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{{L|Need}}
 
{{L|Need}}
  
{{Infobox.v2 Gameplay
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{{Infobox Gameplay
 
|name=Needs
 
|name=Needs
 
|lang=en
 
|lang=en
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}}
 
}}
  
Prisoners (and since [[Update 11]] optionally also staff) have various psychological needs, which they attempt to satisfy by 'completing' the respective activity linked to that need.
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Prisoners have various psychological needs, which they attempt to satisfy by 'completing' the respective activity linked to that need.
Prisoners with unmet needs will complain and tend to start fights or destroying objects. Staff with unmet needs will work less or even go on strike.
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Prisoners with unmet needs will complain and tend to start fights.
  
 
<gallery>
 
<gallery>
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== Viewing Needs ==
 
== Viewing Needs ==
[[File:Needs report a36.png|thumb|320px|The Needs Report shows how many prisoners do have certain needs at all, how many are satisfied currently or not, and how many are actively relieving which needs right now.]]
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[[File:Needs report a36.png|thumb|The Needs Report shows how many prisoners do have certain needs at all, how many are satisfied currently or not, and how many are actively relieving which needs right now.]]
  
 
The overall population feeling on needs can be seen in the [[Reports]], selecting Needs.  Each need is listed with a bar chart, the longer they are, the more prisoners are affected by the need.
 
The overall population feeling on needs can be seen in the [[Reports]], selecting Needs.  Each need is listed with a bar chart, the longer they are, the more prisoners are affected by the need.
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|}
 
|}
  
Prisoners and staff will also display their needs on a tool-tip once a [[Psychologist]] has been hired.  If a [[Psychologist]] is not hired you will be unsure as to what your [[Prisoners]] need and in order to prevent 'violent outbursts', you will need to hire one.  Inmates will list all of their needs with a number of +s before it, the more +s, the more in need they are.  Needs that are currently being met will be displayed in Green.  Needs that are not being met in a timely manner will see the need change to capital letters.  
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Prisoners will also display their needs on a tool-tip once a [[Psychologist]] has been hired.  If a [[Psychologist]] is not hired you will be unsure as to what your [[Prisoners]] need and in order to prevent 'violent outbursts', you will need to hire one.  Inmates will list all of their needs with a number of +s before it, the more +s, the more in need they are.  Needs that are currently being met will be displayed in Green.  Needs that are not being met in a timely manner will see the need change to capital letters.  
  
 
Prisoners will also visually express unmet needs with picture balloons to indicate they are vocally complaining their desire for a specific need in the form of an 'outburst' they will have a white speech bubble voicing their concerns.
 
Prisoners will also visually express unmet needs with picture balloons to indicate they are vocally complaining their desire for a specific need in the form of an 'outburst' they will have a white speech bubble voicing their concerns.
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Prisoners will try to 'complete' their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his/her bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere, e.g. shower or yard, same goes for bowels.
 
Prisoners will try to 'complete' their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his/her bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere, e.g. shower or yard, same goes for bowels.
  
Needs can be met by providing the prisoners and staff with suitable equipment for that need.
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Needs can be met by providing the prisoners with suitable equipment for that need.
  
=== General Prisoner Needs ===
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=== General Needs ===
  
 
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
 
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
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| style="text-align:center;" | [[File:Need_safetyA14.jpg|64px]]<br>'''Safety''' || The Prisoner wants protection, or weapons. || When the [[Danger]] level increases, prisoners will seek out a way to steal a [[Contraband]] weapon. Get more [[Guards]], and keep the danger level low. || The Prisoner will flee from an immediate threat.
 
