Difference between revisions of "Game Updates"

From Prison Architect Wiki
Jump to navigation Jump to search
m (Double11 / PDX builds)
m
 
(9 intermediate revisions by the same user not shown)
Line 1: Line 1:
 
{{L|Game Updates}}
 
{{L|Game Updates}}
  
<div style="float: left; margin: 0 2em 1em 0;">{{TOC}}</div>  
+
{| class="mildtable" width="100%"
[[File:Prison Architect logo.png|right|x124px]]
+
! colspan="2" style="vertical-align: middle; font-size:18px;" | [[File:Prison Architect logo.png|300px|left]]
 +
! colspan="3" style="vertical-align: middle; font-size:18px;" | This is the Prison Architect version history page, mainly for PC version of the game.
 +
<div style="font-size:12px;">[[Prison Architect]] was originally developed by [[Credits|Introversion Software]] and is now developed by [[Double Eleven]] studio. </div>
 +
[[#PDX & Double11 Builds|PDX & Double11 Builds]] • [[#Final Releases|Final Releases]] • [[#Alpha Builds|Alpha Builds]] • [[#Useful Links|Useful Links]]
 +
<div style="font-size:11px; float:right; font-weight:normal;">''Information about patches can be found after expanding sections marked as "<span style="color:#ff5400;">contains hotfixes</span>".''</div>
 +
|-
 +
! colspan="5" style="font-size: 24px;font-family: Consolas;" | PDX & Double11 Builds
 +
 
 +
|-
 +
 
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! style="text-align: center;" | Forum Link
 +
! style="text-align: center;" | Video Link
  
This is the [[Prison Architect]] version history page for PC version of the game.
+
|-
{{clear}}
 
  
<!--
+
| style="white-space: nowrap;" id="Island Bound" | [[Island Bound]]
PLEASE READ BEFORE ADDING/EDITING THINGS:
+
| 2020-06-23
 +
| class="mw-collapsible mw-collapsed" | {{icon|IB DLC||Island Bound}} DLC Release <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">This expansion will allow you to create Island Compounds with no access road. You will have to bring your logistics game to a whole new level with these prisons, as you need to use a variety of new tools to make sure they run as intended. From ferries to helicopters, you will be able to maximize efficiency by linking them to specific deliveries – but be careful, as this also means more access points to sneak in contraband into your prison!
  
* The newest version should be the first in the list
+
Luckily, you will also have new security objects that will allow you to inspect deliveries and prisoners as they enter the prison, or at key Security checkpoints.
* If you add something to the "additions field" (notable bugs, new content, changed things) please add a reference (eg to a related thread at the forums)
 
  
Example for a new version:
+
<section BEGIN=IB Patches/>
|-
+
{| class="mildtable" width="100%"
| <div id="alphaxy">[[Alpha xy]]</div>
+
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
| dd mm yyyy
+
 
|
+
|- style="font-size:12px;"
* ''[[Alpha xy|See full changelog here]]''
 
''New features:''
 
* list
 
* list
 
''changed:''
 
*list
 
*list
 
''Bug fixes:''
 
* list
 
* list
 
  
-->
+
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
  
== [[Double Eleven|Double11]] / [[Paradox|PDX]] builds ==
+
|-
  
{| class="wikitable" width="100%"
+
| 1.04
! width="120" | Version
+
| 2020-07-20
! width="90" | Date of Addition
+
| class="mw-collapsible mw-collapsed" | Hotfix
! Additions Summary
+
<div class="mw-collapsible-content">A new patch for PC, Mac and Linux versions, addressing several issues introduced in The Rock and [[Island Bound]] updates.
|-
+
Changelog:
| <div id="Island Bound">[[forum:1400047|Island Bound DLC]]</div>
+
* Reduced the Prisoners’ clothing and Hygiene needs.
| 23. Jun. 2020
+
* Fixed an issue that caused supply items to come by batches of one.
| This expansion will allow you to create [[Island]] Compounds with no access [[road]]. You will have to bring your [[logistics]] game to a whole new level with these [[prison]]s, as you need to use a variety of new tools to make sure they run as intended. From [[Ferry|ferries]] to [[Helicopter|helicopter]]s, you will be able to maximize efficiency by linking them to specific [[deliveries]] – but be careful, as this also means more access points to sneak in [[contraband]] into your prison!
+
* Planned Objects and Flooring now work outside of Planned Foundation.
 +
* Cloning a room will no longer double object cost.
 +
* Fixed an issue that caused the Prison Story “Gabos” to start with missing prisoners.
 +
* Solved a Mod functionality positioning issue.
 +
* Fixed an issue that caused occasional crashes when loading a modded save file.
 +
</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1406725]]
  
Luckily, you will also have new security [[objects]] that will allow you to inspect deliveries and prisoners as they enter the prison, or at key [[Security checkpoint]]s.
+
|-
* ''[[forum:1400047|See full changelog here]]''
 
* ''[[Island Bound|Island Bound on the Wiki]]''
 
  
{| class="wikitable" width="100%"
+
| 1.03
| Hotfix - Island Bound 1.04
+
| 2020-07-14
| 2. Jul. 2020
+
| class="mw-collapsible mw-collapsed" | Hotfix
| Fixed multiple issues related to AI and deployment as well as added more improvements to island generation on maps with [[Island Bound]] DLC.
+
<div class="mw-collapsible-content">A new update for the PC, Mac, and Linux version of Prison Architect containing more fixes to issues and bugs, overall improvements based on both players’ and internal feedback and some cool new features for Island Bound!
| [https://forum.paradoxplaza.com/forum/threads/new-hotfix-deployed.1403295/ Full Changelog]
+
* Added new island generator tool
 +
* New expanded map feature when starting a new prison.
 +
* Improved The Alcatraz and The Rock [[Premade Prison|premade prison]]s.
 +
* Many fixes and improvements (click full changelog link for more information).</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1405691]]
 
|-
 
|-
| Hotfix - Island Bound 1.03
+
| 1.02
| 29. Jun. 2020
+
| 2020-07-02
| Fixed similar issues that were fixed in 1.02 but addressed just for Mac and Linux versions.
+
| class="mw-collapsible mw-collapsed" | Hotfix
| [https://forum.paradoxplaza.com/forum/threads/new-hotfix-for-mac-and-linux-deployed.1402891/ Link to the post on PDX forums]
+
<div class="mw-collapsible-content">Fixed multiple issues related to AI and deployment as well as added more improvements to island generation on maps with [[Island Bound]] DLC.</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1403295]]
 
|-
 
|-
| Hotfix - Island Bound 1.02
+
| 1.01b
| 26. Jun. 2020
+
| 2020-06-29
| Added island generation on expanded map parts, fixed path finding issues and issues causing the game to crash.
+
| class="mw-collapsible mw-collapsed" | Hotfix
| [https://forum.paradoxplaza.com/forum/threads/new-hotfix-for-windows-deployed.1402073 Full Changelog]
+
<div class="mw-collapsible-content">Fixed similar issues that were fixed in 1.01a but addressed just for Mac and Linux versions.</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1402891]]
 
|-
 
|-
| width="200" | Hotfix - Island Bound 1.01
+
| 1.01a
| width="100" | 24. Jun. 2020
+
| 2020-06-26
| Fixed an issue that was preventing Mac players from launching the game when using a fresh install.
+
| class="mw-collapsible mw-collapsed" | Hotfix  
| [https://forum.paradoxplaza.com/forum/threads/a-new-hotfix-is-now-live.1401697/ Link to the post on PDX forums]
+
<div class="mw-collapsible-content">Added island generation on expanded map parts, fixed path finding issues and issues causing the game to crash.</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1402073]]
 +
|-
 +
| 1.01
 +
| 2020-06-24
 +
| class="mw-collapsible mw-collapsed" | Hotfix
 +
<div class="mw-collapsible-content">Fixed an issue that was preventing Mac players from launching the game when using a fresh install.</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1401697]]
 
|}
 
|}
 +
<section END=IB Patches/>
 +
</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1400047]]
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=gISatkN0Meo YouTube]
  
 
|-
 
|-
| <div id="The Rock">[[forum:1400047|The Rock]]</div>
+
 
| 23. Jun. 2020
+
| style="white-space: nowrap;" id="The Rock" | [[The Rock (update)|The Rock]]
| This expansion will allow you to create [[Island]] Compounds with no access [[road]]. You will have to bring your [[logistics]] game to a whole new level with these [[prison]]s, as you need to use a variety of new tools to make sure they run as intended. From [[Ferry|ferries]] to [[Helicopter|helicopter]]s, you will be able to maximize efficiency by linking them to specific [[deliveries]] – but be careful, as this also means more access points to sneak in [[contraband]] into your prison!
+
| 2020-06-23
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">This expansion will allow you to create [[Island]] Compounds with no access [[road]]. You will have to bring your [[logistics]] game to a whole new level with these [[prison]]s, as you need to use a variety of new tools to make sure they run as intended. From [[Ferry|ferries]] to [[Helicopter|helicopter]]s, you will be able to maximize efficiency by linking them to specific [[deliveries]] – but be careful, as this also means more access points to sneak in [[contraband]] into your prison!
 
''New features:''
 
''New features:''
 
*Landscaping options:
 
*Landscaping options:
Line 97: Line 127:
 
:*Escape Artist
 
:*Escape Artist
 
:*Workaholic
 
:*Workaholic
:*Addiction
+
:*Addiction</div>
* ''[[forum:1400047|See full changelog here]]''
+
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1400047]]
 +
| style="text-align: center;" | [https://www.twitch.tv/videos/659047302?t=01h19m00s Twitch]
 +
 
 
|-
 
|-
| <div id="Cleared For Transfer">[[forum:1389971|Cleared For Transfer DLC]]</div>
+
 
| 21. May. 2020
+
| style="white-space: nowrap;" id="Cleared for Transfer" | [[Cleared for Transfer]]
| Free DLC for Prison Architect PC version that introduces new privileges, giving you leverage to reward good behavior and motivate reform.  
+
| 2020-05-21
* ''[[Cleared for Transfer|Cleared For Transfer on the Wiki]]''
+
| class="mw-collapsible mw-collapsed" | {{icon|CFT DLC||Cleared for Transfer}} DLC Release
* ''[[forum:1389971|See full changelog here]]''
+
<div class="mw-collapsible-content">Free DLC for Prison Architect PC version that introduces new privileges, giving you leverage to reward good behavior and motivate reform.</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1389971]]
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=IaZAWe6IRZM YouTube]
 +
 
 
|-
 
|-
| <div id="The Bucket">[[forum:1389971|The Bucket]]</div>
+
 
| 21. May. 2020
+
| style="white-space: nowrap;" id="The Bucket" | [[The Bucket]]
| The Bucket free update compliments the Cleared for Transfer free DLC, alongside more of the community requests, new features such as [[Gymnasium]] room, improvements, fixes and more.
+
| 2020-05-21
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">The Bucket free update compliments the Cleared for Transfer free DLC, alongside more of the community requests, new features such as [[Gymnasium]] room, improvements, fixes and more.
 
''New features:''
 
''New features:''
 
* More [[signs]]
 
* More [[signs]]
Line 122: Line 159:
 
* Prioritization for [[Janitor|janitors]] and [[gardener|gardeners]]
 
* Prioritization for [[Janitor|janitors]] and [[gardener|gardeners]]
 
* [[Deployment]] for [[Cook]]s and [[Doctor]]s
 
* [[Deployment]] for [[Cook]]s and [[Doctor]]s
* and more!
+
* and more!</div>
* ''[[forum:1389971|See full changelog here]]''
+
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1389971]]
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=IaZAWe6IRZM YouTube]
 +
 
 
|-
 
|-
| <div id="Psych Ward">[[forum:1284811|Psych Ward: Warden's Edition DLC]]</div>
+
 
| 21. Nov. 2019
+
| style="white-space: nowrap;" id="Psych Ward" | [[Psych Ward: Warden's Edition]]
| New expansion for Prison Architect that introduces the first type of original and unpredictable inmates, new prisoner behavior, and enhanced management features.
+
| 2019-11-21
* ''[[forum:1284811|See full changelog here]]''
+
| class="mw-collapsible mw-collapsed" | {{icon|PW DLC||Psych Ward: Warden's Edition}} DLC Release
* ''[[Psych Ward: Warden's Edition|Psych Ward: Warden's Edition on the Wiki]]''
+
<div class="mw-collapsible-content">New expansion for Prison Architect that introduces the first type of original and unpredictable inmates, new prisoner behavior, and enhanced management features.</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1284811]]
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=F4ABHeDUS_U YouTube]
 +
 
 
|-
 
|-
| <div id="The Sneezer">[[forum:1284797|The Sneezer]]</div>
+
 
| 21. Nov. 2019
+
| style="white-space: nowrap;" id="The Sneezer" | [[The Sneezer]]
| New Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!
+
| 2019-11-21
 +
| class="mw-collapsible mw-collapsed" | Major Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">New Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!
 
* ''[[forum:1284797|See full changelog here]]''
 
* ''[[forum:1284797|See full changelog here]]''
 
''New features:''
 
''New features:''
Line 151: Line 195:
 
* Taser legacy crash fixed
 
* Taser legacy crash fixed
 
* Mail Satchels building up issue fixed
 
* Mail Satchels building up issue fixed
 +
<section BEGIN=Sneezer Patches/>
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
  
{| class="wikitable" width="100%"
+
|- style="font-size:12px;"
| Patch - The Sneezer 1.02
+
 
| 23. Jan. 2020
+
! Version
| [https://steamcommunity.com/games/233450/announcements/detail/1684844420595567505 Full Changelog]
+
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
 
 +
|-  
 +
| 1.02
 +
| 2020-01-23
 +
| Hotfix
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1684844420595567505]]
 +
|-
 +
| 1.01
 +
| 2019-11-27
 +
| Hotfix
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1690468757521891891]]
 
|-
 
|-
| width="200" | Hotfix - The Sneezer 1.01
 
| width="100" | 27. Nov. 2019
 
| [https://steamcommunity.com/games/233450/announcements/detail/1690468757521891891 Full Changelog]
 
 
|}
 
|}
 +
<section END=Sneezer Patches/>
 +
</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1284797]]
 +
| style="text-align: center;" |
  
 
|-
 
|-
| <div id="The Slammer">[[forum:1246200|The Slammer]]</div>
+
 
| 17. Sep. 2019
+
| style="white-space: nowrap;" id="The Slammer" | [[The Slammer]]
| Deployment overhaul. New items, floors, and walls. Bug fixes and improvements!
+
| 2019-09-17
 +
| class="mw-collapsible mw-collapsed" | Major Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">Deployment overhaul. New items, floors, and walls. Bug fixes and improvements!
 
* ''[[forum:1246200|See full changelog here]]''
 
* ''[[forum:1246200|See full changelog here]]''
 
''New features:''
 
''New features:''
Line 178: Line 241:
 
* Clone tool region increased in size
 
* Clone tool region increased in size
 
* Mutators menu can be accessed mid-game
 
* Mutators menu can be accessed mid-game
 +
<section BEGIN=Slammer Patches/>
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
  
{| class="wikitable" width="100%"
+
|-
| width="200" | Hotfix - The Slammer 1.03
+
| 1.03
| width="100" | 10. Oct. 2019
+
| 2019-10-10
| [https://steamcommunity.com/games/233450/announcements/detail/3310634471596513192 Full Changelog]
+
| Hotfix
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/3310634471596513192]]
 
|-
 
|-
| Hotfix The Slammer - 1.02
+
| 1.02
| 24. Sep. 2019
+
| 2019-09-24
| [https://steamcommunity.com/games/233450/announcements/detail/1577872509717759058 Full Changelog]
+
| Hotfix
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1577872509717759058]]
 
|-
 
|-
| Hotfix The Slammer - 1.01
+
| 1.01
| 18. Sep. 2019
+
| 2019-09-18
| [https://steamcommunity.com/games/233450/announcements/detail/1577872509695884713 Full Changelog]
+
| Hotfix
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1577872509695884713]]
 +
 
 
|}
 
|}
 +
<section END=Slammer Patches/>
 +
</div>
 +
| style="text-align: center;" | [[File:Paradox_Interactive_logo_black_on_white.png|18px|link=forum:1246200]]
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=-YBAXWe1wNo&feature=youtu.be YouTube]
  
 
|-
 
|-
| <div id="The Clink">[https://steamcommunity.com/games/233450/announcements/detail/1591375610549275222 The Clink]</div>
+
 
| 27. Jun. 2019
+
| style="white-space: nowrap;" id="The Clink" | [[The Clink]]
| First update from Paradox Interactive and Double Eleven. More floor and wall types, bug fixes and improvements!
+
| 2019-06-27
 +
| class="mw-collapsible mw-collapsed" | Small Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">First update from Paradox Interactive and Double Eleven. More floor and wall types, bug fixes and improvements!
 
