Editing Alpha 17

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* Armed guards have a strong [[Suppression|"Suppression"]] effect on all prisoners near them, making the prisoners less likely to misbehave.
 
* Armed guards have a strong [[Suppression|"Suppression"]] effect on all prisoners near them, making the prisoners less likely to misbehave.
 
* They can be instructed to follow a patrol from the [[Deployment]] screen.
 
* They can be instructed to follow a patrol from the [[Deployment]] screen.
* They will only use lethal force if you give them permission - by clicking the "[[Freefire|Weapons Free]]" [[Emergency]] button.
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* They will only use lethal force if you give them permission - by clicking the "Weapons Free" [[Emergency]] button.
 
* They will always shout a warning first, unless a Prisoner is attacking a member of staff (guard, armed guard, administrator, etcetera).
 
* They will always shout a warning first, unless a Prisoner is attacking a member of staff (guard, armed guard, administrator, etcetera).
 
* They will also shoot on sight any prisoner who is about to escape, without shouting a warning, so long as they have "Weapons Free."
 
* They will also shoot on sight any prisoner who is about to escape, without shouting a warning, so long as they have "Weapons Free."
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* Trees no longer scale up as they grow. Instead there are three discreet sizes: Sapling, Young, and Old.
 
* Trees no longer scale up as they grow. Instead there are three discreet sizes: Sapling, Young, and Old.
 
* You can no longer remove tree stumps. These will vanish over time after a tree has been felled.
 
* You can no longer remove tree stumps. These will vanish over time after a tree has been felled.
'''Note:''' The [[forestry]] will spend your money by ordering tree saplings automatically. Be sure you have enough.
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'''Note:''' The forestry will spend your money by ordering tree saplings automatically. Be sure you have enough.
  
 
== Objects Tool-bar Filtering ==
 
== Objects Tool-bar Filtering ==
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* Guards now target the nearest misbehaving prisoner during fights, rather than choosing one randomly from those in range.
 
* Guards now target the nearest misbehaving prisoner during fights, rather than choosing one randomly from those in range.
 
* When prisoners urinate or soil their suits (from the Bowel/Bladder [[Need]] being maxed out) there is now a corresponding particle effect.
 
* When prisoners urinate or soil their suits (from the Bowel/Bladder [[Need]] being maxed out) there is now a corresponding particle effect.
* Bacon is no longer served in a pan; it is served in a tray instead.
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* Bacon is no longer served in a pan, it is served in a tray instead.
 
* When prisoners are suppressed, they seem to hold their head down low.
 
* When prisoners are suppressed, they seem to hold their head down low.
 
* The icon on the danger level meter has been changed.
 
* The icon on the danger level meter has been changed.

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