Difference between revisions of "Guard Tower"

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Guard towers house [[Sniper|snipers]], who watch and shoot prisoners who are not keeping within the rulebook. One Guard tower is home to one sniper, and helps supply the calming effect, similar to the [[Armoury]]. Snipers without rifles will watch prisoners, but not shoot.
 
Guard towers house [[Sniper|snipers]], who watch and shoot prisoners who are not keeping within the rulebook. One Guard tower is home to one sniper, and helps supply the calming effect, similar to the [[Armoury]]. Snipers without rifles will watch prisoners, but not shoot.
  
A sniper in a Guard tower have a range of 48 blocks
+
A sniper in a Guard tower has a range of 48 blocks
  
 
== Notes ==
 
== Notes ==

Latest revision as of 15:50, 3 July 2020

  Guard Tower
Date of the last article update. Content based on The Sneezer
7/2020 | The Sneezer
Type: Building
Cost: $3000
Size: 2x2
Toughness N/A HP
Used in:
  • Outdoors
Other Information:
  • Required: Chief
  • Required Research: Armoury
  • Required Research: Guard Tower.


  • Automatically manned by snipers.
See also:
Guard Pavilion.png
Guard Pavilion

Use[edit]

Guard towers house snipers, who watch and shoot prisoners who are not keeping within the rulebook. One Guard tower is home to one sniper, and helps supply the calming effect, similar to the Armoury. Snipers without rifles will watch prisoners, but not shoot.

A sniper in a Guard tower has a range of 48 blocks

Notes[edit]

  • The towers are not mortally bound to one sniper. Another one will swap in when needed.
  • The Snipers will fire several warning shots at prisoners. Escaping prisoners (or any prisoner when Freefire is enabled) do not get said warnings.

Gallery[edit]