking the middle mouse button (or press R). objective_deathrow_buildinternaldoors Build internal doors (Middle Click or press R to rotate an object) adviser_deathrow_designation1 That's looking good. We now need to designate Rooms within those spaces. adviser_deathrow_designation2 Designate a Cell in the smaller area where our condemned inmate will live. adviser_deathrow_designation3 Then designate the Execution Room itself in the larger area. objective_deathrow_designatecell Designate a Cell objective_deathrow_designateexecution Designate an Execution Room adviser_deathrow_roomrequirements1 Those new Rooms have requirements before they become functional. adviser_deathrow_roomrequirements2 The Cell needs a Bed and a Toilet. adviser_deathrow_roomrequirements3 The Execution Room requires the Electric Chair. objective_deathrow_cellobjects1 Build a Bed objective_deathrow_cellobjects2 Build a Toilet objective_deathrow_executionobjects Build an Electric Chair adviser_deathrow_optional1 That's the essentials taken care of. But there are still a few improvements you could make. adviser_deathrow_optional2 It's up to you though, these aren't strictly required. It depends how much you care about your prisoners and their environment. adviser_deathrow_optional3 The Cell itself could be improved with an outward facing Window, and a small Bookshelf. adviser_deathrow_optional4 And the facility would look better with a higher quality floor material - like Wooden Floorboards or Mosaic Tiles. adviser_deathrow_optional5 Outside you could add some lighting, and a paved pathway if you think it needs it. adviser_deathrow_transfer05 This is the man in question, Edward Romsey. A teacher once, would you believe. adviser_deathrow_transfer06 It's not our place to decide if he deserves this. The Law has made that decision. We're just here to do a job. adviser_deathrow_transfer1 Once you are satisfied the facility is ready, you can begin the Prisoner Transfer to his new cell. adviser_deathrow_transfer2 Simply click on the polaroid in his cell to initiate the transfer. objective_deathrow_path (OPTIONAL) Build a Path to the new facility objective_deathrow_window (OPTIONAL) Add a Window to the Cell objective_deathrow_bookshelf (OPTIONAL) Add a Bookshelf to the Cell objective_deathrow_flooring (OPTIONAL) Redo the flooring with higher quality materials objective_deathrow_outerlights (OPTIONAL) Create some outdoor lighting around the facility objective_deathrow_transferinmate When you are done, begin the Prisoner Transfer by clicking on the polaroid in Edward's cell. adviser_deathrow_setupmurder1 Don't shed one tear for this guy. He's a stone cold killer, guilty as charged. adviser_deathrow_setupmurder2 He even confessed. Wanna hear his description of what he did? adviser_deathrow_setupmurder3 It's juicy stuff. "It was around 11pm. The lights were already on. I knew she was home..." adviser_deathrow_postmurder1 Like I said, a stone cold killer. adviser_deathrow_postmurder2 Clear as day if you ask me. Deserves every volt he's gonna get. adviser_deathrow_postmurder3 All men deserve forgiveness, even him. Are you so sure in yourself that you can deal out such final judgement? adviser_deathrow_postmurder4 Catching your wife with another man is no excuse for what he did. adviser_deathrow_postmurder5 And he went there with a loaded gun, knowing he'd find them together. That's double pre-meditated murder. adviser_deathrow_postmurder6 He's done nothing but co-operate with the authorities. This state is making an example of him. adviser_deathrow_postmurder7 If he'd committed his crime 100 miles north he'd be looking at life imprisonment instead. How is that justice? adviser_deathrow_postmurder8 Do you want a guy like this running free? I'll sleep just fine at night when I know he's gone. adviser_deathrowelectricity_1 Good work so far. adviser_deathrowelectricity_2 However there is one problem - the execution room isn't functioning yet, because it doesn't have any power. adviser_deathrowelectricity_3 We need to connect it to the electrical supply. adviser_deathrowelectricityb_1 We are now viewing the prison in Utilities mode, which shows us the electrical wiring layout for the entire prison. adviser_deathrowelectricityb_2 Each building in the prison is connected to the Power Grid by these thick underground electrical cables. adviser_deathrowelectricityb_3 Power is provided to the prison by this substation, which draws electricity from the national grid. adviser_deathrowelectricityb_4 As you can see, this entire wing of prison cells is without power. All of the lights are out. adviser_deathrowelectricityb_4b To fix this problem, we first need to switch into Utilities mode to understand why the lights are without power. adviser_deathrowelectricityb_5 The nearest electrical cables are too far away - our engineers can't complete the wiring for this area. adviser_deathrowelectricityb_6 Extend the electrical cables nearby to cover this wing of the prison. objective_deathrow_cellpower Connect the rooms to the Electrical Supply adviser_deathrow_connectchair_1 Lights aren't the only thing that needs power. Your new Electric Chair does too. adviser_deathrow_connectchair_2 