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Prisoner

271 bytes added, 4 years ago
Warden: The Lobbyist (as per Version 1 changelog)
* Clever: Likely to have the Literacy [[need]], able to dig [[Escape Tunnel|tunnels]]
* Petty
 
Choosing The Lobbyist as a [[warden]] halves the chance of prisoners coming to your prison being violent or lethal.
== Misconduct ==
In some cases, the prisoner will have a high degree of a reputation, e.g. "Extremely Strong" or "Extremely Volatile". In a very small number of cases, you will receive a '''Legendary''' Prisoner. These guys have a potent mix of the above list that makes them very dangerous. Legendary Prisoners will always arrive as Maximum Security or Death Row prisoners, and only they may be [[Gangs|Gang]] leaders.
The reputation of a prisoner may be known to you from when he arrives, or it may have to be learned through [[Confidential Informant]]s or [[Phone Tap]]s. Except for gang allegiancesand the snitch reputation, the reputations of a prisoners will not change throughout the game. Choosing The Lobbyist as a [[warden]] halves the chance of prisoners coming to your prison being volatile, deadly or fighters.
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