Alpha 17

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Revision as of 11:24, 31 January 2014 by RGeezy911 (talk | contribs) (Adding Alpha 17 to the wiki!)
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Armed Guards

  • You can now hire armed guards to patrol your prison, intimidate your inmates, and put down trouble
  • You must research the Armoury first, and your armoury requires a weapons rack and one locker per armed guard on site
  • Armed guards have a strong "Supression" effect on all prisoners near them, making the prisoners less likely to misbehave
  • They can be instructed to follow a patrol from the Deployment screen
  • They will only use lethal force if you give them permission - by clicking the "Weapons Free" emergency button
  • They will always shout a warning first, unless a Prisoner is attacking a member of staff (guard, armed guard, administrator etc)
  • They will also shoot on site any prisoner who is about to escape, without shouting a warning, so long as they have "Weapons Free"

Note: Armed guards who genuinely fear for their lives may still shoot, even if you have not given them permission via "Weapons Free" Note: The Armoury must be very secure. Your most dangerous prisoners will attempt to raid it during a riot or mass escape event

New Forestry Zone

  • Automates the process of growing trees for the purposes of felling them and using the wood
  • Saplings will be planted automatically by Gardeners
  • Fully grown trees will be felled, and the logs taken to Storage or your Workshop if you have one
  • Trees now take much longer to grow to full size : 5 game-days on average
  • Trees no longer scale up as they grow. Instead there are three discreet sizes : Sapling, Young, and Old.
  • You can no longer remove tree stumps. These will vanish over time after a tree has been felled.

Note: The forestry will spend your money by ordering tree saplings automatically. Be sure you have enough

Objects Tool-bar Filtering

  • The objects list was becoming too long to manage, and no longer fitted on a single screen
  • A new filtering method hides any "room specific" objects unless you are looking at that type of room
  • Eg the Cooker, Fridge and Sink will only appear in the list if you are looking at a Kitchen

Note: You can press the + button to show the full objects list at any time

Modding Continued

  • materials.txt is now additively loaded
  • The mod loading screen now looks better and displays the mod name, author, screenshot and description during load
  • Added a "Find more mods (Steam Workshop)" button that opens the steam workshop
  • Renamed "Steam Workshop" to "Prison Sharing", and made it list prisons only (not mods)
  • Made Prison Sharing sort prisons by subscribed time (newest subscribed prisons at the top of the list)
  • Fixed manifest.txt files from being corrupted due to newline breaks in Steam file description. May require people to re-download the mod.

Miscellaneous Changes

  • You will now be asked "Are you sure" when purchasing neighbour plots of land (to prevent expensive mis-clicks)
  • The Main Menu screens now scale correctly to high resolution / high DPI screens (For example, Retina Mac at 2560x1600)
  • Guards now target the nearest misbehaving prisoner during fights, rather than choosing one randomly from those in range
  • When prisoners urinate or soil their suits (Bowel/Bladder need maxed out) there is now a corresponding particle effect
  • Fixed : Selling finished license plates or wood manually generated only half the correct sale price
  • Fixed : Subscribing and unsubscribing to your own mod in Steam Workshop will no longer delete your mod from your hard drive
  • Fixed : The scrollbar in the Staff and Prisoner list screens now works correctly
  • Fixed : Prisoners can no longer tunnel under lakes
  • Fixed : The contraband window sometimes massively overestimated the supply of contraband
  • Fixed some subtle bugs in the Misconduct System, whereby misconduct attributed to prisoners who had long since left was still recorded
  • Fixed : Sectorisation of the world could fail if you had a lake covering the top right of the map (All sectors marked as NO ACCESS)