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Room Grading

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|lang=en
|image=CellGrading.png
|icon = {{icon|CFT DLC.png|48px|Cleared for Transfer}}
|description=Create worse and better rated rooms to create better and worse rated [[Security sector|security sectors]].
|other= Some of the article content is about [[Cleared for Transfer]] DLC content features.
}}
<div style="float: left; margin: 0 2em 1em 0;">__TOC__</div> {{SeeAlso|Sector grading|img1=Ui_07_sectors}}
<section begin=DESC/>Room grading is used to create worse and better rated [[Sectors|security sectors]] and encourage [[prisoner]]s to work on their behaviour in order to be transferred to better graded sector [[cell]] and/or [[sector]] as well as be punished by being sent to worse cell/sector if they misbehave. Check [[Sector grading]] for more information.
<div style="display: inline-block;">There are 7 [[rooms]] that have grading:
|}
</div>
 
Current grading of all the [[room]]s listed above can be seen in [[Logistics]] > Room Quality menu. The color coding gives a rough guide - green means excellent quality, red means poor quality.
 
Two numbers are shown, in the form X / Y where:
* Y is the current grading of the cell
* X is the grade that the current occupant is entitled to
 
Hovering over a [[cell]] provides a tooltip with the criteria that led to the current grading and the information whether this cell is below, on or above average when compared to your other [[cell]]s.
<section end=DESC/>
{{Clear|left}}
<div style="padding: 2px;border: 1px solid #c8ccd1;float: left;margin: 1em 1em 1em 0;border-radius: 2px 2px 2px 2px;">[[File:cell.png|64px|link=Cell]]</div>
<div style="padding: 2px;border: 1px solid #c8ccd1;float: left;margin: 1em 1em 1em 0;border-radius: 2px 2px 2px 2px;">[[File:Common room icon.png|64px|link=Common Room]]</div>
== Common room Room Grading ==
<section begin=CommonRoomGrading/>
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