''New features:''
 
''New features:''
 
* 4 new floors and 4 new wall types
 
* 4 new floors and 4 new wall types
Line 208: Line 291:
 
:* tileset.png file increased in size
 
:* tileset.png file increased in size
 
:* New game materials (walls and flooring) is being added to a new file
 
:* New game materials (walls and flooring) is being added to a new file
 +
<section BEGIN=Clink Patches/>
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
 +
|-
  
* ''[https://steamcommunity.com/games/233450/announcements/detail/1591375610549275222 See full changelog here]''
+
| 1.02
 +
| 2019-06-27
 +
| Hotfix - fixed an issue with wrong sprites (prisoners phoning using a container of bleach) and bug with prisoners sitting incorrectly by tables.
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1591375610549275222]]
 +
 
 +
|-
 +
 
 +
| 1.01
 +
| 2019-06-27
 +
| Hotfix - fixed an issue with crashing on start-up.
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1591375610549275222]]
 +
|-
 
|}
 
|}
 +
<section END=Clink Patches/>
 +
</div>
 +
| style="text-align: center;" | [[File:Steamlogo.png|18px|link=https://steamcommunity.com/games/233450/announcements/detail/1591375610549275222]]
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=IcYbysTu1SY YouTube]
 +
 +
|-
  
== Final Releases ==
+
! colspan="5" style="font-size: 24px;font-family: Consolas;" id="Final Releases" | Final Releases
  
{| class="wikitable" width="100%"
 
! width="75" | Version
 
! width="90" | Date of Addition
 
! Additions Summary
 
 
|-
 
|-
| <div id="2.7">[[Version 2.7]]</div>
+
 
| 19. Dec. 2018
+
| style="white-space: nowrap;" id="2.7" | [[Version 2.7|2.7]]
| All sandbox features now unlocked for multiplayer.  
+
| 2018-12-19
 +
| class="mw-collapsible mw-collapsed" | Update - ''Multiplayer update #2''
 +
<div class="mw-collapsible-content">All sandbox features now unlocked for multiplayer.</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=nNaJYeB85S8 YouTube]
 +
 
 
|-
 
|-
| <div id="2.6">[[Version 2.6]]</div>
+
 
| 4. Sept. 2018
+
| style="white-space: nowrap;" id="2.6" | [[Version 2.6|2.6]]
| It's Prison Architect, with your mates! Get our buddies together into one big mass, co-op prison building love-in. Beware, it's in alpha again, so you may hit some snags.......
+
| 2018-09-04
 +
| class="mw-collapsible mw-collapsed" | Major Update - ''Multiplayer update #1''
 +
<div class="mw-collapsible-content">It's Prison Architect, with your mates! Get our buddies together into one big mass, co-op prison building love-in. Beware, it's in alpha again, so you may hit some snags...</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=-12zIWRTnpE YouTube]
 +
 
 
|-
 
|-
| <div id="2.5">[[Version 2.5]]</div>
+
 
| 3. Aug. 2018
+
| style="white-space: nowrap;" id="2.5" | [[Version 2.5|2.5]]
| More escape plan behaviours. Watch out where you allow trees to grow because prisoners can now climb them to hop over walls and fences. Keep your prisoners away from the road because the bold can now 'jack the supply trucks. Road barriers and barbed wire might help, but have the medics on standby just in case...
+
| 2018-08-03
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">More escape plan behaviours. Watch out where you allow trees to grow because prisoners can now climb them to hop over walls and fences. Keep your prisoners away from the road because the bold can now 'jack the supply trucks. Road barriers and barbed wire might help, but have the medics on standby just in case...</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" |
 +
 
 
|-
 
|-
| <div id="2.4">[[Version 2.4]]</div>
 
| 22. Jun. 2018
 
| Prisoners now steal uniforms from the laundry and stitch them together to make rope.  Now what's a prisoner going to do with rope....
 
  
You also get graphs, updated mod support, thousands of bug fixes and roll call, but sadly no doughnuts or moustaches (yet).  
+
| style="white-space: nowrap;" id="2.4" | [[Version 2.4|2.4]]
 +
| 2018-06-22
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">Prisoners now steal uniforms from the laundry and stitch them together to make rope.  Now what's a prisoner going to do with rope....
 +
 
 +
You also get graphs, updated mod support, thousands of bug fixes and roll call, but sadly no doughnuts or moustaches (yet). </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=1Yg7PEsd4J0 YouTube]
 +
 
 
|-
 
|-
| <div id="2.3">[[Version 2.3]]</div>
 
| 19. Dec. 2017
 
| Feeling brave?
 
  
Switch to Warden mode, turn on perma-death and architect your prison from the ground. Stroll through the exercise yards and canteens, clipboard in hand, marking up modifications and future plans. Experience your prison from a prisoner's perspective and develop a whole new appreciation of your hell hole - oh and you may want to enlist a guard or two to offer you some protection - not all of those jail birds hold you in high esteem...
+
| style="white-space: nowrap;" id="2.3" | [[Version 2.3|2.3]]
 +
| 2017-12-19
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">Feeling brave?
 +
 
 +
Switch to Warden mode, turn on perma-death and architect your prison from the ground. Stroll through the exercise yards and canteens, clipboard in hand, marking up modifications and future plans. Experience your prison from a prisoner's perspective and develop a whole new appreciation of your hell hole - oh and you may want to enlist a guard or two to offer you some protection - not all of those jail birds hold you in high esteem...</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=Y59MvTIuWFY YouTube]
 +
 
 
|-
 
|-
| <div id="2.2">[[Version 2.2]]</div>
+
 
| 22. Jun. 2017
+
| style="white-space: nowrap;" id="2.2" | [[Version 2.2|2.2]]
| Fingerless gloves, barrels of fire, placards and picket lines - all signs of a jolly good protest. Democracy is a wonderful thing, unless of course the protest is by your staff who are sick of the  tyrannical regime and demand fair pay for a hard days work.
+
| 2017-06-22
We've beefed up the guards need system to include all staff - work them too hard, pay them too little, or expose them to too much danger and their morale will start to drop.  Eventually they'll give up on you and walk out. And I wouldn't want to be the boss of a maxsec prison when all the staff walk out...
+
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">Fingerless gloves, barrels of fire, placards and picket lines - all signs of a jolly good protest. Democracy is a wonderful thing, unless of course the protest is by your staff who are sick of the  tyrannical regime and demand fair pay for a hard days work.
 +
 
 +
We've beefed up the guards need system to include all staff - work them too hard, pay them too little, or expose them to too much danger and their morale will start to drop. Eventually they'll give up on you and walk out. And I wouldn't want to be the boss of a maxsec prison when all the staff walk out... </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=Q6FmOacal6Q YouTube]
 +
 
 
|-
 
|-
| <div id="2.1">[[Version 2.1]]</div>
 
| 20. Dec. 2016
 
| This frosty December, we give you guard needs:  no longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier....
 
  
Failure to look after their needs will result in a whole gamut of industrial accident that's going to have a very bad effect on the welfare of your prison.
+
| style="white-space: nowrap;" id="2.1" | [[Version 2.1|2.1]]
 +
| 2016-12-20
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">This frosty December, we give you guard needs: no longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier....
 +
 
 +
Failure to look after their needs will result in a whole gamut of industrial accident that's going to have a very bad effect on the welfare of your prison. </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=mAmjOQJ0LTw YouTube]
 +
 
 
|-
 
|-
| <div id="2.0.1">[[Version 2.0.1]]</div>
+
 
| 03. Oct. 2016
+
| style="white-space: nowrap;" id="2.0.1" | [[Version 2.0.1|2.0.1]]
|  
+
| 2016-10-03
 +
| class="mw-collapsible mw-collapsed" | Minor Update
 +
<div class="mw-collapsible-content">*[[Sector]]s may now be marked as 'Access Only' in the [[Deployment]] screen. Use this to discourage staff and prisoners from using the marked areas as a short cut.
 +
*Clicking on a prisoner now brings up the rapsheet directly. This behaviour can be changed in the Game Options menu.
 +
*[[Dormitory|Dormitories]] now require [[Phone Booth]]s instead of Radios to meet their [[Cell Grading|Quality]] requirements.
 +
*We are now collecting anonymised game statistics so that we can make further improvements to the game. You can disable this collection by checking the Disable Analytics option in the Game Options menu.
 +
*Larger [[Clone]] tool size when running with Tools and Cheats enabled.</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" |
 +
 
 
|-
 
|-
| <div id="2.0">[[Version 2]]</div>
 
| 26. Aug. 2016
 
| After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.
 
  
* ''[[Version 2|See full changelog here]]''
+
| style="white-space: nowrap;" id="2.0" | [[Version 2|2.0]]
 +
| 2016-08-26
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game. </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=UXrmp9F0uMY YouTube]
 +
 
 
|-
 
|-
| <div id="1.8">[[Version 1.8]]</div>
 
| 27. Jul. 2016
 
| All good things most come to an end, and next month we wave bye bye to Prison Architect.  We're working on the tablet (iPad and Android) version and we'll keep supporting the console version.  We'll also carry on fixing bugs and ensuring future hardware compatibility, but it's time to stop actively updating it with new content and move on to new things.
 
  
For now we've launched the v2.0 features on a steam branch, so if you are willing to brave the bugs, you can dive in early and let us know what you think...
+
| style="white-space: nowrap;" id="1.8" | [[Version 1.8|1.8]]
 +
| 2016-07-27
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">All good things most come to an end, and next month we wave bye bye to Prison Architect. We're working on the tablet (iPad and Android) version and we'll keep supporting the console version. We'll also carry on fixing bugs and ensuring future hardware compatibility, but it's time to stop actively updating it with new content and move on to new things.
  
* ''[[Version 1.8|See full changelog here]]''
+
For now we've launched the v2.0 features on a steam branch, so if you are willing to brave the bugs, you can dive in early and let us know what you think... </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=e2e1zciptdI YouTube]
  
 
|-
 
|-
| <div id="1.7">[[Version 1.7]]</div>
 
| 27. May. 2016
 
| The entire Temperature / Weather / Seasons / Hot water system is now optional on starting a new prison.
 
  
* ''[[Version 1.7|See full changelog here]]''
+
| style="white-space: nowrap;" id="1.7" | [[Version 1.7|1.7]]
 +
| 2016-05-27
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">The entire Temperature / Weather / Seasons / Hot water system is now optional on starting a new prison. </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=45ZJFHRaojs YouTube]
  
 
|-
 
|-
| <div id="1.6">[[Version 1.6]]</div>
 
| 29. Apr. 2016
 
| Enjoy a new method to prioritise jobs and get to grips with thunderstorms and flooding!
 
  
* ''[[Version 1.6|See full changelog here]]''
+
| style="white-space: nowrap;" id="1.6" | [[Version 1.6|1.6]]
 +
| 2016-04-29
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Enjoy a new method to prioritise jobs and get to grips with thunderstorms and flooding! </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=ZL4NCrgMhYA YouTube]
  
 
|-
 
|-
| <div id="1.5">[[Version 1.5]]</div>
 
| 24. Mar. 2016
 
| You spoke, we listened. After a month of tweaking, tuning, tightening and teasing we have managed to stuff even more frames into every unforgiving second.  We've made significant performance gains so everyone should enjoy a smoother experience, but bear with us - we've got another month of speed updates to keep us busy over Easter.
 
  
Following our temperature work last month, Gary has updated the utilities mode to have a new hot water system and if you watch the vid we reveal all about Secret 3D Mode...
+
| style="white-space: nowrap;" id="1.5" | [[Version 1.5|1.5]]
 +
| 2016-03-24
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">You spoke, we listened. After a month of tweaking, tuning, tightening and teasing we have managed to stuff even more frames into every unforgiving second. We've made significant performance gains so everyone should enjoy a smoother experience, but bear with us - we've got another month of speed updates to keep us busy over Easter.
  
* ''[[Version 1.5|See full changelog here]]''
+
Following our temperature work last month, Gary has updated the utilities mode to have a new hot water system and if you watch the vid we reveal all about Secret 3D Mode... </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=E3jNtSckFvk YouTube]
  
 
|-
 
|-
| <div id="1.4">[[Version 1.4]]</div>
 
| 4. Mar. 2016
 
| Update 4 brings you the quick build menu as well as in-game filtering of the most popular steam prisons.
 
  
If that's not enough you can revel in our new thermodynamic simulation.
+
| style="white-space: nowrap;" id="1.4" | [[Version 1.4|1.4]]
 +
| 2016-03-04
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">Update 4 brings you the quick build menu as well as in-game filtering of the most popular steam prisons.
  
* ''[[Version 1.4|See full changelog here]]''
+
If that's not enough you can revel in our new thermodynamic simulation. </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=XOqQv4_piL0 YouTube]
  
 
|-
 
|-
| <div id="1.3">[[Version 1.3]]</div>
+
 
| 27. Jan. 2016
+
| style="white-space: nowrap;" id="1.3" | [[Version 1.3|1.3]]
|You can now build guard towers around your prison for an extra level of security, intimidation, and force, hired from the staff menu. These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
+
| 2016-01-27
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">You can now build guard towers around your prison for an extra level of security, intimidation, and force, hired from the staff menu. These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.
 +
 
 
They will then take turns manning the guard towers you have built. Snipers will project 'Suppression' to all prisoners within their line of sight.
 
They will then take turns manning the guard towers you have built. Snipers will project 'Suppression' to all prisoners within their line of sight.
  
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables.
+
You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables. A secure visitation booth has a glass panel that separates the inmate from the family member, and they use a phone to talk.
A secure visitation booth has a glass panel that separates the inmate from the family member, and they use a phone to talk.
 
  
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish.
+
If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish. Go to http://www.prison-architect.com/register to do this. </div>
Go to http://www.prison-architect.com/register to do this.
+
| style="text-align: center;" |
 
+
| style="text-align: center;" | [https://www.youtube.com/watch?v=bsfyfGNiAYg YouTube]
* ''[[Version 1.3|See full changelog here]]''
 
  
 
|-
 
|-
| <div id="1.2">[[Version 1.2]]</div>
 
| 18. Dec. 2015
 
|  For the last update of 2015 we've introduced women into prison. Their needs are subtlly different, but the biggest issue you'll face is what to do if a mother turns up with a babe in arms........
 
  
Merry Christmas; thanks for an incredible 2015 and all the best for 2016 from Mark, Chris and the rest of the Introversion Software team.
+
| style="white-space: nowrap;" id="1.2" | [[Version 1.2|1.2]]
 +
| 2015-12-18
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">For the last update of 2015 we've introduced women into prison. Their needs are subtlly different, but the biggest issue you'll face is what to do if a mother turns up with a babe in arms...
  
* ''[[Version 1.2|See full changelog here]]''
+
Merry Christmas; thanks for an incredible 2015 and all the best for 2016 from Mark, Chris and the rest of the Introversion Software team. </div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=PsTOSHhy-_Y YouTube]
  
 
|-
 
|-
| <div id="1.1">[[Version 1.1]]</div>
 
| 13. Nov. 2015
 
|  And we are back! Update 1 has been released.
 
