== How prisoners get contraband ==
Prisoners are not stupid, and will find creative ways to smuggle, steal, and use
contraband. New arrivals will almost always carry contraband from the outside of your prison when they are dropped off by a [[Prisoner Bus]]. Contraband will also be thrown over fences from the outside by friends and family of the prisoners (over a maximum distance of 10 squares) as arranged before via [[Phone]] or in the [[Visitation]] room, or brought by them to the Visitation room directly. Also deliveries brought by a [[Supply Truck]] (e.g. food ingredients, metal sheets for the workshop, prisoner uniforms, construction materials) may contain smuggled contraband.
However, not all pieces of contraband in the game can be smuggled into your jail. Prisoners will also get their hands on contraband whenever they enter unsecured rooms containing items that can be stolen. An example would be the [[ workshop]] which holds screwdrivers, saws, drills, and hammers. To secure, simply place metal detectors to the entrances of the workshop.
While prisoners will behave better when guards are nearby (e.g. the chance of a prisoner stealing something from a room will be reduced drastically by the number of guards in that room), neither guards nor any other staff prevent prisoners from stealing contraband or get alarmed when they catch prisoners doing so. Only [[ guard dog]]s (and [[ metal detector]]s ) may sense prisoners carrying contraband. Anyway, prisoners will usually try not to carry contraband with them until they need it, but to hide it in their [[ cell]] s instead. Guards will have to search prisoners or their hiding places explicitly to find contraband.
=== Contraband Trading ===
== How to detect contraband ==
If your prison does have a [[reception]] room, all incoming prisoners will be systematically searched there and any contraband they carry with them will be found. The reception requires the availability of many guards, though, and significantly slows down the process of intake.