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{{L|Prison}}
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{{Languages|en=Prison|fr=Fr:Prison|de=Gefängnis}}
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{{Stub}}
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A Prison is the aim of the game and where the premise of (''Prison'' Architect) is set. Your goal is to create and manage your own prison system in the way you want it. Using the facilities provided to you the only restriction is your mind.
  
{{Infobox.v2 Gameplay
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Build a sprawling mini-retreat for minimum security prisoners with lush cells, TV's and forests or the bare bones legal minimum with a bed, toilet and nothing but your own company. The player is not restricted and can also purchase additional land sets through game unlocks to increase their land size.
|name=Prison
 
|lang=en
 
|image=Ss3 1024.jpg
 
|imageWidth = 200px
 
|description=The place where your inmates reside.
 
|other=
 
}}
 
  
{{NeedsUpdate|Premade prisons and more}}
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You will currently start the game (as of [[Alpha 11]]) (in [[Sandbox Mode]] at least) with a plot of land (size customisable upon creating a new Prison), a [[Deliveries]] zone, a [[Garbage]] area and 8 [[workman|workmen]].  
 
 
A Prison is the aim of the game and where the premise of ''Prison Architect'' is set. Your goal is to create and manage your own prison system in the way you want it. Using the facilities provided to you the only restriction is your mind.
 
 
 
Build a sprawling mini-retreat for minimum security prisoners with lush cells, TVs and forests or the bare bones legal minimum with a bed, toilet and nothing but your own company. The Player is not restricted and can also purchase additional land sets through game unlocks to increase their land size.
 
 
 
In [[Sandbox Mode]], the Player will only start with a [[Garbage]] zone, a [[Delivery]] zone, 8 [[Workmen]], and a [[truck]] full of supplies. Other than these items, no further direction is given to the Player, besides accepting [[Grants]].
 
 
 
In [[Campaign]], most Chapters start the Player off with a pre-built prison, complete with a few functioning facilitates. However, the Player may be tasked with constructing a new part of the prison, which is up to them to design, although they can follow a pre-defined plan to build the construct.
 
 
 
In [[Escape Mode]], prisons are run entirely by themselves. Any killed [[staff]] are replaced automatically, [[Emergency]] units are only deployed when their aid is needed, [[Freefire]] becomes active after staff are continuously murdered, and edits that fundamentally change the prison are not made, e.g. [[Regime]] reschedule or new buildings.
 
  
 
== Components ==
 
== Components ==
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A prison is comprised of:
 
A prison is comprised of:
  
*[[Room]]s
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*[[Room|Rooms]]
*[[Object]]s
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*[[Object|Objects]]
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*[[Employee|Employees]]
 
*[[Utility|Utilities]]
 
*[[Utility|Utilities]]
*[[Staff]]
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*[[Prisoner|Prisoners]]
*[[Prisoner]]s
 
 
 
=== Basic prison ===
 
 
 
For a very simple prison to work for a while, the following rooms, utilities and employees are needed:
 
 
 
* [[Deliveries]]
 
* [[Power Station]] and [[Water Pump Station]]
 
* Some [[cell]]s, [[Dormitory|dormitories]] or a [[Holding Cell]]
 
* [[Kitchen]] and [[Canteen]], and some [[cook]]s
 
* [[Staff Room]]
 
* Some [[workmen]]
 
* Some [[guard]]s
 
 
 
Highly recommended:
 
 
 
* 2 to 6 [[Office]]s, the [[warden]] and the [[psychologist]]
 
* [[Yard]]
 
* [[Solitary]] cells
 
* [[Infirmary]] and a [[doctor]]
 
 
 
Most other rooms and staff will eventually be needed or helpful, too, but are not that important to get your prison running.
 
 
 
== Game World Attributes ==
 
=== Country Neutral ===
 
The developers of Prison Architect persist on the fact that the prison you are building is not located in any specific country. It does therefore not regard any specific laws and jurisdiction, nor is the currency used of any specific value. Despite this, numerous details support that all built prisons are in the U.S., such as the $ money icon and the appearance of the [[Soldier|National Guard]].
 