  
''New Feature Additions:''
+
| style="white-space: nowrap;" id="1.1" | [[Version 1.1|1.1]]
 +
| 2015-11-13
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">And we are back! Update 1 has been released.
 +
 
 +
New Feature Additions:
  
''Improvements:''
+
*Improvements:
* Prisoner Intake: several different modes of Intake
 
* Escape Mode: rebalanced, features added
 
* Translations added
 
  
* ''[[Version 1.1|See full changelog here]]''
+
:* Prisoner Intake: several different modes of Intake
 +
:* Escape Mode: rebalanced, features added
 +
:* Translations added
 +
</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=cCszMNlwIwk YouTube]
  
 
|-
 
|-
| <div id="1.0">[[Version 1]]</div>
+
 
| 6. Oct. 2015
+
| style="white-space: nowrap;" id="1.0" | [[Version 1|1.0]]
| After five years of development and three years in early access, Introversion Software in conjunction with every single gamer who joined in the alpha is proud to present '''Prison Architect V1.0'''
+
| 2015-10-06
 +
| class="mw-collapsible mw-collapsed" | Major Update
 +
<div class="mw-collapsible-content">After five years of development and three years in early access, Introversion Software in conjunction with every single gamer who joined in the alpha is proud to present Prison Architect V1.0
  
 
V1 contains a ton of bug fixes, escape mode, story mode, multiple languages, customisable wardens, achievements and a ton of other stuff to get you back in the warden's chair
 
V1 contains a ton of bug fixes, escape mode, story mode, multiple languages, customisable wardens, achievements and a ton of other stuff to get you back in the warden's chair
Line 350: Line 525:
 
You helped made this happen - take a moment to think about that ;)
 
You helped made this happen - take a moment to think about that ;)
  
''New Feature Additions:''
+
New Feature Additions:
 +
 
 
* Story Mode
 
* Story Mode
 
* Escape Mode
 
* Escape Mode
Line 356: Line 532:
 
* Special Wardens
 
* Special Wardens
 
* Steam Achievements
 
* Steam Achievements
* Translations
+
* Translations</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=j1f3gYeiHBQ YouTube]
  
* ''[[Version 1|See full changelog here]]''
+
|-
|}
 
  
== Alpha Builds ==
+
! colspan="5" style="font-size: 24px;font-family: Consolas;" id="Alpha Builds" | Alpha Builds
{| class="wikitable" width="100%"
 
! width="75" | Version
 
! width="90" | Date of Addition
 
! Additions Summary
 
  
 
|-
 
|-
| <div id="Alpha36">[[Alpha 36]]</div>
+
 
| 28. Aug. 2015
+
| style="white-space: nowrap;" id="Alpha36" | [[Alpha 36]]
| Following our announcement that we are launching Prison Architect in October, [https://www.youtube.com/watch?v=h-DOViwa-q4 this is your last ever Alpha update video].
+
| 2015-08-28
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Following our announcement that we are launching Prison Architect in October, [https://www.youtube.com/watch?v=h-DOViwa-q4 this is your last ever Alpha update video].
  
 
Chris and Mark will be on stage at EGX in Birmingham, UK at 2pm on 26 September doing a LIVE V1 launch video!
 
Chris and Mark will be on stage at EGX in Birmingham, UK at 2pm on 26 September doing a LIVE V1 launch video!
Line 381: Line 556:
 
* Random Events System
 
* Random Events System
  
'' ([[Alpha 36#Bug Fixes|Details Here]])''
+
'' ([[Alpha 36#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=h-DOViwa-q4 YouTube]
  
 
|-
 
|-
| <div id="Alpha35">[[Alpha 35]]</div>
+
 
| 30. Jul. 2015
+
| style="white-space: nowrap;" id="Alpha35" | [[Alpha 35]]
| Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year.
+
| 2015-07-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year.
  
 
There is still much work to be done and we need your opinion on Alpha 35 which launches today and includes a massive update to the gangs system.  Prisoners can now trade contraband in the prison for cash and with cash come protection rackets.  Gang leaders will actively instruct soldiers and lieutenants to acquire territory in order to extort dollars from the non-affiliated prisoners who want to use the facilities.
 
There is still much work to be done and we need your opinion on Alpha 35 which launches today and includes a massive update to the gangs system.  Prisoners can now trade contraband in the prison for cash and with cash come protection rackets.  Gang leaders will actively instruct soldiers and lieutenants to acquire territory in order to extort dollars from the non-affiliated prisoners who want to use the facilities.
Line 401: Line 580:
  
 
'' ([[Alpha 35#Bug Fixes|Details Here]])''
 
'' ([[Alpha 35#Bug Fixes|Details Here]])''
 +
</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=n18NBSRegP0 YouTube]
  
 
|-
 
|-
| <div id="Alpha34">[[Alpha 34]]</div>
+
 
| 30. Jun. 2015
+
| style="white-space: nowrap;" id="Alpha34" | [[Alpha 34]]
| Extra! Extra! Bloody Brawl ends in death as gang members fight over Japanese pornography in prison commissary!
+
| 2015-06-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Extra! Extra! Bloody Brawl ends in death as gang members fight over Japanese pornography in prison commissary!
  
 
We've churned out many, many new features this month - we now include native support for the pictorial Asian languages, a shop which sells snacks, porn and anything else your prisoners may want to buy as well as our first implementation of gangs.
 
We've churned out many, many new features this month - we now include native support for the pictorial Asian languages, a shop which sells snacks, porn and anything else your prisoners may want to buy as well as our first implementation of gangs.
Line 412: Line 596:
 
* ''[[Alpha 34|See full changelog here]]''
 
* ''[[Alpha 34|See full changelog here]]''
  
'' ([[Alpha 34#Bug Fixes|Details Here]])''
+
'' ([[Alpha 34#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=Wl-_QQorFoM YouTube]
  
 
|-
 
|-
| <div id="Alpha33">[[Alpha 33]]</div>
+
 
| 28. May. 2015
+
| style="white-space: nowrap;" id="Alpha33" | [[Alpha 33]]
| Turn away from the dark side.... In last month's video we discovered a prison that was so horrible that it gave Chris nightmares. Feeling sorry for the little orange-clothed yardbirds, he invented a whole new system of privileges. Bigger cells, tellys, radios etc. all make prisoners happier and less likely to kick off. Go on - go easy on them for a bit.
+
| 2015-05-28
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Turn away from the dark side.... In last month's video we discovered a prison that was so horrible that it gave Chris nightmares. Feeling sorry for the little orange-clothed yardbirds, he invented a whole new system of privileges. Bigger cells, tellys, radios etc. all make prisoners happier and less likely to kick off. Go on - go easy on them for a bit.
 
* ''[[Alpha 33|See full changelog here]]''
 
* ''[[Alpha 33|See full changelog here]]''
  
'' ([[Alpha 33#Bug Fixes|Details Here]])''
+
'' ([[Alpha 33#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=UI0ICaHBJ-A YouTube]
  
 
|-
 
|-
| <div id="Alpha32">[[Alpha 32]]</div>
+
 
| 30. Apr. 2015
+
| style="white-space: nowrap;" id="Alpha32" | [[Alpha 32]]
| We've spent the last month spitting and polishing and have broken our previous bugbash record with over 130 issues fixed. On the plus side the game is less buggy and plays better, but the downside is that I've got nothing to write about here so I though't I'd firm up the launch date for ya!
+
| 2015-04-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">We've spent the last month spitting and polishing and have broken our previous bugbash record with over 130 issues fixed. On the plus side the game is less buggy and plays better, but the downside is that I've got nothing to write about here so I though't I'd firm up the launch date for ya!
 
* ''[[Alpha 32|See full changelog here]]''
 
* ''[[Alpha 32|See full changelog here]]''
  
'' ([[Alpha 32#Bug Fixes|Details Here]])''
+
'' ([[Alpha 32#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=AYUJo-hyISw YouTube]
  
 
|-
 
|-
| <div id="Alpha31">[[Alpha 31]]</div>
+
 
| 27. Mar. 2015
+
| style="white-space: nowrap;" id="Alpha31" | [[Alpha 31]]
| Deathrow has finally been implemented. Be careful to follow due process to avoid heavy fines! Also, cut down on contraband with the new reception room.
+
| 2015-03-27
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Deathrow has finally been implemented. Be careful to follow due process to avoid heavy fines! Also, cut down on contraband with the new reception room.
 
* ''[[Alpha 31|See full changelog here]]''
 
* ''[[Alpha 31|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 447: Line 643:
 
*0007967: [AI & Behaviour] Crash with prisoners unloading from prisoner bus
 
*0007967: [AI & Behaviour] Crash with prisoners unloading from prisoner bus
 
*0007932: [AI & Behaviour] Guards not taking prisoners to (available) solitary cells
 
*0007932: [AI & Behaviour] Guards not taking prisoners to (available) solitary cells
'' ([[Alpha 31#Bug Fixes|Details Here]])''
+
'' ([[Alpha 31#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=S7im85MDoxA YouTube]
  
 
|-
 
|-
| <div id="Alpha30">[[Alpha 30]]</div>
+
 
| 27. Feb. 2015
+
| style="white-space: nowrap;" id="Alpha30" | [[Alpha 30]]
| Introversion Software Proudly Presents: Prison Utility Tangled Wire Simulator. We've mostly been focussed on the tablet version of Prison Architect (stand by for another mail calling for testers soon), but we haven't neglected our desktop players.
+
| 2015-02-27
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Introversion Software Proudly Presents: Prison Utility Tangled Wire Simulator. We've mostly been focussed on the tablet version of Prison Architect (stand by for another mail calling for testers soon), but we haven't neglected our desktop players.
  
 
We've passed control of prisoner intake back to the player and adjusted the budgets a bit to balance things out. Parole is a lot more sensible and you can no longer murder prisoners by starving them to death in solitary - enjoy!
 
We've passed control of prisoner intake back to the player and adjusted the budgets a bit to balance things out. Parole is a lot more sensible and you can no longer murder prisoners by starving them to death in solitary - enjoy!
Line 465: Line 665:
 
* Fixed: Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells.
 
* Fixed: Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells.
 
* And more.
 
* And more.
'' ([[Alpha 30#Bug Fixes|Details Here]])''
+
'' ([[Alpha 30#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=8b6kAjWP0uM YouTube]
  
 
|-
 
|-
| <div id="Alpha29">[[Alpha 29]]</div>
+
 
| 30. Jan. 2015
+
| style="white-space: nowrap;" id="Alpha29" | [[Alpha 29]]
| We're closing in on the end game now and we've conquered one of the big last hurdles - Parole. Build a parole room, set a schedule and let the Warden, Chief and Lawyer battle over a prisoner's future. Get it right, get a little bonus; get it wrong and be slammed with a fiscal penalty for your lefty liberal softly-softly touchy-feely weak on crime, weak on the causes of crime attitude. We've also brought in Libraries and Places of Worship - Enjoy!
+
| 2015-01-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">We're closing in on the end game now and we've conquered one of the big last hurdles - Parole. Build a parole room, set a schedule and let the Warden, Chief and Lawyer battle over a prisoner's future. Get it right, get a little bonus; get it wrong and be slammed with a fiscal penalty for your lefty liberal softly-softly touchy-feely weak on crime, weak on the causes of crime attitude. We've also brought in Libraries and Places of Worship - Enjoy!
 
* ''[[Alpha 29|See full changelog here]]''
 
* ''[[Alpha 29|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 481: Line 685:
 
* Mod Warning Window
 
* Mod Warning Window
 
''Bug Fixes:''
 
''Bug Fixes:''
* Fixed: Deployment scheduler doesn't always update live deployment (until end of hour).
+
* Fixed: Deployment scheduler doesn't always update live deployment (until end of hour).</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=CltK6AiV0TI YouTube]
  
 
|-
 
|-
| <div id="Alpha28">[[Alpha 28]]</div>
+
 
| 18. Dec. 2014
+
| style="white-space: nowrap;" id="Alpha28" | [[Alpha 28]]
| Merry Christmas Everyone! It's a shorter month before we all head off to sit around trees and open presents in front of roaring fires, but we've still got one last great update for 2014.
+
| 2014-12-18
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Merry Christmas Everyone! It's a shorter month before we all head off to sit around trees and open presents in front of roaring fires, but we've still got one last great update for 2014.
  
 
We've improved the interface, implemented time-based scheduling for your deployments and added a pied piper moving toilet that suppresses prisoners - enjoy!
 
We've improved the interface, implemented time-based scheduling for your deployments and added a pied piper moving toilet that suppresses prisoners - enjoy!
Line 501: Line 709:
 
* Fixed: If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.
 
* Fixed: If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.
 
* And more.
 
* And more.
'' ([[Alpha 28#Bug Fixes|Details Here]])''
+
'' ([[Alpha 28#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=OZgJAg4qMkE YouTube]
  
 
|-
 
|-
| <div id="Alpha27">[[Alpha 27]]</div>
+
 
| 28. Nov. 2014
+
| style="white-space: nowrap;" id="Alpha27" | [[Alpha 27]]
| Quantum tunneling and food delivery do not play well together - that's what we have learnt from your feedback last month, so we've been busting our balls to fix our food system and we've finally fixed it (we hope). From now on PA will map prisoners and kitchens onto specific Canteens, but when the AI gets it wrong you can make changes.
+
| 2014-11-28
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Quantum tunneling and food delivery do not play well together - that's what we have learnt from your feedback last month, so we've been busting our balls to fix our food system and we've finally fixed it (we hope). From now on PA will map prisoners and kitchens onto specific Canteens, but when the AI gets it wrong you can make changes.
  
 
We've taken the same approach with scheduling reform classes - the AI'll have a bash at putting the right classes, in the right rooms at the right times - but you can open the scheduler and schedule to your heart's content.
 
We've taken the same approach with scheduling reform classes - the AI'll have a bash at putting the right classes, in the right rooms at the right times - but you can open the scheduler and schedule to your heart's content.
Line 520: Line 732:
 
''Bug Fixes:''
 
''Bug Fixes:''
 
* Too many to list here.
 
* Too many to list here.
'' ([[Alpha 27#Bug Fixes|Details Here]])''
+
'' ([[Alpha 27#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=jDf3wkxSjY4 YouTube]
  
 
|-
 
|-
| <div id="Alpha26">[[Alpha 26]] / [[Bugbash 2]]</div>
+
 
| 30. Oct. 2014
+
| style="white-space: nowrap;" id="Alpha26" | [[Alpha 26]]
| It's another bug bash! We've spent the month slogging our way through the bug database and fixing the highest priority issues to being you a slicker, faster, better, less buggy Prison Architect. But that's not all - NOT ONLY have we fixed 39 issues and resolved 550 duplicates, we also present a brand new feature! Tell your mates, put it on Facebook, set twitter on fire, let the world know that Prison Architect now comes with a digital clock.
+
| 2014-10-30
 +
| class="mw-collapsible mw-collapsed" | Update - ''Bugbash #2''
 +
<div class="mw-collapsible-content">It's another bug bash! We've spent the month slogging our way through the bug database and fixing the highest priority issues to being you a slicker, faster, better, less buggy Prison Architect. But that's not all - NOT ONLY have we fixed 39 issues and resolved 550 duplicates, we also present a brand new feature! Tell your mates, put it on Facebook, set twitter on fire, let the world know that Prison Architect now comes with a digital clock.
 
* ''[[Alpha 26|See full changelog here]]''
 
* ''[[Alpha 26|See full changelog here]]''
 
''Bug Fixes:''
 
''Bug Fixes:''
 
* Too many to list here.
 
* Too many to list here.
'' ([[Alpha 26|Details Here]])''
+
'' ([[Alpha 26|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=0p3EgTP2FYA YouTube]
  
 
|-
 
|-
| <div id="Alpha25">[[Alpha 25]]</div>
+
 
| 25. Sep. 2014
+
| style="white-space: nowrap;" id="Alpha25" | [[Alpha 25]]
| You've had it too easy for too long... We've heard tales of stable prisons that run themselves overnight and we've decided that no self-respecting strategy game should be this easy. We've introduced new prisoner "reputations" that mean they're not just going to sit still because their needs are met. No, these boys are going to mess things up!
+
| 2014-09-25
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">You've had it too easy for too long... We've heard tales of stable prisons that run themselves overnight and we've decided that no self-respecting strategy game should be this easy. We've introduced new prisoner "reputations" that mean they're not just going to sit still because their needs are met. No, these boys are going to mess things up!
  
 
Tazer power has been reduced, guards need to attend training classes and prisoners have remembered how to build escape tunnels again.
 
Tazer power has been reduced, guards need to attend training classes and prisoners have remembered how to build escape tunnels again.
Line 550: Line 770:
 
''Bug Fixes:''
 
''Bug Fixes:''
 
* Too many to list here.
 
