Changes

Jump to navigation Jump to search

Doors

216 bytes added, 7 months ago
m
Door Types
! Door Type !! Cost !!data-sort-type=number | Toughness !! Size !!class="unsortable"| Used in !!class="unsortable"| Description
|-
| class="Door" style="padding: 12px;" | [[File:Door_v2.png|64px|link=]] <br> '''Door''' || $50|| 20 HP || 1x1 || Every [[Room]] || style="text-align:left;" | A regular wooden door. Best used to seal off a room, while retaining access for all.
Doors are accessible by anyone; except when Door is manually set to "Locked Shut" or during a [[Lockdown]].
|-
| class="Jail_Door" style="padding: 12px;" | [[File:Jail door.gif|64px|link=]] <br> '''Jail Door''' || $350 || 100 HP || 2x1 || Example || style="text-align:left;" | Doors consisting of vertical iron bars. Jail doors have two versions that both function identically.
Jail doors require a [[guard]] to unlock them each time someone wishes to pass through. You can also right click to manually open them. The only exception to this is the doors on cells themselves which open automatically depending on what is scheduled on the [[Regime]]. These are usually placed as the main door into a cell, as all cells require doors, to secure the cell. Guards are able to shoot through with a tazer or shotgun or hit prisoners with a baton.
• Striped Jail Door function exactly the same.
|-
| class="Large_Jail Door" style="padding: 12px;" | [[File:Large jail door.gif|x64px|link=]] <br> '''Large Jail Door''' || $350 || 100 HP || 1x1 || Every [[Room]] || style="text-align:left;" | Same as [[#Jail Door|Jail Door]], but the large jail door opens slower than the normal jail door. It also is the only large door available. However, all other doors may simply be put adjacent to each other, simulating a large door of any size. For jail doors, this would not work, as guards would have to open each part of the door separately.
• Striped Large Jail Door function exactly the same.
|-
| class="Remote_Door" style="padding: 12px;" | [[File:Remote door.png|64px|link=]] <br> '''Remote Door''' || $500 || 300 HP || 1x1 || Every [[Room]] || style="text-align:left;" | This object must be [[Bureaucracy#Security Sub-tree|researched]] before it can be purchased.<br />''(Remote Access)''
Requires a [[Servo]] with a remote connection to operate.
|-
| class="Road_Barrier" style="padding: 12px;" | [[File:Road_barrier.png|x32px|link=]] <br> '''Road Barrier''' || style="white-space: nowrap;" | $10 000 || 500 HP || 7x1 || On Main Road but can be used elsewhere too. || style="text-align:left;" | The Road Barrier can be placed on the road as an additional security option (and not replacement for a road gate) to stop the stolen vehicles. Prisoners can hijack the [[Supply Truck|Supply Trucks]] and easily drive away if [[Escape Plans]] are enabled.
The Road Barrier remains open and closes only during the [[lockdown]].
|-
| class="Road_Gate" style="padding: 12px;" | [[File:Road gate.png|159px|link=]] <br> '''Road Gate''' || $1 000 || 100 HP || 7x1 || On Main Road but can be used elsewhere too. || style="text-align:left;" | The Road Gate functions as a way to expand your prison to the other side of the road if [[Bureaucracy#Finance Sub-tree|Land Expansion]] has been researched. It allows the player to escort prisoners across the road without worrying about them trying to escape.
The Road Gate stops all vehicles (except those hijacked) and visitors until a [[Guard]] opens the gate either physically or using the [[Door Control System]] and a [[Servo]] attached to the Road Gate.
You can use this to span your prison across the road, or build a totally contained drop off zone.
|-
| class="Secret_Door" style="padding: 12px;" | [[File:Secret_Door.png|64px|link=]] <br> '''Secret Door''' || $100 || 40 HP || 1x1 || Every [[Room]] || style="text-align:left;" | Secret Door function exactly the same as [[#Staff Door|Staff Door]].
|-
| class="Secure_Door" style="padding: 12px;" | [[File:Secure_Door.png|64px|link=]] <br> '''Secure Door''' || $600 || 300 HP || 1x1 || Every [[Room]] || style="text-align:left;" | Heavy door with a small flap to deliver [[Food Tray]]s to prisoners inside a [[Cell]]. These should be a perfect solution for dangerous inmates.
|-
| class="Solitary_Door" style="padding: 12px;" | [[File:SolitaryDoor.png|64px|link=]] <br> '''Solitary Door''' || $500 || 300 HP || 1x1 || Every [[Room]] || style="text-align:left;" | A big, thick iron door. [[Solitary]] cells do not currently require the use of Solitary doors. Solitary Doors are very difficult for prisoners to destroy.
Like jail doors, they can only be opened by guards.
|-
| class="Staff_Door" style="padding: 12px;" | [[File:StaffDoor.png|64px|link=]] <br> '''Staff Door''' || $100 || 40 HP || 1x1 || Every [[Room]] || style="text-align:left;" | The Staff Door behaves the same as a jail door, except members of the [[Staff]] can also open it. Take notice that guards will open a staff door for a requesting prisoner, unless the zone behind the door is set to "Staff Only" via [[Deployment]].
|-
| class="Visitor_Door" style="padding: 12px;" | [[File:Visitor_Door.png|64px|link=]] <br> '''Visitor Door''' || $100 || 40 HP || 1x1 || Every [[Room]] || style="text-align:left;" | Very similar to [[#Staff Door|Staff Door]] but can also be opened by [[Visitor]]s.
|}
Halfop
3,393
edits

Navigation menu