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'''Fullscreen Antialiasing'''
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'''Antialiasing and supersampling'''
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PA looks best with FSAA turned on.  Enable this with the option "ScreenSuperSampled  true".  This requires a modern gfx card with multisampled framebuffer support.  Alternatively, you can enable FSAA by opening your graphics preferences (nvidia or radeon etc) and setting anti-aliasing to be on for all games.
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There are two alternative ways to improve the graphics filtering in Prison Architect.
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Note : We would have enabled this by default for all systems that supported it. But for some systems this option actually makes the game look much worse, with strong vertical and horizontal glitch lines appearing on the grid of the world.
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''Antialiasing''
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PA looks best with FSAA turned on.  Enable this with the option "ScreenMultiSampled true".  This requires a modern gfx card with multisampled framebuffer support.  Alternatively, you can enable FSAA by opening your graphics preferences (nvidia or radeon etc) and setting anti-aliasing to be on for all games.
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Note : One some systems this option actually makes the game look much worse, with strong vertical and horizontal glitch lines appearing on the grid of the world.  On NVidia systems you can solve this by setting Alpha channel supersampling to the max value.
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''Supersampling''
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Enable this with "ScreenSuperSampled true".  This runs the game at 2x the resolution of your game window.  This produces wonderfully filtered graphics but can tax graphics cards heavily.
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