Difference between revisions of "Conviction"

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(Edited summarry and added story.)
 
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== Objectives ==
 
== Objectives ==
 +
'''Part 1'''
 
* Handle the new prisoner intake
 
* Handle the new prisoner intake
** You can see a potential layout for the new cellblock by going into 'Planning' mode from the main toolbar.
 
 
** Provide cells for 40 inmates
 
** Provide cells for 40 inmates
 
** Provide a shower facility  
 
** Provide a shower facility  
 
** Provide a yard  
 
** Provide a yard  
** Wait for the next intake to arrive  
+
** Wait for the next intake to arrive
 +
 
 +
'''Part 2'''
 
* Run a work skills training program
 
* Run a work skills training program
 
** Authorise 'Prison Labour' through Bureaucracy  
 
** Authorise 'Prison Labour' through Bureaucracy  
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** (OPTIONAL) Put 10 inmates through a Workshop Safety Induction
 
** (OPTIONAL) Put 10 inmates through a Workshop Safety Induction
 
** Assign inmates to work in the workshop  
 
** Assign inmates to work in the workshop  
** (OPTIONAL) Produce 100 license plates
 
 
** Assign an exports zone near to the road
 
** Assign an exports zone near to the road
 
** Set Prisoner Intake level to 10
 
** Set Prisoner Intake level to 10
 +
** (OPTIONAL) Produce 100 license plates
 +
 +
'''Part 3'''
 
* Set up a better visitation service  
 
* Set up a better visitation service  
 
** Build a new visitors centre  
 
** Build a new visitors centre  

Latest revision as of 14:46, 20 September 2021

Title Conviction.png

Conviction

Campaign

Description:

Conviction teaches the player about reform programs and reformative Prison Labour.

Cast:

[verification needed]

Other Information:

  • None provided


        -- SPOILER WARNING --        
 

Story

The chapter begins with Doctor Walter Hurst being apalled at the treatment of the inmates after which The Chief shows him to the cell of Henry Morgan. after a conversation with the inmate Doctor Hurst calls the player telling them that they have to handle a new intake of 30 prisoners. [verification needed]

Objectives

Part 1

  • Handle the new prisoner intake
    • Provide cells for 40 inmates
    • Provide a shower facility
    • Provide a yard
    • Wait for the next intake to arrive

Part 2

  • Run a work skills training program
    • Authorise 'Prison Labour' through Bureaucracy
    • (OPTIONAL) Train 5 inmates in Kitchen Safety and Hygiene
    • Assign inmates to work in the kitchen
    • Build a workshop
    • (OPTIONAL) Put 10 inmates through a Workshop Safety Induction
    • Assign inmates to work in the workshop
    • Assign an exports zone near to the road
    • Set Prisoner Intake level to 10
    • (OPTIONAL) Produce 100 license plates

Part 3

  • Set up a better visitation service
    • Build a new visitors centre
    • Facilitate 20 inmate family visits
    • Add telephones to all Yards
    • Build a Mail Room
    • Assign prisoners to work in the mail room
  • Begin educating your prisoners
    • Authorise 'Education' through Bureaucracy
    • Build a classroom
    • Run a Foundation Education class
    • Build a chapel
    • Run a Spiritual Guidance class
  • (OPTIONAL) Have 5 prisoners pass the Foundation Education class [verification needed]
  • Build a library [verification needed]
  • Assign prisoners to work in the library [verification needed]
  • Expand the prison's capacity

Gallery

Trivia

  • This chapter features a non-contact (telephone-type) visitation room, along with a reception for visitors. Outside this campaign chapter, both don't exist in Prison Architect. There is no special entrance for visitors, and the only visitation room type is the one you're building during this campaign, not the one that is there from the beginning. They where added to game later as Visitation Booth.
  • Henry Morgan's visitation rights are removed after some booze is found in his cell. In the sandbox game, this type of punishment does not exist.