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241 bytes added, 4 years ago
Stealing and Crafting: Rooms contain contraband, not objects
To detect such sources of contraband, use the "Dangers" view in the [[Intelligence]] menu. Such rooms should be secured by [[metal detector]]s or [[guard dog]]s, though both won't be able to find all possible contraband. Please note that this view doesn't show potential target rooms for [[items]] containing smuggled contraband.
The source of stolen contraband will always be the rooms, not any specific objects. So e.g. an [[Armoury]] will always contain contraband, even if you placed no objects in it, while putting a [[Weapon Rack]] in the yard is absolutely safe.
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