Difference between revisions of "Emergency"

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(Emergency Units: Changed costs to stats, added number of team members and maximum teams on site at once, fixed typo on Fireman, fixed grammar on Riot Guards.)
(Minor grammar fixes in history.)
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== History ==
 
== History ==
* [[Firemen]] have been introduced in [[Alpha-5]]. {{Ref|2}}
+
* [[Firemen]] were introduced in [[Alpha-5]]. {{Ref|2}}
* [[Riot Police]] have been introduced in [[Alpha 10]].
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* [[Riot Police]] were introduced in [[Alpha 10]].
* [[Paramedics]] have been introduced in [[Alpha 10]].
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* [[Paramedics]] were introduced in [[Alpha 10]].
* [[Power Station]]s can explode, causing a massive [[Fire]] in [[Alpha 16]].
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* [[Power Station]]s were changed, being able to explode, causing a massive [[Fire]] in [[Alpha 16]].
  
 
== References ==
 
== References ==

Revision as of 17:01, 12 March 2014

The Emergency system is a fully implemented set of features as of Alpha 10.

Emergency Units

See also: Staff

Emergency units are units that can be called out for severe emergencies that the prison staff can't handle.

In the future, emergency units will be the only units the player can fully control, because the general prison staff will only work within the players global instructions (e.g in the deployment screen or by movement control). At the moment, however, guards can also be directly controlled.

The usage of emergency services does not cost a fee per hour, though there is a $100 charge to call them out. In future updates, an hourly charge may be applied.

Staff Member Role Stats Description
Riot.png
Riot Guard
Emergency
  • Call: $100
  • Wages: $0
  • Members per team: 6
  • Max teams on site: 3
Riot Police are heavily armored units and can take on multiple prisoners, and prisoners with weapons, with moderate ease.
80px x 80px
Fire Man
Emergency
  • Call: $100
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 2
Firemen can put out fires around your prison.
80px x 80px
Paramedic
Emergency
  • Call: $100
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 2
Paramedics will heal injured staff and prisoners and are useful on prison who have short on doctors for free.

Emergency Actions

There are currently three emergency actions that can be used to control various situations in your prison.

Lockdown

Lockdown is a feature in the emergency access tab. Lockdown instantly closes all open doors, and instructs guards not to open them unless they're specifically moved by the player. As of Alpha 12, prisoners with stolen keys can still open doors closed via lockdown.[1] As of Alpha 17, Prisoners will now able to smash and destroy doors without keys. See the lockdown section for workarounds using ""DoorModeLockedShut". It's unclear if this is buggy or intended behavior.

BangUp

Bangup will send all willing prisoners immediately back to their cells, allowing for easier control of riots.

Shakedown

Shakedown will immediately search all prisoners and hiding spots in your prison.

Weapons Free

Weapons Free will immediately order every Armed Guard to draw their weapons and fire when a Prisoner misbehaves.

Emergency Events

There are currently 2 Emergency Events.

Riot

Riots occur when inmates Needs are unsatisfied for extended periods of time. This causes the Danger level of your prison to pass the level for a riot to start up.

Fire

Fire is a devastating emergency event that can potentially destroy your entire prison. One main cause is if water touches your Power Station, which will cause it to explode.

History

References

[1]: http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?p=31017#31017

[2]: http://forums.introversion.co.uk/prisonarchitect/introversion/viewtopic.php?t=3560

Template:Emergency