 
 
=== Decay ===
 
With the concept of decay, floors get muddy, shower cubicles get dirty, pathways become overgrown, grass and landscaped areas become untidy and wall become overgrown.
 
 
 
=== Time ===
 
Game time is displayed in the upper right corner of the screen and affects all parts of the game - at night it's dark and prisoners are sleeping, at 8. am visitors arrive, at 1. pm you may schedule lunch, and whoever you have put in six hours of solitary confinement then will be released from it at 7. pm.
 
24 hours marks a day, as displayed in the day counter in the upper info bar of the screen. However, [[Inmate]] sentences do not match with the in-game time, so a prisoner may leave the prison without your prior knowledge of their release.
 
In-game time can be sped up in large or small increments by using the buttons below the upper right menu. You can also pause the game, to allow you to plan or order for future constructs or additions.
 
  
 
== Tips ==
 
== Tips ==
* If you need more time to build before your first prisoners arrive, intake can be turned off in the "Prisoners" tab of the reports menu.
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* Every prison needs a [[Warden]] - he should be one of your first hires.  Build him a nice office and he'll open up a whole range of advanced facilities via the bureaucracy system.
* Every prison needs a [[Warden]] - they should be one of your first hires.  Build them a nice office and they’ll open up a whole range of advanced facilities via the bureaucracy system.
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* When designing your prison, consider the natural flow, you want to keep prisoners far away from the front exits.  Fences are free, be sure to use them!
* When designing your prison, consider the natural flow, you want to keep prisoners far away from the front exits.  Fences are inexpensive, be sure to use them!
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* Individual jail cells are expensive, especially early on when funds are very tight.  Save money by starting with a large Holding Cell instead, which can be shared between many prisoners at once.
* Individual jail cells are expensive, especially early on when funds are very tight.  Save money by starting with [[Dormitory|dormitories]] or a large Holding Cell instead, which can be shared between many prisoners at once.
 
 
* Get your [[Kitchen]] and [[Canteen]] up and running before the first prisoners show up, and be sure to hire some [[Cooks]] - nothing irritates a prisoner more than an empty stomach!
 
* Get your [[Kitchen]] and [[Canteen]] up and running before the first prisoners show up, and be sure to hire some [[Cooks]] - nothing irritates a prisoner more than an empty stomach!
* Place your [[Kitchen]] and [[Canteen]] in close proximity to one another to ensure ease of access for your cooks (and remember, the [[Cooks]] will collect ingredients from the delivery area, so it's best to have the Kitchen as near to this as is practical).
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* Place your [[Kitchen]] and [[Canteen]] in close proximity to one another to ensure ease of access for your cooks (and remember, the [[Cooks]] will collect ingredients from the delivery area, so it's best to have the [[Kitchen]] as near to this as is practical), just make sure the inmates don't have access to the [[Kitchen]].
* There are three kinds of prison [[doors]]: The jail door, which only opens for a guard, the normal doors, which everyone can use and the staff doors. Make sure you build at least staff doors where your prisoners shouldn't be.   
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* There are three kinds of prison doors: The jail door, which only opens for a guard, the normal doors, which everyone can use and the staff only doors. Make sure you build staff only doors where your prisoners shouldn't be.   
** Also, you can mark areas as "''staff only''" in [[Deployment]] for wide-scale control.
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**Also, you can mark areas as "''staff only''" in [[Deployment]] for wide-scale control..
 
* Make sure that your prisoners don't have access to the outer edge of the map. Inmates will make a run for it if they have a chance.
 
* Make sure that your prisoners don't have access to the outer edge of the map. Inmates will make a run for it if they have a chance.
 
** A good way to deal with this is to surround your prison with [[Fence]] or any sort of walling.
 
** A good way to deal with this is to surround your prison with [[Fence]] or any sort of walling.
* Prisoners will start to dig their way out. Try keeping your cell blocks away from your outer perimeter.
 
* Prisoners will utilize contraband to ignite fires. It may be worthwhile to install sprinklers to avoid costly repairs from a [[Fire]].
 
 
== Gallery ==
 
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{{Template:Footer Gameplay}}
 

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