* Too many to list here.
'' ([[Alpha 25#Bug Fixes|Details Here]])''
+
'' ([[Alpha 25#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=8Z2W05vvIKU YouTube]
  
 
|-
 
|-
| <div id="Alpha24c">[[Alpha 24#c|Alpha 24c]]</div>
 
| 31. Aug. 2014
 
| A hot-fix meant to correct a critical issue that Alpha 24 introduced to the game:
 
* Fixed: Manual saves not working properly.
 
  
|-
+
| style="white-space: nowrap;" id="Alpha24" | [[Alpha 24]]
| <div id="Alpha24">[[Alpha 24]]</div>
+
| 2014-08-29
| 29. Aug. 2014
+
| class="mw-collapsible mw-collapsed" | Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
| Shush, you ain't seen me, right? Get me out of this hole and I'll tell you what you want to know..... We've introduced Confidential Informants - Snitches - these guys can help you to root out all the nasties, but be careful, over use them and their fellow prisoners will figure it out and juck 'em.
+
<div class="mw-collapsible-content">Shush, you ain't seen me, right? Get me out of this hole and I'll tell you what you want to know..... We've introduced Confidential Informants - Snitches - these guys can help you to root out all the nasties, but be careful, over use them and their fellow prisoners will figure it out and juck 'em.
  
 
We've also made a giant leap in the mod system - we've made it super easy to mod your own stuff into the game, from churches to ice rinks, if you want it in PA, someone will make it! No longer are there 4 developers working on the game, now it's more like half a million......
 
We've also made a giant leap in the mod system - we've made it super easy to mod your own stuff into the game, from churches to ice rinks, if you want it in PA, someone will make it! No longer are there 4 developers working on the game, now it's more like half a million......
Line 570: Line 788:
 
* Updated Remote Access Systems
 
* Updated Remote Access Systems
 
* Some Other Changes
 
* Some Other Changes
 +
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
|-
 +
 +
| style="white-space: nowrap;" id="Alpha24c" | [[Alpha 24#c|Alpha 24c]]
 +
| 2014-08-31
 +
| class="mw-collapsible mw-collapsed" | Hotfix
 +
<div class="mw-collapsible-content">A hot-fix meant to correct a critical issue that Alpha 24 introduced to the game:
 +
* Fixed: Manual saves not working properly.</div>
 +
| style="text-align: center;" |
  
 
|-
 
|-
| <div id="Alpha23d">[[Alpha 23#d|Alpha 23d]]</div>
+
|}
| 31. Jul. 2014
+
</div>
| A hot-fix meant to correct some critical issues that Alpha 23 introduced to the game:
+
| style="text-align: center;" |  
* Fixed: New inmates will now use the needs system correctly.  
+
| style="text-align: center;" | [https://www.youtube.com/watch?v=fSmPl80bSPA YouTube]
  
 
|-
 
|-
| <div id="Alpha23">[[Alpha 23]]</div>
+
 
| 31. Jul. 2014
+
| style="white-space: nowrap;" id="Alpha23" | [[Alpha 23]]
| When the cravings get too bad, just take a stroll to the outer wall... ...and whistle. Contraband now gets thrown over walls and smuggled in the Chef's ingredients. You're gonna need some more dogs!
+
| 2014-07-31
 +
| class="mw-collapsible mw-collapsed" | Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">When the cravings get too bad, just take a stroll to the outer wall... ...and whistle. Contraband now gets thrown over walls and smuggled in the Chef's ingredients. You're gonna need some more dogs!
  
 
We've also massively beefed up the automation - remote controls, time locks and daisy chaining of door servos will free up your time (and your guards) for more pressing matters. Also, Chris went mad and implemented a load of logic gates - WTF!
 
We've also massively beefed up the automation - remote controls, time locks and daisy chaining of door servos will free up your time (and your guards) for more pressing matters. Also, Chris went mad and implemented a load of logic gates - WTF!
Line 590: Line 827:
 
* Contraband Smuggling Continued
 
* Contraband Smuggling Continued
 
* Many Various Changes
 
* Many Various Changes
 +
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
|-
 +
 +
| style="white-space: nowrap;" id="Alpha23d" | [[Alpha 23#d|Alpha 23d]]
 +
| 2014-07-31
 +
| class="mw-collapsible mw-collapsed" | Hotfix
 +
<div class="mw-collapsible-content">A hot-fix meant to correct some critical issues that Alpha 23 introduced to the game:
 +
* Fixed: New inmates will now use the needs system correctly. </div>
 +
| style="text-align: center;" |
  
 
|-
 
|-
| <div id="Alpha22">[[Alpha 22]] / [[Bugbash 1]]</div>
+
 
| 27. Jun. 2014
+
|}
| Faster, sleeker and less frustrating: All 5 programmers coded there way through 18 days of bug stomping effort and managed to kill 73 major bugs and resolve over 1600 duplicate issues. Ladies and gentlemen, we present to you: A less buggy version of Alpha 21.
+
</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=Rcwr91LOI3g YouTube]
 +
 
 +
|-
 +
 
 +
| style="white-space: nowrap;" id="Alpha22" | [[Alpha 22]]
 +
| 2014-06-27
 +
| class="mw-collapsible mw-collapsed" | Update - ''Bugbash #1''
 +
<div class="mw-collapsible-content">Faster, sleeker and less frustrating: All 5 programmers coded there way through 18 days of bug stomping effort and managed to kill 73 major bugs and resolve over 1600 duplicate issues. Ladies and gentlemen, we present to you: A less buggy version of Alpha 21.
 
* ''[[Alpha 22|See full changelog here]]''
 
* ''[[Alpha 22|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 602: Line 865:
 
''Bug Fixes:''
 
''Bug Fixes:''
 
* Too many to list here.
 
* Too many to list here.
'' ([[Alpha 22#Bug Fixes|Details Here]])''
+
'' ([[Alpha 22#Bug Fixes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=Xer0X1zYbag YouTube]
  
 
|-
 
|-
| <div id="Alpha21">[[Alpha 21]]</div>
+
 
| 30. May. 2014
+
| style="white-space: nowrap;" id="Alpha21" | [[Alpha 21]]
| I want to get High, so High. Prison life can be tough so who can blame a fella for seeking out a little chemical relief from the strain of daily life? Well, you probably, when you have to start dealing with medical emergencies and violence as the junkies fight over the final wrap. Drug abuse is a tough issue to get right and this is only our first pass. Even so, maybe you can get those methadone programs working and clean up your jail?
+
| 2014-05-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">I want to get High, so High. Prison life can be tough so who can blame a fella for seeking out a little chemical relief from the strain of daily life? Well, you probably, when you have to start dealing with medical emergencies and violence as the junkies fight over the final wrap. Drug abuse is a tough issue to get right and this is only our first pass. Even so, maybe you can get those methadone programs working and clean up your jail?
 
* ''[[Alpha 21|See full changelog here]]''
 
* ''[[Alpha 21|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 617: Line 884:
 
''Bug Fixes:''
 
''Bug Fixes:''
 
* Fixed: Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.
 
* Fixed: Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.
* Fixed: Army trucks no longer get stuck on locked Road Gates.
+
* Fixed: Army trucks no longer get stuck on locked Road Gates.</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=n7nQODdpby4 YouTube]
  
 
|-
 
|-
| <div id="Alpha20">[[Alpha 20]]</div>
+
 
| 29. Apr. 2014
+
| style="white-space: nowrap;" id="Alpha20" | [[Alpha 20]]
| You've all had it too easy for too long. Sitting there, building your prisons, not caring about deaths or insolvency. Well NO MORE! We've introduced failure conditions and now, if you f**K up it's game over. We've also graded all prisoners on four scales: Punishment, Reform, Security and Health. You can check these out in the rap sheet and when summed over the whole prison you end up with a score. Lefty-liberal reformist paradise or super-right super-max super bad ass punishment amplifier - you go ahead and max those stats. The Punishment Inspector shall be pleased.
+
| 2014-04-29
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">You've all had it too easy for too long. Sitting there, building your prisons, not caring about deaths or insolvency. Well NO MORE! We've introduced failure conditions and now, if you f**K up it's game over. We've also graded all prisoners on four scales: Punishment, Reform, Security and Health. You can check these out in the rap sheet and when summed over the whole prison you end up with a score. Lefty-liberal reformist paradise or super-right super-max super bad ass punishment amplifier - you go ahead and max those stats. The Punishment Inspector shall be pleased.
 
* ''[[Alpha 20|See full changelog here]]''
 
* ''[[Alpha 20|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 635: Line 906:
 
* Fixed: Prisoner sentences counted down faster on larger maps, due to the time warp factor used.  
 
* Fixed: Prisoner sentences counted down faster on larger maps, due to the time warp factor used.  
 
* Fixed: In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly.  
 
* Fixed: In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly.  
'' And More - ([[Alpha 20#Miscellaneous Changes|Details Here]])''
+
'' And More - ([[Alpha 20#Miscellaneous Changes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=d-Lsf-j0bUQ YouTube]
  
 
|-
 
|-
| <div id="Alpha19">[[Alpha 19]]</div>
+
 
| 27. Mar. 2014
+
| style="white-space: nowrap;" id="Alpha19" | [[Alpha 19]]
| Balance sheets, Cash-flow, P&L, Shares. This month it's all about the greenback. Right from Alpha 1 the finance system has been broken - there's never enough money to do what you want to do, when you want to do it. Well, no more. We've introduced more grants, bank loans and the selling of shares in your prison to raise more funds. The mid game is now much more directed and focussed and really changes the way PA is played. Please let us know what you think!
+
| 2014-03-27
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Balance sheets, Cash-flow, P&L, Shares. This month it's all about the greenback. Right from Alpha 1 the finance system has been broken - there's never enough money to do what you want to do, when you want to do it. Well, no more. We've introduced more grants, bank loans and the selling of shares in your prison to raise more funds. The mid game is now much more directed and focussed and really changes the way PA is played. Please let us know what you think!
 
* ''[[Alpha 19|See full changelog here]]''
 
* ''[[Alpha 19|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 657: Line 932:
 
* Fixed: Cutting down a tree near a wall square will no longer demolish that wall square.  
 
* Fixed: Cutting down a tree near a wall square will no longer demolish that wall square.  
 
* Fixed: Experience will no longer tick up on dead prisoners.
 
* Fixed: Experience will no longer tick up on dead prisoners.
'' And More - ([[Alpha 19#Miscellaneous Changes|Details Here]])''
+
'' And More - ([[Alpha 19#Miscellaneous Changes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=hLueDnpnTI0 YouTube]
  
 
|-
 
|-
| <div id="Alpha18">[[Alpha 18]]</div>
+
 
| 28. Feb. 2014
+
| style="white-space: nowrap;" id="Alpha18" | [[Alpha 18]]
| Until recently you'd be forgiven for thinking that Prison Architect was brought to you by the video games department of the republican party. It's all been about locking them up and keeping them down. BUT NO MORE. We've always wanted PA to be balanced and we've made the first tentative steps into allowing you to reform your prisoners.
+
| 2014-02-28
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Until recently you'd be forgiven for thinking that Prison Architect was brought to you by the video games department of the republican party. It's all been about locking them up and keeping them down. BUT NO MORE. We've always wanted PA to be balanced and we've made the first tentative steps into allowing you to reform your prisoners.
  
 
We've implemented a job-lot of new reform / rehabilitation programs - send them to the doc for some much needed head-shrinking or pop them into a foundation education class and teach them to read. Send them off to the kitchen for a crash course in bun baking or give them the skills to produce beautifully crafted wooden beds. Ahh, the sweet sound of the pitter patter of fresh reformed prisoners......
 
We've implemented a job-lot of new reform / rehabilitation programs - send them to the doc for some much needed head-shrinking or pop them into a foundation education class and teach them to read. Send them off to the kitchen for a crash course in bun baking or give them the skills to produce beautifully crafted wooden beds. Ahh, the sweet sound of the pitter patter of fresh reformed prisoners......
Line 680: Line 959:
 
* Fixed: Sun shadows on trees were sometimes rendered much too large.
 
* Fixed: Sun shadows on trees were sometimes rendered much too large.
 
'' And More - ([[Alpha 18#Miscellaneous Changes|Details Here]])''
 
'' And More - ([[Alpha 18#Miscellaneous Changes|Details Here]])''
 +
</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=2pSoteVB_lE YouTube]
  
 
|-
 
|-
| <div id="Alpha17">[[Alpha 17]]</div>
+
 
| 31. Jan. 2014
+
| style="white-space: nowrap;" id="Alpha17" | [[Alpha 17]]
| Hoo-Rar. This time we've got bad ass mo-fos with boom sticks. You've asked for them and we have answered the call and delivered shot-gun toting armed guards. These guys are excellent for suppressing your prisoners more raucous behaviors. Stick a couple of these dudes in the canteen or the yard and things'll calm right down. Useful they just wander around looking tough, but hit that weapons free button and things'll get messy - you'll lose so many prisoners that it'll be a game-over event, but don't let that stop you blowing off some steam.
+
| 2014-01-31
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Hoo-Rar. This time we've got bad ass mo-fos with boom sticks. You've asked for them and we have answered the call and delivered shot-gun toting armed guards. These guys are excellent for suppressing your prisoners more raucous behaviors. Stick a couple of these dudes in the canteen or the yard and things'll calm right down. Useful they just wander around looking tough, but hit that weapons free button and things'll get messy - you'll lose so many prisoners that it'll be a game-over event, but don't let that stop you blowing off some steam.
 
* ''[[Alpha 17|See full changelog here]]''
 
* ''[[Alpha 17|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 696: Line 980:
 
* Fixed: The scrollbar in the Staff and Prisoner list screens now works correctly.
 
* Fixed: The scrollbar in the Staff and Prisoner list screens now works correctly.
 
* Fixed: Prisoners can no longer tunnel under lakes.
 
* Fixed: Prisoners can no longer tunnel under lakes.
'' And More - ([[Alpha 17#Miscellaneous Changes|Details Here]])''
+
'' And More - ([[Alpha 17#Miscellaneous Changes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=bAcnIMWL4zA YouTube]
  
 
|-
 
|-
| <div id="Alpha16">[[Alpha 16]]</div>
+
 
| 27. Dec. 2013
+
| style="white-space: nowrap;" id="Alpha16" | [[Alpha 16]]
| T'was the night after Christmas and all through the house not a creature was stirring, except for the four riot guards coming in standard 2x2 cover formation through the rear. This update brings you the ability to share the mods through steamworks, segregate whole sections of your prison to be min / max sec and customize the sprite to go with your name in the game entry!
+
| 2014-12-27
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">T'was the night after Christmas and all through the house not a creature was stirring, except for the four riot guards coming in standard 2x2 cover formation through the rear. This update brings you the ability to share the mods through steamworks, segregate whole sections of your prison to be min / max sec and customize the sprite to go with your name in the game entry!
 
* ''[[Alpha 16|See full changelog here]]''
 
* ''[[Alpha 16|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 714: Line 1,002:
 
* Fixed: Prisoners who are digging escape tunnels will now be rumbled if a guard comes to escort them somewhere. (Previously they were able to keep digging despite being taken to a different place!)
 
* Fixed: Prisoners who are digging escape tunnels will now be rumbled if a guard comes to escort them somewhere. (Previously they were able to keep digging despite being taken to a different place!)
 
* Fixed: Some long running prisons had active escape tunnels that were being dug by prisoners who were no longer on site - either dead, escaped or released.
 
* Fixed: Some long running prisons had active escape tunnels that were being dug by prisoners who were no longer on site - either dead, escaped or released.
'' And More - ([[Alpha 16#Miscellaneous Changes|Details Here]])''
+
'' And More - ([[Alpha 16#Miscellaneous Changes|Details Here]])''</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=3cKEBYIjdMs YouTube]
  
 
|-
 
|-
| <div id="Alpha15c">[[Alpha 15#Alpha 15c|Alpha 15c]]</div>
 
| 2. Dec. 2013
 
| A hotfix released to address a bug that was introduced into the game from Alpha 15:
 
* Fixed: Contraband was not being generated.
 
  
|-
+
| style="white-space: nowrap;" id="Alpha15" | [[Alpha 15]]
| <div id="alpha15b">[[Alpha 15#Alpha 15b|Alpha 15b]]</div>
+
| 2013-11-29
| 29. Nov. 2013
+
| class="mw-collapsible mw-collapsed" | Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
| A hotfix that was immediately released to address a bug that was introduced into the game from Alpha 15:
+
<div class="mw-collapsible-content">Introversion Software proudly presents... someone else's work! We've crafted a fully functioning modding system to make it much easier to use the mods that have been created from some of the exceptionally talented people in the community. We've also coded a staff fatigue model that means you'll need to install some common rooms so your guards can recharge their batteries, and our resident guru Johnny, has done some awesome performance enhancements that'll massively improve the size of the prisons that your rig can cope with.  
* Fixed: Players were unable to cancel any new jobs they created using right click.
 
