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Winning and Failure Conditions

742 bytes added, 5 years ago
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Failure: Updating with new failure conditions.
This failure condition is triggered if you have 20 escapes in one day. The CEO will call at midnight, informing you that if five more people escape the next day, it will be game over.
 
=== Warden Deaths ===
 
This failure condition is triggered when you get too many [[Warden]]s killed. [[The CEO]] will give you a call notifying you that it's becoming difficult to find new wardens to hire due to the fear of death while working in your prison. If you get another warden killed after the CEO calls you, you get fired and lose the game.
 
=== Re-offending Paroles ===
 
This failure condition is met when you give an early release to prisoners who end up re-offending by committing new crimes. If you release too many re-offenders, [[The CEO]] will give you a call to notify you that it needs to get fixed quickly. If you continue to release prisoners with a high re-offending rate, you'll get yourself fired and lose the game.
 
[[Category: Gameplay]]
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