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Doors

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{{L|Doors}}
{{Menubox.v2
| image = Materials.png
| lang = en
| name = Walls & Doors
| icon =
| subMenu = ''List of doors (see below)''
| contentBasedOnVersion = The Sneezer
}}
{{SeeAlso|Materials|Objects|img1=Materials|img2=Objects icon}}
[[File:Doors Menu.png|thumb|left|160px]]
Doors control the flow of [[Prisoners]] and [[Staff]]. Doors are one of the ways to define [[Sector]]s within your prison to allow the [[Deployment]] of [[Guards]], [[Sector|Security Zones]], and [[Prison Labour]].
Doors open at different speeds. A normal wood door is the fastest; the large road gate is the slowest.  Since version [[Patches#The Sneezer|The Sneezer]], Doors can be found in their own section in Walls & Doors menu, by clicking on Doors button.
== Permissions ==
The Permission menu is accessed by left-clicking the door. From the Permissions interface you can also choose to open the door yourself, in case there are no guards nearby.
{{clear}}
== Door types ==
{| class="wikitable sortable" cellspacing="0" style="width: 100%; border: 2px solid #8a8a8a; box-shadow: 0 0 0 3px #EAEAEA; text-align: center;"
|-
! Door Type !! Cost !!data-sort-type=number | Toughness !! Size !!class="unsortable"| Used in !!class="unsortable"| Description
 
|- id="Door" |
 
| style="padding: 12px;" | <section begin=icon /> [[File:Door_v2.png|64px|link=]] <section end=icon /><br> ''' <section begin=name /> Door <section end=name />'''
| $<section begin=price/> 50 <section end=price/>
| <section begin=HP/> 20 <section end=HP/> HP
| <section begin=size/> 1x1 <section end=size/>
| <section begin=usedIn/> Every [[Room]] <section end=usedIn/>
| style="text-align:left;" |<section begin=description />A regular wooden door. Best used to seal off a room, while retaining access for all.
Doors are accessible by anyone; except when Door is manually set to "Locked Shut" or during a [[Lockdown]].<section end=description />
 
|- id="Fence Gate" |
 
| style="padding: 12px;" | [[File:Fence Gates.gif|64px|link=]] <br> '''Fence Gate'''
| $100
| 30 HP
| 1x1
| Outdoors
| style="text-align:left;" | Fence Gate is a normal gate made out of metal and same netting that's used on normal [[fence]]s. They can be considered as a cheaper and outdoor version of Jail Door. Fence Gate has 4 variants that can be distinguished by their colors:
* Guard's Fence Gate (Grey) - can be opened only by [[Guards]] with [[Contraband#Tools|Jail Keys]].
* Standard Fence Gate (Orange) - can be opened by everyone, including inmates.
* Staff Fence Gate (Green) - all staff members can open them.
* Visitor Fence Gate (Purple) - similar to staff fence gate but also visitors can open them.
 
|-
 
| id="Jail_Door" style="padding: 12px;" | [[File:Jail door.gif|64px|link=]] <br> '''Jail Door'''
| $200
| 100 HP
| 2x1
| Every [[Room]]
| style="text-align:left;" | Jail Door is a door consisting of vertical iron bars. They have two versions (normal and large) that function identically.
Jail doors require a [[guard]] to unlock them each time someone wishes to pass through. You can also right click to manually open them. The only exception to this is the doors on cells themselves which open automatically depending on what is scheduled on the [[Regime]]. These are usually placed as the main door into a cell, as all cells require doors, to secure the cell. Guards are able to shoot through with a [[tazer]] or shotgun or hit prisoners with a baton.
 
* Striped Jail Doors function exactly the same.
 
