Difference between revisions of "Need"

From Prison Architect Wiki
Jump to navigation Jump to search
m (Tending to Needs: link fixes)
(Addictions: removed redundant word)
 
(47 intermediate revisions by 8 users not shown)
Line 1: Line 1:
{{Languages|en=Need|fr=Besoin}}
+
{{L|Need}}
  
[[File:Complaint eat.png|thumb|right|This [[Prisoner]] needs [[Food]]]]
+
{{Infobox.v2 Gameplay
Prisoners have various psychological needs, which they attempt to satisfy by 'completing' the respective activity linked to that need.
+
|name=Needs
Prisoners with unmet needs will complain and tend to start fights.
+
|lang=en
 +
|image=Need food.jpg
 +
|description=Prisoners have various needs that have to be satisfied to avoid them from getting angry.
 +
|other=
 +
}}
 +
 
 +
Prisoners (and since [[Update 11]] optionally also staff) have various psychological needs, which they attempt to satisfy by 'completing' the respective activity linked to that need.
 +
Prisoners with unmet needs will complain and tend to start fights or destroying objects. Staff with unmet needs will work less or even go on strike.
 +
 
 +
<gallery>
 +
Complaint eat.png|This [[Prisoner]] needs [[Food]].
 +
Angrybubble.png|A serious complaint balloon. If left unsatisfied, this Prisoner might begin [[Riot|Rioting]].
 +
</gallery>
  
 
== Viewing Needs ==
 
== Viewing Needs ==
 +
[[File:Needs report a36.png|thumb|320px|The Needs Report shows how many prisoners do have certain needs at all, how many are satisfied currently or not, and how many are actively relieving which needs right now.]]
 +
 
The overall population feeling on needs can be seen in the [[Reports]], selecting Needs.  Each need is listed with a bar chart, the longer they are, the more prisoners are affected by the need.
 
The overall population feeling on needs can be seen in the [[Reports]], selecting Needs.  Each need is listed with a bar chart, the longer they are, the more prisoners are affected by the need.
  
Line 11: Line 25:
 
! Level !! Display !! Notes
 
! Level !! Display !! Notes
 
|-
 
|-
| Critical || style="background: red; color: black" | Red || This Need is not being met, or prisoners are unable to satisfy the need. Disruption from prisoners will be imminent if left unresolved.
+
| Critical || style="background: red; color: black" | Red || This need is not being met, or prisoners are unable to satisfy the need. Disruption from prisoners will be imminent if left unresolved.
 
|-
 
|-
 
| High || style="background: orange; color: black" | Orange || This need has been unmet for a substantial amount of time and is likely to begin upsetting the prison population. Ensure your prison contains adequate facilities to meet this need.
 
| High || style="background: orange; color: black" | Orange || This need has been unmet for a substantial amount of time and is likely to begin upsetting the prison population. Ensure your prison contains adequate facilities to meet this need.
Line 17: Line 31:
 
| Medium || style="background: yellow; color: black" | Yellow || This need has gone unmet for a short period of time which is acceptable in the normal operation of the prison. Disruptions and riots from this population are unlikely.
 
| Medium || style="background: yellow; color: black" | Yellow || This need has gone unmet for a short period of time which is acceptable in the normal operation of the prison. Disruptions and riots from this population are unlikely.
 
|-
 
|-
| Satisfied || style="background: green; color: white" | Green || Prison's needs have been fully met.
+
| Satisfied || style="background: green; color: white" | Green || Prisoner's needs have been fully met.
 
|-
 
|-
 
| Active || style="background: blue; color: white" | Blue || Prisoner is engaged in an activity to meet their need and thus reduce the demand of the need slightly.
 
| Active || style="background: blue; color: white" | Blue || Prisoner is engaged in an activity to meet their need and thus reduce the demand of the need slightly.
 
|}
 
|}
  
[[File:Urgent_balloon.jpg|thumb|right|A serious complaint balloon. If left unsatisfied, these Prisoners might begin [[Riot|Rioting]]]]
+
Prisoners and staff will also display their needs on a tool-tip once a [[Psychologist]] has been hired.  If a [[Psychologist]] is not hired you will be unsure as to what your [[Prisoners]] need and in order to prevent 'violent outbursts', you will need to hire one.  Inmates will list all of their needs with a number of +s before it, the more +s, the more in need they are.  Needs that are currently being met will be displayed in Green.  Needs that are not being met in a timely manner will see the need change to capital letters.  
Prisoners will also display their needs on a tool-tip once a [[Psychologist]] has been hired.  If a [[Psychologist]] is not hired you will be unsure as to what your [[Prisoners]] need and in order to prevent 'violent outbursts', you will need to hire one.  Inmates will list all of their needs with a number of +'s before it, the more +'s, the more in need they are.  Needs that are currently being met will be displayed in Green.  Needs that are not being met in a timely manner will see the need change to capital letters.  
 