 
 
|-
 
| <div id="Alpha15">[[Alpha 15]]</div>
 
| 29. Nov. 2013
 
| Introversion Software proudly presents... someone else's work! We've crafted a fully functioning modding system to make it much easier to use the mods that have been created from some of the exceptionally talented people in the community. We've also coded a staff fatigue model that means you'll need to install some common rooms so your guards can recharge their batteries, and our resident guru Johnny, has done some awesome performance enhancements that'll massively improve the size of the prisons that your rig can cope with.  
 
 
* ''[[Alpha 15|See full changelog here]]''
 
* ''[[Alpha 15|See full changelog here]]''
 
''New Features:''
 
''New Features:''
Line 745: Line 1,025:
 
* Fixed: Not all of the Complaints thought bubbles were displaying correctly.
 
* Fixed: Not all of the Complaints thought bubbles were displaying correctly.
 
* Fixed: Some invalid jobs would appear at the top left of the map as a price.
 
* Fixed: Some invalid jobs would appear at the top left of the map as a price.
 +
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
|-
 +
 +
| style="white-space: nowrap;" id="Alpha15c" | [[Alpha 15#Alpha 15c|Alpha 15c]]
 +
| 2013-12-02
 +
| class="mw-collapsible mw-collapsed" | Hotfix
 +
<div class="mw-collapsible-content">A hotfix released to address a bug that was introduced into the game from Alpha 15:
 +
* Fixed: Contraband was not being generated. </div>
 +
| style="text-align: center;" |
 +
 +
|-
 +
 +
| style="white-space: nowrap;" id="Alpha15b" | [[Alpha 15#Alpha 15b|Alpha 15b]]
 +
| 2013-11-29
 +
| class="mw-collapsible mw-collapsed" | Hotfix
 +
<div class="mw-collapsible-content">A hotfix that was immediately released to address a bug that was introduced into the game from Alpha 15:
 +
* Fixed: Players were unable to cancel any new jobs they created using right click. </div>
 +
| style="text-align: center;" |
  
 
|-
 
|-
| <div id="Alpha14h">[[Alpha 14#Alpha 14h|Alpha 14h]]</div>
+
 
| 28. Oct. 2013
+
|}
| An interim update meant to correct some issues that Alpha 14 introduced to the game.
+
</div>
* ''[[Alpha 14#Alpha 14h|See full changelog here]]''
+
| style="text-align: center;" |  
Optimizations were continued and several bugs were fixed. The next update is said to be Alpha 15, which is expected towards the end of November.
+
| style="text-align: center;" | [https://www.youtube.com/watch?v=vIx92W6Q3dk YouTube]
  
 
|-
 
|-
| <div id="Alpha14">[[Alpha 14]]</div>
+
 
| 2. Oct. 2013
+
| style="white-space: nowrap;" id="Alpha14" | [[Alpha 14]]
| Do ya like Dawgs? This time around it's all about those furry little sniffing machines - man's best friend. UNLESS you are a dirty prisoner six feet beneath the ground trying to shawshank your way to freedom. Dogs sniff out contraband and tunnels, and should one of your prisoners make a break for it, the handlers will send up a loud cry of "release the hounds" and the dogs will chase down and jump on anyone who shouldn't really be sprinting toward the front gate. They come at a price though - you need a kennel and handlers and they run out of energy pretty quickly so you need to make sure you have enough to do the job. We've also included some pretty punchy performance enhancements in A14. Enjoy it, Chris' wife is birthing another nipper so it's all you're going to get until December!
+
| 2013-10-02
 +
| class="mw-collapsible mw-collapsed" | Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">Do ya like Dawgs? This time around it's all about those furry little sniffing machines - man's best friend. UNLESS you are a dirty prisoner six feet beneath the ground trying to shawshank your way to freedom. Dogs sniff out contraband and tunnels, and should one of your prisoners make a break for it, the handlers will send up a loud cry of "release the hounds" and the dogs will chase down and jump on anyone who shouldn't really be sprinting toward the front gate. They come at a price though - you need a kennel and handlers and they run out of energy pretty quickly so you need to make sure you have enough to do the job. We've also included some pretty punchy performance enhancements in A14. Enjoy it, Chris' wife is birthing another nipper so it's all you're going to get until December!
 
* ''[[Alpha 14|See full changelog here]]''
 
* ''[[Alpha 14|See full changelog here]]''
 
''New features:''
 
''New features:''
Line 768: Line 1,076:
 
*Fixed: The tool-tip regarding guard patrols was being displayed in all kinds of wrong places.
 
*Fixed: The tool-tip regarding guard patrols was being displayed in all kinds of wrong places.
 
*Fixed: All entities would drop whatever they were carrying after loading a saved game.
 
*Fixed: All entities would drop whatever they were carrying after loading a saved game.
 +
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
|-
 +
 +
| style="white-space: nowrap;" id="Alpha14h" | [[Alpha 14#Alpha 14h|Alpha 14h]]
 +
| 2013-10-28
 +
| class="mw-collapsible mw-collapsed" | Minor Update
 +
<div class="mw-collapsible-content">An interim update meant to correct some issues that Alpha 14 introduced to the game.
 +
* ''[[Alpha 14#Alpha 14h|See full changelog here]]''
 +
Optimizations were continued and several bugs were fixed. The next update is said to be Alpha 15, which is expected towards the end of November.</div>
 +
| style="text-align: center;" |
  
 
|-
 
|-
| <div id="Alpha13b">[[Alpha 13#b|Alpha 13b]]</div>
+
|}
| 2. Sep. 2013
+
</div>
| "HOTFIX", for some critical path finding bugs that were introduced with [[Alpha 13]].
+
| style="text-align: center;" |  
Download location is the usual [http://www.introversion.co.uk/prisonarchitect/builds.html builds page], although there is no extra paragraph. Just click on the download for alpha 13, even though the listed date there is still 29th of August. (at least as of today, Sept 4th)
+
| style="text-align: center;" | [https://www.youtube.com/watch?v=nSrUCIEFAuc YouTube]
  
 
|-
 
|-
| <div id="Alpha13">[[Alpha 13]]</div>
+
 
| 29. Aug. 2013
+
| style="white-space: nowrap;" id="Alpha13" | [[Alpha 13]]
| Dig Dig Dig! This one's all about tunneling. Given a spoon or any other tool-esque item and they'll start from their toilets and keep on digging until they're outside the perimeter. You can find them by searching the prisoner or cell, but it may be worth moving those max sec blocks a little further from the edge of your prisons.....We've also produced a punishment policy table where you can decide the appropriate reaction to an infraction. 2 weeks in the slammer for moaning about the chow? Tough, but don't let us stop you…
+
| 2013-08-29
 +
| class="mw-collapsible mw-collapsed" | Update <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">Dig Dig Dig! This one's all about tunneling. Given a spoon or any other tool-esque item and they'll start from their toilets and keep on digging until they're outside the perimeter. You can find them by searching the prisoner or cell, but it may be worth moving those max sec blocks a little further from the edge of your prisons.....We've also produced a punishment policy table where you can decide the appropriate reaction to an infraction. 2 weeks in the slammer for moaning about the chow? Tough, but don't let us stop you…
 
* ''[[Alpha 13|See full changelog here]]''
 
* ''[[Alpha 13|See full changelog here]]''
 
''New features:''
 
''New features:''
Line 787: Line 1,115:
 
''Bug fixes:''
 
''Bug fixes:''
 
* Fixed: The starting Deliveries and Garbage zones were being defined wrongly (each square added several times to the room)
 
* Fixed: The starting Deliveries and Garbage zones were being defined wrongly (each square added several times to the room)
 +
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 +
|- style="font-size:12px;"
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
|-
 +
 +
| style="white-space: nowrap;" id="Alpha13b" | [[Alpha 13#b|Alpha 13b]]
 +
| 2013-09-02
 +
| class="mw-collapsible mw-collapsed" | Hotfix
 +
<div class="mw-collapsible-content">"HOTFIX", for some critical path finding bugs that were introduced with [[Alpha 13]].
 +
Download location is the usual [http://www.introversion.co.uk/prisonarchitect/builds.html builds page], although there is no extra paragraph. Just click on the download for alpha 13, even though the listed date there is still 29th of August. (at least as of today, Sept 4th)
 +
</div>
 +
| style="text-align: center;" |
  
 
|-
 
|-
| <div id="Alpha12">[[Alpha 12]]</div>
+
 
| 31. July. 2013
+
|}
| Drugs. Booze. Weapons. This alpha is all about contraband. Steal weapons and tools from the workshop, drugs from sick bay or Whiskey and Smokes from the Warden's office.  Search a prisoner, a cell, or order a whole prison shakedown and find out who's got what and from whence it came. Careful though, too many unwarranted searches will result in a riot...  
+
</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=s3gwuarc4c4 YouTube]
 +
 
 +
|-
 +
 
 +
| style="white-space: nowrap;" id="Alpha12" | [[Alpha 12]]
 +
| 2013-07-31
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Drugs. Booze. Weapons. This alpha is all about contraband. Steal weapons and tools from the workshop, drugs from sick bay or Whiskey and Smokes from the Warden's office.  Search a prisoner, a cell, or order a whole prison shakedown and find out who's got what and from whence it came. Careful though, too many unwarranted searches will result in a riot...  
 
* ''[[Alpha 12|See full changelog here]]''
 
* ''[[Alpha 12|See full changelog here]]''
 
''New features:''
 
''New features:''
Line 805: Line 1,160:
 
* Fixed: Callout units will now show their assigned route even when off screen
 
* Fixed: Callout units will now show their assigned route even when off screen
 
* Fixed: Drains will no longer block doors from closing
 
* Fixed: Drains will no longer block doors from closing
* Fixed: The time buttons on the clock will now highlight the currently selected speed correctly
+
* Fixed: The time buttons on the clock will now highlight the currently selected speed correctly</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=8NjMa5WUxeE YouTube]
  
 
|-
 
|-
| <div id="Alpha11">[[Alpha 11]]</div>
+
 
| 28. June 2013
+
| style="white-space: nowrap;" id="Alpha11" | [[Alpha 11]]
| BRING OUT YOUR DEAD! Alpha 11 brings a host of new features, bug fixes and improvements, not least of which is hearses to take away the unfortunately deceased. Purchase of neighboring plots of land is now possible. We've also added a Time-lapse video capture system so that you can film the construction of your prisons. Get recording, we can't wait to see your videos!  
+
| 2013-06-28
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">BRING OUT YOUR DEAD! Alpha 11 brings a host of new features, bug fixes and improvements, not least of which is hearses to take away the unfortunately deceased. Purchase of neighboring plots of land is now possible. We've also added a Time-lapse video capture system so that you can film the construction of your prisons. Get recording, we can't wait to see your videos!  
 
* ''[[Alpha 11|See full changelog here]]''
 
* ''[[Alpha 11|See full changelog here]]''
 
''New features:''
 
''New features:''
Line 822: Line 1,181:
 
* clone tool available again
 
* clone tool available again
 
* sound loop fixes
 
* sound loop fixes
* Infirmary available without Doctor
+
* Infirmary available without Doctor</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=4OsN3OSk8G0 YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha10">[[Alpha 10]]</div>
+
 
| 30. May 2013
+
| style="white-space: nowrap;" id="Alpha10" | [[Alpha 10]]
| LINUX BUILD NOW AVAILABLE! Steam customers can now publish or subscribe to the to the best prisons from the Architect community. A new danger model improves the realty of riots occurring, and when they do you can brutally oppress the inmates using riot cops with massive batons!  
+
| 2013-05-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">LINUX BUILD NOW AVAILABLE! Steam customers can now publish or subscribe to the to the best prisons from the Architect community. A new danger model improves the realty of riots occurring, and when they do you can brutally oppress the inmates using riot cops with massive batons!  
 
* ''[[Alpha 10|See full changelog here]]''
 
* ''[[Alpha 10|See full changelog here]]''
  
Line 842: Line 1,206:
 
* Fixed AI routing/pathing
 
* Fixed AI routing/pathing
 
* Starting money fix
 
* Starting money fix
* Workmen stuck building walls
+
* Workmen stuck building walls</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=2AvyvTYhB-E YouTube]
  
 
|-
 
|-
| <div id="Alpha9">[[Alpha 9]]</div>
+
 
| 24. Apr 2013
+
| style="white-space: nowrap;" id="Alpha9" | [[Alpha 9]]
| Central to the new version is the concept of Prisoner Employment, and we've been planning this feature for a long time. Prisoners can now perform a variety of jobs around the prison, saving you money on staff and raising money for you by selling goods manufactured by your work force. Prisoners can work in the kitchen, they can clean the prison, and they can work in the laundry and the workshop, both of which are new in Alpha9. They can also take visits from family members in the new visitation rooms.  
+
| 2013-04-24
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Central to the new version is the concept of Prisoner Employment, and we've been planning this feature for a long time. Prisoners can now perform a variety of jobs around the prison, saving you money on staff and raising money for you by selling goods manufactured by your work force. Prisoners can work in the kitchen, they can clean the prison, and they can work in the laundry and the workshop, both of which are new in Alpha9. They can also take visits from family members in the new visitation rooms.  
 
* ''[[Alpha 9|See full changelog here]]''
 
* ''[[Alpha 9|See full changelog here]]''
 
* Changes to a lot of in-game icons
 
* Changes to a lot of in-game icons
Line 861: Line 1,229:
 
* Fences connect to walls better
 
* Fences connect to walls better
 
* Electrical cable and water pipes now come in reels/stacks
 
* Electrical cable and water pipes now come in reels/stacks
* Bug fixes
+
* Bug fixes</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=GCdknyMWNXw YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha8">[[Alpha 8]]</div>
+
 
| 20. Mar 2013
+
| style="white-space: nowrap;" id="Alpha8" | [[Alpha 8]]
| Somehow we've achieved the impossible and convinced Valve to Launch the <abbr title="Prison Architect">PA</abbr> Alpha on Steam! We took this opportunity to make a really solid build and fixed 100s of bugs. You'll always be able to update your build from here, but if you prefer you can activate your copy of <abbr title="Prison Architect">PA</abbr> on Steam and get automatic updates. To get your steam key just follow the link in the email used when you bought the game.
+
| 2013-03-20
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Somehow we've achieved the impossible and convinced Valve to Launch the <abbr title="Prison Architect">PA</abbr> Alpha on Steam! We took this opportunity to make a really solid build and fixed 100s of bugs. You'll always be able to update your build from here, but if you prefer you can activate your copy of <abbr title="Prison Architect">PA</abbr> on Steam and get automatic updates. To get your steam key just follow the link in the email used when you bought the game.
 
* ''[[Alpha 8|See full changelog here]]''
 
* ''[[Alpha 8|See full changelog here]]''
 
* Steam Release
 
* Steam Release
 
* Planning Mode
 
* Planning Mode
 
* Staff Only Doors
 
* Staff Only Doors
* Bug fixes
+
* Bug fixes</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=D4TameiPFQ0 YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha7">[[Alpha 7]]</div>
+
 
| 21. Feb 2013
+
| style="white-space: nowrap;" id="Alpha7" | [[Alpha 7]]
| We've fulfilled the name in game and face in game tiers so some prisoners are now personalized. Guards are now the only characters that can open doors. This sounds small, but makes a massive difference to the gameplay. You now have to think a lot more about how many guards to use and where to deploy them. There's also a graphics option menu that should keep a lot of you happy!
+
| 2013-02-21
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">We've fulfilled the name in game and face in game tiers so some prisoners are now personalized. Guards are now the only characters that can open doors. This sounds small, but makes a massive difference to the gameplay. You now have to think a lot more about how many guards to use and where to deploy them. There's also a graphics option menu that should keep a lot of you happy!
 