|-
== Door Types ==<div | id="Large_Jail Door">{{ Infobox.v2B| Icon style= [[File"padding:Door_v2.png|64px|link=]]| Name = Door| Cost = 50| Toughness = 20| Size = 1x1| UsedIn = • Every [[Room]]| Description = A regular wooden door. Best used to seal off a room, while retaining access for all.Doors are accessible by anyone12px; except when Door is manually set to "Locked Shut" or during a [[Lockdown]].}}</div><div id="Jail Door">{{ Infobox.v2B| Icon = [[File:Jail Large jail door.gif|64pxx64px|link=]]| Name = <br> '''Large Jail Door''' | Cost = 200$350 | Toughness = 100HP | Size = 1x1| UsedIn = • Every [[Room]]| Description style= "text-align:left;" | Large Jail Doors consisting of vertical iron bars. Jail doors have two versions that both function identically.Jail doors require a exactly the same as [[guard#Jail Door|Jail Doors]] to unlock them each time someone wishes to pass through. You can also right click to manually , but they are bigger and open them. The only exception slower, compared to this is the doors on cells themselves which open automatically depending on what is scheduled on the [[Regime]]their smaller version. These They are usually placed as also the main only large door into a cellavailable. However, as all cells require other doorsmay simply be put adjacent to each other, simulating a large door of any size. For jail doors, this would not work, as guards would have to secure open each part of the celldoor separately. Guards are able to shoot through with a tazer or shotgun or hit prisoners with a baton * Striped Large Jail Doors function exactly the same|-
• Striped Jail Door function exactly the same.}}</div><div | id="Large Jail DoorRemote_Door">{{ Infobox.v2B| Icon style= [[File"padding:Large jail door.gif|x64px|link=]]| Name = Large Jail Door| Cost = 350| Toughness = 100| Size = 2x1| UsedIn = • Every [[Room]]| Description = Same as [[#Jail Door|Jail Door]], but the large jail door opens slower than the normal jail door. It also is the only large door available. However, all other doors may simply be put adjacent to each other, simulating a large door of any size. For jail doors, this would not work, as guards would have to open each part of the door separately.• Striped Large Jail Door function exactly the same.}}</div><div id=12px;"Remote Door">{{ Infobox.v2B| Icon = [[File:Remote door.png|64px|link=]]| Name = <br> '''Remote Door''' | Cost = $500| Toughness = 300HP | Size = 1x1| UsedIn = • Every [[Room]]| Description style= • This object "text-align:left;" | Remote Door must be [[Bureaucracy#Security Sub-tree|researched]] before it they can be purchased.<br />''(Remote Access)''• Requires They require a [[Servo]] with a remote connection to operatefunction.
Remote Doors can only be opened from the connected [[Door Control System]] using a [[servo]], it is not possible to open a Remote Door with a [[Jail Keys|jail key]]. Prisoners which were able to obtain a jail key still won't be able to escape through this kind of door.-
Even though the servo is required for this door to be functional, it has to be bought and placed separately. This should be done before the actual door is connected, as otherwise the door will be locked initially. Note that this door has to be open to dismantle it.}}</div><div | id="Road BarrierRoad_Barrier" style="padding: 12px;">{{ Infobox.v2B| Icon = [[File:Road_barrier.png|x32px|link=]]| Name = <br> '''Road Barrier''' | Cost style= "white-space: nowrap;" | $10 000| Toughness = 500HP | Size = 7x1| UsedIn = • On Main Road • Can but can be used elsewheretoo.| Description style= "text-align:left;" | The Road Barrier can be placed on the road as an additional security option (and not replacement for a road gate) to stop the stolen vehicles. Prisoners can hijack the [[Supply Truck|Supply Trucks]] and easily drive away if [[Escape Plans]] are enabled.
The Road Barrier remains open and closes only during the [[lockdown]].
}}</div><div |- | id="Road GateRoad_Gate" style="padding: 12px;">{{ Infobox.v2B| Icon = [[File:Road gate.png|x32px159px|link=]]| Name = <br> '''Road Gate''' | Cost = $1 000| Toughness = 100HP | Size = 7x1| UsedIn = • On the Main Road • Can but can be used elsewheretoo.| Description style= "text-align:left;" | The Road Gate functions as a way to expand your prison to the other side of the road if [[Bureaucracy#Finance Sub-tree|Land Expansion]] has been researched. It allows the player to escort prisoners across the road without worrying about them trying to escape.
The Road Gate stops all vehicles (except those hijacked) and visitors until a [[Guard]] opens the gate either physically or using the [[Door Control System]] and a [[Servo]] attached to the Road Gate.
You can use this to span your prison across the road, or build a totally contained drop off zone.