| style="text-align:center;" | [[File:Need_safetyA14.jpg|64px]]<br>'''Safety''' || The Prisoner wants protection, or weapons. || When the [[Danger]] level increases, prisoners will seek out a way to steal a [[Contraband]] weapon. Get more [[Guards]], and keep the danger level low. || The Prisoner will flee from an immediate threat.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_freedom.jpg|64px]]<br>'''Freedom''' || The Prisoner would like to leave their cell more often. || Prisoners will seek out a way to steal a [[Contraband]] tool and may begin digging an [[Escape Tunnel]] during Sleep time in Regime. Allow for more freetime in the [[Regime]], or leave some doors unlocked. Also the [[Arcade Cabinet]] helps to relieve the need. || No specific action.
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| style="text-align:center;" | [[File:Need_freedom.jpg|64px]]<br>'''Freedom''' || The Prisoner would like to leave their cell more often. || Prisoners will seek out a way to steal a [[Contraband]] tool and may begin digging an [[Escape Tunnel]] during Sleep time in Regime. Allow for more freetime in the [[Regime]], or leave some doors unlocked. Also the [[Arcade Cabinet]] helps to relief the need. || No specific action.
 
|-
 
|-
 
| style="text-align:center;" | [[File:Need_family.jpg|64px]]<br>'''Family''' || The Prisoner misses their family. || Prisoners will seek out a functioning [[Phone Booth]] in an existing room. Periodically, a Prisoner's family members may come to visit by arriving at the front door and waiting in a [[Visitation|Visitation Room]]. Prisoners will then attempt to meet with their family members. Reading [[Mail Room|Mail]] also helps with this need.{{vn}}
 
| style="text-align:center;" | [[File:Need_family.jpg|64px]]<br>'''Family''' || The Prisoner misses their family. || Prisoners will seek out a functioning [[Phone Booth]] in an existing room. Periodically, a Prisoner's family members may come to visit by arriving at the front door and waiting in a [[Visitation|Visitation Room]]. Prisoners will then attempt to meet with their family members. Reading [[Mail Room|Mail]] also helps with this need.{{vn}}
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| style="text-align:center;" | [[File:Need_privacyA14.jpg|64px]]<br>'''Privacy''' || The Prisoner wants to be alone. || Being around large numbers of Prisoners will cause this need to go up. Provide functioning personal [[Cell]]s and limit long stays in [[Holding Cells]] or badly equipped [[Dormitory|Dormitories]] to keep this need low. Not all prisoners are affected by the need for privacy, you can identify these prisoners as the ones that don't complain when left in the holding cell, these prisoners can therefore be left in the holding cell without becoming tempered. The privacy need can only be discharged by spending time alone in their own cell. Or in Solitary || No specific action.
 
| style="text-align:center;" | [[File:Need_privacyA14.jpg|64px]]<br>'''Privacy''' || The Prisoner wants to be alone. || Being around large numbers of Prisoners will cause this need to go up. Provide functioning personal [[Cell]]s and limit long stays in [[Holding Cells]] or badly equipped [[Dormitory|Dormitories]] to keep this need low. Not all prisoners are affected by the need for privacy, you can identify these prisoners as the ones that don't complain when left in the holding cell, these prisoners can therefore be left in the holding cell without becoming tempered. The privacy need can only be discharged by spending time alone in their own cell. Or in Solitary || No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need Literacy V1.png|64px]]<br>'''Literacy''' || The Prisoner would like to read. || Prisoners who have the "Clever" attribute will sometimes desire reading material from the [[Library]] as a replacement for recreation. If available a Prisoner will go to the Library and take a [[book]] with them to read at a later point. Prisoners will also fulfill the literacy need with [[Bookshelf|bookshelves]]. Instead of withdrawing a book to read later, a Prisoner will stand in the area of the bookshelf to fulfill the Literacy need. || No specific action.
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| style="text-align:center;" | [[File:Need Literacy V1.png|64px]]<br>'''Literacy''' || The Prisoner would like to read. || Prisoners who have the "Clever" attribute will sometimes desire reading material from the [[Library]] as a replacement for recreation. If available a Prisoner will go to the Library and take a [[book]] with them to read at a later point. || No specific action.
 
|-
 
|-
 
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Spirituality''' || The Prisoner would like to attend a religious service. || Some prisoners will want to attend a [[Reform Program#Prisoner Programs|religious service]] if one has been scheduled. Services apply the "Calmed" attribute to the prisoner, which has a pacifying effect. || No specific action.
 
