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Programs

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Programs report a36.png

Programs

Gameplay

Description:

Run and control available Programs in your prison.

Other Information:

  • None provided


This article is about the different skills and lessons your prisoners and staff can learn from within your prison. For information about researching Education, see Bureaucracy.

Summary[edit]

Daily programs can be run to train, educate and reform your prisoners. These programs are administered from the Programs tab in the Reports interface. Each program runs during a scheduled time during the day, based on the allocated Work time in the Regime, and costs money per session. Different programs provide different benefits to both the player and the participating prisoners.

Prisoners can only take part in one program at a time, and may only attend one session in that program per day. Most programs are voluntary, but prisoners will be less likely to volunteer for programs if they are badly treated. Prisoners must complete the Workshop Safety Induction or Kitchen Safety and Hygiene courses before they can work in the Workshop or Kitchen respectively.

Scheduling Programs[edit]

Programs are automatically scheduled to Work slots in the Regime. For example, if work is scheduled in for 9am, 11am-1pm, and 2pm-5pm, sessions that are 2 hours long will be scheduled to 11am-12pm and 2pm-4pm. Whereas 3 hour long sessions will be scheduled to 2pm-5pm only.

If Micromanagement is researched from the Bureaucracy tree, the times and locations of all programs can be adjusted manually with the "Edit Schedule" button. Programs set manually will be pinned in place, and will not be moved by the auto-scheduler. New programs can be created by clicking in the Scheduler view. Right-click on programs to cancel them.

Parole Hearings, Death Row Appeals and the Guard Tazer Certification do not require to be performed within the work regime and instead may be performed anytime.

Prisoner Programs[edit]

Program Title Cost per Session Seats / Sessions Tutor / Room Session Length Requirements Prisoner Attendance Course Type Difficulty
Alcoholics Group Therapy $200
  • Seats: 20
  • Sessions Required: 10
2 Hours Referred
(Alcoholism)
  • Reform
  • Theory
Easy
Pharmacological Treatment of Drug Addiction $200
  • Seats: 10
  • Sessions Required: 3
1 Hour Referred
(Drug Addiction)
  • Reform
  • Theory
Easy
Behavioural Therapy $200
  • Seats: 1
  • Sessions Required: 5
2 Hours Referred
(Violence)
  • Reform
  • Theory
Intermediate
Workshop Safety Induction $100
  • Seats: 10
  • Sessions Required: 2
2 Hours Voluntary
(Interested)
  • Education
  • Practical
Easy
Carpentry Apprenticeship $500
  • Seats: 5
  • Sessions Required: 5
2 Hours Voluntary
(Interested & Qualified)
  • Education
  • Practical
Advanced
Kitchen Safety and Hygiene $100
  • Seats: 5
  • Sessions Required: 2
2 Hours Voluntary
(Interested)
  • Education
  • Practical
Easy
Foundation Education Program $300
  • Seats: 20
  • Sessions Required: 5
3 Hours Voluntary
(Interested)
  • Education
  • Theory
Easy
General Education Qualification $500
  • Seats: 10
  • Sessions Required: 10
3 Hours Voluntary
(Interested & Qualified)
  • Education
  • Theory
Intermediate
Spiritual Guidance $250
  • Seats: 20
  • Sessions Required: 1
2 Hours Voluntary
(Spirituality need)
  • Other
  • Theory
Easy
Parole Hearing $0
  • Seats: 1
  • Sessions Required: 1
4 Hours Parole
  • Other
  • Theory
Easy
Death Row Appeal $0
  • Seats: 1
  • Sessions Required: 1
4 Hours Death Row
  • Other
  • Theory
Easy

Theory involves the prisoners sitting down and learning directly from the instructor. Practical involves the prisoners using tools to directly learn from the instructor.

Staff Programs[edit]

Program Title Cost per Session Seats / Sessions Tutor / Room Session Length Requirements Staff Attendance Course Type Difficulty
Guard Tazer Certification $100
  • Seats: 10
  • Sessions Required: 1
1 Hour Mandatory
(Must Attend)
  • Education
  • Theory
Easy

Theory involves the staff sitting down and learning directly from the instructor.

Being equipped with tazers makes guards more powerful, and it also helps them reducing their safety need.

Tips[edit]

  • Suppressed prisoners are less likely to volunteer for a program, and gang members will not participate in any voluntary program at all (so do Death Row prisoners, as they don't follow any Regime at all).
  • Some prisoners have more affinity for academic topics than others. In addition, the level of concentration of your prisoners is a major factor on their chances of success. (Prisoners concentrate best when all of their needs have been taken care of.)
  • Programs cost per session, so running programs with only a few prisoners is relatively expensive. You may want to wait until enough prisoners are interested/referred, and you should plan your rooms big enough to provide enough space for the equipment needed for the maximum number of participants.
  • The Guard Tazer Certification can be scheduled in the middle of the night, where the guards would idle otherwise.