Editing Graphics Options

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{{L|Graphics Options}}
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{{Languages|en=Graphics Options|de=Grafikoptionen|fr=Options graphiques|ru=|it=|es=}}
  
The graphical options of the game may be edited by going to the main menu by pressing escape and clicking on on "Options", then "Graphics".
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The graphical options of the game may be edited by going to the main menu by pressing escape and clicking on graphics.
  
In case you need to edit the preferences manually (e.g. because you are not able to even enter the main menu due to problems with the graphics settings), look at the parts below.
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In case you need to edit the preferences manually, look at the parts below
  
== Graphics Options ==
 
In the "Graphics" menu, you can make the following settings:
 
 
* Resolution
 
* Filtering
 
** The game looks best with FSAA (Full Scene Anti-Aliasing) turned on.  Enable this with setting "Filtering" to "Multisampled".  This requires a modern gfx card with multisampled framebuffer support.
 
** Supersampling runs the game at 2x the resolution of your game window.  This produces wonderfully filtered graphics, but can tax graphics cards heavily.
 
* Toggle Window/Fullscreen mode
 
 
Alternatively, you can enable FSAA by opening your system's graphics preferences (NVIDIA or Radeon etc.) and setting anti-aliasing to be on for all games.
 
 
Note: On some systems the Anti-Aliasing option actually makes the game look much worse, with strong vertical and horizontal glitch lines appearing on the grid of the world.  On NVIDIA systems you can solve this by setting Alpha channel supersampling to the max value.
 
 
== Editing Graphics Options Manually ==
 
 
To edit the settings for the game you need to edit the preferences.txt file directly. The easiest way to find this is to run the game and click on "Open Save Folder" from the main menu. This will open the location of your preferences file, your debug log, and your save games.
 
To edit the settings for the game you need to edit the preferences.txt file directly. The easiest way to find this is to run the game and click on "Open Save Folder" from the main menu. This will open the location of your preferences file, your debug log, and your save games.
  
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* Linux: <code>~/.Prison Architect</code>
 
* Linux: <code>~/.Prison Architect</code>
  
Set the screen resolution by editing the values for ScreenW, ScreenH, and ScreenWindowed:
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== Setting a screen resolution ==
  
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Edit the values for ScreenW, ScreenH, and ScreenWindowed.
 
  ScreenW  1280
 
  ScreenW  1280
 
  ScreenH  1024
 
  ScreenH  1024
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Note: You can set the width and height to 0 to make <abbr title="Prison Architect">PA</abbr> run fullscreen (or borderless windowed, if you have windowed enabled) at your native resolution.
 
Note: You can set the width and height to 0 to make <abbr title="Prison Architect">PA</abbr> run fullscreen (or borderless windowed, if you have windowed enabled) at your native resolution.
  
Enable FSAA this way:
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== Antialiasing and supersampling ==
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There are two alternative ways to improve the graphics filtering in Prison Architect.
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=== Antialiasing ===
  
  ScreenMultiSampled true
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<abbr title="Prison Architect">PA</abbr> looks best with FSAA turned on. Enable this with the option "ScreenMultiSampled true".  This requires a modern gfx card with multisampled framebuffer support.  Alternatively, you can enable FSAA by opening your graphics preferences (nvidia or radeon etc) and setting anti-aliasing to be on for all games.
  
Enable Supersampling like this:
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Note : On some systems this option actually makes the game look much worse, with strong vertical and horizontal glitch lines appearing on the grid of the world.  On NVidia systems you can solve this by setting Alpha channel supersampling to the max value.
  
ScreenSuperSampled true
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=== Supersampling ===
  
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Enable this with "ScreenSuperSampled true".  This runs the game at 2x the resolution of your game window.  This produces wonderfully filtered graphics but can tax graphics cards heavily.
  
 
[[Category:Prison Architect technical]]
 
[[Category:Prison Architect technical]]

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