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* '''Angry :''' Having being denied [[parole]], more likely to start trouble. * '''Bleeding :''' Wounded in an [[Events#Workshop Accident|accident]], will continuously lose health. * '''Calming :''' Surrounded by a peaceful aura after visiting the Spiritual Guidance [[Programs|program]], also affecting other prisoners around. * '''Drunk :''' Prisoner consumed [[booze]] (may lead to an [[Needs#Addictions|addiction]]). * '''High :''' Prisoner consumed [[drugs]] (may lead to an [[Needs#Addictions|addiction]] or an [[overdose]]). * '''[[Overdose]]d :''' Took too many [[drugs]], must be treated by a [[doctor]] immediately. * [[Events#Virus| '''Sick ''']] ''':''' Infected by a [[Events#Virus|virus]], might pass it to other prisoners; the virus might be deadly in extreme cases. * [[Suppression| '''Suppressed ''']] ''':''' Suppressed prisoners are really unhappy (e.g. resulting in lower concentration during [[programs]]), but also less likely to misbehave. * '''Surrendered :''' Capitulated when being confronted with deadly force by [[Armed Guard]]s. * '''Tazed :''' A guard shot him with a [[tazer]], rendering him unable to move (though not injuring him). * '''Well Fed :''' All needs are fulfilled, especially the [[food]] need, but also including the ones not making prisoners angry otherwise. These prisoners are less likely to misbehave, and being well-fed contributes to the "Reform" grading. * '''Withdrawal :''' Prisoner is suffering from lack of an addictive substance. * Violent: More likely to fight others * Fraud * Risks Life * Destructive : More likely to destroy objects in your prison during riots * Theft: More likely to steal [[contraband]] * Narcotics : Likely to have the Drugs or Alcohol needs, possible [[Needs#Addictions|addicts]] * Lethal: More likely to kill others (e.g. snitches) intentionally * Sexual * Controlling * Vehicular * Clever: Likely to have the Literacy [[ need]] , able to dig [[Escape Tunnel| tunnels]] * Petty
changed lists into tables for better legibility
In the game, prisoners may have different status effects at different times:
== Traits ==
A list of traits:
Choosing The Lobbyist as a [[warden]] halves the chance of prisoners coming to your prison being violent or lethal.
== Misconduct ==