  
 
Prisoners will also visually express unmet needs with picture balloons to indicate they are vocally complaining their desire for a specific need in the form of an 'outburst' they will have a white speech bubble voicing their concerns.
 
Prisoners will also visually express unmet needs with picture balloons to indicate they are vocally complaining their desire for a specific need in the form of an 'outburst' they will have a white speech bubble voicing their concerns.
 +
 +
If needs are not met for a long time, prisoners may become violent and even begin [[riot]]ing. However, not all needs will push prisoners to physical violence (e.g. Clothing and Comfort).
  
 
== Tending to Needs ==
 
== Tending to Needs ==
  
Prisoners will try to 'complete' their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere eg. shower or yard, same goes for bowels.
+
Prisoners will try to 'complete' their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his/her bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere, e.g. shower or yard, same goes for bowels.
  
Needs can be met by providing the prisoners with suitable equipment for that need.
+
Needs can be met by providing the prisoners and staff with suitable equipment for that need.
  
{| class="wikitable" cellspacing="2" cellpadding="2" style="float: left; clear: left; color:black;"
+
=== General Prisoner Needs ===
 +
 
 +
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
 
|-
 
|-
! Need  !! Description !! Actions taken to Relieve Need
+
! Need  !! Description !! Actions taken to Relieve Need !! At Critical
|-
 
| style="text-align:center;" | [[File:Need_bladder.jpg|64px]]<br>'''Bladder''' || The Prisoner needs to relieve themselves. || Prisoner will seek out [[Toilet|a Toilet]] in either the [[room]] they are currently occupying due to [[Regime]], or back in their own [[cell]], or [[holding cell]].
 
