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5 bytes added, 5 years ago
Remove "NOTICE: The lists below can change over time as the game gets developed" (true for all infos here, but increasingly unlikely due to upcoming 1.0 version), added note that contraband is hidden in cells usually
As stated above, new arrivals that are dropped off by a [[Prisoner Bus]] will most likely be carrying something from outside into your prison. Contraband will also be thrown over fences from the outside by friends and family of the prisoners (over a maximum distance of 15 squares{{vn}}) as arranged before via [[Phone]] or in the [[Visitation]] room, or brought by them to the Visitation room directly. Also deliveries brought by a [[Supply Truck]] (e.g. food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials) may contain smuggled contraband (guards can search any objects for that reason). However, not all pieces of contraband in the game can be smuggled into your jail. Prisoners will also get their hands on contraband whenever they enter unsecured rooms containing items that can be stolen. An example would be the workshop which holds screwdrivers, saws, drills, and hammers. To secure, simply place metal detectors to the entrances of the workshop. Insecure rooms that contain metallic contraband and are not marked as staff only in the [[Deployment]] screen should also have metal detectors at their entrances.
Prisoners will usually try not to carry contraband with them until they need it, but to hide it in their [[cell]]s instead.
Currently, there are four types of contraband that can be found: Weapons, Tools, Narcotics, and Luxuries. Each explained in their sections below.
<div style="text-align: center;">'''NOTICE: The lists below can change over time as the game gets developed.'''</div>
== Weapons ==

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