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364 bytes added, 4 years ago
changed lists into tables for better legibility
In the game, prisoners may have different status effects at different times:
* '''{| width="100%" class="wikitable" cellspacing="2" cellpadding="2"! width="20%" | Status ! Effect|-| Angry:''' || Having being denied [[parole]], more likely to start trouble.* '''|-| Bleeding:''' || Wounded in an [[Events#Workshop Accident|accident]], will continuously lose health.* '''|-| Calming:''' || Surrounded by a peaceful aura after visiting the Spiritual Guidance [[Programs|program]], also affecting other prisoners around.* '''|-| Drunk:''' || Prisoner consumed [[booze]] (may lead to an [[Needs#Addictions|addiction]]).* '''|-| High:''' || Prisoner consumed [[drugs]] (may lead to an [[Needs#Addictions|addiction]] or an [[overdose]]).* '''|-| [[Overdose]]d:''' || Took too many [[drugs]], must be treated by a [[doctor]] immediately.* |-| [[Events#Virus|'''Sick''']]''':''' || Infected by a [[Events#Virus|virus]], might pass it to other prisoners; the virus might be deadly in extreme cases.* |-| [[Suppression|'''Suppressed''']]''':''' || Suppressed prisoners are really unhappy (e.g. resulting in lower concentration during [[programs]]), but also less likely to misbehave.* '''|-| Surrendered:''' || Capitulated when being confronted with deadly force by [[Armed Guard]]s.* '''|-| Tazed:''' || A guard shot him with a [[tazer]], rendering him unable to move (though not injuring him).* '''|-| Well Fed:''' || All needs are fulfilled, especially the [[food]] need, but also including the ones not making prisoners angry otherwise. These prisoners are less likely to misbehave, and being well-fed contributes to the "Reform" grading.* '''|-| Withdrawal:''' || Prisoner is suffering from lack of an addictive substance.|}
== Traits ==
A list of traits:
* Violent: More likely {| width="100%" class="wikitable" cellspacing="2" cellpadding="2"! width="20%" | Trait! Annotation|-| Clever || Likely to have the Literacy [[need]], able to fight othersdig [[Escape Tunnel|tunnels]]|-* Fraud| Controlling || * Risks Life|-* | Destructive: || More likely to destroy objects in your prison during riots* Theft: |-| Fraud || |-| Lethal || More likely to steal [[contraband]]kill others (e.g. snitches) intentionally|-* | Narcotics: || Likely to have the Drugs or Alcohol needs, possible [[Needs#Addictions|addicts]]* Lethal: More likely to kill others (e.g. snitches) intentionally|-| Petty || |-| Risks Life || |-* | Sexual || * Controlling|-* Vehicular* Clever: Likely | Theft || More likely to have the Literacy steal [[needcontraband]], able |-| Vehicular || |-| Violent || More likely to dig [[Escape Tunnelfight others|tunnels]]-* Petty|}
Choosing ''The Lobbyist '' as a [[warden]] halves the chance of prisoners coming to your prison being violent or lethal.
== Misconduct ==

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