 
|-
 
|-
| style="text-align:center;" | [[File:Need_bowels.jpg|64px]]<br>'''Bowels''' || Currently this need is identical to Bladder and both needs are satisfied at once. || Prisoner will seek out [[Toilet|a Toilet]] in either the [[room]] they are currently occupying due to [[Regime]], or back in their own [[cell]], or [[holding cell]].
+
| style="text-align:center;" | [[File:Need_bladder.jpg|64px]]<br>'''Bladder''' || The Prisoner needs to relieve themselves. || Prisoner will seek out a [[toilet]] in either the [[room]] they are currently occupying due to [[Regime]], or back in their own [[cell]], [[dormitory]] or [[holding cell]]. || Prisoner will urinate on the floor, causing a mess.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_sleep.jpg|64px]]<br>'''Sleep''' || The Prisoner is tired. || The Prisoner will seek out a [[Bed]] in either a [[Holding Cell]] or their personal [[Cell]] during Freetime or Sleep time in [[Regime]].
+
| style="text-align:center;" | [[File:Need_bowels.jpg|64px]]<br>'''Bowels''' || Currently this need is identical to Bladder and both needs are satisfied at once. || Prisoner will seek out a [[toilet]] in either the [[room]] they are currently occupying due to [[Regime]], or back in their own [[cell]], [[dormitory]] or [[holding cell]]. || Prisoner will soil their jumpsuit.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_food.jpg|64px]]<br>'''Food''' || The Prisoner is Hungry. || A functioning [[Kitchen]] with at least one [[Chef]] is needed to prepare food to be delivered to the [[Canteen]]. During Eat time in [[Regime]], Prisoners will go to the Canteen and seek out a [[Serving Table]] in order to get a meal.
+
| style="text-align:center;" | [[File:Need_sleep.jpg|64px]]<br>'''Sleep''' || The Prisoner is tired. || The Prisoner will seek out a [[Bed]] or [[Bunk Bed]] in either a [[Holding Cell]], a [[Dormitory]] or their personal [[Cell]] during Freetime or Sleep time in [[Regime]]. || No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_hygene.jpg|64px]]<br>'''Hygiene''' || The Prisoner wants to get a Shower. || Prisoners will seek out a functioning [[Shower|Shower Room]] and stand under a [[Shower Head]] with the water running for a few seconds. This can be achieved during Freetime or Shower in [[Regime]]. Prisoners will also shower if there is an available functional shower head in their current room.
+
| style="text-align:center;" | [[File:Need_food.jpg|64px]]<br>'''Food''' || The Prisoner is Hungry. || A functioning [[Kitchen]] with at least one [[Chef]] is needed to prepare food to be delivered to the [[Canteen]]. During Eat time in [[Regime]], Prisoners will go to the Canteen and seek out a [[Serving Table]] in order to get a meal. || Prisoner will begin to [[Starvation|starve]]. If the starvation timer depletes entirely, the Prisoner will die.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_clothesA14.jpg|64px]]<br>'''Clothing''' || The Prisoner wants Clean Clothes. || Just before a shower, Prisoners will discard their dirty uniforms and pick up a clean uniform from their [[bed]] if it is available. A functioning [[Laundry|Laundry Room]] is necessary for the continued collection and redistribution of clean uniforms to [[cell|cells]].
+
| style="text-align:center;" | [[File:Need_hygene.jpg|64px]]<br>'''Hygiene''' || The Prisoner wants to get a Shower. || Prisoners will seek out a functioning [[Shower|Shower Room]] and stand under a [[Shower Head]] with the water running for a few seconds. This can be achieved during Freetime or Shower in [[Regime]]. Prisoners will also shower if there is an available functional shower head in their current room. || No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_comfort.jpg|64px]]<br>'''Comfort''' || The Prisoner needs to Relax. || The Prisoner will seek out any available [[Bed]], [[Bench]], or [[Chair]] in the room they are currently occupying.
+
| style="text-align:center;" | [[File:Need_clothesA14.jpg|64px]]<br>'''Clothing''' || The Prisoner wants Clean Clothes. || Just before a shower, Prisoners will discard their dirty [[uniform]]s and pick up a clean uniform from their [[bed]] if it is available. A functioning [[Laundry|Laundry Room]] is necessary for the continued collection and redistribution of clean uniforms to [[cell|cells]]. || No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_exercise.jpg|64px]]<br>'''Exercise''' || The Prisoner wants to stay in shape. || Prisoners need a functioning [[Yard]] to run laps in, or to use a [[Weights Bench]]. This may be achieved during Yard time or Freetime in [[Regime]].
+
| style="text-align:center;" | [[File:Need_comfort.jpg|64px]]<br>'''Comfort''' || The Prisoner needs to Relax. || The Prisoner will seek out any available [[Bed]], [[Bunk Bed]], [[Bench]], or [[Chair]] in the room they are currently occupying. Reading [[Mail Room|Mail]] also helps with this need.{{vn}}
 +
|| No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_safetyA14.jpg|64px]]<br>'''Safety''' || The Prisoner wants protection, or weapons. || When the [[Danger]] level increases, prisoners will seek out a way to steal a [[Contraband]] weapon. Get more [[Guards]], and keep the danger level low.
+
| style="text-align:center;" | [[File:Need_exercise.jpg|64px]]<br>'''Exercise''' || The Prisoner wants to stay in shape. || Prisoners need a functioning [[Yard]] to run laps in, or to use a [[Weights Bench]]. This may be achieved during Yard time or Freetime in [[Regime]]. || No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_freedom.jpg|64px]]<br>'''Freedom''' || The Prisoner would like to leave their cell more often. || Prisoners will seek out a way to steal a [[Contraband]] tool and may begin digging an [[Escape Tunnel]] during Sleep time in Regime. Allow for more freetime in the [[Regime]], or leave some doors unlocked.
+
| style="text-align:center;" | [[File:Need_safetyA14.jpg|64px]]<br>'''Safety''' || The Prisoner wants protection, or weapons. || When the [[Danger]] level increases, prisoners will seek out a way to steal a [[Contraband]] weapon. Get more [[Guards]], and keep the danger level low. || The Prisoner will flee from an immediate threat.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_family.jpg|64px]]<br>'''Family''' || The Prisoner misses their family. || Prisoners will seek out a functioning [[Phone Booth]] in an existing room. Periodically, a Prisoner's family members may come to visit by arriving at the front door and waiting in a [[Visitation|Visitation Room]]. Prisoners will then attempt to meet with their family members.
+
| style="text-align:center;" | [[File:Need_freedom.jpg|64px]]<br>'''Freedom''' || The Prisoner would like to leave their cell more often. || Prisoners will seek out a way to steal a [[Contraband]] tool and may begin digging an [[Escape Tunnel]] during Sleep time in Regime. Allow for more freetime in the [[Regime]], or leave some doors unlocked. Also the [[Arcade Cabinet]] helps to relieve the need. || No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_recreation.jpg|64px]]<br>'''Recreation''' || The Prisoner wants to have some fun. || Prisoners will seek out a [[Pool Table]] or [[TV]] in the room they currently occupy, or any existing room during Freetime in [[Regime]]. The [[Common Room]] is intended to house these and other objects.
+
| style="text-align:center;" | [[File:Need_family.jpg|64px]]<br>'''Family''' || The Prisoner misses their family. || Prisoners will seek out a functioning [[Phone Booth]] in an existing room. Periodically, a Prisoner's family members may come to visit by arriving at the front door and waiting in a [[Visitation|Visitation Room]]. Prisoners will then attempt to meet with their family members. Reading [[Mail Room|Mail]] also helps with this need.{{vn}}
 +
|| No specific action.
 