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Spirituality''' || The Prisoner would like to attend a religious service. || Some prisoners will want to attend a [[Reform Program#Prisoner Programs|religious service]] if one has been scheduled. Services apply the "Calmed" attribute to the prisoner, which has a pacifying effect. || No specific action.
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| style="text-align:center;" | [[File:Need_alcohol.png|64px]]<br>'''Alcohol''' || The Prisoner would like a drink. || Some Prisoners have an alcohol addiction which will cause them to complain and attempt to smuggle [[alcohol]] back to their cells. This need can be temporarily satisfied through medical treatment or an [[Reform_Program#Prisoner_Programs|Alcoholics Group Therapy]] session in a [[Common Room]]. || Prisoner will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the Prisoner will have a diminished desire for alcohol.
 
| style="text-align:center;" | [[File:Need_alcohol.png|64px]]<br>'''Alcohol''' || The Prisoner would like a drink. || Some Prisoners have an alcohol addiction which will cause them to complain and attempt to smuggle [[alcohol]] back to their cells. This need can be temporarily satisfied through medical treatment or an [[Reform_Program#Prisoner_Programs|Alcoholics Group Therapy]] session in a [[Common Room]]. || Prisoner will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the Prisoner will have a diminished desire for alcohol.
 
|-
 
|-
| style="text-align:center;" | [[File:Complaint 6.png|64px]]<br>'''Warmth''' || The prisoner is cold. || Place [[radiator]]s (or other heat-producing objects, like [[Power Station]]s) in the rooms of your prisons. Avoid allowing prisoners outside for too long during the nights and cold days. || No specific action.
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| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Warmth''' || The prisoner is cold. || Place [[radiator]]s (or other heat-producing objects, like [[Power Station]]s) in the rooms of your prisons. Avoid that prisoners are outside for too long during the nights and cold days. || No specific action.
|-
 
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Luxuries''' || Many Prisoners enjoy a bit of luxury from time to time. || You can help them meet this need by building a [[Shop]] in your prison, and make a bit of money in the process. Prisoners who meet this need will be less likely to cause trouble, but there's no downside for ignoring it; it IS prison, after all. || No specific action.
 
 
|}
 
|}
  
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=== Staff Needs ===
 
=== Staff Needs ===
  
Some staff ([[Guard]]s, [[Armed Guard]]s, [[Dog Handler]]s, [[Sniper]]s, [[Chef]]s, [[Gardener]]s, [[Janitor]]s) optionally also have needs.
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Prisoners will try to 'complete' their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere, e.g. shower or yard, same goes for bowels.
  
If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:
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Needs can be met by providing the prisoners with suitable equipment for that need.
 
 
* Sauntering around slowly when doing jobs
 
* Less effective at searching for contraband
 
* Less likely to actively look for trouble, more likely to turn a blind eye
 
* Unwilling to put themselves in danger eg confronting gang members
 
* In extreme cases, staff will take bribes in order to look the other way when searching for contraband
 
* Pissed off staff will also increase the [[danger]] level in your prison
 
 
 
Staff will only attend to their needs during their break times. You can choose how long each break is, and how many breaks per day are taken in Reports -> Policy. Staff will take a break when they feel they need to, providing there are enough guards idling, but they will always finish their current job before starting their break. No more than 10% of your staff will take a break at any time. Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available.
 
 
 
The Staff Morale is affected by the happiness of the staff (among other things: long term staff deaths, current injuries, salary). Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work. Not being able to end a strike within 24 hours is a [[Failure Conditions|failure condition]].
 
