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Prisoner

487 bytes added, 5 years ago
Condition: reorganized after Game Translation/English
[[File:Drunk a36.png|thumb|Drunk prisoner, marked with a [[booze]] symbol besides his name]]
Special status modifiers are displayed on this barIn the game, with "None" being the default state. Other prisoners may have different status effects includeat different times:
* [[Suppression|Suppressed]]
* Well Fed
* Withdrawal
* Angry
* Bleeding: Wounded in an [[Events#Workshop Accident|accident]]* Calming: Surrounded by a peaceful aura also affecting other prisoners around* Drunk: Prisoner consumed [[booze]] (may lead to an [[Needs#Addictions|Drunkaddiction]])* High: Prisoner consumed [[drugs]] (may lead to an [[Needs#Addictions|Highaddiction]] or an [[overdose]])
* [[Overdose]]d
* Surrendered
* Tazed
* Injured
* [[Events#Workshop Accident|Bleeding]]
* [[Events#Virus|Sick]]
* [[Suppression|Suppressed]]
* Surrendered: Capitulated when being confronted with deadly force
* Tazed: A guard shot him with a [[tazer]], rendering him unable to move
* Well Fed: All needs are fulfilled, including the ones not making prisoners angry otherwise
* Withdrawal
 
In this bar, they are displayed as on this bar as following:
 
* None
* Hurt
* Intoxicated
* KO'd
* Suppressed
* Well Fed
==== Program ====
Autopatrol
38
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