Version 2.2

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New Features[edit]

Staff Needs (continued)[edit]

  • New staff break behaviour
    • Staff will now take a break when they feel they need to, providing there are enough guards idling
    • No more than 10% of your staff will take a break at any time
    • Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available
  • Fixes to staff needs provisions:
    • Staff Rooms and Staff Canteens are now assigned a nearby kitchen in the Food Logistics view, just like any normal Canteen.
    • Chefs from that chosen kitchen will handle stacking and cleaning food trays.
    • The assigned kitchen can be overridden manually as normal.
    • More food trays and staff meals will be ordered automatically when you have staff needs enabled
    • Stopped chefs from stacking dirty food trays with stacks that were miles away in a different canteen
    • Fixed tons of issues with staff not using providers when on their breaks
    • Fixed serious issues with food trays not been cleaned and replaced when in staff canteens
  • The staff tooltip widget in the top bar now shows ALL guard types, including dog handlers, snipers and armed guards
  • Staff Morale
    • Affected by happy staff versus unhappy staff,
    • Affected by long term staff deaths
    • Affected by currently injured
    • Affected by salary
  • Staff wages
  • Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work
  • Chefs/Gardeners/Janitors now have needs

Tunnel searching[edit]

  • You can now issue the command 'search for tunnels' from any cell toilet.
  • This will search all toilets in the block for escape tunnels.

Steam Cloud saves[edit]

  • You can now use the cross-platform Steam Cloud to store your prison and campaign save games.
  • Simply toggle the checkbox on the save screen in order to enable/disable this feature.
  • The save window will show which save games are on the cloud with a handy icon.
  • Save games made when Steam Cloud is disabled will be saved on your local machine only.

3d mode improved[edit]

The following will be suspended during riots, or during staff strikes:[edit]

  • Delivery of daily supplies
  • Garbage collection
  • Exports collection
  • Prisoner intake
  • Collection of dead bodies

Weather (continued)[edit]

  • New weather icon in top toolbar
  • 'Overcast' visual effect now only applies to outdoors (which will look greyed out)
  • 'Heatwave' visual effect only applies to outdoors (which will look very bright)
  • Rebalanced all weather probabilities, making 'clear skies' more common, rain/overcast/snow less common
  • Weather now has a chance to change every 12 hours (previously 24 hours)

Bug Fixes[edit]

  • Fixed : Riot Guards refused to fight when in prisoner controlled sectors
  • Fixed : Emergency staff sometimes "fell" out of their vehicle long before it arrived at the Deliveries zone
  • Fixed : All new prisoners are not assigned parole times properly. This remains the case until save/reload.
  • Fixed : Added pages to CI menu to prevent it running off the screen

More Bug Fixes[edit]

  • 0011379: [Save & Load] Prisoner Needs Table in savegame are stored twice (lim_ak)
  • 0011173: [Control & User Interface] Japanese Text not wrapping (lim_ak)
  • 0011346: [AI & Behaviour] Staff Canteen starved of trays (Chris)
  • 0011393: [AI & Behaviour] Riot police got stuck in riot zone (Chris)
  • 0011402: [AI & Behaviour] Staff not eating meals, staff canteens not used (Chris)
  • 0011369: [AI & Behaviour] Security won't eat (Chris)
  • 0010925: [AI & Behaviour] Riot guards refuse to move (Chris)
  • 0011371: [AI & Behaviour] Armed Guards don't move (Chris)
  • 0011394: [AI & Behaviour] Staff Meals improperly distributed (Chris)
  • 0011364: [AI & Behaviour] Riot guards instantly leave Riot van when they arrive (Chris)
  • 0011419: Game assigns prisoners to eat in staff rooms (John) - Fixed in 12b hotfix


Prison Architect Update 12