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Assigner des prisonniers pour travailler dans vôtre prison. Ainsi qu'un contrôle manuel pour les assignation des cantines et buanderie.


Autres informations:

Le menu logistique permet plusieurs possibilités pour gérer vôtre prison en détail.

Cela à besoin d'être déverrouiller par la recherche:

  • Le sous-menu "Travail carcéral" a besoin d'être débloquer avec Prison Labour research.
  • Le sous-menu "Distribution nourriture" et "Distribution buanderie" on besoin d'être débloquer avec Micro Management research.
  • Le sous-menu "Qualités des pièces" sera automatiquement disponible dés que l'un des autres sous-menu est débloqué.

Travail carcéral[edit]

Main article: Prison Labour

Les prisonniers peuvent être assigner à des pièces spécifiques pour travailler comme:

  • Cuisine: Les prisonniers vont aider à faire la cuisine
  • Laundry: Prisoners will collect dirty clothes and take them to the laundry to be washed
  • Cleaning Cupboard: Prisoners will use Bleach to keep indoors and outdoors fresh and shiny
  • Workshop: Prisoners will make license plates, planks and beds which will be sold for a profit
  • Shop: Prisoners will sort goods to shelves and sell them.
  • Mail Room: Prisoners will sort Mail to Satchels, which Guards will use to deliver mail to the recipient
  • Library: Prisoners will sort delivered or returned unsorted books to Library Shelves

To create jobs in a room, select the Prison Labour icon and click the desired room. Grey icons will appear in valid rooms and will turn orange if a Prisoner is working there at the moment. There is a maximum number of jobs per room and this is decided by the size of the room. To unassign a job, right click on the room.

Prisoners are paid a fixed wage of 50 cents per hour for their work by the prison and can spend the earned money in the shop. Prisoner wages and shop takings are shown in the daily cashflow report (updated at midnight).

Food Distribution[edit]

All cell blocks are assigned a specific canteen to eat in, permitting accurate demand calculation per canteen. All kitchens are assigned specific canteens and nurseries, such that every kitchen serves at least one canteen, and all canteens are served by at least one kitchen.

These automatic assignments can be overridden manually in the Food Distribution screen. This system permits accurate calculations of supply and demand in all canteens.

Hover the mouse over the Canteen supply/demand icon to see a breakdown of the calculated demand per hour.

Laundry Distribution[edit]

By default, every cell block and reception has at least one Laundry servicing it, and every Laundry services at least one cell block. The system will do its best to make laundries target other sectors of the same security zone, so that prisoners can do the work.

These automatically assigned targetings can be overridden manually from the Laundry Distribution screen.

Room Quality[edit]

Cells and dormitories are given different gradings on a 0 to 10 scale due to room size and furniture, and prisoners qualify for better graded rooms by good behaviour (see Cell Grading for details).

This view shows the current grading of all cells in your prison. The colour coding gives a rough guide - green means excellent quality, red means poor quality.

Two numbers are shown, in the form X / Y:

  • Y is the current grading of the cell
  • X is the grade that the current occupant is entitled to

Hovering over a cell provides a tooltip with the criteria that led to the current grading and the information whether this cell is below, on or above average when compared to your other cells.


If the temperature system is activated in the options, this visualises the temperature of all areas of your prison.

The outdoor temperature will vary during the day (turning cold at night) and during the seasons. The temperature of your indoor areas will be affected by this. Indoor areas near doors and windows will lose heat fast. Certain existing objects generate lots of heat: Cookers (when in use), Power Stations, Water Pump Stations and of course Water Boilers and Radiators. Build the latter ones around your prison to warm up the indoors when required.

Prisoners now have a Warmth need. This need increases when they are cold. They will protest if cold for too long, and eventually cause trouble.

If prisoners are too hot for too long (for example working in a hot kitchen) they will develop a status effect "Overheating". This makes them more likely to cause trouble.

Various weather patterns can occur during the game (if activated in the options), varying based on the current season:

  • Overcast
  • Rain
  • Torrential rain (Special event, rare)
  • Snow and frost
  • Heatwave (special event, rare)

Prisoners needs will be affected by the weather when they are outdoors. Getting rained on will spike their comfort, clothing and warmth needs. Prisoners left outside in extremely cold conditions (for example in an outdoor solitary confinement cage) will suffer of exposure.