The warden is one of the most important staff members in any prison, and except for the CEO (which will not appear in the sandbox game), he is in charge. The Warden needs a designated office to be functional (it will take the name "Warden's Office"). He is needed to unlock the Bureaucracy tree, and is therefore essential for keeping your prison running and your prisoners happy. He also unlocks the tab of the regime of the prison so it can be changed. Having a warden also unlocks the available grants in the reports tab, which can be helpful in starting your prison.
You can only hire one warden. The warden can not be directly controlled by the player and only leaves his office for executions.
Ruthless and terrifying, Rita has a reputation for running her facilities through judicial application of fear. Rumours of her carrying a whip may be exaggerated.
Halves likelihood of prisoners being Stoical or Fearless.
The Pacifier has an unusual talent for being able to calm even the most violent individuals. Even being in the same room as him is enough to make people docile and compliant.
Reduces the overall temperature of your prison, making your inmates less likely to cause trouble.
Saphara Acknova has a spotless reputation and a squeaky clean record. But behind the scenes, shady deals and under the table offerings are nothing uncommon for her.
Gets a small cut of the re-sale value of each piece of contraband found
Prisoners found with contraband will be 'fined' directly from their savings. (Note: This registers as a 'Consultancy Fee')