* ''[[Alpha 7|See full changelog here]]''
 
* ''[[Alpha 7|See full changelog here]]''
 
* Custom prisoner names and faces
 
* Custom prisoner names and faces
 
* Guards have to open all jail doors
 
* Guards have to open all jail doors
 
* New alarm features
 
* New alarm features
* Game options menu
+
* Game options menu</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=dP3PgRP0Vz4 YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha6">[[Alpha 6]]</div>
+
 
| 30. Jan 2013
+
| style="white-space: nowrap;" id="Alpha6" | [[Alpha 6]]
| Alpha 6 introduces prisoner risk categories with coloured uniforms to reflect this. Prisoners now have a criminal history and are classified according to perceived risk, however this is an ESTIMATE and may not be accurate - you'll still need to keep a close eye on the little darlings! We've also adjusted the prisoner intake settings to allow even more customization of the game.
+
| 2013-01-30
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">Alpha 6 introduces prisoner risk categories with coloured uniforms to reflect this. Prisoners now have a criminal history and are classified according to perceived risk, however this is an ESTIMATE and may not be accurate - you'll still need to keep a close eye on the little darlings! We've also adjusted the prisoner intake settings to allow even more customization of the game.
 
* ''[[Alpha 6|See full changelog here]]''
 
* ''[[Alpha 6|See full changelog here]]''
 
* Prisoner risk levels
 
* Prisoner risk levels
 
* Criminal history & prisoner traits
 
* Criminal history & prisoner traits
 
* new sectors depending on risk levels
 
* new sectors depending on risk levels
* Improved intake control
+
* Improved intake control</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=BTpNaPblnko YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha5">[[Alpha 5]]</div>
+
 
| 14. Dec 2012
+
| style="white-space: nowrap;" id="Alpha5" | [[Alpha 5]]
| This new build has a number of new features ranging from totally new cool stuff to some pretty massive improvements to existing tools. We have new "Staff Only" zones, which Prisoners are not permitted to enter. We have the first emergency service callout - the Fireman - which means you no longer need to watch your prison burn to the ground without being able to do anything about it. And we’ve massively improved the Foundations tool so it's much more intuitive and intelligent to use.
+
| 2012-12-14
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">This new build has a number of new features ranging from totally new cool stuff to some pretty massive improvements to existing tools. We have new "Staff Only" zones, which Prisoners are not permitted to enter. We have the first emergency service callout - the Fireman - which means you no longer need to watch your prison burn to the ground without being able to do anything about it. And we’ve massively improved the Foundations tool so it's much more intuitive and intelligent to use.
 
* ''[[Alpha 5|See full changelog here]]''
 
* ''[[Alpha 5|See full changelog here]]''
 
* Staff-only zones in the [[Deployment]] menu
 
* Staff-only zones in the [[Deployment]] menu
 
* Added 911 menu and [[Firemen]]
 
* Added 911 menu and [[Firemen]]
* Improved [[Foundations]] tool
+
* Improved [[Foundations]] tool</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=B-bNUCvuSsU YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha4">[[Alpha 4]]</div>
+
 
| 19. Nov 2012
+
| style="white-space: nowrap;" id="Alpha4" | [[Alpha 4]]
| The key change in this version is an overhaul of the Fog Of War system, in response to community feedback. Almost immediately after launching [[Alpha 3]] we began to hear from alpha users that the rooftop style fog-of-war (which blocks out the view of the insides of your prison unless you have Guards watching the area) was annoying because it stopped you from building things - you just couldn't see what you were doing.
+
| 2012-11-19
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">The key change in this version is an overhaul of the Fog Of War system, in response to community feedback. Almost immediately after launching [[Alpha 3]] we began to hear from alpha users that the rooftop style fog-of-war (which blocks out the view of the insides of your prison unless you have Guards watching the area) was annoying because it stopped you from building things - you just couldn't see what you were doing.
 
* ''[[Alpha 4|See full changelog here]]''
 
* ''[[Alpha 4|See full changelog here]]''
 
* Bug fixes
 
* Bug fixes
* Updated Fog of War
+
* Updated Fog of War</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=AqDuir8qz2k YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha3">[[Alpha 3]]</div>
+
 
| 1. Nov 2012
+
| style="white-space: nowrap;" id="Alpha3" | [[Alpha 3]]
| For this update we've focused on a new system called Fog Of War, which changes the game in a number of ways. Internally we refer to this as the Visibility system, because you now lose visibility of the indoor areas of your jail gradually over time. Your guards are the only staff members who can "unveil" the hidden areas, and if you lose visibility of an area you have no idea what sort of things are going on there. This ties in very closely to the [[Alpha 2]] update, because you now have to use Deployment and Patrols to create pathways for your guards to walk along to ensure your entire jail remains fully visible at all times.  
+
| 2012-11-01
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">For this update we've focused on a new system called Fog Of War, which changes the game in a number of ways. Internally we refer to this as the Visibility system, because you now lose visibility of the indoor areas of your jail gradually over time. Your guards are the only staff members who can "unveil" the hidden areas, and if you lose visibility of an area you have no idea what sort of things are going on there. This ties in very closely to the [[Alpha 2]] update, because you now have to use Deployment and Patrols to create pathways for your guards to walk along to ensure your entire jail remains fully visible at all times.  
 
* ''[[Alpha 3|See full changelog here]]''
 
* ''[[Alpha 3|See full changelog here]]''
 
* Bug fixes
 
* Bug fixes
* new gameplay elements (Fog of War, CCTV)
+
* new gameplay elements (Fog of War, CCTV)</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=nP_kLgH7GYs YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha2">[[Alpha 2]]</div>
+
 
| 18. Oct 2012
+
| style="white-space: nowrap;" id="Alpha2" | [[Alpha 2]]
| The first major feature of this new build is the Deployment screen. This shows you a security schematic of your prison and allows you to assign guards to each of your sectors, and to set patrols for them to walk along. This makes locking down your prison a lot easier! We've also fixed a bunch of bugs and introduced an option when creating a new prison which lets you restrict the incoming rate of prisoners so they don't overwhelm you. Rather than receiving a random number every day you will only receive prisoners when you have space.
+
| 2012-10-18
 +
| class="mw-collapsible mw-collapsed" | Update
 +
<div class="mw-collapsible-content">The first major feature of this new build is the Deployment screen. This shows you a security schematic of your prison and allows you to assign guards to each of your sectors, and to set patrols for them to walk along. This makes locking down your prison a lot easier! We've also fixed a bunch of bugs and introduced an option when creating a new prison which lets you restrict the incoming rate of prisoners so they don't overwhelm you. Rather than receiving a random number every day you will only receive prisoners when you have space.
 
* ''[[Alpha 2|See full changelog here]]''
 
* ''[[Alpha 2|See full changelog here]]''
 
* Bugfixes
 
* Bugfixes
 
* New gameplay elements ([[Bureaucracy#deployment|Deployment]], [[Sector]]s, [[Patrol]]s)
 
* New gameplay elements ([[Bureaucracy#deployment|Deployment]], [[Sector]]s, [[Patrol]]s)
* Updated room requirements
+
* Updated room requirements</div>
 +
| style="text-align: center;" |
 +
| style="text-align: center;" | [https://www.youtube.com/watch?v=HGsXi-9pxqE YouTube]
 +
 
 +
|-
 +
 
 +
| style="white-space: nowrap;" id="Alpha1" | [[Alpha 1]]
 +
| 2012-09-25
 +
| class="mw-collapsible mw-collapsed" | First Release - ''The first public release of Prison Architect.'' <span style="float:right;padding-right:12px;color:#ff5400;">contains hotfixes</span>
 +
<div class="mw-collapsible-content">
 +
 
 +
{| class="mildtable" width="100%"
 +
! colspan="5" style="font-family: Consolas; font-size:16px;" | PATCHES
 +
 
 +
|- style="font-size:12px;"
 +
! Version
 +
! style="white-space: nowrap;" | Release date
 +
! style="width: 75%;" | Notes
 +
! Forum Link
 +
|-
 +
 
 +
| style="white-space: nowrap;" id="Alpha1c" | [[Alpha 1#c|Alpha 1c]]
 +
| 2012-10-03
 +
| Update - ''Second attempt to fix MacOSX 10.6 problems''
 +
| style="text-align: center;" |
 +
 
 
|-
 
|-
| <div id="Alpha1c">[[Alpha 1#c|Alpha 1c]]</div>
+
 
| 03. Oct 2012
+
| id="Alpha1b" | [[Alpha 1#b|Alpha 1b]]
|  
+
| 2012-09-27
* Second attempt to fix MacOSX 10.6 problems
+
| class="mw-collapsible mw-collapsed" | Update - ''Experimental MacOS build''
 +
<div class="mw-collapsible-content">
 +
* Attempt to fix MacOSX 10.6 problems</div>
 +
| style="text-align: center;" |
 +
 
 
|-
 
|-
| <div id="Alpha1b">[[Alpha 1#b|Alpha 1b]]</div>
+
 
| 27. Sept 2012
+
|}
|
+
</div>
* Experimental MacOS build
+
| style="text-align: center;" |  
* Attempt to fix MacOSX 10.6 problems
+
| style="text-align: center;" | [https://www.youtube.com/watch?v=KDDzSOS0vzc YouTube]
 +
 
 
|-
 
|-
| <div id="Alpha1">[[Alpha 1]]</div>
 
| 25. Sept 2012
 
|
 
* The first public release of Prison Architect.
 
 
|}
 
|}
 +
 +
== Useful Links ==
 +
 +
* [https://forum.paradoxplaza.com/forum/forums/prison-architect.1030/ Prison Architect subforum on Paradox Interactive Forum]
 +
* [https://store.steampowered.com/newshub/app/233450 Prison Architect News Hub on Steam]
 +
* [https://forums.introversion.co.uk/viewforum.php?f=83 Prison Architect subforum on Introversion Software forum] ('''archived''')
 +
  
 
{{Builds}}
 
{{Builds}}

Latest revision as of 18:54, 21 July 2020

Prison Architect logo.png
This is the Prison Architect version history page, mainly for PC version of the game.
Prison Architect was originally developed by Introversion Software and is now developed by Double Eleven studio.

PDX & Double11 BuildsFinal ReleasesAlpha BuildsUseful Links

Information about patches can be found after expanding sections marked as "contains hotfixes".
PDX & Double11 Builds
Version Release date Notes Forum Link Video Link
Island Bound 2020-06-23 IB DLC.png DLC Release contains hotfixes
This expansion will allow you to create Island Compounds with no access road. You will have to bring your logistics game to a whole new level with these prisons, as you need to use a variety of new tools to make sure they run as intended. From ferries to helicopters, you will be able to maximize efficiency by linking them to specific deliveries – but be careful, as this also means more access points to sneak in contraband into your prison!

Luckily, you will also have new security objects that will allow you to inspect deliveries and prisoners as they enter the prison, or at key Security checkpoints.


PATCHES
Version Release date Notes Forum Link
1.04 2020-07-20 Hotfix
A new patch for PC, Mac and Linux versions, addressing several issues introduced in The Rock and Island Bound updates.

Changelog:

  • Reduced the Prisoners’ clothing and Hygiene needs.
  • Fixed an issue that caused supply items to come by batches of one.
  • Planned Objects and Flooring now work outside of Planned Foundation.
  • Cloning a room will no longer double object cost.
  • Fixed an issue that caused the Prison Story “Gabos” to start with missing prisoners.
  • Solved a Mod functionality positioning issue.
  • Fixed an issue that caused occasional crashes when loading a modded save file.
Paradox Interactive logo black on white.png
1.03 2020-07-14 Hotfix
A new update for the PC, Mac, and Linux version of Prison Architect containing more fixes to issues and bugs, overall improvements based on both players’ and internal feedback and some cool new features for Island Bound!
  • Added new island generator tool
  • New expanded map feature when starting a new prison.
  • Improved The Alcatraz and The Rock premade prisons.
  • Many fixes and improvements (click full changelog link for more information).
Paradox Interactive logo black on white.png
1.02 2020-07-02 Hotfix
Fixed multiple issues related to AI and deployment as well as added more improvements to island generation on maps with Island Bound DLC.
Paradox Interactive logo black on white.png
1.01b 2020-06-29 Hotfix
Fixed similar issues that were fixed in 1.01a but addressed just for Mac and Linux versions.
Paradox Interactive logo black on white.png
1.01a 2020-06-26 Hotfix
Added island generation on expanded map parts, fixed path finding issues and issues causing the game to crash.
Paradox Interactive logo black on white.png
1.01 2020-06-24 Hotfix
Fixed an issue that was preventing Mac players from launching the game when using a fresh install.
Paradox Interactive logo black on white.png
Paradox Interactive logo black on white.png YouTube
The Rock 2020-06-23 Update
This expansion will allow you to create Island Compounds with no access road. You will have to bring your logistics game to a whole new level with these prisons, as you need to use a variety of new tools to make sure they run as intended. From ferries to helicopters, you will be able to maximize efficiency by linking them to specific deliveries – but be careful, as this also means more access points to sneak in contraband into your prison!

New features:

  • Landscaping options:
  • Dynamic Reputations: When prisoners perform certain actions/behavior or spend time in certain areas, they will gain a rising % chance to earn or lose a Reputation trait. With the available reputations being as follows:
  • Deadly
  • Fearless
  • Quick
  • Skilled Fighter
  • Stoical
  • Strong
  • Tough
  • Volatile
  • Expert Fighter
  • Extremely Deadly
  • Extremely Quick
  • Extremely Strong
  • Extremely Tough
  • Extremely Volatile
  • Legendary
  • Escape Artist
  • Workaholic
  • Addiction
Paradox Interactive logo black on white.png Twitch
Cleared for Transfer 2020-05-21 CFT DLC.png DLC Release
Free DLC for Prison Architect PC version that introduces new privileges, giving you leverage to reward good behavior and motivate reform.
Paradox Interactive logo black on white.png YouTube
The Bucket 2020-05-21 Major Update
The Bucket free update compliments the Cleared for Transfer free DLC, alongside more of the community requests, new features such as Gymnasium room, improvements, fixes and more.

New features:

  • More signs
  • Gymnasium room
  • New objects
  • New floors
  • New walls (Fences with grass!)
  • Sector Grading system
  • Custom Sectors

Improvements:

Paradox Interactive logo black on white.png YouTube
Psych Ward: Warden's Edition 2019-11-21 PW DLC.png DLC Release
New expansion for Prison Architect that introduces the first type of original and unpredictable inmates, new prisoner behavior, and enhanced management features.
Paradox Interactive logo black on white.png YouTube
The Sneezer 2019-11-21 Major Update contains hotfixes
New Bridges, Cloning and Planning improvements. Now you can turn your plans into actual construction jobs!

New features:

  • Planning overhaul
  • New walls
  • Signs
  • New objects
  • More dog types
  • Bridges
  • Prisoner Transfer

changed:

  • Windows
  • Clone tool overhaul
  • Rebalanced daily payments
  • Allowing placement of the flooring on the edges of the map

Bug fixes:

  • Taser legacy crash fixed
  • Mail Satchels building up issue fixed
PATCHES
Version Release date Notes Forum Link
1.02 2020-01-23 Hotfix Steamlogo.png
1.01 2019-11-27 Hotfix Steamlogo.png
Paradox Interactive logo black on white.png
The Slammer 2019-09-17 Major Update contains hotfixes
Deployment overhaul. New items, floors, and walls. Bug fixes and improvements!

New features:

  • Deployment overhaul
  • New items, floors and walls
  • Added filters and sort options in the menus
  • New hotkeys
  • New "double click to move" feature
  • Yellow star icons added for new content

changed:

  • Added rotation support for more objects
  • Clone tool region increased in size
  • Mutators menu can be accessed mid-game
PATCHES
Version Release date Notes Forum Link
1.03 2019-10-10 Hotfix Steamlogo.png
1.02 2019-09-24 Hotfix Steamlogo.png
1.01 2019-09-18 Hotfix Steamlogo.png
Paradox Interactive logo black on white.png YouTube
2019-06-27 Small Update contains hotfixes
First update from Paradox Interactive and Double Eleven. More floor and wall types, bug fixes and improvements!

