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Status Effects
In the game, prisoners may have different status effects at different times:
* '''Angry: ''' Having being denied [[parole]], more likely to start trouble.* '''Bleeding: ''' Wounded in an [[Events#Workshop Accident|accident]], will continuously lose health.* '''Calming: ''' Surrounded by a peaceful aura after visiting the Spiritual Guidance [[Programs|program]], also affecting other prisoners around.* '''Drunk: ''' Prisoner consumed [[booze]] (may lead to an [[Needs#Addictions|addiction]]).* '''High: ''' Prisoner consumed [[drugs]] (may lead to an [[Needs#Addictions|addiction]] or an [[overdose]]).* '''[[Overdose]]d: ''' Took too many [[drugs]], must be treated by a [[doctor]] immediately.* [[Events#Virus|'''Sick''']]''': ''' Infected by a [[Events#Virus|virus]], might pass it to other prisoners; the virus might be deadly in extreme cases.* [[Suppression|'''Suppressed''']]''': ''' Suppressed prisoners are really unhappy (e.g. resulting in lower concentration during [[programs]]), but also less likely to misbehave.* '''Surrendered: ''' Capitulated when being confronted with deadly force by [[Armed Guard]]s.* '''Tazed: ''' A guard shot him with a [[tazer]], rendering him unable to move (though not injuring him).* '''Well Fed: ''' All needs are fulfilled, especially the [[food]] need, but also including the ones not making prisoners angry otherwise. These prisoners are less likely to misbehave, and being well-fed contributes to the "Reform" grading.* '''Withdrawal:''' Prisoner is suffering from lack of an addictive substance.
== Traits ==

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