Difference between revisions of "Long Grass"

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{{Stub|January 2014}}
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{{L|Long Grass}}
  
{{Material infobox
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{{Infobox Material
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|lang=en
 
|name=Long Grass
 
|name=Long Grass
 
|image=[[File:Long grass.png]]
 
|image=[[File:Long grass.png]]
 
|type=Floor
 
|type=Floor
 
|price=0 ''(Free)''
 
|price=0 ''(Free)''
|walkspeed=Slow
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|walkspeed=0.7 (Slow)
 
|location=Outdoors Only
 
|location=Outdoors Only
 
|other=
 
|other=
 
* This material is not available to the player from the [[Material]]s menu.
 
* This material is not available to the player from the [[Material]]s menu.
* This material can be generated when starting a new map. ''(Generate Lakes)''
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* This material can be generated when starting a new map. <br> ''(Generate Lakes)''
 
}}
 
}}
  
Long Grass was added into the game in [[Alpha 16]] as part of the terrain generating system that new prison maps received, and it can be found auto-generated along with [[Sand]], [[Dirt]], and [[Grass]] when forest generation is turned on. [[Water]] will also be auto-generated on new prison maps if lake generation is turned on and will accompany the aforementioned materials. Additionally, long grass, mud, road markings, and water are the only ground materials that cannot be placed by the player. Like sand, dirt and grass, long grass also has a slow movement speed.
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Long Grass can be found auto-generated along with [[Sand]], [[Dirt]], and [[Grass]] when forest generation is turned on. [[Water]] will also be auto-generated on new prison maps if lake generation is turned on and will accompany the aforementioned materials. Additionally, long grass, mud, road markings, and water are the only ground materials that cannot be placed by the player. Like dirt and grass, long grass also has a slow movement speed.
  
  
{{Materials}}
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{{Footer Materials|lang=en}}

Latest revision as of 09:41, 18 November 2016

Long grass.png

Long Grass

Cost:

$0 (Free)

Walk Speed:

0.7 (Slow)

Type:

Floor

Location:

Outdoors Only

Other Information:

  • This material is not available to the player from the Materials menu.
  • This material can be generated when starting a new map.
    (Generate Lakes)

Long Grass can be found auto-generated along with Sand, Dirt, and Grass when forest generation is turned on. Water will also be auto-generated on new prison maps if lake generation is turned on and will accompany the aforementioned materials. Additionally, long grass, mud, road markings, and water are the only ground materials that cannot be placed by the player. Like dirt and grass, long grass also has a slow movement speed.