New features:

  • 4 new floors and 4 new wall types
  • Tunnel search option added
  • Guard response option added

Changed:

  • Increased the number of foremen that can be hired
  • Added rotation support for more objects
  • Mod support:
  • tileset.png file increased in size
  • New game materials (walls and flooring) is being added to a new file
PATCHES
Version Release date Notes Forum Link
1.02 2019-06-27 Hotfix - fixed an issue with wrong sprites (prisoners phoning using a container of bleach) and bug with prisoners sitting incorrectly by tables. Steamlogo.png
1.01 2019-06-27 Hotfix - fixed an issue with crashing on start-up. Steamlogo.png
Steamlogo.png YouTube
Final Releases
2.7 2018-12-19 Update - Multiplayer update #2
All sandbox features now unlocked for multiplayer.
YouTube
2.6 2018-09-04 Major Update - Multiplayer update #1
It's Prison Architect, with your mates! Get our buddies together into one big mass, co-op prison building love-in. Beware, it's in alpha again, so you may hit some snags...
YouTube
2.5 2018-08-03 Major Update
More escape plan behaviours. Watch out where you allow trees to grow because prisoners can now climb them to hop over walls and fences. Keep your prisoners away from the road because the bold can now 'jack the supply trucks. Road barriers and barbed wire might help, but have the medics on standby just in case...
2.4 2018-06-22 Major Update
Prisoners now steal uniforms from the laundry and stitch them together to make rope. Now what's a prisoner going to do with rope.... You also get graphs, updated mod support, thousands of bug fixes and roll call, but sadly no doughnuts or moustaches (yet).
YouTube
2.3 2017-12-19 Major Update
Feeling brave? Switch to Warden mode, turn on perma-death and architect your prison from the ground. Stroll through the exercise yards and canteens, clipboard in hand, marking up modifications and future plans. Experience your prison from a prisoner's perspective and develop a whole new appreciation of your hell hole - oh and you may want to enlist a guard or two to offer you some protection - not all of those jail birds hold you in high esteem...
YouTube
2.2 2017-06-22 Major Update
Fingerless gloves, barrels of fire, placards and picket lines - all signs of a jolly good protest. Democracy is a wonderful thing, unless of course the protest is by your staff who are sick of the tyrannical regime and demand fair pay for a hard days work. We've beefed up the guards need system to include all staff - work them too hard, pay them too little, or expose them to too much danger and their morale will start to drop. Eventually they'll give up on you and walk out. And I wouldn't want to be the boss of a maxsec prison when all the staff walk out...
YouTube
2.1 2016-12-20 Major Update
This frosty December, we give you guard needs: no longer can you treat your hard working prison officers as robot gaolers. They're going to need their own toilet and canteen and your staff room is about to get a whole lot busier.... Failure to look after their needs will result in a whole gamut of industrial accident that's going to have a very bad effect on the welfare of your prison.
YouTube
2.0.1 2016-10-03 Minor Update
*Sectors may now be marked as 'Access Only' in the Deployment screen. Use this to discourage staff and prisoners from using the marked areas as a short cut.
  • Clicking on a prisoner now brings up the rapsheet directly. This behaviour can be changed in the Game Options menu.
  • Dormitories now require Phone Booths instead of Radios to meet their Quality requirements.
  • We are now collecting anonymised game statistics so that we can make further improvements to the game. You can disable this collection by checking the Disable Analytics option in the Game Options menu.
  • Larger Clone tool size when running with Tools and Cheats enabled.
2.0 2016-08-26 Major Update
After six years of development including over 40 monthly updates, this is the final content update for Prison Architect and the final video. We will of course continue fixing bugs and providing support. We are going to take a break for a little while, but we will be back soon with our next game.
YouTube
1.8 2016-07-27 Major Update
All good things most come to an end, and next month we wave bye bye to Prison Architect. We're working on the tablet (iPad and Android) version and we'll keep supporting the console version. We'll also carry on fixing bugs and ensuring future hardware compatibility, but it's time to stop actively updating it with new content and move on to new things. For now we've launched the v2.0 features on a steam branch, so if you are willing to brave the bugs, you can dive in early and let us know what you think...
YouTube
1.7 2016-05-27 Major Update
The entire Temperature / Weather / Seasons / Hot water system is now optional on starting a new prison.
YouTube
1.6 2016-04-29 Update
Enjoy a new method to prioritise jobs and get to grips with thunderstorms and flooding!
YouTube
1.5 2016-03-24 Major Update
You spoke, we listened. After a month of tweaking, tuning, tightening and teasing we have managed to stuff even more frames into every unforgiving second. We've made significant performance gains so everyone should enjoy a smoother experience, but bear with us - we've got another month of speed updates to keep us busy over Easter. Following our temperature work last month, Gary has updated the utilities mode to have a new hot water system and if you watch the vid we reveal all about Secret 3D Mode...
YouTube
1.4 2016-03-04 Major Update
Update 4 brings you the quick build menu as well as in-game filtering of the most popular steam prisons. If that's not enough you can revel in our new thermodynamic simulation.
YouTube
1.3 2016-01-27 Major Update
You can now build guard towers around your prison for an extra level of security, intimidation, and force, hired from the staff menu. These guys will equip themselves with a scoped sniper rifle from the armoury, if you have one.

They will then take turns manning the guard towers you have built. Snipers will project 'Suppression' to all prisoners within their line of sight.

You can now build secure visitation booths in your visitation room if you choose, instead of the usual tables. A secure visitation booth has a glass panel that separates the inmate from the family member, and they use a phone to talk.

If you are a Name in the Game customer, you can now update your bio and create a female prisoner if you wish. Go to http://www.prison-architect.com/register to do this.
YouTube
1.2 2015-12-18 Major Update
For the last update of 2015 we've introduced women into prison. Their needs are subtlly different, but the biggest issue you'll face is what to do if a mother turns up with a babe in arms... Merry Christmas; thanks for an incredible 2015 and all the best for 2016 from Mark, Chris and the rest of the Introversion Software team.
YouTube
1.1 2015-11-13 Major Update
And we are back! Update 1 has been released.

New Feature Additions:

  • Improvements:
  • Prisoner Intake: several different modes of Intake
  • Escape Mode: rebalanced, features added
  • Translations added
YouTube
1.0 2015-10-06 Major Update
After five years of development and three years in early access, Introversion Software in conjunction with every single gamer who joined in the alpha is proud to present Prison Architect V1.0

V1 contains a ton of bug fixes, escape mode, story mode, multiple languages, customisable wardens, achievements and a ton of other stuff to get you back in the warden's chair

You helped made this happen - take a moment to think about that ;)

New Feature Additions:

  • Story Mode
  • Escape Mode
  • Collectables
  • Special Wardens
  • Steam Achievements
  • Translations
YouTube
Alpha Builds
Alpha 36 2015-08-28 Update
Following our announcement that we are launching Prison Architect in October, this is your last ever Alpha update video.

Chris and Mark will be on stage at EGX in Birmingham, UK at 2pm on 26 September doing a LIVE V1 launch video!

This is the last ever alpha video for Prison Architect, and we will be launching version 1.0 in October. But fear not! We are planning to continue the cycle of monthly updates beyond version 1.0, including new videos to go with each update each month.

New Feature Additions:

  • Random Events System
(Details Here)
YouTube
Alpha 35 2015-07-30 Update
Bored of a lifestyle of plentiful holidays and late night boozing sessions with Mark, Chris has decided to put everyone under pressure and commit to a launch in October of this year.

There is still much work to be done and we need your opinion on Alpha 35 which launches today and includes a massive update to the gangs system. Prisoners can now trade contraband in the prison for cash and with cash come protection rackets. Gang leaders will actively instruct soldiers and lieutenants to acquire territory in order to extort dollars from the non-affiliated prisoners who want to use the facilities.

New Feature Additions:

  • Revamped Gang System
  • Gang Territories
  • Contraband Trading

Bug Fixes:

  • Fixed Shop bug

(Details Here)

YouTube
Alpha 34 2015-06-30 Update
Extra! Extra! Bloody Brawl ends in death as gang members fight over Japanese pornography in prison commissary!

We've churned out many, many new features this month - we now include native support for the pictorial Asian languages, a shop which sells snacks, porn and anything else your prisoners may want to buy as well as our first implementation of gangs.

To see a photo of Mark's kitten dressed in an orange hoody like our Facebook page.

(Details Here)
YouTube
Alpha 33 2015-05-28 Update
Turn away from the dark side.... In last month's video we discovered a prison that was so horrible that it gave Chris nightmares. Feeling sorry for the little orange-clothed yardbirds, he invented a whole new system of privileges. Bigger cells, tellys, radios etc. all make prisoners happier and less likely to kick off. Go on - go easy on them for a bit. (Details Here)
YouTube
Alpha 32 2015-04-30 Update
We've spent the last month spitting and polishing and have broken our previous bugbash record with over 130 issues fixed. On the plus side the game is less buggy and plays better, but the downside is that I've got nothing to write about here so I though't I'd firm up the launch date for ya! (Details Here)
YouTube
Alpha 31 2015-03-27 Update
Deathrow has finally been implemented. Be careful to follow due process to avoid heavy fines! Also, cut down on contraband with the new reception room.

New Features:

  • The Lawyer
  • Minimum Cell Size Removal
  • Indeterminate sentences
  • Death Row
  • Execution
  • Reception

Bug Fixes:

  • Fixed: The 'criminal negligence' failure case had become broken in alpha 30 - your avatar was not spawned correctly
  • 0007974: [AI & Behaviour] Crash loading game with PhoneBooth redefined to be non-wired by a mod
  • 0007967: [AI & Behaviour] Crash with prisoners unloading from prisoner bus
  • 0007932: [AI & Behaviour] Guards not taking prisoners to (available) solitary cells
(Details Here)
YouTube
Alpha 30 2015-02-27 Update
Introversion Software Proudly Presents: Prison Utility Tangled Wire Simulator. We've mostly been focussed on the tablet version of Prison Architect (stand by for another mail calling for testers soon), but we haven't neglected our desktop players.

We've passed control of prisoner intake back to the player and adjusted the budgets a bit to balance things out. Parole is a lot more sensible and you can no longer murder prisoners by starving them to death in solitary - enjoy!

New Features:

  • Prisoner Intake Updated
  • Parole Updated
  • Wire Tidy Mode
  • Grant Cancellation

Bug Fixes:

  • Fixed: Prisoners sent to solitary could sometimes end up stuck there forever.
  • Fixed: Extreme performance glitch in the Laundry logistics system, if you had a single extremely large sector with lots (hundreds) of cells.
  • And more.
(Details Here)
YouTube
Alpha 29 2015-01-30 Update
We're closing in on the end game now and we've conquered one of the big last hurdles - Parole. Build a parole room, set a schedule and let the Warden, Chief and Lawyer battle over a prisoner's future. Get it right, get a little bonus; get it wrong and be slammed with a fiscal penalty for your lefty liberal softly-softly touchy-feely weak on crime, weak on the causes of crime attitude. We've also brought in Libraries and Places of Worship - Enjoy!

New Features:

  • Prisoner Parole
  • New Room: Chapel
  • New Reform Program: Spiritual Guidance
  • New Room: Library
  • New Job: Librarian
  • Updated Deliveries System
  • Mod Warning Window

Bug Fixes:

  • Fixed: Deployment scheduler doesn't always update live deployment (until end of hour).
YouTube
Alpha 28 2014-12-18 Update
Merry Christmas Everyone! It's a shorter month before we all head off to sit around trees and open presents in front of roaring fires, but we've still got one last great update for 2014.

We've improved the interface, implemented time-based scheduling for your deployments and added a pied piper moving toilet that suppresses prisoners - enjoy!

New Features:

  • User Interface Improvements
  • Sector Targeting Continued
  • Deployment Scheduling Tool
  • Truck Driver Improvements
  • Modding Continued
  • Game Balances

Bug Fixes:

  • Fixed: Require at least one informant active to see throw-ins determined by phone tap.
  • Fixed: If there is no infirmary, doctors will now hang out in the delivery area rather than wandering the prison. This probably isn't the fix many of you were hoping for, but this is a prison, not a hospital. Doctors don't randomly wander the halls searching for people to heal in prison.
  • And more.
(Details Here)
YouTube
Alpha 27 2014-11-28 Update
Quantum tunneling and food delivery do not play well together - that's what we have learnt from your feedback last month, so we've been busting our balls to fix our food system and we've finally fixed it (we hope). From now on PA will map prisoners and kitchens onto specific Canteens, but when the AI gets it wrong you can make changes.

We've taken the same approach with scheduling reform classes - the AI'll have a bash at putting the right classes, in the right rooms at the right times - but you can open the scheduler and schedule to your heart's content.

Finally we've added a "flag bio" button - if you find one of the bios grossly offensive, you can hit the button and we'll get notified about your concern.

New Features:

  • New Food Supply & Demand System
  • Reform Program Scheduler
  • Phone Tap Object
  • Names In The Game: Report Offensive Entry Button
  • Some Game Balancing

Bug Fixes:

  • Too many to list here.
(Details Here)
YouTube
Alpha 26 2014-10-30 Update - Bugbash #2
It's another bug bash! We've spent the month slogging our way through the bug database and fixing the highest priority issues to being you a slicker, faster, better, less buggy Prison Architect. But that's not all - NOT ONLY have we fixed 39 issues and resolved 550 duplicates, we also present a brand new feature! Tell your mates, put it on Facebook, set twitter on fire, let the world know that Prison Architect now comes with a digital clock.

Bug Fixes:

  • Too many to list here.
(Details Here)
YouTube
Alpha 25 2014-09-25 Update
You've had it too easy for too long... We've heard tales of stable prisons that run themselves overnight and we've decided that no self-respecting strategy game should be this easy. We've introduced new prisoner "reputations" that mean they're not just going to sit still because their needs are met. No, these boys are going to mess things up!

Tazer power has been reduced, guards need to attend training classes and prisoners have remembered how to build escape tunnels again.

This game just got a whole lot harder...

New Features:

  • Prisoner Reputation
  • New Prisoner Categories
  • Escape Tunnels Updated
  • Confidential Informants Updated
  • Game Balances
  • Mod System Updated
  • Many Various Changes

Bug Fixes:

  • Too many to list here.
(Details Here)
YouTube
Alpha 24 2014-08-29 Update contains hotfixes
Shush, you ain't seen me, right? Get me out of this hole and I'll tell you what you want to know..... We've introduced Confidential Informants - Snitches - these guys can help you to root out all the nasties, but be careful, over use them and their fellow prisoners will figure it out and juck 'em.

We've also made a giant leap in the mod system - we've made it super easy to mod your own stuff into the game, from churches to ice rinks, if you want it in PA, someone will make it! No longer are there 4 developers working on the game, now it's more like half a million......

New Features:

  • Updated Modding System
  • Confidential Informants
  • Updated Remote Access Systems
  • Some Other Changes
PATCHES
Version Release date Notes Forum Link
Alpha 24c 2014-08-31 Hotfix
A hot-fix meant to correct a critical issue that Alpha 24 introduced to the game:
  • Fixed: Manual saves not working properly.
YouTube
Alpha 23 2014-07-31 Update contains hotfixes
When the cravings get too bad, just take a stroll to the outer wall... ...and whistle. Contraband now gets thrown over walls and smuggled in the Chef's ingredients. You're gonna need some more dogs!

We've also massively beefed up the automation - remote controls, time locks and daisy chaining of door servos will free up your time (and your guards) for more pressing matters. Also, Chris went mad and implemented a load of logic gates - WTF!

New Features:

  • Remote Access Systems
  • CCTV Overhaul
  • Logic Circuits
  • Contraband Smuggling Continued
  • Many Various Changes
PATCHES
Version Release date Notes Forum Link
Alpha 23d 2014-07-31 Hotfix
A hot-fix meant to correct some critical issues that Alpha 23 introduced to the game:
  • Fixed: New inmates will now use the needs system correctly.
YouTube
Alpha 22 2014-06-27 Update - Bugbash #1
Faster, sleeker and less frustrating: All 5 programmers coded there way through 18 days of bug stomping effort and managed to kill 73 major bugs and resolve over 1600 duplicate issues. Ladies and gentlemen, we present to you: A less buggy version of Alpha 21.

New Features:

  • New Construction Material: Clear Indoor Area
  • Narcotics Continued
  • Some Various Changes

Bug Fixes:

  • Too many to list here.
(Details Here)
YouTube
Alpha 21 2014-05-30 Update
I want to get High, so High. Prison life can be tough so who can blame a fella for seeking out a little chemical relief from the strain of daily life? Well, you probably, when you have to start dealing with medical emergencies and violence as the junkies fight over the final wrap. Drug abuse is a tough issue to get right and this is only our first pass. Even so, maybe you can get those methadone programs working and clean up your jail?

