Difference between revisions of "Intake"

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{{Stub}}
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{{L|Intake}}
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{{Infobox.v2 Gameplay
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|name = Intake
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|lang = en
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|image = Intake u1.png
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|imageWidth = 100px
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|description = Control and adjust the daily intake of new prisoners.
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|other =
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|contentBasedOnVersion = The Bucket
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}}
  
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In the Intake [[Reports|Report]], you can adjust the daily intake of [[prisoners]], i.e. how many and what kind of incoming prisoners there will be every day at '''8 AM'''.
  
[[File:Intake.png|thumb|Continuous Intake text.]]
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You can set up the ratio of the different [[Prisoner#Risk Category|risk categories]]. The ratio sliders affect which prisoners will be coming next from the pool, but they also affect which categories of prisoners will be added to your pool each day. Any prisoners not accepted will accumulate in a pool and can be brought in at a later date, e.g. using the "All" option.
As of Alpha-2 a new option was created to control the 'Intake' (or 'Continuous Intake') of prisoners.
 
Two options are now availible at the creation of a new prison:
 
  
If you have the continuous option enabled, the game will behave the same as Alpha-1, prisoners will arrive every morning in various qauntities. However, they will never exceed 24 prisoners per day (Fixed in Alpha-2).
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== Intake options ==
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You can choose any of the following modes to manage your intake:
  
If you have continuous intake disabled then prisoners will only arrive if you have room for them. This becomes extremely handy when you want to focus on creating a big prison without prisoners getting in the way. Only partition cells when ready to receive prisoners, then the next day "X" amount of prisoners will arrive to full your prison to max capacity.
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* '''Closed:''' No inmates will be brought to your prison.
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* '''Fill Capacity:''' Inmates will be brought into your prison when available, until your available capacity is full.
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* '''Total Prisoners:''' You set the total number of prisoners desired, and the Intake system works to fill that number.
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* '''Num Per Day:''' You choose the number of prisoners to bring in each day, regardless of whether the capacity is reached.
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* '''All Available:''' All available prisoners will be brought in every day.
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You receive a one-off payment {{icon|icon_money}} for each incoming inmate depending on his category:
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* '''$300''' for minimum security
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* '''$500''' for medium
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* '''$1,000''' for maximum security
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* '''$2,500''' for death row
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* '''$3,000''' for [[Criminally Insane]]
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* '''$15,000''' for Legendary Prisoner.
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After this, every prisoner will generate a '''$150''' {{icon|icon_money}} prisoner grants payment every day.
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==== Death Row ====
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Death Row intake is much slower than for the other categories, and there won't be Death Row prisoners available every day. Also, you won't be able to accept any Death Row prisoners until your prison has [[cell]]s designated for them via [[sector]]s setting in [[Deployment]] view.
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==== Legendary Prisoner! ====
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Legendary Prisoner! option gives you an ability to receive very dangerous, legendary prisoners. They all have a lot of [[Reputations|traits]] such as deadly, extremely strong, extremely volatile, fearless etc. They may cause a lot of problems in your prison and be very hard to stop! Think twice before accepting any (or at least backup your save file).
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== Other ==
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Note that the intake setting will not be decreased automatically, even if your prison's capacity of prisoners as displayed in the [[UI#Top Info Bar|Top Info Bar]] is reached. You will have to manually stop the intake if you don't want to receive further prisoners.
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When you start a new [[sandbox]] game, intake will be set to "All", meaning that if you don't change the settings, your first prisoners will arrive after 24 hours, even though you might not have built any cells until then.
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== Bulk Intake ==
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If the [[Events]] option is activated, there may be bulk intakes at random occasions. A random number of prisoners will then be transferred into your facility within the next hour, in extreme cases all belonging to the same [[Gangs|gang]].
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{|
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| style="padding-right:2em; vertical-align: top; width:50%;" |
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== Gallery ==
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<gallery>
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Intake1.png|Intake set to "Fill capacity"
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Intake2.png|Intake set to "Num per day"
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Screenshot 68.jpg|Prisoners arriving by buses
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Screenshot 69.jpg|Prisoners leaving buses and being transported by guards to the reception
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</gallery>
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| style="padding-right:2em; vertical-align: top;" |
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== Trivia ==
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* Before [[Patches#The Bucket|The Bucket]] version, ''Legendary Prisoner!'' intake option was named ''Prisoner Transfer'' but has been changed to avoid confusion with [[Cleared for Transfer]] DLC and its content.
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* Payment for prisoners from the intake has been re-balanced in The Sneezer update.
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|}
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{{Template:Footer Gameplay}}
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__NOTOC__

Latest revision as of 21:41, 13 June 2020

Gameplay
Intake u1.png Intake
Date of the last article update. Content based on The Bucket
6/2020 | The Bucket

Description:

Control and adjust the daily intake of new prisoners.

Other Information:

  • None provided

In the Intake Report, you can adjust the daily intake of prisoners, i.e. how many and what kind of incoming prisoners there will be every day at 8 AM.

You can set up the ratio of the different risk categories. The ratio sliders affect which prisoners will be coming next from the pool, but they also affect which categories of prisoners will be added to your pool each day. Any prisoners not accepted will accumulate in a pool and can be brought in at a later date, e.g. using the "All" option.

Intake options[edit]

You can choose any of the following modes to manage your intake:

  • Closed: No inmates will be brought to your prison.
  • Fill Capacity: Inmates will be brought into your prison when available, until your available capacity is full.
  • Total Prisoners: You set the total number of prisoners desired, and the Intake system works to fill that number.
  • Num Per Day: You choose the number of prisoners to bring in each day, regardless of whether the capacity is reached.
  • All Available: All available prisoners will be brought in every day.

You receive a one-off payment Icon money.png for each incoming inmate depending on his category:

  • $300 for minimum security
  • $500 for medium
  • $1,000 for maximum security
  • $2,500 for death row
  • $3,000 for Criminally Insane
  • $15,000 for Legendary Prisoner.

After this, every prisoner will generate a $150 Icon money.png prisoner grants payment every day.

Death Row[edit]

Death Row intake is much slower than for the other categories, and there won't be Death Row prisoners available every day. Also, you won't be able to accept any Death Row prisoners until your prison has cells designated for them via sectors setting in Deployment view.

Legendary Prisoner![edit]

Legendary Prisoner! option gives you an ability to receive very dangerous, legendary prisoners. They all have a lot of traits such as deadly, extremely strong, extremely volatile, fearless etc. They may cause a lot of problems in your prison and be very hard to stop! Think twice before accepting any (or at least backup your save file).

Other[edit]

Note that the intake setting will not be decreased automatically, even if your prison's capacity of prisoners as displayed in the Top Info Bar is reached. You will have to manually stop the intake if you don't want to receive further prisoners. When you start a new sandbox game, intake will be set to "All", meaning that if you don't change the settings, your first prisoners will arrive after 24 hours, even though you might not have built any cells until then.

Bulk Intake[edit]

If the Events option is activated, there may be bulk intakes at random occasions. A random number of prisoners will then be transferred into your facility within the next hour, in extreme cases all belonging to the same gang.

Gallery[edit]

Trivia[edit]

  • Before The Bucket version, Legendary Prisoner! intake option was named Prisoner Transfer but has been changed to avoid confusion with Cleared for Transfer DLC and its content.
  • Payment for prisoners from the intake has been re-balanced in The Sneezer update.