|This article contains outdated information. You can help by editing and updating this article with new information if possible. ( Posted: June 2018 (The energy/tiredness mechanics have been largely replaced by staff needs in update 11 & update 12. Is the information given here still valid for the rest need, or is it completely obsolete? What's with administrators and doctors (the only normal staff not mentioned in the changelogs)? What's if staff needs have been disabled in the options?) )|
Stamina is a game mechanic that primarily functions as energy for every Staff member in your prison.
- This article is about the stamina of your staff. For information on electrical energy, see Utilities. For information on the prisoner sleep requirement, see Needs.
All members of your Staff could become exhausted over time as they worked. The Staff Room allows your staff to rest and regain stamina much quicker than elsewhere.
Information on the stamina of staff members can be found within the save game of any .prison file. Within the file, stamina is saved in points ranging from 0 to 100.
With the exception of the Dog Handler and Guard Dog, any controllable staff member who is resting can still be ordered to go somewhere by the player. However, doing so interrupts the staff member from recovering stamina and will cause them to lose stamina again. Once stamina goes below 20 points, a green stamina bar will be shown underneath the staff member and will have "Tired" written on it. If stamina goes below 5 points, the movement speed of the staff member will be significantly slower.
How It Works[edit | edit source]
Staff Members[edit | edit source]
For staff members, stamina is lost at a rate of 0.05 points per in-game minute, or 3 points per in-game hour while they are working. Staff members become fully exhausted once they reach 5 stamina points or less. If a Staff Room is unavailable, the exhausted staff members stop what they are doing and begin to rest. Stamina is recovered at a rate of 0.3 points per in-game minute, or 18 points per in-game hour. The major downside to this is that staff members will only recover 50 stamina points which takes 2 hours and 45 minutes in-game and leaves them partially energized.
When a staff room is available, exhausted staff members will go to the nearest one, but during this time they will not recover stamina. Once the staff member enters the staff room, stamina will begin to recover at a rate of 2 points per in-game minute, or 120 points per in-game hour. The staff room will fully energize all staff members to 100 stamina points in just 50 in-game minutes. Staff members will have around 16 in-game hours of stamina if they rested without a staff room, and about 32 in-game hours of stamina if they rested in a staff room.
If staff needs are enabled, the stamina is replaced by the Rest need.
Guard Dogs[edit | edit source]
For guard dogs, stamina is lost at a rate of 0.05 points per in-game minute, or 3 points per in-game hour while the dog is idling in the Kennel. However, when the dog is sent out to patrol, it will start losing stamina at a rate of 0.3 points per in-game minute, or 18 points per in-game hour. It is assumed dogs lose energy very rapidly because of their abilities to sniff out Smelly Contraband, check for tunnels, and chase escaping prisoners quickly. Guard dogs become fully exhausted once they reach 0 stamina points.
When a guard dog becomes exhausted, it will no longer continue to patrol and its dog handler will take it to the kennel. While resting, guard dogs recover 0.6 stamina points per in-game minute, or 36 points per in-game hour. It will take a fully exhausted guard dog 2 hours and 45 minutes in-game to regain 100 stamina points, wake up and resume patrols. However, if a Dog Crate is not available in the kennel, or if the kennel was never setup, the guard dog will not rest and no stamina will be recovered until its needs are satisfied. Guard dogs will have around 6 in-game hours of stamina to use on patrols.
Trivia[edit | edit source]
- Staff members will not lose stamina if there are no prisoners in your prison.
- Dog handlers are currently the only staff members that do not suffer from exhaustion (if staff needs are off).
- Hiring any staff member spawns them with a random amount of stamina, but never below 20 points.
- Workmen who idle in the Storage room don't lose stamina.
- Injured staff members lose and recover stamina just the same as if they were healthy.
- Armed Guards and Snipers are the only staff members that will rest in the Armoury instead of the staff room. Dogs will use the Kennel.