|-
 
|-
| style="text-align:center;" | [[File:Need_environmentA14.jpg|64px]]<br>'''Environment''' || The Prisoner doesn't like dirty floors. || Dirty floors will cause this need to go up. Hire more [[Janitor|Janitors]] or build a [[Cleaning Cupboard]] and deploy more prisoners to clean during Work time in [[Regime]].
+
| style="text-align:center;" | [[File:Need_recreation.jpg|64px]]<br>'''Recreation''' || The Prisoner wants to have some fun. || Prisoners will seek out a [[Pool Table]], [[TV]] or [[Radio]] in the room they currently occupy, or any existing room during Freetime in [[Regime]]. The [[Common Room]] is intended to house these and other objects. Reading [[Mail Room|Mail]] also helps with this need.{{vn}}
|-
+
|| No specific action.
| style="text-align:center;" | [[File:Need_privacyA14.jpg|64px]]<br>'''Privacy''' || The Prisoner wants to be alone. || Being around large numbers of Prisoners will cause this need to go up. Provide functioning personal [[Cell|Cells]] and limit long stays in [[Holding Cells]] to keep this need low. Not all prisoners are affected by the need for privacy, you can identify these prisoners as the ones that don't complain when left in the holding cell, these prisoners can therefore be left in the holding cell without becoming tempered.
 
|-
 
| style="text-align:center;" | [[File:Need_literacy.png|64px]]<br>'''Literacy''' || The Prisoner would like to read. || Prisoners who have the "Clever" attribute will sometimes desire reading material from the [[Library]] as a replacement for recreation. If available a Prisoner will go to the Library and take a book with the to read at a later point.
 
|-
 
| style="text-align:center;" | [[File:Need_drugs.png|64px]]<br>'''Drugs''' || The Prisoner wants to do drugs. || Some Prisoners have a drug addiction which will cause them to complain and attempt to smuggle illicit drugs back to their cells. This need can be temporarily satisfied through [[Reform_Program#Prisoner_Programs|Pharmacological Treatment of Drug Addiction]] but will return if treatment ceases. Failure to get drugs will result in withdrawal symptoms which last for a protracted length of time.
 
|-
 
| style="text-align:center;" | [[File:Need_alcohol.png|64px]]<br>'''Alcohol''' || The Prisoner would like a drink. || Some Prisoners have an alcohol addiction which will cause them to complain and attempt to smuggle alcohol back to their cells. This need can be temporarily satisfied through medical treatment or an [[Reform_Program#Prisoner_Programs|Alcoholics Group Therapy]] session in a [[Common Room]].
 
 
|-
 
|-
| colspan=3 style="text-align:center; background:#DADADA;" | '''NOTICE: This list can change over time as the game gets developed.'''
+
| style="text-align:center;" | [[File:Need_environmentA14.jpg|64px]]<br>'''Environment''' || The Prisoner doesn't like dirty floors. || Dirty floors will cause this need to go up. Hire more [[Janitor|Janitors]] or build a [[Cleaning Cupboard]] and deploy more prisoners to clean during Work time in [[Regime]]. || No specific action.
 +
|-
 +
| style="text-align:center;" | [[File:Need_privacyA14.jpg|64px]]<br>'''Privacy''' || The Prisoner wants to be alone. || Being around large numbers of Prisoners will cause this need to go up. Provide functioning personal [[Cell]]s and limit long stays in [[Holding Cells]] or badly equipped [[Dormitory|Dormitories]] to keep this need low. Not all prisoners are affected by the need for privacy, you can identify these prisoners as the ones that don't complain when left in the holding cell, these prisoners can therefore be left in the holding cell without becoming tempered. The privacy need can only be discharged by spending time alone in their own cell. || No specific action.
 +
|-
 +
| style="text-align:center;" | [[File:Need Literacy V1.png|64px]]<br>'''Literacy''' || The Prisoner would like to read. || Prisoners who have the "Clever" attribute will sometimes desire reading material from the [[Library]] as a replacement for recreation. If available a Prisoner will go to the Library and take a [[book]] with them to read at a later point. Prisoners will also fulfill the literacy need with [[Bookshelf|bookshelves]]. Instead of withdrawing a book to read later, a Prisoner will stand in the area of the bookshelf to fulfill the Literacy need. || No specific action.
 +
|-
 +
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Spirituality''' || The Prisoner would like to attend a religious service. || Some prisoners will want to attend a [[Reform Program#Prisoner Programs|religious service]] if one has been scheduled. Services apply the "Calmed" attribute to the prisoner, which has a pacifying effect. || No specific action.
 +
|-
 +
| style="text-align:center;" | [[File:Need_drugs.png|64px]]<br>'''Drugs''' || The Prisoner wants to do drugs. || Some Prisoners have a drug addiction which will cause them to complain and attempt to smuggle illicit [[drugs]] back to their cells. This need can be temporarily satisfied through [[Reform_Program#Prisoner_Programs|Pharmacological Treatment of Drug Addiction]] but will return if treatment ceases. || Prisoner will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the Prisoner will have a diminished desire for drugs.
 +
|-
 +
| style="text-align:center;" | [[File:Need_alcohol.png|64px]]<br>'''Alcohol''' || The Prisoner would like a drink. || Some Prisoners have an alcohol addiction which will cause them to complain and attempt to smuggle [[alcohol]] back to their cells. This need can be temporarily satisfied through medical treatment or an [[Reform_Program#Prisoner_Programs|Alcoholics Group Therapy]] session in a [[Common Room]]. || Prisoner will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the Prisoner will have a diminished desire for alcohol.
 +
|-
 +
| style="text-align:center;" | [[File:Complaint 6.png|64px]]<br>'''Warmth''' || The prisoner is cold. || Place [[radiator]]s (or other heat-producing objects, like [[Power Station]]s) in the rooms of your prisons. Avoid allowing prisoners outside for too long during the nights and cold days. || No specific action.
 +
|-
 +
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''Luxuries''' || Many Prisoners enjoy a bit of luxury from time to time. || You can help them meet this need by building a [[Shop]] in your prison, and make a bit of money in the process. Prisoners who meet this need will be less likely to cause trouble, but there's no downside for ignoring it; it IS prison, after all. || No specific action.
 +
|}
 +
 