New Features:

  • Narcotics and Addiction
  • Advanced Regime Control
  • Language Selector
  • Surrendering
  • Many Various Changes

Bug Fixes:

  • Fixed: Bank loans no longer count against you in the consideration of bankruptcy. So you can use a bank loan to escape bankruptcy if it is available.
  • Fixed: Army trucks no longer get stuck on locked Road Gates.
YouTube
Alpha 20 2014-04-29 Update
You've all had it too easy for too long. Sitting there, building your prisons, not caring about deaths or insolvency. Well NO MORE! We've introduced failure conditions and now, if you f**K up it's game over. We've also graded all prisoners on four scales: Punishment, Reform, Security and Health. You can check these out in the rap sheet and when summed over the whole prison you end up with a score. Lefty-liberal reformist paradise or super-right super-max super bad ass punishment amplifier - you go ahead and max those stats. The Punishment Inspector shall be pleased.

New Features:

  • Prisoner Grading
  • Failure Conditions
  • Steam Workshop
  • Finance Continued
  • Many Various Changes

Bug Fixes:

  • Fixed: Exports zone would not work correctly if placed above the Deliveries zone, or placed vertically aligned with the Deliveries or garbage zones.
  • Fixed: Having negative cash reserves stopped hourly cash flow from happening.
  • Fixed: Prisoner sentences counted down faster on larger maps, due to the time warp factor used.
  • Fixed: In the "New prison" window, the "Fog of war" and "Continuous intake" tick boxes didn't work properly.
And More - (Details Here)
YouTube
Alpha 19 2014-03-27 Update
Balance sheets, Cash-flow, P&L, Shares. This month it's all about the greenback. Right from Alpha 1 the finance system has been broken - there's never enough money to do what you want to do, when you want to do it. Well, no more. We've introduced more grants, bank loans and the selling of shares in your prison to raise more funds. The mid game is now much more directed and focussed and really changes the way PA is played. Please let us know what you think!

New Features:

  • Financial System Improvements
  • Cash Bonus: Days Without Incident
  • Corporation Taxes
  • Bank Loans
  • Prison Share Scheme
  • Game Rebalancing
  • New Room/Zone: Exports
  • SDL 2.0
  • Many Various Changes

Bug Fixes:

  • Fixed: The reform program 'Scheduler' now ensures there will be a teacher available when picking a time slot. This fixes a bug with the foreman being expected to teach multiple workshop induction classes at once.
  • Fixed: Prisoners working as janitors would stand around in the cleaning cupboard doing nothing, unless you had at least one janitor hired, or if you had very few janitors in a large jail.
  • Fixed: Cutting down a tree near a wall square will no longer demolish that wall square.
  • Fixed: Experience will no longer tick up on dead prisoners.
And More - (Details Here)
YouTube
Alpha 18 2014-02-28 Update
Until recently you'd be forgiven for thinking that Prison Architect was brought to you by the video games department of the republican party. It's all been about locking them up and keeping them down. BUT NO MORE. We've always wanted PA to be balanced and we've made the first tentative steps into allowing you to reform your prisoners.

We've implemented a job-lot of new reform / rehabilitation programs - send them to the doc for some much needed head-shrinking or pop them into a foundation education class and teach them to read. Send them off to the kitchen for a crash course in bun baking or give them the skills to produce beautifully crafted wooden beds. Ahh, the sweet sound of the pitter patter of fresh reformed prisoners......

New Features:

  • Reform and Training Programs
  • Classroom, School Desks, and Teachers
  • Carpenters Table
  • Prisoner Experience
  • Armoury Upgrades
  • User Interface Scaling
  • Many Various Changes

Bug Fixes:

  • Fixed: Sometimes very small Laundries / Cleaning Cupboards would not show up in the Deployment/Jobs screen, meaning you could not assign prisoners to them even though they were perfectly valid rooms.
  • Fixed: Armed guards now (sometimes) shout warnings at inmates before firing, unless those inmates are attacking staff or about to escape.
  • Fixed: Face-in-the-game entries are now sorted to the top of the community biographies list.
  • Fixed: Sun shadows on trees were sometimes rendered much too large.

And More - (Details Here)

YouTube
Alpha 17 2014-01-31 Update
Hoo-Rar. This time we've got bad ass mo-fos with boom sticks. You've asked for them and we have answered the call and delivered shot-gun toting armed guards. These guys are excellent for suppressing your prisoners more raucous behaviors. Stick a couple of these dudes in the canteen or the yard and things'll calm right down. Useful they just wander around looking tough, but hit that weapons free button and things'll get messy - you'll lose so many prisoners that it'll be a game-over event, but don't let that stop you blowing off some steam.

New Features:

  • Armed Guards
  • Forestry Zone
  • Objects Tool-bar Filtering
  • Modding changes

Bug Fixes:

  • Fixed: Selling finished license plates or wood manually generated only half the correct sale price.
  • Fixed: Subscribing and unsubscribing to your own mod in Steam Workshop will no longer delete your mod from your hard drive.
  • Fixed: The scrollbar in the Staff and Prisoner list screens now works correctly.
  • Fixed: Prisoners can no longer tunnel under lakes.
And More - (Details Here)
YouTube
Alpha 16 2014-12-27 Update
T'was the night after Christmas and all through the house not a creature was stirring, except for the four riot guards coming in standard 2x2 cover formation through the rear. This update brings you the ability to share the mods through steamworks, segregate whole sections of your prison to be min / max sec and customize the sprite to go with your name in the game entry!

New Features:

  • Procedural Landscape Generation
  • Wood Industry
  • Steam Workshop For Mods
  • Full Segregation Support
  • Work / Employment / Industry AI Improvements

Bug Fixes:

  • Fixed: Purchasing neighbour plots of land sometimes caused the game to get the road location wrong. Vehicles spawned in the wrong place and construction was blocked in a stripe down the middle of the prison.
  • Fixed: Purchasing land west or north of your prison broke all in-progress escape tunnels.
  • Fixed: Prisoners who are digging escape tunnels will now be rumbled if a guard comes to escort them somewhere. (Previously they were able to keep digging despite being taken to a different place!)
  • Fixed: Some long running prisons had active escape tunnels that were being dug by prisoners who were no longer on site - either dead, escaped or released.
And More - (Details Here)
YouTube
Alpha 15 2013-11-29 Update contains hotfixes
Introversion Software proudly presents... someone else's work! We've crafted a fully functioning modding system to make it much easier to use the mods that have been created from some of the exceptionally talented people in the community. We've also coded a staff fatigue model that means you'll need to install some common rooms so your guards can recharge their batteries, and our resident guru Johnny, has done some awesome performance enhancements that'll massively improve the size of the prisons that your rig can cope with.

New Features:

  • Official Mod Support
  • Major Performance Optimizations
  • Staff Exhaustion
  • Faster Clock Speed
  • Edge-of-Screen Mouse Scrolling
  • Staff Rooms

Bug Fixes:

  • Fixed: Many types of irrelevant equipment will no longer be smuggled into your prison. E.g. Mop, Rake, Hose, Leash, etcetera.
  • Fixed: Power lines were rendered without colour once you'd built more than four power stations.
  • Fixed: Not all of the Complaints thought bubbles were displaying correctly.
  • Fixed: Some invalid jobs would appear at the top left of the map as a price.
PATCHES
Version Release date Notes Forum Link
Alpha 15c 2013-12-02 Hotfix
A hotfix released to address a bug that was introduced into the game from Alpha 15:
  • Fixed: Contraband was not being generated.
Alpha 15b 2013-11-29 Hotfix
A hotfix that was immediately released to address a bug that was introduced into the game from Alpha 15:
  • Fixed: Players were unable to cancel any new jobs they created using right click.
YouTube
Alpha 14 2013-10-02 Update contains hotfixes
Do ya like Dawgs? This time around it's all about those furry little sniffing machines - man's best friend. UNLESS you are a dirty prisoner six feet beneath the ground trying to shawshank your way to freedom. Dogs sniff out contraband and tunnels, and should one of your prisoners make a break for it, the handlers will send up a loud cry of "release the hounds" and the dogs will chase down and jump on anyone who shouldn't really be sprinting toward the front gate. They come at a price though - you need a kennel and handlers and they run out of energy pretty quickly so you need to make sure you have enough to do the job. We've also included some pretty punchy performance enhancements in A14. Enjoy it, Chris' wife is birthing another nipper so it's all you're going to get until December!

New features:

  • Guard Dogs
  • Kennels
  • Prison Selling
  • Major Performance Optimizations
  • Escape Tunnels, Delivery & Garbage zones, Load & Save screens, Body Types, and Planning Mode all saw updates.

Bug Fixes:

  • Fixed: Workers will no longer load and unload garbage in an endless loop.
  • Fixed: The tool-tip regarding guard patrols was being displayed in all kinds of wrong places.
  • Fixed: All entities would drop whatever they were carrying after loading a saved game.
PATCHES
Version Release date Notes Forum Link
Alpha 14h 2013-10-28 Minor Update
An interim update meant to correct some issues that Alpha 14 introduced to the game. Optimizations were continued and several bugs were fixed. The next update is said to be Alpha 15, which is expected towards the end of November.
YouTube
Alpha 13 2013-08-29 Update contains hotfixes
Dig Dig Dig! This one's all about tunneling. Given a spoon or any other tool-esque item and they'll start from their toilets and keep on digging until they're outside the perimeter. You can find them by searching the prisoner or cell, but it may be worth moving those max sec blocks a little further from the edge of your prisons.....We've also produced a punishment policy table where you can decide the appropriate reaction to an infraction. 2 weeks in the slammer for moaning about the chow? Tough, but don't let us stop you…

New features:

  • Prisoners can dig escape tunnels
  • New Policy report to set punishments
  • Changes to Patrol System (details here)
  • New Searching options and other changes (details here)

Bug fixes:

  • Fixed: The starting Deliveries and Garbage zones were being defined wrongly (each square added several times to the room)
PATCHES
Version Release date Notes Forum Link
Alpha 13b 2013-09-02 Hotfix
"HOTFIX", for some critical path finding bugs that were introduced with Alpha 13.

Download location is the usual builds page, although there is no extra paragraph. Just click on the download for alpha 13, even though the listed date there is still 29th of August. (at least as of today, Sept 4th)

YouTube
Alpha 12 2013-07-31 Update
Drugs. Booze. Weapons. This alpha is all about contraband. Steal weapons and tools from the workshop, drugs from sick bay or Whiskey and Smokes from the Warden's office. Search a prisoner, a cell, or order a whole prison shakedown and find out who's got what and from whence it came. Careful though, too many unwarranted searches will result in a riot...

New features:

  • Theft and Contraband
  • Contraband overlay
  • Contraband Supply and Demand
  • Searching powers
  • Status Effects
  • Some minor features (details here)

Bug fixes:

  • Fixed: Released prisoners are now permitted to route through Staff-Only zones on their way out
  • Fixed: Sometimes garbage would never be collected
  • Fixed: Callout units will now show their assigned route even when off screen
  • Fixed: Drains will no longer block doors from closing
  • Fixed: The time buttons on the clock will now highlight the currently selected speed correctly
YouTube
Alpha 11 2013-06-28 Update
BRING OUT YOUR DEAD! Alpha 11 brings a host of new features, bug fixes and improvements, not least of which is hearses to take away the unfortunately deceased. Purchase of neighboring plots of land is now possible. We've also added a Time-lapse video capture system so that you can film the construction of your prisons. Get recording, we can't wait to see your videos!

New features:

  • Performance improvements & memory leaks
  • Land expansion
  • Time Lapse recording
  • Intelligent tool-bar highlights
  • Prisoner release
  • Some minor features (details here)

Bug fixes:

  • clone tool available again
  • sound loop fixes
  • Infirmary available without Doctor
YouTube
Alpha 10 2013-05-30 Update
LINUX BUILD NOW AVAILABLE! Steam customers can now publish or subscribe to the to the best prisons from the Architect community. A new danger model improves the realty of riots occurring, and when they do you can brutally oppress the inmates using riot cops with massive batons!

New features:

  • Steam Workshop for User Projects
  • Linux version
  • New Anger Model
  • Rioting
    • Riot Police
    • Paramedics
  • New item: Ironing Board for Laundry
  • AI fixes
  • Added lots of audio cues

Bug fixes:

  • Fixed AI routing/pathing
  • Starting money fix
  • Workmen stuck building walls
YouTube
Alpha 9 2013-04-24 Update
Central to the new version is the concept of Prisoner Employment, and we've been planning this feature for a long time. Prisoners can now perform a variety of jobs around the prison, saving you money on staff and raising money for you by selling goods manufactured by your work force. Prisoners can work in the kitchen, they can clean the prison, and they can work in the laundry and the workshop, both of which are new in Alpha9. They can also take visits from family members in the new visitation rooms.

Added Prisoner Employment:

  • Laundry
  • Workshops (license plate manufacture)
  • Cooking
  • Prison cleaning

Also added/changed:

  • Prisoner visitation
  • Food ingredients now stored on floor if out of space
  • Fences connect to walls better
  • Electrical cable and water pipes now come in reels/stacks
  • Bug fixes
YouTube
Alpha 8 2013-03-20 Update
Somehow we've achieved the impossible and convinced Valve to Launch the PA Alpha on Steam! We took this opportunity to make a really solid build and fixed 100s of bugs. You'll always be able to update your build from here, but if you prefer you can activate your copy of PA on Steam and get automatic updates. To get your steam key just follow the link in the email used when you bought the game.
YouTube
Alpha 7 2013-02-21 Update
We've fulfilled the name in game and face in game tiers so some prisoners are now personalized. Guards are now the only characters that can open doors. This sounds small, but makes a massive difference to the gameplay. You now have to think a lot more about how many guards to use and where to deploy them. There's also a graphics option menu that should keep a lot of you happy!
  • See full changelog here
  • Custom prisoner names and faces
  • Guards have to open all jail doors
  • New alarm features
  • Game options menu
YouTube
Alpha 6 2013-01-30 Update
Alpha 6 introduces prisoner risk categories with coloured uniforms to reflect this. Prisoners now have a criminal history and are classified according to perceived risk, however this is an ESTIMATE and may not be accurate - you'll still need to keep a close eye on the little darlings! We've also adjusted the prisoner intake settings to allow even more customization of the game.
  • See full changelog here
  • Prisoner risk levels
  • Criminal history & prisoner traits
  • new sectors depending on risk levels
  • Improved intake control
YouTube
Alpha 5 2012-12-14 Update
This new build has a number of new features ranging from totally new cool stuff to some pretty massive improvements to existing tools. We have new "Staff Only" zones, which Prisoners are not permitted to enter. We have the first emergency service callout - the Fireman - which means you no longer need to watch your prison burn to the ground without being able to do anything about it. And we’ve massively improved the Foundations tool so it's much more intuitive and intelligent to use.
YouTube
Alpha 4 2012-11-19 Update
The key change in this version is an overhaul of the Fog Of War system, in response to community feedback. Almost immediately after launching Alpha 3 we began to hear from alpha users that the rooftop style fog-of-war (which blocks out the view of the insides of your prison unless you have Guards watching the area) was annoying because it stopped you from building things - you just couldn't see what you were doing.
YouTube
Alpha 3 2012-11-01 Update
For this update we've focused on a new system called Fog Of War, which changes the game in a number of ways. Internally we refer to this as the Visibility system, because you now lose visibility of the indoor areas of your jail gradually over time. Your guards are the only staff members who can "unveil" the hidden areas, and if you lose visibility of an area you have no idea what sort of things are going on there. This ties in very closely to the Alpha 2 update, because you now have to use Deployment and Patrols to create pathways for your guards to walk along to ensure your entire jail remains fully visible at all times.
YouTube
Alpha 2 2012-10-18 Update
The first major feature of this new build is the Deployment screen. This shows you a security schematic of your prison and allows you to assign guards to each of your sectors, and to set patrols for them to walk along. This makes locking down your prison a lot easier! We've also fixed a bunch of bugs and introduced an option when creating a new prison which lets you restrict the incoming rate of prisoners so they don't overwhelm you. Rather than receiving a random number every day you will only receive prisoners when you have space.
YouTube
Alpha 1 2012-09-25 First Release - The first public release of Prison Architect. contains hotfixes
PATCHES
Version Release date Notes Forum Link
Alpha 1c 2012-10-03 Update - Second attempt to fix MacOSX 10.6 problems
Alpha 1b 2012-09-27 Update - Experimental MacOS build
  • Attempt to fix MacOSX 10.6 problems
YouTube

Useful Links[edit]