Use the Power Cables to connect the execution facility to the power grid. adviser_deathrow_connectchair_3 The Electric Chair itself is a special type of electrical item. It requires its own dedicated power line. You'll need to connect it up directly with mains cables. objective_deathrow_chairpower Connect the Electric Chair to the Electrical Supply objective_deathrow_condemnedcellpower Connect the Cell to the Electrical Supply adviser_deathrow_testchair_1 We are almost done I think. We should test the new Execution room at least once before we try to use it though. adviser_deathrow_testchair_2 I'm just going to turn it on for a few seconds, make sure everything is ok. adviser_deathrow_testchair_3 Well, that didn't work. Looks like we drew too much power, and tripped a circuit breaker in the power station. The whole prison is dark. adviser_deathrow_testchair_4 We're going to need more juice to be able to handle the power spike that the electric chair generates. adviser_deathrow_testchair_5 First, we need to turn the power back on. This is a two step process: adviser_deathrow_testchair_5b Switch the power station back on by clicking on it, and selecting Switch On in the menu that appears. adviser_deathrow_testchair_6 Then build three more capacitors so we have enough Power Capacity to handle the electric chair. adviser_deathrow_testchair_7 Once you've done that, test the Electric chair again by clicking on it and selecting Switch On in the menu. objective_deathrow_poweron Turn the Power Station back on. (Click the power station, then select Switch On from the menu) objective_deathrow_expandpower Expand the power station with three new Capacitors objective_deathrow_chairworking Test the chair again (click on it, and select Switch On) adviser_deathrow_execution_1 Well done. I believe we are finished with this job. adviser_deathrow_execution_2 What happens now is out of our hands. We did a professional job, and that's important in our business. adviser_deathrow_execution_3 Try not to worry about what happens next. adviser_deathrow_setupexecution1 It is time, Edward. adviser_deathrow_setupexecution2 You have done the right thing, even though this world will not forgive you for it. adviser_deathrow_setupexecution3 You will be with God soon, and He will have the final judgement on you. adviser_deathrow_setupexecution4 Edward Romsey. You have been found guilty of two counts of murder in the first degree. adviser_deathrow_setupexecution5 The penalty is death. adviser_deathrow_setupexecution6 Do you have anything to say? adviser_deathrow_setupexecution7 Susan... adviser_deathrow_setupexecution8 I'm sorry. # ============================================================================= # Expense popups # ============================================================================= finance_cost_prisonsale Sale of previous prison finance_cost_equiptazer Equipment: Tazer finance_cost_equipbodyarmour Equipment: Body Armour finance_cost_exports Exports finance_cost_foundations Building Foundations finance_cost_cashflow Cashflow finance_cost_bankloan Bank Loan finance_cost_bankloan_repayment Bank Loan Repayment finance_cost_sharesale Share Sale finance_cost_sharepurchase Share Purchase finance_cost_grantadvance Grant Advance finance_cost_grantcompletion Grant Completion Payment finance_cost_reformprogram Reform Program Session finance_cost_repair Repair finance_cost_sellobject Sell Object finance_cost_landpurchase Land Purchase finance_cost_prisonerintake Prisoner Intake finance_cost_grantcancellation Cancellation Costs finance_cost_grantrefund - Repayment: *X finance_cost_grantfine - Fine: *X finance_cost_executionfine Improper Execution Fine finance_cost_executioncompensation Execution Compensation finance_cost_shopintake Shop Intake finance_cost_prisonerwages Prisoner Wages finance_cost_fine Fine # ============================================================================= # Clock # ============================================================================= clock_speed_0 || clock_speed_1 > clock_speed_2 >> clock_speed_5 >>> clock_speed_half ... clock_add_hour + clock_am am clock_pm pm # ============================================================================= # Events # ============================================================================= event_powerstationfire A power surge has caused our generator to overload and catch fire! event_powerstationfire_x A power surge has caused a catastrophic overload in our generator, and the whole thing has exploded! event_powerstationfirelarge A power surge has caused our generator to overload and catch fire! event_powerstationfirelarge_x A power surge has caused a catastrophic overload in our generator, and the whole thing has exploded! event_kitchenfire A fire has started in the kitchen! event_waterpipeburst A water pipe has burst and is flooding the area. Fix it before the damage becomes too severe. event_bulkintake A disaster at a nearby prison has rendered a whole section of the facility unusable. We have no choice but to transfer the prisoners there to your prison, as there are no other suitable facilities nearby. They will be arriving