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===Steam integration===
 
===Steam integration===
  
* Prison Architect is now available from [[Steam]] (Pc & Mac)
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* Prison Architect is now available from Steam (Pc & Mac)  
 
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Existing customers : You have been gifted a complimentary Steam Key! Open your purchase receipt email then click on the URL and you'll find your steam product key. Use this key to activate your copy of Prison Architect for Steam  
Existing customers: You have been gifted a complimentary Steam Key! Open your purchase receipt email then click on the URL and you'll find your steam product key. Use this key to activate your copy of Prison Architect for Steam.
 
  
 
===New Planning Mode===   
 
===New Planning Mode===   
  
* Accessible from the main toolbar, use this to [[Planning|plan]] your upcoming buildings and room layouts. You can draw in the usual way with the left mouse and clear with the right mouse. Plans are automatically cleared once actually built by workers.
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* Accessible from the main toolbar, use this to plan your upcoming buildings and room layouts. You can draw in the usual way with the left mouse and clear with the right mouse. Plans are automatically cleared once actually built by workers  
 
      
 
      
 
===Door Lock system changes===
 
===Door Lock system changes===
  
* New object: '[[Staff Door]]', which is a locked door that can be opened by any guard OR staff member. Note: Prisoners treat this as a normal door, requiring Guards to unlock in the usual way  
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* New object: 'Staff Door', which is a locked door that can be opened by any guard OR staff member. Note: Prisoners treat this as a normal door, requiring Guards to unlock in the usual way  
 
** (Staff never unlock doors for prisoners - it's not in their job description, and too dangerous)  
 
** (Staff never unlock doors for prisoners - it's not in their job description, and too dangerous)  
 
** (Want a Staff-ONLY door? Set the Sector type to be Staff Only in Deployment)  
 
** (Want a Staff-ONLY door? Set the Sector type to be Staff Only in Deployment)  
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** (Requires Sleep regime)  
 
** (Requires Sleep regime)  
  
* Workers/Chefs/Janitors etc. will now attempt jobs even if there is mild danger nearby, but will still refuse if the area is very dangerous.
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* Workers/Chefs/Janitors etc will now attempt jobs even if there is mild danger nearby, but will still refuse if the area is very dangerous.
 
** Guards will no longer refuse any job because it is too dangerous. They are paid to be brave! Jobs which are paused due to danger will be restarted quicker once the danger has passed  
 
** Guards will no longer refuse any job because it is too dangerous. They are paid to be brave! Jobs which are paused due to danger will be restarted quicker once the danger has passed  
  
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* Guards that are not assigned anywhere will try to hang out somewhere useful           
 
* Guards that are not assigned anywhere will try to hang out somewhere useful           
 
** Fixed: Chefs will no longer bin all prepared food during Bang Up / Lockdown  
 
** Fixed: Chefs will no longer bin all prepared food during Bang Up / Lockdown  
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===Interface improvements===     
 
===Interface improvements===     
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* Prisoners minor injuries will now heal while they sleep overnight  
 
* Prisoners minor injuries will now heal while they sleep overnight  
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* Prisoners misconduct is now saved correctly in save games  
 
* Prisoners misconduct is now saved correctly in save games  
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* Administrators now have a short view range (3 squares)  
 
* Administrators now have a short view range (3 squares)  
  
 
===Other fixes===
 
===Other fixes===
  
* Fixed: The hardware compatibility survey will no longer popup when playing the Introduction level  
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* Fixed: The hardware compatability survey will no longer popup when playing the Introduction level  
* Fixed: Entity animations glitched for Eating, Cooking, Unlocking doors, Building etc .
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* Fixed: Entity animations glitched for Eating, Cooking, Unlocking doors, Building etc  
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* Fixed: You can now construct (free) fences even when your bank balance is negative  
 
* Fixed: You can now construct (free) fences even when your bank balance is negative  
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* Fixed: You can now construct / place objects that you have in stock, even when your bank balance is negative  
 
* Fixed: You can now construct / place objects that you have in stock, even when your bank balance is negative  
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* Fixed: You can no longer sack Firemen  
 
* Fixed: You can no longer sack Firemen  
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* Fixed: Crash bug caused by closing the prison to any category at the exact same moment the first prisoners arrive  
 
* Fixed: Crash bug caused by closing the prison to any category at the exact same moment the first prisoners arrive  
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* Fixed: Bug that caused the game to crash when loading partially corrupted save games  
 
* Fixed: Bug that caused the game to crash when loading partially corrupted save games  
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* Fixed: Prisoners sprites sometimes became corrupted whilst sleeping  
 
* Fixed: Prisoners sprites sometimes became corrupted whilst sleeping  
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* Fixed: Prisoners who trip the metal detectors whilst being escorted by a Guard will now be searched  
 
* Fixed: Prisoners who trip the metal detectors whilst being escorted by a Guard will now be searched  
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* Fixed: Placing pipes will no longer be blocked by walls or sprinklers in progress  
 
* Fixed: Placing pipes will no longer be blocked by walls or sprinklers in progress  
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* Fixed: In the tutorial, Edwards new cell will never be used by another prisoner
 
* Fixed: In the tutorial, Edwards new cell will never be used by another prisoner
  
 
{{Builds}}
 
{{Builds}}

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