Difference between revisions of "Intake"

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(Outdated: No more "Continuous intake" option, but now detailed settings in the "Intake" Report)
(Rewritten by Alpha 30 changelog and Alpha 35 experience)
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{{Outdated|August 2015}}
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In the Intake [[Reports|Report]], you can adjust the daily intake of [[prisoners]], i.e. how many and what kind of incoming prisoners there will be every day at 8 am. You can set up a total number (any number between 0 and all available) and the ratio of the different [[Prisoner#Risk Category|risk categories]].
  
Intake, in this case, describes the amount of prisoners arriving each day and their regularity, or if they arrive at all.
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The ratio sliders affect which prisoners will be coming next from the pool, but they also affect which categories of prisoners will be added to your pool each day. Any prisoners not accepted will accumulate in a pool, and can be brought in at a later date, e.g. using the "All" option.
  
[[File:Intake.png|thumb|Continuous Intake text.]]
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You receive a one-off payment for each incoming inmate depending on his category ($300 for minimum security, $500 for medium, $1,000 for maximum security). After this, every prisoner will generate a $150 prisoner grants payment every day.
  
As of Alpha-2 a new option was created to control the 'Intake' (or 'Continuous Intake') of prisoners.
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Death Row intake is much slower than for the other categories, and there won't be Death Row prisoners available every day. Also, you won't be able to accept any Death Row prisoners until your prison has [[cell]]s designated for them via [[sector]]s setting in [[Deployment]] view.
Two options are now available at the creation of a new prison:
 
  
If you have the continuous option enabled, the game will behave the same as Alpha-1, prisoners will arrive every morning in various quantities. However, they will never exceed 24 prisoners per day (Fixed in Alpha-2).
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When you start a new [[sandbox]] game, intake will be set to "All", meaning that your first prisoners will arrive after 24 hours unless you change the option.
 
 
If you have continuous intake disabled then prisoners will only arrive if you have room for them. This becomes extremely handy when you want to focus on creating a big prison without prisoners getting in the way. Only partition cells when ready to receive prisoners, then the next day "X" amount of prisoners will arrive to full your prison to max capacity. Intake can also be disabled for the specific Risk Levels of [[Prisoners]] if you want to reject intake of Maximum/High Risk prisoners, for example.
 
 
 
''Important Note''
 
 
 
Even if you have continuous intake disabled, when you first start your prison, as of Alpha 10, you will still see prisoners incoming. This is because the 'Normal' prisoners are set to open in your Regime.
 
 
 
Go into Reports, go to Prisoners, and set 'Normal' prisoners from 'Open' to 'Closed'. You will not see any prisoners come in until you turn it back on.
 
 
 
If you turn one of the categories of prisoners on, the clock will start as if it was never turned off - meaning you can turn it off in the early morning, and have prisoners arriving within the hour.
 
  
 
[[Category:Gameplay]]
 
[[Category:Gameplay]]

Revision as of 21:30, 15 August 2015

In the Intake Report, you can adjust the daily intake of prisoners, i.e. how many and what kind of incoming prisoners there will be every day at 8 am. You can set up a total number (any number between 0 and all available) and the ratio of the different risk categories.

The ratio sliders affect which prisoners will be coming next from the pool, but they also affect which categories of prisoners will be added to your pool each day. Any prisoners not accepted will accumulate in a pool, and can be brought in at a later date, e.g. using the "All" option.

You receive a one-off payment for each incoming inmate depending on his category ($300 for minimum security, $500 for medium, $1,000 for maximum security). After this, every prisoner will generate a $150 prisoner grants payment every day.

Death Row intake is much slower than for the other categories, and there won't be Death Row prisoners available every day. Also, you won't be able to accept any Death Row prisoners until your prison has cells designated for them via sectors setting in Deployment view.

When you start a new sandbox game, intake will be set to "All", meaning that your first prisoners will arrive after 24 hours unless you change the option.