soon. event_workshopaccident A prisoner has been seriously wounded in a workshop accident, and can't be moved! Send a doctor, quickly! event_subsidence Subsidence of the land has destroyed a section of our outer wall. You should have it repaired, immediately! event_earthquake A local earthquake has caused a section of the prison to collapse! event_virus We've been getting reports of sickness from a number of prisoners. It might be worth identifying and quarantining the infected to stop it from spreading. event_virus_x We've been getting reports of sickness from a number of prisoners, and the symptoms seem quite severe. You should consider quarantining the sick and treating them before it spreads too far. event_treefire A fire has started in our forestry! event_foodpoisoning We've been getting reports of food poisoning amongst the prisoners. Some of the food in the kitchen must have spoiled. Unfortunately for the sick, there isn't much to do but to wait it out. event_cilistleak We don't know how, but the identities of our confidential informants have got out. If we don't move them somewhere save straight away, they are going to be in real danger. event_keysersoze A recent high-profile gang case has implicated one of our Minimum Security prisoners as a high ranking gang leader. They've remained under the radar, but now everyone knows who they are... event_preacherconversion One of our more charismatic inmates has become something of a religious evangelist, and others seem to be coming around to their way of thinking. Not a necessarily a problem, but our prisoners may soon have more spiritual needs. event_massassassination_1 The identities of a number of witnesses in a federal prosecution case have been leaked, and some of them are inmates in our prison. event_massassassination_2 Hits have been taken out on them, but we need them alive. You need to identify the prisoners and keep them in one piece until their court date comes up. event_massassassination_3_x We're learning about this late, so you don't have much time before these hits go live. event_tvremovaldemand_1 The media have started a campaign over the amenities granted to prisoners, and it's bringing a lot of heat on my office. event_tvremovaldemand_2 I'm passing a bill which bans TVs in common areas in prisons, so I need you to remove all TVs from your common rooms or you will be fined. You have 6 hours. event_tvremovaldemand_fine You've failed to remove TVs from your common rooms, which is now required by law. You've been fined, and will continue to receive fines until you comply. event_tvremovaldemand_complete The media have moved on to something else and the bill banning TVs from common areas has been repealed. Feel free to re-install them if you wish. event_weightsremovaldemand_1 The media have started a campaign over the amenities granted to prisoners, and it's brining a lot of heat on my office. event_weightsremovaldemand_2 I'm passing a bill which bans exercise equipment in prison yards, so I need you to remove all Weights Benches from your Yards or you will be fined. You have 6 hours. event_weightsremovaldemand_fine You've failed to remove all Weights Benches from your yards, which is now required by law. You've been fined, and will continue to receive fines until you comply. event_weightsremovaldemand_complete The media have moved on to something else and the bill banning weights benches from yards has been repealed. Feel free to re-install them if you wish. event_lessfooddemand_1 The board has decided to experiment with a number of cost-saving measures across our facilities, and your prison is being included. event_lessfooddemand_2 We need you to reduce the meal quantity and meal variation policies in your prison to low, so we can see what effect this has on overall budgets. event_lessfooddemand_fine Since you've decided not to implement the new food policies we've asked for, we're going to take the potential savings directly from your funds. This will continue to happen until you do as I've asked. event_lessfooddemand_complete The food budget experiment is over and the results are inconclusive. You are free to set your food policies back to whatever you wish. event_removevisitationdemand_1 An incident at another facility has highlighted potential issues with security checks when it comes to family visitation in prisons. event_removevisitationdemand_2 Until the processes can be properly reviewed, all visitation must be suspended. You have 12 hours to remove all Visitation rooms from your prison. event_removevisitationdemand_fine You have failed to remove the Visitation rooms from your prison, despite the current security issues. You've been fined, and will continue to be fined until you comply. event_removevisitationdemand_complete We've completed our security review of the visitation process, and Visitation rooms can now be re-added to your prison if you choose. event_lessworkdemand_1 I've just received word that the prisoners are unhappy with how much time they have to work during the day, and are planning to cause trouble if it isn't reduced. event_lessworkdemand_2 A guard overheard someone say that if they had to work for more than 2 hours they