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293 bytes added, 5 years ago
Extended by Alpha 23 changelog
Prisoners are not stupid, and will find creative ways to smuggle, steal, and use contraband. New arrivals will almost always carry contraband, some being metallic and others not. So you cannot always rely on your [[Metal Detector]]s to do the job all the time. Using the [[Reception]] ensures that every prisoner will be searched upon arrival. Another good strategy to use in order to control contraband is to hire some [[Dog Handler]]s with [[Guard Dog]]s to sniff out any smelly contraband your prisoners may be hiding. Finally, you can also use the [[Shakedown]] Emergency Action to clean up the whole prison. However, doing this will piss off your prisoners so use it sparingly.
As stated above, new arrivals that are dropped off by a [[Prisoner Bus]] will most likely be carrying something from outside into your prison. Contraband will also be thrown over fences from the outside by friends and family of the prisoners (over a maximum distance of 15 squares{{vn}})as arranged before via [[Phone]] or in the [[Visitation]] room, or brought by them to the Visitation room directly. Also deliveries brought by a [[VisitationSupply Truck]] room(e.g. food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials) may contain smuggled contraband (guards can search any objects for that reason). However, not all pieces of contraband in the game can be smuggled into your jail. Prisoners will also get their hands on contraband whenever they enter unsecured rooms containing items that can be stolen. An example would be the workshop which holds screwdrivers, saws, drills, and hammers. To secure, simply place metal detectors to the entrances of the workshop. Insecure rooms that contain metallic contraband and are not marked as staff only in the [[Deployment]] screen should also have metal detectors at their entrances.

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