 +
=== Extra Female Needs ===
 +
 
 +
Female prisoners do have the same needs as male prisoners, but the chances by which they have certain needs and the rates those needs recharge differ. However, babies have their own needs, and thus female prisoners having babies have two additional needs showing solidarity with them:
 +
 
 +
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
 +
|-
 +
! Need  !! Description !! Actions taken to Relieve Need !! At Critical
 +
|-
 +
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''[Baby] Sleep''' || The baby needs to sleep. || The baby needs to sleep in a [[Crib]]. || No specific action.
 +
|-
 +
| style="text-align:center;" | [[File:Placeholder.png|64px]]<br>'''[Baby] Play''' || The baby needs to play. || The baby needs to play on a [[Play Mat]]. || No specific action.
 
|}
 
|}
  
These needs were available in previous versions of Prison Architect
+
=== Staff Needs ===
* Weapon - Satisfied by stealing [[Contraband#Weapons|weapons]] (may still be tracked behind the scenes, but is now hidden from players)
+
 
* Defense - Renamed Safety in Alpha-13
+
Some staff ([[Guard]]s, [[Armed Guard]]s, [[Dog Handler]]s, [[Sniper]]s, [[Chef]]s, [[Gardener]]s, [[Janitor]]s) optionally also have needs.
 +
 
 +
If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:
 +
 
 +
* Sauntering around slowly when doing jobs
 +
* Less effective at searching for contraband
 +
* Less likely to actively look for trouble, more likely to turn a blind eye
 +
* Unwilling to put themselves in danger eg confronting gang members
 +
* In extreme cases, staff will take bribes in order to look the other way when searching for contraband
 +
* Pissed off staff will also increase the [[danger]] level in your prison
 +
 
 +
Staff will only attend to their needs during their break times. You can choose how long each break is, and how many breaks per day are taken in Reports -> Policy. Staff will take a break when they feel they need to, providing there are enough guards idling, but they will always finish their current job before starting their break. No more than 10% of your staff will take a break at any time. Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available.
 +
 
 +
The Staff Morale is affected by the happiness of the staff (among other things: long term staff deaths, current injuries, salary). Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work. Not being able to end a strike within 24 hours is a [[Failure Conditions|failure condition]].
 +
 
 +
{| class="wikitable" cellspacing="2" cellpadding="2" style="color:black;"
 +
|-
 +
! Need  !! Description !! Actions taken to Relieve Need !! At Critical
 +
|-
 +
| style="text-align:center;" | [[File:Need_bladder.jpg|64px]]<br>'''Bladder''' || The Staff Member needs to relieve themselves. || The Staff Member will seek out a [[toilet]] in the [[Staff Room]] (or any staff-only [[sector]]) when taking a break. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Need_bowels.jpg|64px]]<br>'''Bowels''' || Currently this need is identical to Bladder and both needs are satisfied at once. || The Staff Member will seek out a [[toilet]] in the [[Staff Room]] (or any staff-only [[sector]]) when taking a break. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Complaint_7.png|64px]]<br>'''Rest''' || The Staff Member is tired and needs to take a break. || The Staff Member will go to the [[Staff Room]] to regain energy. || Staff Member will walk slow.
 +
|-
 +
| style="text-align:center;" | [[File:Need_food.jpg|64px]]<br>'''Food''' || The Staff Member is Hungry. || The Staff Member will go to a Staff [[Canteen]] or [[Staff Room]]. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Need_comfort.jpg|64px]]<br>'''Comfort''' || The Staff Member needs to Relax. || The Staff Member will seek out a [[sofa]] or [[chair]] in the [[Staff Room]] when taking a break. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Need_safetyA14.jpg|64px]]<br>'''Safety''' || The Staff Member is not feeling safe. || The Staff Member is scared to walk around in your prison. Equip your [[Guard]]s with [[tazer]]s and [[Stab Vest|stab vests]] or hire more of them. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Need_recreation.jpg|64px]]<br>'''Recreation''' || The Staff Member wants to have some fun. || The Staff Member will seek out a [[TV]] or [[Radio]] in the [[Staff Room]] when taking a break. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Need_environmentA14.jpg|64px]]<br>'''Environment''' || The Staff Member doesn't like dirty floors. || Dirty floors will cause this need to go up. Hire more [[Janitor|Janitors]]. || Unknown.
 +
|-
 +
| style="text-align:center;" | [[File:Complaint 6.png|64px]]<br>'''Warmth''' || The Staff Member is cold. || Place [[radiator]]s in the [[Staff Room]] to keep our staff warm. || Unknown.
 +
|}
 +
 
