Staff Room

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Staff room.png Staff Room
Staff room icon.png
Date of the last article update. Content based on The Sneezer
2/2021 | The Sneezer

Requirements:

Improvements:

Used by:

Contraband:

Other Information:

  • None provided

This room functions to re-energize your tired Staff members. If staff needs are enabled, they visit the staff room during their breaks to fulfil various needs. They will rest and sit on sofas, use recreational objects, and they will also eat here if there is no staff canteen nearby and there is a Serving Table in the room.

Energy will recover much more quickly in this room. If staff needs are disabled, the staff will not actually use the objects in the room and will instead walk around until their energy bar is restored.

If staff needs are disabled most Staff members will rest here (Armed Guards and Snipers do so in the Armoury), a central place for the Staff Room keeps walk times short. It's a good idea to build multi staff room so the distance they travel to a staff room would be reduce and they can get back what they're doing faster.

Tired staff members will also recover Energy if no staff room is available, although this is a much slower process then, and they won't restore their full Energy without it.

Staff Canteen[edit]

If Staff Needs are enabled, staff will also gain the Hunger need. To rectify this, one must build a canteen and designate it as "Staff Only" in the Deployment tab. This will receive regular deliveries of Staff Food (an expensive version of food which is prepared in advance) that staff will go and eat in to satisfy the need.

Other staff only zoned areas and rooms[edit]

If Staff Needs are enabled, staff can make use of any facilities provided by any room or area, as long as it is zoned staff only in Deployment. A common use for this is for "staff toilets", for example if the player wants to build a toilet area with multiple privacy doors (staff rooms cannt be zoned under doors).

Gallery[edit]