Will metal detectors work in any direction or does orientation matter? When rotated 180° they look nearly the same but when built they are slightly to the right or to the left.
- --Brayden (talk) 18:28, 13 November 2012 (UTC)
- Through some minor tests, it seems like the orientation is purely aesthetic. Prisoners and Staff do not collide with the metal detector block, and if a prisoner with any form of contraband enters the same square as a metal detector, it will beep. Whether or not it creates a confiscation job, however, seems pretty random. --NGCaptainM (talk) 01:26, 14 February 2013 (UTC)
- When you have a guard stationed in a building where an alarm is it will create a search job, not always but majority of the time. Basically if he can hear it and see the person in time. - Slankey
I've devised a very effective, if not slightly costly usage for the metal detector. Using several as shown along your roadway will create a beeping alarm effect when prisoners with contraband are entering on a truck. This is good for several reasons; firstly, when a prisoner is entering with contraband, sometimes the job to take them to a cell will be performed before the searching job from a metal detector. This creates an audible cue that a prisoner is entering with contraband, so that you can oversee that they are searched on your own. Secondly, when used for a long period, you will start to recognize how different amounts of contraband sound, so you'll always know how many drills and steak knives you should expect to see. I expect that in a later version the truck will collide with objects, but until then lets have a blast with metal detectors and fences across our entry road. --NGCaptainM (talk) 04:17, 14 February 2013 (UTC)