  
 
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
 
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
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! Need  !! Description !! Actions taken to Relieve Need !! At Critical
 
! Need  !! Description !! Actions taken to Relieve Need !! At Critical
 
|-
 
|-
| style="text-align:center;" | [[File:Need_bladder.jpg|64px]]<br>'''Bladder''' || The Staff Member needs to relieve themselves. || The Staff Member will seek out a [[toilet]] in the [[Staff Room]] (or any staff-only [[sector]]) when taking a break. || Unknown.
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| style="text-align:center;" | [[File:Need_bladder.jpg|64px]]<br>'''Bladder''' || The Staff Member needs to relieve themselves. || The Staff Member will seek out a [[toilet]] in the [[Staff Room]] when taking a break. || Unknown.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_bowels.jpg|64px]]<br>'''Bowels''' || Currently this need is identical to Bladder and both needs are satisfied at once. || The Staff Member will seek out a [[toilet]] in the [[Staff Room]] (or any staff-only [[sector]]) when taking a break. || Unknown.
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| style="text-align:center;" | [[File:Need_bowels.jpg|64px]]<br>'''Bowels''' || Currently this need is identical to Bladder and both needs are satisfied at once. || The Staff Member will seek out a [[toilet]] in the [[Staff Room]] when taking a break. || Unknown.
 
|-
 
|-
| style="text-align:center;" | [[File:Complaint_7.png|64px]]<br>'''Rest''' || The Staff Member is tired and needs to take a break. || The Staff Member will go to the [[Staff Room]] to regain energy. || Staff Member will walk slow.
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| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Rest''' || The Staff Member is tired and needs to take a break. || The Staff Member will go to the [[Staff Room]] to regain energy. || Staff Member will walk slow.
 
|-
 
|-
 
| style="text-align:center;" | [[File:Need_food.jpg|64px]]<br>'''Food''' || The Staff Member is Hungry. || The Staff Member will go to a Staff [[Canteen]] or [[Staff Room]]. || Unknown.
 
| style="text-align:center;" | [[File:Need_food.jpg|64px]]<br>'''Food''' || The Staff Member is Hungry. || The Staff Member will go to a Staff [[Canteen]] or [[Staff Room]]. || Unknown.
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| style="text-align:center;" | [[File:Need_environmentA14.jpg|64px]]<br>'''Environment''' || The Staff Member doesn't like dirty floors. || Dirty floors will cause this need to go up. Hire more [[Janitor|Janitors]]. || Unknown.
 
| style="text-align:center;" | [[File:Need_environmentA14.jpg|64px]]<br>'''Environment''' || The Staff Member doesn't like dirty floors. || Dirty floors will cause this need to go up. Hire more [[Janitor|Janitors]]. || Unknown.
 
|-
 
|-
| style="text-align:center;" | [[File:Complaint 6.png|64px]]<br>'''Warmth''' || The Staff Member is cold. || Place [[radiator]]s in the [[Staff Room]] to keep our staff warm. || Unknown.
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| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Warmth''' || The Staff Member is cold. || Place [[radiator]]s in the [[Staff Room]] to keep our staff warm. || Unknown.
 
|}
 
|}
  
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Their needs for drugs can be temporarily satisfied through medical treatment or [[Programs|Alcoholics Group Therapy]] or [[Programs|Pharmacological Treatment of Drug Addiction]] respectively, but will return if treatment ceases. Prisoners getting searched while being high or drunk will automatically be assigned to those programs.
 
Their needs for drugs can be temporarily satisfied through medical treatment or [[Programs|Alcoholics Group Therapy]] or [[Programs|Pharmacological Treatment of Drug Addiction]] respectively, but will return if treatment ceases. Prisoners getting searched while being high or drunk will automatically be assigned to those programs.
If they won't get access to the drugs needed (e.g. due to extended stays in [[solitary]] confinement, or because a therapy successfully held the need level low enough long enough), addicted prisoners will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the prisoner will have a diminished desire for drugs. (Though reported as a feature by the developers, there currently is no withdrawal. {{Mantis|7501}})
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If they won't get access to the drugs needed (e.g. due to extended stays in [[solitary]] confinement, or because a therapy successfully held the need level low enough long enough), addicted prisoners will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the prisoner will have a diminished desire for drugs. (Though reported as a feature by the developers, there currently actually is no withdrawal. {{Mantis|7501}})
 
 
Active addictions have a strong, negative effect on the re-offending chance of a prisoner.
 
  
{{Template:Footer Gameplay}}
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Current addictions do have a strong effect on the re-offending chance of a prisoner.

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