The Emergency system is a fully implemented set of features as of Alpha 10.
- For information on the normal prison units, see Staff.
Emergency units are units that can be called out for severe emergencies that the prison staff can't handle.
In the future, emergency units will be the only units the player can fully control, because the general prison staff will only work within the players global instructions (e.g in the deployment screen or by movement control). At the moment, however, guards can also be directly controlled.
The usage of emergency services does not cost a fee per hour, though there is a $100 charge to call them out. In future updates, an hourly charge may be applied.
||Riot Police are heavily armored units and can take on multiple prisoners, and prisoners with weapons, with moderate ease.|
||Firemen can put out fires around your prison.|
||Paramedics will heal injured staff and prisoners and are useful on prison who have short on doctors for free.|
There are currently three emergency actions that can be used to control various situations in your prison.
Lockdown is a feature in the emergency access tab. Lockdown instantly closes all open doors, and instructs guards not to open them unless they're specifically moved by the player. As of Alpha 12, prisoners with stolen keys can still open doors closed via lockdown. As of Alpha 17, Prisoners will now able to smash and destroy doors without keys. See the lockdown section for workarounds using ""DoorModeLockedShut". It's unclear if this is buggy or intended behavior.
Bangup will send all willing prisoners immediately back to their cells, allowing for easier control of riots.
Shakedown will immediately search all prisoners and hiding spots in your prison.
There are currently 2 Emergency Events.
- Firemen were introduced in Alpha-5. 
- Riot Police were introduced in Alpha 10.
- Paramedics were introduced in Alpha 10.
- Power Stations were changed, being able to explode, causing a massive Fire in Alpha 16.