 +
== Addictions ==
 +
[[File:Drunk a36.png|thumb|Prisoner being an alcoholic, marked with a [[booze]] symbol besides his name]]
 +
 
 +
Some prisoners may arrive with an addiction for [[drugs]] like heroin or cocaine or [[alcohol]]. Some others may develop such an addiction when taking drugs because of boredom (i.e. needs like recreation or comfort not met), or dissatisfaction. Addicted prisoners will increase their efforts to smuggle the according contraband into the prison, steal it from rooms, or buy it from other prisoners. If left untreated, addictions will grow stronger with each use of a drug, and with stronger drug addictions also the chance to [[overdose]] will rise. Overdoses must be treated by a [[Doctor]] immediately and are lethal otherwise.
 +
 
 +
Their needs for drugs can be temporarily satisfied through medical treatment or [[Programs|Alcoholics Group Therapy]] or [[Programs|Pharmacological Treatment of Drug Addiction]] respectively, but will return if treatment ceases. Prisoners getting searched while being high or drunk will automatically be assigned to those programs.
 +
If they won't get access to the drugs needed (e.g. due to extended stays in [[solitary]] confinement, or because a therapy successfully held the need level low enough long enough), addicted prisoners will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the prisoner will have a diminished desire for drugs. (Though reported as a feature by the developers, there currently is no withdrawal. {{Mantis|7501}})
 +
 
 +
Active addictions have a strong, negative effect on the re-offending chance of a prisoner.
 +
 
 +
{{Template:Footer Gameplay}}

Latest revision as of 08:55, 15 June 2020

Gameplay
  Needs

Description:

Prisoners have various needs that have to be satisfied to avoid them from getting angry.

Other Information:

  • None provided

Prisoners (and since Update 11 optionally also staff) have various psychological needs, which they attempt to satisfy by 'completing' the respective activity linked to that need. Prisoners with unmet needs will complain and tend to start fights or destroying objects. Staff with unmet needs will work less or even go on strike.

Viewing Needs[edit]

The Needs Report shows how many prisoners do have certain needs at all, how many are satisfied currently or not, and how many are actively relieving which needs right now.

The overall population feeling on needs can be seen in the Reports, selecting Needs. Each need is listed with a bar chart, the longer they are, the more prisoners are affected by the need.

Level Display Notes
Critical Red This need is not being met, or prisoners are unable to satisfy the need. Disruption from prisoners will be imminent if left unresolved.
High Orange This need has been unmet for a substantial amount of time and is likely to begin upsetting the prison population. Ensure your prison contains adequate facilities to meet this need.
Medium Yellow This need has gone unmet for a short period of time which is acceptable in the normal operation of the prison. Disruptions and riots from this population are unlikely.
Satisfied Green Prisoner's needs have been fully met.
Active Blue Prisoner is engaged in an activity to meet their need and thus reduce the demand of the need slightly.

Prisoners and staff will also display their needs on a tool-tip once a Psychologist has been hired. If a Psychologist is not hired you will be unsure as to what your Prisoners need and in order to prevent 'violent outbursts', you will need to hire one. Inmates will list all of their needs with a number of +s before it, the more +s, the more in need they are. Needs that are currently being met will be displayed in Green. Needs that are not being met in a timely manner will see the need change to capital letters.

Prisoners will also visually express unmet needs with picture balloons to indicate they are vocally complaining their desire for a specific need in the form of an 'outburst' they will have a white speech bubble voicing their concerns.

If needs are not met for a long time, prisoners may become violent and even begin rioting. However, not all needs will push prisoners to physical violence (e.g. Clothing and Comfort).

Tending to Needs[edit]

Prisoners will try to 'complete' their various needs even if there is no items/rooms designated for them to do so, for example a prisoner with a strong need to empty his/her bladder will start urinating on the ground if no toilet is available, or if a prisoner is forced to stay somewhere, e.g. shower or yard, same goes for bowels.

Needs can be met by providing the prisoners and staff with suitable equipment for that need.