}}</div><div |- | id="Secret DoorSecret_Door" style="padding: 12px;">{{ Infobox.v2B| Icon = [[File:Secret_Door.png|64px|link=]]| Name = <br> '''Secret Door''' | Cost = $100| Toughness = 40HP | Size = 1x1| UsedIn = • Every [[Room]]| Description style= "text-align:left;" | Secret Door function that functions exactly the same as [[#Staff Door|Staff Door]]. }}</div><div |- | id="Secure DoorSecure_Door" style="padding: 12px;">{{ Infobox.v2B| Icon = [[File:Secure_Door.png|64px|link=]]| Name = <br> '''Secure Door''' | Cost = $600| Toughness = 300HP | Size = 1x1| UsedIn = • Every [[Room]]| Description style= Heavy "text-align:left;" | Secure Door are a heavy door , similar to Solitary Door but with a small flap to deliver [[Food Tray]]s to prisoners inside a [[Cell]] or [[Solitary]]. These They should be a perfect solution for dangerous inmates.}}</div><div |- | id="Solitary DoorSolitary_Door" style="padding: 12px;">{{ Infobox.v2B| Icon = [[File:SolitaryDoor.png|64px|link=]]| Name = <br> '''Solitary Door''' | Cost = $500| Toughness = 300HP | Size = 1x1| UsedIn = • Every [[Room]]| Description style= A "text-align:left;" | Solitary Door are big, thick heavy iron door. [[Solitary]] cells do not currently require the use of Solitary doors. Solitary Doors are very difficult for prisoners to destroy.
Like jail doors, they can only be opened by guards.
}}
</div><div id="Staff Door">
{{ Infobox.v2B
| Icon = [[File:StaffDoor.png|64px|link=]]
| Name = Staff Door
| Cost = 100
| Toughness = 40
| Size = 1x1
| UsedIn = • Every [[Room]]
| Description = The Staff Door behaves the same as a jail door, except members of the [[Staff]] can also open it. Take notice that guards will open a staff door for a requesting prisoner, unless the zone behind the door is set to "Staff Only" via [[Deployment]].
}}
</div><div id="Visitor Door">
{{ Infobox.v2B
| Icon = [[File:Visitor_Door.png|64px|link=]]
| Name = Visitor Door
| Cost = 100
| Toughness = 40
| Size = 1x1
| UsedIn = • Every [[Room]]
| Description = Very similar to [[#Staff Door|Staff Door]] but can also be opened by [[Visitor]]s.
}}
</div>
|- | id="Staff_Door" style="padding: 12px;" | [[File:StaffDoor.png|64px|link=]] <br> '''Staff Door''' | $100 | 40 HP | 1x1 | Every [[Room]] | style="text-align:left;" | Staff Door function in the same way as a jail door, except that the [[Staff]] members that are not [[guards]] can also open them. Take notice that guards will open a staff door for a requesting prisoner, unless the zone behind the door is set to "Staff Only" via [[Deployment]]. |- | id="Visitor_Door" style="padding: 12px;" | [[File:Visitor_Door.png|64px|link=]] <br> '''Visitor Door''' | $100 | 40 HP | 1x1 | Every [[Room]] | style="text-align:left;" | Visitor Door are very similar to [[#Staff Door|Staff Door]] but can also be opened by [[Visitor]]s.|} == Tips & Other Information other information ==
* All doors can be opened remotely using a [[Servo]] and either the [[Door Control System]] operated by a guard or some custom logic using e.g. a [[Door Timer]]. The Remote Door can only be opened that wayunless opened manually by the Player.* Because [[Solitary Door]]s appear to be immune to damage(unless instantly destroyed by a Deadly prisoner), they can be useful to tighten security.
** However, they are not a good replacement for jail doors when used on normal [[Cell]]s, [[Dormitory|dormitories]] and [[Holding Cell]]s, as there the jail doors will be opened and closed automatically and without the need of a servo according to the [[regime]], while solitary doors always will have to be opened by guards or using servos, except when used in a [[solitary]] cell and solitary punishment is over.
* Be careful during [[riot]]s, because unconscious guards drop jail keys that can be used by prisoners to open any door except if it has been set to "Locked Shut".
* As normal doors can be opened by anyone, they only actually serve a purpose when manually "Locked Shut" or during a [[Lockdown]]. Their low toughness makes them a rather insecure measure in cases of riots, though. Consider replacing them by jail or solitary doors which usually are "Locked Open" (or the [[sector]]s behind them being "Unlocked") and only closed in emergency cases.
* Servos need electricity. Be aware that in the case of a power failure, e.g. because of a [[fire]], certain areas of your prison might become inaccessible or guards will again be required to open the doors. This may as well include the road gates, which are often far away from the prison, but needed to be passed by the [[firemen]] in case of a fire.
* When playing as the Warden, locked doors cannot be passed through, even if the door appears to be open.
{{Footer Objects|lang=en}}

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