were going to "tear this place apart." event_lessworkdemand_ignore It looks like the prisoners have given up and settled down. They aren't happy about it, but it's good to show them who's boss around here. event_lessworkdemand_complete The prisoners have settled down about their work hours now - I guess they saw the last few days as something of a vacation. We can put them back to work without trouble. event_moresleepdemand_1 We've received complaints that the prisoners aren't allowed to sleep enough, and are getting very irritable about it. event_moresleepdemand_2 They've said that if they aren't given at least 7 hours of sleep a night, they are going to start causing trouble. event_moresleepdemand_ignore Looks like the prisoners have finally run out of steam and given up their protests about lack of sleep. Guess they were too tired. event_moresleepdemand_complete The whole issue with the prisoners' sleep schedules has finally blown over, so you can change them again without issue if you want. event_morefreetimedemand_1 The prisoners are apparently unhappy with how little free time they have in their daily schedules. event_morefreetimedemand_2 The guards have been hearing whispers that if things don't change soon, the prisoners are going to start causing some damage. event_morefreetimedemand_ignore The prisoners have settled down and stopped causing trouble over their lack of free time. Maybe they realised they'd have even less if they are always in solitary. event_morefreetimedemand_complete The prisoners demands for more free time have been indulged for long enough, so you can feel free to change their schedule again as you wish. event_contrabandsurge_complete We've just discovered that one of the teachers we bring in for the inmates classes has been smuggling in huge amounts of contraband. They've been fired, but the damage has been done at this point. event_corruptingspiritualist_complete One of the spiritual leaders we bring in for our religious programs has been riling up the inmates with all kinds of hateful speech. They've been fired, but the prisoners will take some time to cool down. event_agitatingradio_1 According to some of our Guards, a new radio host on the station the prisoners listen to has been saying a lot of things that are riling a the inmates up. event_agitatingradio_2 It might be worth removing the radios for the time being, unless they start to take what he's saying seriously. event_agitatingradio_complete That radio host was apparently fired after a lot of complaints. There shouldn't be any more problems with radios in the prison. # ============================================================================= # Events Objectives (shown in todo list) # ============================================================================= objective_bulkintake Incoming Prisoners objective_tvremovaldemand Remove TVs from Common Rooms objective_tvremovaldemand_child Ensure there are no TVs in Common Rooms objective_weightsremovaldemand Remove Weights Benches from Yards objective_weightsremovaldemand_child Ensure there are no Weights Benches in Yards objective_lessfooddemand Reduce Meal Quantity and Variation to Low objective_lessfooddemand_child Change the prisoners meal quantity and meal variation policies to low objective_removevisitationdemand Remove All Visitation Rooms objective_removevisitationdemand_child Ensure no visitation rooms in the prison until the security review is complete objective_virus Virus Outbreak objective_virus_child Total Infected Prisoners: objective_massassassination Federal Witness\nCourt Date objective_massassassination_child Surviving witnesses: objective_lessworkdemand Prisoners Demand Less Work objective_lessworkdemand_child Reduce work to 2 hours a day or less objective_moresleepdemand Give Prisoners More Sleep objective_moresleepdemand_child Increase sleep time to at least 7 hours a day objective_morefreetimedemand Give Prisoners More Free Time objective_morefreetimedemand_child Increase free time to at least 6 hours a day objective_agitatingradio Agitating Radio Broadcasts objective_agitatingradio_child The current radio broadcasts are getting our inmates riled up... # ============================================================================= # Custom warden strings # ============================================================================= warden_default_name The Warden warden_default_desc The most balanced individual on the planet, he does his job and nothing else. People just call him The Warden. warden_lobbyist_name The Lobbyist warden_lobbyist_desc The Lobbyist has friends in high places, and makes sure the more easily controlled prisoners end up coming his way.\n\n - Halves the likelihood of receiving prisoners who are Violent, Lethal, Volatile, Deadly or Fighters. warden_lobbyist_desc_short - Halves the likelihood of receiving prisoners who are Violent, Lethal, Volatile, Deadly or Fighters. warden_fear_name Rita warden_fear_desc Ruthless and terrifying, Rita has a reputation for running her facilities through judicial application of fear. Rumours of her carrying a whip may be exaggerated.