General Prisoner Needs[edit]

Need Description Actions taken to Relieve Need At Critical
Need bladder.jpg
Bladder
The Prisoner needs to relieve themselves. Prisoner will seek out a toilet in either the room they are currently occupying due to Regime, or back in their own cell, dormitory or holding cell. Prisoner will urinate on the floor, causing a mess.
Need bowels.jpg
Bowels
Currently this need is identical to Bladder and both needs are satisfied at once. Prisoner will seek out a toilet in either the room they are currently occupying due to Regime, or back in their own cell, dormitory or holding cell. Prisoner will soil their jumpsuit.
Need sleep.jpg
Sleep
The Prisoner is tired. The Prisoner will seek out a Bed or Bunk Bed in either a Holding Cell, a Dormitory or their personal Cell during Freetime or Sleep time in Regime. No specific action.
Need food.jpg
Food
The Prisoner is Hungry. A functioning Kitchen with at least one Chef is needed to prepare food to be delivered to the Canteen. During Eat time in Regime, Prisoners will go to the Canteen and seek out a Serving Table in order to get a meal. Prisoner will begin to starve. If the starvation timer depletes entirely, the Prisoner will die.
Need hygene.jpg
Hygiene
The Prisoner wants to get a Shower. Prisoners will seek out a functioning Shower Room and stand under a Shower Head with the water running for a few seconds. This can be achieved during Freetime or Shower in Regime. Prisoners will also shower if there is an available functional shower head in their current room. No specific action.
Need clothesA14.jpg
Clothing
The Prisoner wants Clean Clothes. Just before a shower, Prisoners will discard their dirty uniforms and pick up a clean uniform from their bed if it is available. A functioning Laundry Room is necessary for the continued collection and redistribution of clean uniforms to cells. No specific action.
Need comfort.jpg
Comfort
The Prisoner needs to Relax. The Prisoner will seek out any available Bed, Bunk Bed, Bench, or Chair in the room they are currently occupying. Reading Mail also helps with this need.[verification needed] No specific action.
Need exercise.jpg
Exercise
The Prisoner wants to stay in shape. Prisoners need a functioning Yard to run laps in, or to use a Weights Bench. This may be achieved during Yard time or Freetime in Regime. No specific action.
Need safetyA14.jpg
Safety
The Prisoner wants protection, or weapons. When the Danger level increases, prisoners will seek out a way to steal a Contraband weapon. Get more Guards, and keep the danger level low. The Prisoner will flee from an immediate threat.
Need freedom.jpg
Freedom
The Prisoner would like to leave their cell more often. Prisoners will seek out a way to steal a Contraband tool and may begin digging an Escape Tunnel during Sleep time in Regime. Allow for more freetime in the Regime, or leave some doors unlocked. Also the Arcade Cabinet helps to relieve the need. No specific action.
Need family.jpg
Family
The Prisoner misses their family. Prisoners will seek out a functioning Phone Booth in an existing room. Periodically, a Prisoner's family members may come to visit by arriving at the front door and waiting in a Visitation Room. Prisoners will then attempt to meet with their family members. Reading Mail also helps with this need.[verification needed] No specific action.
Need recreation.jpg
Recreation
The Prisoner wants to have some fun. Prisoners will seek out a Pool Table, TV or Radio in the room they currently occupy, or any existing room during Freetime in Regime. The Common Room is intended to house these and other objects. Reading Mail also helps with this need.[verification needed] No specific action.
Need environmentA14.jpg
Environment
The Prisoner doesn't like dirty floors. Dirty floors will cause this need to go up. Hire more Janitors or build a Cleaning Cupboard and deploy more prisoners to clean during Work time in Regime. No specific action.
Need privacyA14.jpg
Privacy
The Prisoner wants to be alone. Being around large numbers of Prisoners will cause this need to go up. Provide functioning personal Cells and limit long stays in Holding Cells or badly equipped Dormitories to keep this need low. Not all prisoners are affected by the need for privacy, you can identify these prisoners as the ones that don't complain when left in the holding cell, these prisoners can therefore be left in the holding cell without becoming tempered. The privacy need can only be discharged by spending time alone in their own cell. No specific action.
Need Literacy V1.png
Literacy
The Prisoner would like to read. Prisoners who have the "Clever" attribute will sometimes desire reading material from the Library as a replacement for recreation. If available a Prisoner will go to the Library and take a book with them to read at a later point. Prisoners will also fulfill the literacy need with bookshelves. Instead of withdrawing a book to read later, a Prisoner will stand in the area of the bookshelf to fulfill the Literacy need. No specific action.
Placeholder.png
Spirituality
The Prisoner would like to attend a religious service. Some prisoners will want to attend a religious service if one has been scheduled. Services apply the "Calmed" attribute to the prisoner, which has a pacifying effect. No specific action.
Need drugs.png
Drugs
The Prisoner wants to do drugs. Some Prisoners have a drug addiction which will cause them to complain and attempt to smuggle illicit drugs back to their cells. This need can be temporarily satisfied through Pharmacological Treatment of Drug Addiction but will return if treatment ceases. Prisoner will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the Prisoner will have a diminished desire for drugs.
Need alcohol.png
Alcohol
The Prisoner would like a drink. Some Prisoners have an alcohol addiction which will cause them to complain and attempt to smuggle alcohol back to their cells. This need can be temporarily satisfied through medical treatment or an Alcoholics Group Therapy session in a Common Room. Prisoner will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the Prisoner will have a diminished desire for alcohol.
Complaint 6.png
Warmth
The prisoner is cold. Place radiators (or other heat-producing objects, like Power Stations) in the rooms of your prisons. Avoid allowing prisoners outside for too long during the nights and cold days. No specific action.
Placeholder.png
Luxuries
Many Prisoners enjoy a bit of luxury from time to time. You can help them meet this need by building a Shop in your prison, and make a bit of money in the process. Prisoners who meet this need will be less likely to cause trouble, but there's no downside for ignoring it; it IS prison, after all. No specific action.

