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Staff will only attend to their needs during their break times. You can choose how long each break is, and how many breaks per day are taken in Reports -> Policy. Staff will take a break when they feel they need to, providing there are enough guards idling, but they will always finish their current job before starting their break. No more than 10% of your staff will take a break at any time. Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available.
 
Staff will only attend to their needs during their break times. You can choose how long each break is, and how many breaks per day are taken in Reports -> Policy. Staff will take a break when they feel they need to, providing there are enough guards idling, but they will always finish their current job before starting their break. No more than 10% of your staff will take a break at any time. Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available.
  
The Staff Morale is affected by the happiness of the staff (among other things: long term staff deaths, current injuries, salary). Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work. Not being able to end a strike within 24 hours is a [[Failure Conditions|failure condition]].
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The Staff Morale is affected by the happiness of the staff (among other things: long term staff deaths, current injuries, salary). Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work.
  
 
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