\n\n - Halves likelihood of prisoners being Stoical or Fearless\n - Prisoners are suppressed twice as quickly warden_fear_desc_short - Halves likelihood of prisoners being Stoical or Fearless\n - Prisoners are suppressed twice as quickly warden_tunnels_name J.W. Periwinkle warden_tunnels_desc Warden Periwinkle says he was a sapper in the war. He never says which war, specifically, but he certainly knows everything about digging tunnels.\n\n - Guard Dogs have a 50% chance of fully uncovering any tunnels they detect warden_tunnels_desc_short - Guard Dogs have a 50% chance of fully uncovering any tunnels they detect warden_calming_name The Pacifier warden_calming_desc The Pacifier has an unusual talent for being able to calm even the most violent individuals. Even being in the same room as him is enough to make people docile and compliant.\n\n - Reduces the overall temperature of your prison, making your inmates less likely to cause trouble warden_calming_desc_short - Reduces the overall temperature of your prison, making your inmates less likely to cause trouble warden_contraband_name Saphara Acknova warden_contraband_desc Saphara Acknova has a spotless reputation and a squeaky clean record. But behind the scenes, shady deals and under the table offerings are nothing uncommon for her.\n\n - Gets a small cut of the re-sale value of each piece of contraband found\n - Prisoners found with contraband will be 'fined' directly from their savings warden_contraband_desc_short - Gets a small cut of the re-sale value of each piece of contraband found\n - Prisoners found with contraband will be 'fined' directly from their savings buildtoolbar_wardenlobbyist The Lobbyist buildtoolbar_tooltip_wardenlobbyist Get less violent criminals in your prison interfacetopbar_tension_calmingwarden - Your Warden is having a calming effect on prisoners warden_consultingfee Consulting Fee # ============================================================================= # Crime names # ============================================================================= crime_bribery Bribery crime_aggravatedburglary Aggravated Burglary crime_burglary Burglary crime_arson Arson crime_criminaldamage Criminal Damage crime_vandalism Vandalism crime_violentdisorder Violent Disorder crime_possession Possession crime_possessionintenttosupply Possession Intent To Supply crime_forgery Forgery crime_fraud Fraud crime_counterfeightingcurrency Counterfeighting Currency crime_falseaccounting False Accounting crime_insidertrading Insider Trading crime_moneylaundering Money Laundering crime_aggravatedvehicletheft Aggravated Vehicle Theft crime_joyriding Joy Riding crime_dangerousdriving Dangerous Driving crime_deathbydangerousdriving Death By Dangerous Driving crime_drivingunderinfluence Driving Under Influence crime_kidnapping Kidnapping crime_falseimprisonment False Imprisonment crime_torture Torture crime_assault Assault crime_aggravatedassault Aggravated Assault crime_assaultinganofficer Assaulting An Officer crime_greviousbodilyharm Grevious Bodily Harm crime_murder Murder crime_attemptedmurder Attempted Murder crime_manslaughter Manslaughter crime_pervertingcourseofjustice Perverting Course Of Justice crime_contemptofcourt Contempt Of Court crime_drunkdisorderlybehaviour Drunk Disorderly Behaviour crime_escapingfromlawfulcustody Escaping From Lawful Custody crime_perjury Perjury crime_rioting Rioting crime_espionage Espionage crime_violentdisorder Violent Disorder crime_trafficking Trafficking crime_armedrobbery Armed Robbery crime_robbery Robbery crime_carjacking Car Jacking crime_blackmail Blackmail crime_handlingstolengoods Handling Stolen Goods crime_videogamepiracy Video Game Piracy crime_indievideogamepiracy Indie Video Game Piracy crime_shoplifting Shoplifting crime_pickpocketing Pickpocketing crime_cartheft Car Theft crime_rape Rape crime_grossindecency Gross Indecency crime_voyeurism Voyeurism # ============================================================================= # Cause of death # ============================================================================= causeofdeath_fight Killed in fight with *X causeofdeath_fight_weapon Killed by *X with *W causeofdeath_fight_prisoner Murdered by *X causeofdeath_fight_prisoner_weapon Murdered by *X with *W causeofdeath_fight_actor Killed with *W causeofdeath_gang Killed by rival gang member causeofdeath_gang_weapon Killed by rival gang member with *W causeofdeath_fire Died in a fire causeofdeath_escaping Killed by *X while trying to escape causeofdeath_escaping_weapon Killed by *X with *W while trying to escape causeofdeath_mauled Mauled to death by Guard Dog causeofdeath_snitch Killed for being a Snitch causeofdeath_exlaw Killed for being Ex Law Enforcement causeofdeath_copkiller Killed by guards for being a Cop Killer causeofdeath_explosion Killed in an explosion causeofdeath_electrocution Killed by Electrocution causeofdeath_starvation Starved to death causeofdeath_virus Died from infection causeofdeath_overdosed Overdosed causeofdeath_bledout Bled to death causeofdeath_riot Killed during a riot causeofdeath_executed Executed by Electric Chair causeofdeath_unknown_1 Cause of Death Unknown. causeofdeath_unknown_2 Unlock Intelligence to determine.