Intake

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Revision as of 18:21, 26 February 2013 by Ysoliman (talk | contribs) (Added detail/info)
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Intake, in this case, describes the amount of prisoners arriving each day and their regularity, or if they arrive at all.

File:Intake.png
Continuous Intake text.

As of Alpha-2 a new option was created to control the 'Intake' (or 'Continuous Intake') of prisoners. Two options are now available at the creation of a new prison:

If you have the continuous option enabled, the game will behave the same as Alpha-1, prisoners will arrive every morning in various quantities. However, they will never exceed 24 prisoners per day (Fixed in Alpha-2).

If you have continuous intake disabled then prisoners will only arrive if you have room for them. This becomes extremely handy when you want to focus on creating a big prison without prisoners getting in the way. Only partition cells when ready to receive prisoners, then the next day "X" amount of prisoners will arrive to full your prison to max capacity. Intake can also be disabled for the specific Risk Levels of Prisoners if you want to reject intake of Maximum/High Risk prisoners, for example.