Difference between revisions of "Emergency"

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(Yes, this MIGHT change in future versions - it will be noted THEN)
(Removed unnecessary "as of" notes, +{{vn}})
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=== Lockdown ===
 
=== Lockdown ===
[[Lockdown]] is a feature in the emergency access tab. Lockdown instantly closes all open doors, and instructs [[guards]] not to open them unless they're specifically moved by the player. As of [[Alpha 12]], prisoners with stolen keys can still open doors closed via lockdown.{{Ref|1}} As of [[Alpha 17]], Prisoners will now able to smash and destroy doors without keys.
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[[Lockdown]] is a feature in the emergency access tab. Lockdown instantly closes all open doors, and instructs [[guards]] not to open them unless they're specifically moved by the player. Prisoners with stolen keys can still open doors closed during lockdown,{{Ref|1}} and prisoners without keys will able to smash and destroy doors.
''See the [[lockdown]] section for workarounds using ""DoorModeLockedShut". It's unclear if this is buggy or intended behavior.''
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''See the [[lockdown]] section for workarounds using "Door Mode: Locked Shut". It's unclear if this is buggy or intended behavior.'' {{vn}}
  
 
=== BangUp ===
 
=== BangUp ===

Revision as of 11:54, 19 August 2015

Emergencies.png

Emergency

Description:

Emergency units can be called out for severe emergencies that the prison staff can't handle.

Sub Menu:

Other Information:

  • None provided


Emergency Units

For information on the normal prison units, see Staff.

Emergency units are units that can be called out for severe emergencies that the prison staff can't handle. They can be fully controlled by the player and there is a $100 charge to call them out.

Staff Member Role Stats Description
Riot.png
Riot Guard
Emergency
  • Call: $100
  • Wages: $0
  • Members per team: 6
  • Max teams on site: 3
Riot Police are heavily armored units and can take on multiple prisoners, and prisoners with weapons, with moderate ease.
80px x 80px
Fire Man
Emergency
  • Call: $100
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 2
Firemen can put out fires around your prison.
80px x 80px
Paramedic
Emergency
  • Call: $100
  • Wages: $0
  • Members per team: 4
  • Max teams on site: 2
Paramedics will heal injured staff and prisoners and are useful on prisons which are short on doctors.

Emergency Actions

There are currently four emergency actions that can be used to control various situations in your prison.

Lockdown

Lockdown is a feature in the emergency access tab. Lockdown instantly closes all open doors, and instructs guards not to open them unless they're specifically moved by the player. Prisoners with stolen keys can still open doors closed during lockdown,[1] and prisoners without keys will able to smash and destroy doors.

See the lockdown section for workarounds using "Door Mode: Locked Shut". It's unclear if this is buggy or intended behavior. [verification needed]

BangUp

Bangup will send all willing prisoners immediately back to their cells, allowing for easier control of riots.

Shakedown

Shakedown will immediately search all prisoners and hiding spots in your prison.

Freefire

Freefire will immediately order every Armed Guard to draw their weapons and fire when a Prisoner misbehaves.

Emergency Events

There are currently 3 Emergency Events.

Riot

Riots occur when inmates Needs are unsatisfied for extended periods of time. This causes the Danger level of your prison to pass the level for a riot to start up.

Fire

Fire is a devastating emergency event that can potentially destroy your entire prison. One main cause is if water touches your Power Station, which will cause it to explode.

Overdose

When a Prisoner with an addiction to Drugs continues using without intervention, there is a chance he might overdose and begin vomiting while incapacitated on the ground. If a Doctor is not directed to the Prisoner, there's a chance that they could die.

History

References

[1]: http://forums.introversion.co.uk/prisonarchitect/viewtopic.php?p=31017#31017

[2]: http://forums.introversion.co.uk/prisonarchitect/introversion/viewtopic.php?t=3560