Extra Female Needs[edit]

Female prisoners do have the same needs as male prisoners, but the chances by which they have certain needs and the rates those needs recharge differ. However, babies have their own needs, and thus female prisoners having babies have two additional needs showing solidarity with them:

Need Description Actions taken to Relieve Need At Critical
Placeholder.png
[Baby] Sleep
The baby needs to sleep. The baby needs to sleep in a Crib. No specific action.
Placeholder.png
[Baby] Play
The baby needs to play. The baby needs to play on a Play Mat. No specific action.

Staff Needs[edit]

Some staff (Guards, Armed Guards, Dog Handlers, Snipers, Chefs, Gardeners, Janitors) optionally also have needs.

If you do not take care of your staff they will become "pissed off", and begin to perform their jobs badly:

  • Sauntering around slowly when doing jobs
  • Less effective at searching for contraband
  • Less likely to actively look for trouble, more likely to turn a blind eye
  • Unwilling to put themselves in danger eg confronting gang members
  • In extreme cases, staff will take bribes in order to look the other way when searching for contraband
  • Pissed off staff will also increase the danger level in your prison

Staff will only attend to their needs during their break times. You can choose how long each break is, and how many breaks per day are taken in Reports -> Policy. Staff will take a break when they feel they need to, providing there are enough guards idling, but they will always finish their current job before starting their break. No more than 10% of your staff will take a break at any time. Staff will stay on their break until their needs are taken care of, but will give up eventually if nothing is available.

The Staff Morale is affected by the happiness of the staff (among other things: long term staff deaths, current injuries, salary). Staff will go on strike if morale falls to 0%, and demand a large pay rise to return to work. Not being able to end a strike within 24 hours is a failure condition.

Need Description Actions taken to Relieve Need At Critical
Need bladder.jpg
Bladder
The Staff Member needs to relieve themselves. The Staff Member will seek out a toilet in the Staff Room (or any staff-only sector) when taking a break. Unknown.
Need bowels.jpg
Bowels
Currently this need is identical to Bladder and both needs are satisfied at once. The Staff Member will seek out a toilet in the Staff Room (or any staff-only sector) when taking a break. Unknown.
Complaint 7.png
Rest
The Staff Member is tired and needs to take a break. The Staff Member will go to the Staff Room to regain energy. Staff Member will walk slow.
Need food.jpg
Food
The Staff Member is Hungry. The Staff Member will go to a Staff Canteen or Staff Room. Unknown.
Need comfort.jpg
Comfort
The Staff Member needs to Relax. The Staff Member will seek out a sofa or chair in the Staff Room when taking a break. Unknown.
Need safetyA14.jpg
Safety
The Staff Member is not feeling safe. The Staff Member is scared to walk around in your prison. Equip your Guards with tazers and stab vests or hire more of them. Unknown.
Need recreation.jpg
Recreation
The Staff Member wants to have some fun. The Staff Member will seek out a TV or Radio in the Staff Room when taking a break. Unknown.
Need environmentA14.jpg
Environment
The Staff Member doesn't like dirty floors. Dirty floors will cause this need to go up. Hire more Janitors. Unknown.
Complaint 6.png
Warmth
The Staff Member is cold. Place radiators in the Staff Room to keep our staff warm. Unknown.

Addictions[edit]

Prisoner being an alcoholic, marked with a booze symbol besides his name

Some prisoners may arrive with an addiction for drugs like heroin or cocaine or alcohol. Some others may develop such an addiction when taking drugs because of boredom (i.e. needs like recreation or comfort not met), or dissatisfaction. Addicted prisoners will increase their efforts to smuggle the according contraband into the prison, steal it from rooms, or buy it from other prisoners. If left untreated, addictions will grow stronger with each use of a drug, and with stronger drug addictions also the chance to overdose will rise. Overdoses must be treated by a Doctor immediately and are lethal otherwise.

Their needs for drugs can be temporarily satisfied through medical treatment or Alcoholics Group Therapy or Pharmacological Treatment of Drug Addiction respectively, but will return if treatment ceases. Prisoners getting searched while being high or drunk will automatically be assigned to those programs. If they won't get access to the drugs needed (e.g. due to extended stays in solitary confinement, or because a therapy successfully held the need level low enough long enough), addicted prisoners will begin experiencing withdrawal symptoms such as vomiting. If withdrawal is allowed to complete, the prisoner will have a diminished desire for drugs. (Though reported as a feature by the developers, there currently is no withdrawal. [Bug #7501] )

Active addictions have a strong, negative effect on the re-offending chance of a prisoner.