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665 bytes added, 6 years ago
Update History: Updating.
In [[Alpha 21]], narcotics were now used by prisoners for recreational purposes. Addiction and overdoses were now possible, and could only be treated by sending the addicted prisoners to reform programs, or through extensive stays in [[Solitary]] confinement. A new pop-up notification colored in green will now alert the player of a prisoner overdosing. Players who do not react quickly enough will result in the death of the prisoner.
In [[Alpha 23]], all forms of contraband can now be tossed over the [[Perimeter Wall]]s / [[Fence]] of any prison. In order for this to happen, a prisoner must meet with their family during [[Visitation]] hours, or the prisoner can call them on a [[Phone]]. Once done, the prisoner will approach the perimeter and pickup the tossed piece of contraband. However, the contraband can only be tossed up to a maximum of 10 blocks, and the prisoner will abort the operation if there is a [[Guard]], [[Armed Guard]], or [[Dog Handler]] present at the pickup location. Additionally, contraband will now arrive in the supplies delivered to the prison via [[Supply Truck]].
<div style="text-align: center;">'''NOTICE: The lists below can change over time as the game gets developed.'''</div>

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