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Contraband

299 bytes added, 5 years ago
Removed UI icons (now Contraband is not a menu of its own any more, it's Intelligence, which uses other icons), guards won't prevent or detect stealing
{{Languages|en=Contraband|fr= |de= |it= |es= |ru=}}
[[Image:ContrabandContrabandOverlay.png|thumb|leftright|Contraband Overlay in the [[UIIntelligence]] Icon]][[Image:Contraband menu.png|thumb|[[User Interface]] Menu]][[Image:ContrabandOverlay.png|thumb|right|Contraband Overlay]]
{{TOC|align=left|clear=left}}
As stated above, new arrivals that are dropped off by a [[Prisoner Bus]] will most likely be carrying something from outside into your prison. Contraband will also be thrown over fences from the outside by friends and family of the prisoners (over a maximum distance of 10 squares) as arranged before via [[Phone]] or in the [[Visitation]] room, or brought by them to the Visitation room directly. Also deliveries brought by a [[Supply Truck]] (e.g. food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials) may contain smuggled contraband (guards can search any objects for that reason). However, not all pieces of contraband in the game can be smuggled into your jail. Prisoners will also get their hands on contraband whenever they enter unsecured rooms containing items that can be stolen. An example would be the workshop which holds screwdrivers, saws, drills, and hammers. To secure, simply place metal detectors to the entrances of the workshop. Insecure rooms that contain metallic contraband and are not marked as staff only in the [[Deployment]] screen should also have metal detectors at their entrances.
Prisoners While prisoners will behave better when guards are nearby, neither guards nor any other staff prevent prisoners from stealing contraband or get alarmed when they catch prisoners doing so. Only [[guard dog]]s (and [[metal detector]]s) may sense prisoners carrying contraband. Anyway, prisoners will usually try not to carry contraband with them until they need it, but to hide it in their [[cell]]s instead. Guards will have to search prisoners or their hiding places explicitly to find contraband.
Currently, there are four types of contraband that can be found: Weapons, Tools, Narcotics, and Luxuries. Each explained in their sections below.
Prisoners can trade their stolen contraband with other prisoners for money. Prisoners will sell items they don't particularly want, and use that money at the [[Shop]], to pay protection money to [[Gangs]] or to buy other items from other prisoners. This gives them a motivation to steal items in which they don't have any personal interest.
The price of any item is based on the supply and demand of that item within the prison. The approximate trade prices of all items, along with their supply and demand, can be seen in the [[Intelligence ]] / Dangers view.
== Update History ==
Autopatrol
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