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Regime a35.png Regime


The Regime is the daily schedule your prisoners will follow.

Other Information:

  • None provided

The Regime is accessible in the Reports menu and is unlocked by hiring a Warden.

In this report, you can set hourly activities for your prisoners. Different regimes for the different risk categories which are present in your prison can be set up.

If the Events option is used in the game, prisoners may demand less work, more sleep or more free time at certain occasions. It's your choice to comply or not, but the prisoners will not be happy if you refuse.


To schedule an activity: first, select the desired activity from the activity list in the bottom right-hand corner of the page and then select the desired time slot.

Note: Prisoners cannot be forced to do any action, they only get forced to stay in certain rooms during different activities set in Regime.


When Lockup is scheduled, prisoners will be confined to their cells. Prisoners will not be forced to sleep during this time and will attempt to satisfy any needs they might have by using the items in their cell. Constantly having this activity in the regime, will increase the "Freedom" need as well as increasing the suppression chance for your prisoners.


During scheduled sleep times, prisoners will be confined to their cells. 5 hours sleep can be enough, but going lower may be dangerous.

Prisoners will not sleep before 10 pm or after 8 am,regardless of the Regime.


During this time, prisoners are required to head to the canteen (or nursery, for mothers). However, if there is no place to sit, they can take food to the shower or to their cells.

Cooks will only prepare and serve food in the canteen for designated eating times. Schedule enough time between the eat regimes to allow them to do so.


Yard time requires all prisoners to go to the yard.


During shower time, all prisoners are required to head to the nearest shower.

Free Time[edit]

Free time allows prisoners to spend their time as they choose.

  • Because cooks will not cook unless "Eat" time is scheduled, prisoners cannot eat in the canteen during Free Time. When scheduled directly after Eat time prisoners will finish their food if already eating.
  • Free Time generally helps prevent violence because prisoners are largely spread out during this time.


During this time, if Prison Labour is researched in Bureaucracy, prisoners will perform duties, such as cleaning in the Cleaning Cupboard, cooking in the Kitchen (be careful though as prisoners washing the dishes can steal some contraband such as knives), doing laundry in the Laundry room, or making license plates in the Workshop.

Also most programs will have to take place during work time. As they have fixed lengths, be sure to have long enough work schedules to allow them for your prisoners.

Prisoners without assigned work or programs will behave like on "Free Time".


Just like the Work/Freetime regime, except that prisoners who are not working will be locked up.


Insane Prisoners will attend psychiatrist programs at this time. Only in Psych Ward DLC

Activities outside of the regime[edit]

Regardless of the regime, visitation time will always be 8 am to 8 pm. Prisoners receiving visits from their families and lawyers will leave the activities set up by the regime.

Also, injured prisoners will always head to the infirmary as long as they are allowed to leave their cells.

Some programs, namely the Parole Hearings and Death Row Appeals, may be scheduled outside of the work regime. Prisoners that are about to attend these programs will follow this schedule rather than the regime.


  • To plan your regime, first set up a blank schedule, fill in sleeping and eating times as appropriate (cooks will only prepare and serve food in the canteen for designated eating times), then set the rest of the prisoners' day as free time. As you learn more about the scheduling system you can tweak it to your needs.
  • As a general rule of thumb, avoid leaving large amounts of time unscheduled as prisoners will become bored and may start destroying the fixtures in their cells. This time seems to be most effective in one-hour blocks between other activities as sort of a "cool down" period.
  • To ensure a quiet sleep time: schedule at least six hours of sleep per night, and try placing troublesome insomniacs into solitary cells.
  • Death Row prisoners do not follow any Regime.
  • Mothers value the needs of their babies higher than following the regime.
  • If Micromanagement is researched from the Bureaucracy tree, you can schedule the assignment of guards and patrols to match your prisoners' activities, e.g. deploy more guards in the canteen during an Eat regime.
  • The Shop is served by working prisoners and visited by prisoners in their free time. Having all prisoners at "Work/Lockup" regime at the same time will render the shop useless.